EDBT 2026 Demo / reviewers in the wild / expert
De-An Huang
dblp:119/0335
· DBLP profile ↗
48ranked-venue papers
17as first author
18since 2021 · last 2025
0000-0002-6945-7768ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 40 · 13 first-author · 17 since 2021Graphics, computer vision, multimedia, augmented reality and games · 31 · 13 first-author · 6 since 2021Systems, architecture and hardware · 4 · 3 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Omni-RGPT: Unifying Image and Video Region-level Understanding via Token MarksabstractWe present Omni-RGPT, a multimodal large language model designed to facilitate region-level comprehension for both images and videos. To achieve consistent region representation across spatio-temporal dimensions, we introduce Token Mark, a set of tokens highlighting the target regions within the visual feature space. These tokens are directly embedded into spatial regions using region prompts (e.g., boxes or masks) and simultaneously incorporated into the text prompt to specify the target, establishing a direct connection between visual and text tokens. To further support robust video understanding without requiring tracklets, we introduce an auxiliary task that guides Token Mark by leveraging the consistency of the tokens, enabling stable region interpretation across the video. Additionally, we introduce a large-scale region-level video instruction dataset (RegVID300k). Omni-RGPT achieves state-of-the-art results on image and video-based commonsense reasoning benchmarks while showing strong performance in captioning and referring expression comprehension tasks. Miran Heo, Min-Hung Chen, De-An Huang, Sifei Liu, Subhashree Radhakrishnan, Seon Joo Kim, Yu-Chiang Frank Wang, Ryo Hachiuma |
CVPR | 3 |
| 2025 | NVILA: Efficient Frontier Visual Language ModelsabstractVisual language models (VLMs) have made significant advances in accuracy in recent years. However, their efficiency has received much less attention. This paper introduces NVILA, a family of open VLMs designed to optimize both efficiency and accuracy. Building on top of VILA, we improve its model architecture by first scaling up the spatial and temporal resolutions, and then compressing visual tokens. This "scale-then-compress" approach enables NVILA to efficiently process high-resolution images and long videos. We also conduct a systematic investigation to enhance the efficiency of NVILA throughout its entire lifecycle, from training to deployment. NVILA matches or surpasses the accuracy of many leading open and proprietary VLMs across a wide range of image and video benchmarks. At the same time, it reduces training costs by 1.9-5.1×, prefilling latency by 1.6-2.2×, and decoding latency by 1.2-2.8×. Ligeng Zhu, Baifeng Shi, Zhuoyang Zhang, Yuming Lou, Shang Yang, Haocheng Xi, Shiyi Cao, Yuxian Gu, Dacheng Li, Xiuyu Li, Haotian Tang, Yunhao Fang, Yukang Chen, Cheng-Yu Hsieh, De-An Huang, An-Chieh Cheng, Jinyi Hu, Sifei Liu, Ranjay Krishna, Pavlo Molchanov 0001, Jan Kautz, Hongxu Yin, Song Han 0003, Yao Lu 0006 |
CVPR | 16 |
| 2025 | Argus: Vision-Centric Reasoning with Grounded Chain-of-ThoughtabstractRecent advances in multimodal large language models (MLLMs) have demonstrated remarkable capabilities in vision-language tasks, yet they often struggle with vision-centric scenarios where precise visual focus is needed for accurate reasoning. In this paper, we introduce Argus to address these limitations with a new visual attention grounding mechanism. Our approach employs object-centric grounding as visual chain-of-thought signals, enabling more effective goal-conditioned visual attention during multimodal reasoning tasks. Evaluations on diverse benchmarks demonstrate that Argus excels in both multi-modal reasoning tasks and referring object grounding tasks. Extensive analysis further validates various design choices of Argus, and reveals the effectiveness of explicit language-guided visual region-of-interest engagement in MLLMs, highlighting the importance of advancing multimodal intelligence from a visual-centric perspective. Yunze Man, De-An Huang, Guilin Liu, Shiwei Sheng, Shilong Liu 0004, Liangyan Gui, Jan Kautz, Yu-Xiong Wang, Zhiding Yu |
CVPR | 2 |
| 2025 | T-Stitch: Accelerating Sampling in Pre-Trained Diffusion Models with Trajectory StitchingabstractSampling from diffusion probabilistic models (DPMs) is often expensive for high-quality image generation and typically requires many steps with a large model. In this paper, we introduce sampling Trajectory Stitching (T-Stitch), a simple yet efficient technique to improve the sampling efficiency with little or no generation degradation. Instead of solely using a large DPM for the entire sampling trajectory, T-Stitch first leverages a smaller DPM in the initial steps as a cheap drop-in replacement of the larger DPM and switches to the larger DPM at a later stage. Our key insight is that different diffusion models learn similar encodings under the same training data distribution and smaller models are capable of generating good global structures in the early steps. Extensive experiments demonstrate that T-Stitch is training-free, generally applicable for different architectures, and complements most existing fast sampling techniques with flexible speed and quality trade-offs. On DiT-XL, for example, 40% of the early timesteps can be safely replaced with a 10x faster DiT-S without performance drop on class-conditional ImageNet generation. We further show that our method can also be used as a drop-in technique to not only accelerate the popular pretrained stable diffusion (SD) models but also improve the prompt alignment of stylized SD models from the public model zoo. Finally, the explicit model allocation strategy of T-Stitch significantly reduces the need of training or searching, delivering high deployment efficiency. Zizheng Pan, Bohan Zhuang, De-An Huang, Weili Nie, Zhiding Yu, Chaowei Xiao, Jianfei Cai 0001, Anima Anandkumar |
ICLR | 3 |
| 2025 | Eagle: Exploring The Design Space for Multimodal LLMs with Mixture of EncodersabstractThe ability to accurately interpret complex visual information is a crucial topic of multimodal large language models (MLLMs). Recent work indicates that enhanced visual perception significantly reduces hallucinations and improves performance on resolution-sensitive tasks, such as optical character recognition and document analysis. A number of recent MLLMs achieve this goal using a mixture of vision encoders. Despite their success, there is a lack of systematic comparisons and detailed ablation studies addressing critical aspects, such as expert selection and the integration of multiple vision experts. This study provides an extensive exploration of the design space for MLLMs using a mixture of vision encoders and resolutions. Our findings reveal several underlying principles common to various existing strategies, leading to a streamlined yet effective design approach. We discover that simply concatenating visual tokens from a set of complementary vision encoders is as effective as more complex mixing architectures or strategies. We additionally introduce Pre-Alignment to bridge the gap between vision-focused encoders and language tokens, enhancing model coherence. The resulting family of MLLMs, Eagle, surpasses other leading open-source models on major MLLM benchmarks. Fuxiao Liu, Shijia Liao, Subhashree Radhakrishnan, De-An Huang, Hongxu Yin, Karan Sapra, Yaser Yacoob, Humphrey Shi, Bryan Catanzaro, Andrew Tao, Jan Kautz, Zhiding Yu, Guilin Liu |
ICLR | 7 |
| 2025 | Eagle 2.5: Boosting Long-Context Post-Training for Frontier Vision-Language ModelsabstractWe introduce Eagle2.5, a frontier vision-language model (VLM) for long-context multimodal learning. Our work addresses the challenges in long video comprehension and high-resolution image understanding, introducing a generalist framework for both tasks. The proposed training framework incorporates Automatic Degrade Sampling and Image Area Preservation, two techniques that preserve contextual integrity and visual details. The framework also includes numerous efficiency optimizations in the pipeline for long-context data training. Finally, we propose Eagle-Video-110K, a novel dataset that integrates both story-level and clip-level annotations, facilitating long-video understanding. Eagle2.5 demonstrates substantial improvements on long-context multimodal benchmarks, providing a robust solution to the limitations of existing VLMs. Notably, our best model Eagle2.5-8B achieves 72.4\% on Video-MME with 512 input frames, matching the results of top-tier commercial model such as GPT-4o and large-scale open-source models like Qwen2.5-VL-72B and InternVL2.5-78B. Guo Chen 0006, Jindong Jiang, Lidong Lu, De-An Huang, Wonmin Byeon, Matthieu Le, Max Ehrlich, Tong Lu 0002, Limin Wang 0002, Bryan Catanzaro, Jan Kautz, Andrew Tao, Zhiding Yu, Guilin Liu |
NeurIPS | 7 |
| 2024 | Perada: Parameter-Efficient Federated Learning Personalization with Generalization GuaranteesabstractPersonalized Federated Learning (pFL) has emerged as a promising solution to tackle data heterogeneity across clients in FL. However, existing pFL methods either (1) introduce high computation and communication costs or (2) overfit to local data, which can be limited in scope and vulnerable to evolved test samples with natural distribution shifts. In this paper, we propose Perada,a parameter-efficient pFL framework that reduces communication and computational costs and exhibits superior generalization performance, es-pecially under test-time distribution shifts. Peradareduces the costs by leveraging the power of pretrained models and only updates and communicates a small number of additional parameters from adapters. Peradaachieves high generalization by regularizing each client's personalized adapter with a global adapter, while the global adapter uses knowledge distillation to aggregate generalized information from all clients. Theoretically, we provide generalization bounds of Perada,and we prove its convergence to station-ary points under non-convex settings. Empirically, Peradademonstrates higher personalized performance (+4.85% on CheXpert) and enables better out-of-distribution generalization (+5.23% on CIFAR-10-C) on different datasets across natural and medical domains compared with baselines, while only updating 12.6% of parameters per model. Our code is available at https://github.com/NVlabsIPerAda. Chulin Xie, De-An Huang, Wenda Chu, Daguang Xu, Chaowei Xiao, Bo Li 0026, Anima Anandkumar |
CVPR | 2 |
| 2024 | LITA: Language Instructed Temporal-Localization Assistant
De-An Huang, Shijia Liao, Subhashree Radhakrishnan, Hongxu Yin, Pavlo Molchanov 0001, Zhiding Yu, Jan Kautz |
ECCV (64) | 1 |
| 2024 | Eureka: Human-Level Reward Design via Coding Large Language ModelsabstractLarge Language Models (LLMs) have excelled as high-level semantic planners for sequential decision-making tasks. However, harnessing them to learn complex low-level manipulation tasks, such as dexterous pen spinning, remains an open problem. We bridge this fundamental gap and present Eureka, a human-level reward design algorithm powered by LLMs. Eureka exploits the remarkable zero-shot generation, code-writing, and in-context improvement capabilities of state-of-the-art LLMs, such as GPT-4, to perform evolutionary optimization over reward code. The resulting rewards can then be used to acquire complex skills via reinforcement learning. Without any task-specific prompting or pre-defined reward templates, Eureka generates reward functions that outperform expert human-engineered rewards. In a diverse suite of 29 open-source RL environments that include 10 distinct robot morphologies, Eureka outperforms human experts on 83% of the tasks, leading to an average normalized improvement of 52%. The generality of Eureka also enables a new gradient-free in-context learning approach to reinforcement learning from human feedback (RLHF), readily incorporating human inputs to improve the quality and the safety of the generated rewards without model updating. Finally, using Eureka rewards in a curriculum learning setting, we demonstrate for the first time, a simulated Shadow Hand capable of performing pen spinning tricks, adeptly manipulating a pen in circles at rapid speed. Yecheng Jason Ma 0001, William Liang, Guanzhi Wang, De-An Huang, Osbert Bastani, Dinesh Jayaraman, Yuke Zhu, Linxi Fan, Anima Anandkumar |
ICLR | 4 |
| 2024 | Efficient Video Diffusion Models via Content-Frame Motion-Latent DecompositionabstractVideo diffusion models have recently made great progress in generation quality, but are still limited by the high memory and computational requirements. This is because current video diffusion models often attempt to process high-dimensional videos directly. To tackle this issue, we propose content-motion latent diffusion model (CMD), a novel efficient extension of pretrained image diffusion models for video generation. Specifically, we propose an autoencoder that succinctly encodes a video as a combination of a content frame (like an image) and a low-dimensional motion latent representation. The former represents the common content, and the latter represents the underlying motion in the video, respectively. We generate the content frame by fine-tuning a pretrained image diffusion model, and we generate the motion latent representation by training a new lightweight diffusion model. A key innovation here is the design of a compact latent space that can directly utilizes a pretrained image diffusion model, which has not been done in previous latent video diffusion models. This leads to considerably better quality generation and reduced computational costs. For instance, CMD can sample a video 7.7$\times$ faster than prior approaches by generating a video of 512$\times$1024 resolution and length 16 in 3.1 seconds. Moreover, CMD achieves an FVD score of 238.3 on WebVid-10M, 18.5% better than the previous state-of-the-art of 292.4. Sihyun Yu, Weili Nie, De-An Huang, Jinwoo Shin, Anima Anandkumar |
ICLR | 3 |
| 2024 | ARDuP: Active Region Video Diffusion for Universal PoliciesabstractSequential decision-making can be formulated as a text-conditioned video generation problem, where a video planner, guided by a text-defined goal, generates future frames visualizing planned actions, from which control actions are subsequently derived. In this work, we introduce Active Region Video Diffusion for Universal Policies (ARDuP), a novel framework for video-based policy learning that emphasizes the generation of active regions, i.e. potential interaction areas, enhancing the conditional policy’s focus on interactive areas critical for task execution. This innovative framework integrates active region conditioning with latent diffusion models for video planning and employs latent representations for direct action decoding during inverse dynamic modeling. By utilizing motion cues in videos for automatic active region discovery, our method eliminates the need for manual annotations of active regions. We validate ARDuP’s efficacy via extensive experiments on simulator CLIPort and the real-world dataset BridgeData v2, achieving notable improvements in success rates and generating convincingly realistic video plans. Shuaiyi Huang, Mara Levy, Zhenyu Jiang 0002, Anima Anandkumar, Yuke Zhu, Linxi Fan, De-An Huang, Abhinav Shrivastava |
IROS | 7 |
| 2024 | Differentially Private Video Activity RecognitionabstractIn recent years, differential privacy has seen significant advancements in image classification; however, its application to video activity recognition remains under-explored. This paper addresses the challenges of applying differential privacy to video activity recognition, which primarily stem from: (1) a discrepancy between the desired privacy level for entire videos and the nature of input data processed by contemporary video architectures, which are typically short, segmented clips; and (2) the complexity and sheer size of video datasets relative to those in image classification, which render traditional differential privacy methods inadequate. To tackle these issues, we propose Multi-Clip DP-SGD, a novel framework for enforcing video-level differential privacy through clip-based classification models. This method samples multiple clips from each video, averages their gradients, and applies gradient clipping in DP-SGD without incurring additional privacy loss. Moreover, we incorporate a parameter-efficient transfer learning strategy to make the model scalable for large-scale video datasets. Through extensive evaluations on the UCF-101 and HMDB-51 datasets, our approach exhibits impressive performance, achieving 81% accuracy with a privacy budget of ϵ = 5 on UCF-101, marking a 76% improvement compared to a direct application of DP-SGD. Furthermore, we demonstrate that our transfer learning strategy is versatile and can enhance differentially private image classification across an array of datasets including CheXpert, ImageNet, CIFAR-10, and CIFAR-100. Zelun Luo, Yuliang Zou, Yijin Yang, Zane Durante, De-An Huang, Zhiding Yu, Chaowei Xiao, Li Fei-Fei 0001, Anima Anandkumar |
WACV | 5 |
| 2023 | I2SB: Image-to-Image Schrödinger BridgeabstractWe propose Image-to-Image Schrödinger Bridge (I$^2$SB), a new class of conditional diffusion models that directly learn the nonlinear diffusion processes between two given distributions. These diffusion bridges are particularly useful for image restoration, as the degraded images are structurally informative priors for reconstructing the clean images. I$^2$SB belongs to a tractable class of Schrödinger bridge, the nonlinear extension to score-based models, whose marginal distributions can be computed analytically given boundary pairs. This results in a simulation-free framework for nonlinear diffusions, where the I$^2$SB training becomes scalable by adopting practical techniques used in standard diffusion models. We validate I$^2$SB in solving various image restoration tasks, including inpainting, super-resolution, deblurring, and JPEG restoration on ImageNet 256$\times$256 and show that I$^2$SB surpasses standard conditional diffusion models with more interpretable generative processes. Moreover, I$^2$SB matches the performance of inverse methods that additionally require the knowledge of the corruption operators. Our work opens up new algorithmic opportunities for developing efficient nonlinear diffusion models on a large scale. Project page and codes: https://i2sb.github.io/ Guan-Horng Liu, Arash Vahdat, De-An Huang, Evangelos A. Theodorou, Weili Nie, Anima Anandkumar |
ICML | 3 |
| 2022 | MineDojo: Building Open-Ended Embodied Agents with Internet-Scale KnowledgeabstractAutonomous agents have made great strides in specialist domains like Atari games and Go. However, they typically learn tabula rasa in isolated environments with limited and manually conceived objectives, thus failing to generalize across a wide spectrum of tasks and capabilities. Inspired by how humans continually learn and adapt in the open world, we advocate a trinity of ingredients for building generalist agents: 1) an environment that supports a multitude of tasks and goals, 2) a large-scale database of multimodal knowledge, and 3) a flexible and scalable agent architecture. We introduce MineDojo, a new framework built on the popular Minecraft game that features a simulation suite with thousands of diverse open-ended tasks and an internet-scale knowledge base with Minecraft videos, tutorials, wiki pages, and forum discussions. Using MineDojo's data, we propose a novel agent learning algorithm that leverages large pre-trained video-language models as a learned reward function. Our agent is able to solve a variety of open-ended tasks specified in free-form language without any manually designed dense shaping reward. We open-source the simulation suite, knowledge bases, algorithm implementation, and pretrained models (https://minedojo.org) to promote research towards the goal of generally capable embodied agents. Linxi Fan, Guanzhi Wang, Yunfan Jiang 0001, Ajay Mandlekar, Yuncong Yang, Haoyi Zhu, Andrew Tang, De-An Huang, Yuke Zhu, Anima Anandkumar |
NeurIPS | 8 |
| 2022 | MinVIS: A Minimal Video Instance Segmentation Framework without Video-based TrainingabstractWe propose MinVIS, a minimal video instance segmentation (VIS) framework that achieves state-of-the-art VIS performance with neither video-based architectures nor training procedures. By only training a query-based image instance segmentation model, MinVIS outperforms the previous best result on the challenging Occluded VIS dataset by over 10% AP. Since MinVIS treats frames in training videos as independent images, we can drastically sub-sample the annotated frames in training videos without any modifications. With only 1% of labeled frames, MinVIS outperforms or is comparable to fully-supervised state-of-the-art approaches on YouTube-VIS 2019/2021. Our key observation is that queries trained to be discriminative between intra-frame object instances are temporally consistent and can be used to track instances without any manually designed heuristics. MinVIS thus has the following inference pipeline: we first apply the trained query-based image instance segmentation to video frames independently. The segmented instances are then tracked by bipartite matching of the corresponding queries. This inference is done in an online fashion and does not need to process the whole video at once. MinVIS thus has the practical advantages of reducing both the labeling costs and the memory requirements, while not sacrificing the VIS performance. De-An Huang, Zhiding Yu, Anima Anandkumar |
NeurIPS | 1 |
| 2022 | Pre-Trained Language Models for Interactive Decision-MakingabstractLanguage model (LM) pre-training is useful in many language processing tasks. But can pre-trained LMs be further leveraged for more general machine learning problems? We propose an approach for using LMs to scaffold learning and generalization in general sequential decision-making problems. In this approach, goals and observations are represented as a sequence of embeddings, and a policy network initialized with a pre-trained LM predicts the next action. We demonstrate that this framework enables effective combinatorial generalization across different environments and supervisory modalities. We begin by assuming access to a set of expert demonstrations, and show that initializing policies with LMs and fine-tuning them via behavior cloning improves task completion rates by 43.6% in the VirtualHome environment. Next, we integrate an active data gathering procedure in which agents iteratively interact with the environment, relabel past "failed" experiences with new goals, and update their policies in a self-supervised loop. Active data gathering further improves combinatorial generalization, outperforming the best baseline by 25.1%. Finally, we explain these results by investigating three possible factors underlying the effectiveness of the LM-based policy. We find that sequential input representations (vs. fixed-dimensional feature vectors) and LM-based weight initialization are both important for generalization. Surprisingly, however, the format of the policy inputs encoding (e.g. as a natural language string vs. an arbitrary sequential encoding) has little influence. Together, these results suggest that language modeling induces representations that are useful for modeling not just language, but also goals and plans; these representations can aid learning and generalization even outside of language processing. Shuang Li 0013, Xavier Puig, Chris Paxton 0001, Yilun Du, Clinton Wang, Linxi Fan, Tao Chen 0046, De-An Huang, Ekin Akyürek, Anima Anandkumar, Jacob Andreas, Igor Mordatch, Antonio Torralba 0001, Yuke Zhu |
NeurIPS | 8 |
| 2022 | Test-Time Prompt Tuning for Zero-Shot Generalization in Vision-Language ModelsabstractPre-trained vision-language models (e.g., CLIP) have shown promising zero-shot generalization in many downstream tasks with properly designed text prompts. Instead of relying on hand-engineered prompts, recent works learn prompts using the training data from downstream tasks. While effective, training on domain-specific data reduces a model's generalization capability to unseen new domains. In this work, we propose test-time prompt tuning (TPT), a method that can learn adaptive prompts on the fly with a single test sample. TPT optimizes the prompt by minimizing the entropy with confidence selection so that the model has consistent predictions across different augmented views of each test sample. In evaluating generalization to natural distribution shifts, TPT improves the zero-shot top-1 accuracy of CLIP by 3.6\% on average, surpassing previous prompt tuning approaches that require additional task-specific training data. In evaluating cross-dataset generalization with unseen categories, TPTperforms on par with the state-of-the-art approaches that use additional training data. Manli Shu, Weili Nie, De-An Huang, Zhiding Yu, Tom Goldstein, Anima Anandkumar, Chaowei Xiao |
NeurIPS | 3 |
| 2021 | SECANT: Self-Expert Cloning for Zero-Shot Generalization of Visual PoliciesabstractGeneralization has been a long-standing challenge for reinforcement learning (RL). Visual RL, in particular, can be easily distracted by irrelevant factors in high-dimensional observation space. In this work, we consider robust policy learning which targets zero-shot generalization to unseen visual environments with large distributional shift. We propose SECANT, a novel self-expert cloning technique that leverages image augmentation in two stages to *decouple* robust representation learning from policy optimization. Specifically, an expert policy is first trained by RL from scratch with weak augmentations. A student network then learns to mimic the expert policy by supervised learning with strong augmentations, making its representation more robust against visual variations compared to the expert. Extensive experiments demonstrate that SECANT significantly advances the state of the art in zero-shot generalization across 4 challenging domains. Our average reward improvements over prior SOTAs are: DeepMind Control (+26.5%), robotic manipulation (+337.8%), vision-based autonomous driving (+47.7%), and indoor object navigation (+15.8%). Code release and video are available at https://linxifan.github.io/secant-site/. Linxi Fan, Guanzhi Wang, De-An Huang, Zhiding Yu, Li Fei-Fei 0001, Yuke Zhu, Anima Anandkumar |
ICML | 3 |
| 2020 | Spatio-Temporal Graph for Video Captioning With Knowledge DistillationabstractVideo captioning is a challenging task that requires a deep understanding of visual scenes. State-of-the-art methods generate captions using either scene-level or object-level information but without explicitly modeling object interactions. Thus, they often fail to make visually grounded predictions, and are sensitive to spurious correlations. In this paper, we propose a novel spatio-temporal graph model for video captioning that exploits object interactions in space and time. Our model builds interpretable links and is able to provide explicit visual grounding. To avoid unstable performance caused by the variable number of objects, we further propose an object-aware knowledge distillation mechanism, in which local object information is used to regularize global scene features. We demonstrate the efficacy of our approach through extensive experiments on two benchmarks, showing our approach yields competitive performance with interpretable predictions. Boxiao Pan, Haoye Cai, De-An Huang, Kuan-Hui Lee, Adrien Gaidon, Ehsan Adeli-Mosabbeb, Juan Carlos Niebles |
CVPR | 3 |
| 2020 | Procedure Planning in Instructional Videos
Chien-Yi Chang, De-An Huang, Danfei Xu, Ehsan Adeli-Mosabbeb, Li Fei-Fei 0001, Juan Carlos Niebles |
ECCV (11) | 2 |
| 2020 | Motion Reasoning for Goal-Based Imitation LearningabstractWe address goal-based imitation learning, where the aim is to output the symbolic goal from a third-person video demonstration. This enables the robot to plan for execution and reproduce the same goal in a completely different environment. The key challenge is that the goal of a video demonstration is often ambiguous at the level of semantic actions. The human demonstrators might unintentionally achieve certain subgoals in the demonstrations with their actions. Our main contribution is to propose a motion reasoning framework that combines task and motion planning to disambiguate the true intention of the demonstrator in the video demonstration. This allows us to recognize the goals that cannot be disambiguated by previous action-based approaches. We evaluate our approach on a new dataset of 96 video demonstrations in a mockup kitchen environment. We show that our motion reasoning plays an important role in recognizing the actual goal of the demonstrator and improves the success rate by over 20%. We further show that by using the automatically inferred goal from the video demonstration, our robot is able to reproduce the same task in a real kitchen environment. De-An Huang, Yu-Wei Chao, Chris Paxton 0001, Xinke Deng, Li Fei-Fei 0001, Juan Carlos Niebles, Animesh Garg, Dieter Fox |
ICRA | 1 |
| 2019 | D3TW: Discriminative Differentiable Dynamic Time Warping for Weakly Supervised Action Alignment and SegmentationabstractWe address weakly supervised action alignment and segmentation in videos, where only the order of occurring actions is available during training. We propose Discriminative Differentiable Dynamic Time Warping (D3TW), the first discriminative model using weak ordering supervision. The key technical challenge for discriminative modeling with weak supervision is that the loss function of the ordering supervision is usually formulated using dynamic programming and is thus not differentiable. We address this challenge with a continuous relaxation of the min-operator in dynamic programming and extend the alignment loss to be differentiable. The proposed D3TW innovatively solves sequence alignment with discriminative modeling and end-to-end training, which substantially improves the performance in weakly supervised action alignment and segmentation tasks. We show that our model is able to bypass the degenerated sequence problem usually encountered in previous work and outperform the current state-of-the-art across three evaluation metrics in two challenging datasets. Chien-Yi Chang, De-An Huang, Yanan Sui, Li Fei-Fei 0001, Juan Carlos Niebles |
CVPR | 2 |
| 2019 | Neural Task Graphs: Generalizing to Unseen Tasks From a Single Video DemonstrationabstractOur goal is to generate a policy to complete an unseen task given just a single video demonstration of the task in a given domain. We hypothesize that to successfully generalize to unseen complex tasks from a single video demonstration, it is necessary to explicitly incorporate the compositional structure of the tasks into the model. To this end, we propose Neural Task Graph (NTG) Networks, which use conjugate task graph as the intermediate representation to modularize both the video demonstration and the derived policy. We empirically show NTG achieves inter-task generalization on two complex tasks: Block Stacking in BulletPhysics and Object Collection in AI2-THOR. NTG improves data efficiency with visual input as well as achieve strong generalization without the need for dense hierarchical supervision. We further show that similar performance trends hold when applied to real-world data. We show that NTG can effectively predict task structure on the JIGSAWS surgical dataset and generalize to unseen tasks. De-An Huang, Suraj Nair 0003, Danfei Xu, Yuke Zhu, Animesh Garg, Li Fei-Fei 0001, Silvio Savarese, Juan Carlos Niebles |
CVPR | 1 |
| 2019 | Imitation Learning for Human Pose PredictionabstractModeling and prediction of human motion dynamics has long been a challenging problem in computer vision, and most existing methods rely on the end-to-end supervised training of various architectures of recurrent neural networks. Inspired by the recent success of deep reinforcement learning methods, in this paper we propose a new reinforcement learning formulation for the problem of human pose prediction, and develop an imitation learning algorithm for predicting future poses under this formulation through a combination of behavioral cloning and generative adversarial imitation learning. Our experiments show that our proposed method outperforms all existing state-of-the-art baseline models by large margins on the task of human pose prediction in both short-term predictions and long-term predictions, while also enjoying huge advantage in training speed. Borui Wang, Ehsan Adeli-Mosabbeb, Hsu-Kuang Chiu, De-An Huang, Juan Carlos Niebles |
ICCV | 4 |
| 2019 | Continuous Relaxation of Symbolic Planner for One-Shot Imitation LearningabstractWe address one-shot imitation learning, where the goal is to execute a previously unseen task based on a single demonstration. While there has been exciting progress in this direction, most of the approaches still require a few hundred tasks for meta-training, which limits the scalability of the approaches. Our main contribution is to formulate one-shot imitation learning as a symbolic planning problem along with the symbol grounding problem. This formulation disentangles the policy execution from the inter-task generalization and leads to better data efficiency. The key technical challenge is that the symbol grounding is prone to error with limited training data and leads to subsequent symbolic planning failures. We address this challenge by proposing a continuous relaxation of the discrete symbolic planner that directly plans on the probabilistic outputs of the symbol grounding model. Our continuous relaxation of the planner can still leverage the information contained in the probabilistic symbol grounding and significantly improve over the baseline planner for the one-shot imitation learning tasks without using large training data. De-An Huang, Danfei Xu, Yuke Zhu, Animesh Garg, Silvio Savarese, Li Fei-Fei 0001, Juan Carlos Niebles |
IROS | 1 |
| 2019 | Regression Planning NetworksabstractRecent learning-to-plan methods have shown promising results on planning directly from observation space. Yet, their ability to plan for long-horizon tasks is limited by the accuracy of the prediction model. On the other hand, classical symbolic planners show remarkable capabilities in solving long-horizon tasks, but they require predefined symbolic rules and symbolic states, restricting their real-world applicability. In this work, we combine the benefits of these two paradigms and propose a learning-to-plan method that can directly generate a long-term symbolic plan conditioned on high-dimensional observations. We borrow the idea of regression (backward) planning from classical planning literature and introduce Regression Planning Networks (RPN), a neural network architecture that plans backward starting at a task goal and generates a sequence of intermediate goals that reaches the current observation. We show that our model not only inherits many favorable traits from symbolic planning --including the ability to solve previously unseen tasks-- but also can learn from visual inputs in an end-to-end manner. We evaluate the capabilities of RPN in a grid world environment and a simulated 3D kitchen environment featuring complex visual scenes and long task horizon, and show that it achieves near-optimal performance in completely new task instances. Danfei Xu, Roberto Martin Martin, De-An Huang, Yuke Zhu, Silvio Savarese, Li Fei-Fei 0001 |
NeurIPS | 3 |
| 2019 | Action-Agnostic Human Pose ForecastingabstractForecasting human dynamics is a very interesting but challenging task with several prospective applications in robotics, health-care, among others. Researchers have recently developed methods for human pose forecasting; but unfortunately, they often introduce a number of simplification assumptions. For instance, previous work either focuses only on short-term or long-term predictions, while sacrificing one or the other. Furthermore, they use the activity labels as part of the training process and require them to be available at testing time. These simplifications limit the usage of such pose forecasting models for real-world applications. To overcome these limitations, we propose a new action-agnostic method for short-and long-term human pose forecasting. Our triangular-prism recurrent neural network (TP-RNN) models the hierarchical and multi-scale characteristics of human dynamics. Our model captures the latent hierarchical structure in human pose sequences by encoding temporal dependencies with different time-scales. We run an extensive set of experiments on Human 3.6M and Penn Action datasets and show that our method outperforms baseline and state-of-the-art methods quantitatively and qualitatively. Code is available at https://github.com/eddyhkchiu/pose_forecast_wacv/. Hsu-Kuang Chiu, Ehsan Adeli-Mosabbeb, Borui Wang, De-An Huang, Juan Carlos Niebles |
WACV | 4 |
| 2018 | Finding "It": Weakly-Supervised Reference-Aware Visual Grounding in Instructional VideosabstractGrounding textual phrases in visual content with standalone image-sentence pairs is a challenging task. When we consider grounding in instructional videos, this problem becomes profoundly more complex: the latent temporal structure of instructional videos breaks independence assumptions and necessitates contextual understanding for resolving ambiguous visual-linguistic cues. Furthermore, dense annotations and video data scale mean supervised approaches are prohibitively costly. In this work, we propose to tackle this new task with a weakly-supervised framework for reference-aware visual grounding in instructional videos, where only the temporal alignment between the transcription and the video segment are available for supervision. We introduce the visually grounded action graph, a structured representation capturing the latent dependency between grounding and references in video. For optimization, we propose a new reference-aware multiple instance learning (RA-MIL) objective for weak supervision of grounding in videos. We evaluate our approach over unconstrained videos from YouCookII and RoboWatch, augmented with new reference-grounding test set annotations. We demonstrate that our jointly optimized, reference-aware approach simultaneously improves visual grounding, reference-resolution, and generalization to unseen instructional video categories. De-An Huang, Shyamal Buch, Lucio M. Dery, Animesh Garg, Li Fei-Fei 0001, Juan Carlos Niebles |
CVPR | 1 |
| 2018 | What Makes a Video a Video: Analyzing Temporal Information in Video Understanding Models and DatasetsabstractThe ability to capture temporal information has been critical to the development of video understanding models. While there have been numerous attempts at modeling motion in videos, an explicit analysis of the effect of temporal information for video understanding is still missing. In this work, we aim to bridge this gap and ask the following question: How important is the motion in the video for recognizing the action? To this end, we propose two novel frameworks: (i) class-agnostic temporal generator and (ii) motion-invariant frame selector to reduce/remove motion for an ablation analysis without introducing other artifacts. This isolates the analysis of motion from other aspects of the video. The proposed frameworks provide a much tighter estimate of the effect of motion (from 25% to 6% on UCF101 and 15% to 5% on Kinetics) compared to baselines in our analysis. Our analysis provides critical insights about existing models like C3D, and how it could be made to achieve comparable results with a sparser set of frames. De-An Huang, Vignesh Ramanathan, Dhruv Mahajan 0001, Lorenzo Torresani, Manohar Paluri, Li Fei-Fei 0001, Juan Carlos Niebles |
CVPR | 1 |
| 2018 | Neural Graph Matching Networks for Fewshot 3D Action Recognition
Michelle Guo, Edward Chou, De-An Huang, Shuran Song, Serena Yeung-Levy, Li Fei-Fei 0001 |
ECCV (1) | 3 |
| 2018 | Dynamic Task Prioritization for Multitask Learning
Michelle Guo, Albert Haque, De-An Huang, Serena Yeung-Levy, Li Fei-Fei 0001 |
ECCV (16) | 3 |
| 2018 | Temporal Modular Networks for Retrieving Complex Compositional Activities in Videos
Bingbin Liu, Serena Yeung-Levy, Edward Chou, De-An Huang, Li Fei-Fei 0001, Juan Carlos Niebles |
ECCV (3) | 4 |
| 2018 | Learning to Decompose and Disentangle Representations for Video PredictionabstractOur goal is to predict future video frames given a sequence of input frames. Despite large amounts of video data, this remains a challenging task because of the high-dimensionality of video frames. We address this challenge by proposing the Decompositional Disentangled Predictive Auto-Encoder (DDPAE), a framework that combines structured probabilistic models and deep networks to automatically (i) decompose the high-dimensional video that we aim to predict into components, and (ii) disentangle each component to have low-dimensional temporal dynamics that are easier to predict. Crucially, with an appropriately specified generative model of video frames, our DDPAE is able to learn both the latent decomposition and disentanglement without explicit supervision. For the Moving MNIST dataset, we show that DDPAE is able to recover the underlying components (individual digits) and disentanglement (appearance and location) as we would intuitively do. We further demonstrate that DDPAE can be applied to the Bouncing Balls dataset involving complex interactions between multiple objects to predict the video frame directly from the pixels and recover physical states without explicit supervision. Jun-Ting Hsieh, Bingbin Liu, De-An Huang, Li Fei-Fei 0001, Juan Carlos Niebles |
NeurIPS | 3 |
| 2017 | Unsupervised Visual-Linguistic Reference Resolution in Instructional VideosabstractWe propose an unsupervised method for reference resolution in instructional videos, where the goal is to temporally link an entity (e.g., dressing) to the action (e.g., mix yogurt) that produced it. The key challenge is the inevitable visual-linguistic ambiguities arising from the changes in both visual appearance and referring expression of an entity in the video. This challenge is amplified by the fact that we aim to resolve references with no supervision. We address these challenges by learning a joint visual-linguistic model, where linguistic cues can help resolve visual ambiguities and vice versa. We verify our approach by learning our model unsupervisedly using more than two thousand unstructured cooking videos from YouTube, and show that our visual-linguistic model can substantially improve upon state-of-the-art linguistic only model on reference resolution in instructional videos. De-An Huang, Joseph J. Lim, Li Fei-Fei 0001, Juan Carlos Niebles |
CVPR | 1 |
| 2017 | Unsupervised Learning of Long-Term Motion Dynamics for VideosabstractWe present an unsupervised representation learning approach that compactly encodes the motion dependencies in videos. Given a pair of images from a video clip, our framework learns to predict the long-term 3D motions. To reduce the complexity of the learning framework, we propose to describe the motion as a sequence of atomic 3D flows computed with RGB-D modality. We use a Recurrent Neural Network based Encoder-Decoder framework to predict these sequences of flows. We argue that in order for the decoder to reconstruct these sequences, the encoder must learn a robust video representation that captures long-term motion dependencies and spatial-temporal relations. We demonstrate the effectiveness of our learned temporal representations on activity classification across multiple modalities and datasets such as NTU RGB+D and MSR Daily Activity 3D. Our framework is generic to any input modality, i.e., RGB, depth, and RGB-D videos. Zelun Luo, Boya Peng, De-An Huang, Alexandre Alahi, Li Fei-Fei 0001 |
CVPR | 3 |
| 2017 | Forecasting Interactive Dynamics of Pedestrians with Fictitious PlayabstractWe develop predictive models of pedestrian dynamics by encoding the coupled nature of multi-pedestrian interaction using game theory and deep learning-based visual analysis to estimate person-specific behavior parameters. We focus on predictive models since they are important for developing interactive autonomous systems (e.g., autonomous cars, home robots, smart homes) that can understand different human behavior and pre-emptively respond to future human actions. Building predictive models for multi-pedestrian interactions however, is very challenging due to two reasons: (1) the dynamics of interaction are complex interdependent processes, where the decision of one person can affect others, and (2) dynamics are variable, where each person may behave differently (e.g., an older person may walk slowly while the younger person may walk faster). To address these challenges, we utilize concepts from game theory to model the intertwined decision making process of multiple pedestrians and use visual classifiers to learn a mapping from pedestrian appearance to behavior parameters. We evaluate our proposed model on several public multiple pedestrian interaction video datasets. Results show that our strategic planning model predicts and explains human interactions 25% better when compared to a state-of-the-art activity forecasting method. Wei-Chiu Ma, De-An Huang, Namhoon Lee, Kris Makoto Kitani |
CVPR | 2 |
| 2017 | Visual Forecasting by Imitating Dynamics in Natural SequencesabstractWe introduce a general framework for visual forecasting, which directly imitates visual sequences without additional supervision. As a result, our model can be applied at several semantic levels and does not require any domain knowledge or handcrafted features. We achieve this by formulating visual forecasting as an inverse reinforcement learning (IRL) problem, and directly imitate the dynamics in natural sequences from their raw pixel values. The key challenge is the high-dimensional and continuous state-action space that prohibits the application of previous IRL algorithms. We address this computational bottleneck by extending recent progress in model-free imitation with trainable deep feature representations, which (1) bypasses the exhaustive state-action pair visits in dynamic programming by using a dual formulation and (2) avoids explicit state sampling at gradient computation using a deep feature reparametrization. This allows us to apply IRL at scale and directly imitate the dynamics in high-dimensional continuous visual sequences from the raw pixel values. We evaluate our approach at three different level-of-abstraction, from low level pixels to higher level semantics: future frame generation, action anticipation, visual story forecasting. At all levels, our approach outperforms existing methods. Kuo-Hao Zeng, Bokui Shen, De-An Huang, Min Sun 0001, Juan Carlos Niebles |
ICCV | 3 |
| 2016 | Connectionist Temporal Modeling for Weakly Supervised Action Labeling
De-An Huang, Li Fei-Fei 0001, Juan Carlos Niebles |
ECCV (4) | 1 |
| 2015 | Approximate MaxEnt Inverse Optimal Control and Its Application for Mental Simulation of Human InteractionsabstractMaximum entropy inverse optimal control (MaxEnt IOC) is an effective means of discovering the underlying cost function of demonstrated human activity and can be used to predict human behavior over low-dimensional state spaces (i.e., forecasting of 2D trajectories). To enable inference in very large state spaces, we introduce an approximate MaxEnt IOC procedure to address the fundamental computational bottleneck stemming from calculating the partition function via dynamic programming. Approximate MaxEnt IOC is based on two components: approximate dynamic programming and Monte Carlo sampling. We analyze this approximation approach and provide a finite-sample error upper bound on its excess loss. We validate the proposed method in the context of analyzing dual-agent interactions from video, where we use approximate MaxEnt IOC to simulate mental images of a single agents body pose sequence (a high-dimensional image space). We experiment with sequences image data taken from RGB and RGBD data and show that it is possible to learn cost functions that lead to accurate predictions in high-dimensional problems that were previously intractable. De-An Huang, Amir-massoud Farahmand, Kris Makoto Kitani, J. Andrew Bagnell |
AAAI | 1 |
| 2015 | How do we use our hands? Discovering a diverse set of common graspsabstractOur aim is to show how state-of-the-art computer vision techniques can be used to advance prehensile analysis (i.e., understanding the functionality of human hands). Prehensile analysis is a broad field of multi-disciplinary interest, where researchers painstakingly manually analyze hours of hand-object interaction videos to understand the mechanics of hand manipulation. In this work, we present promising empirical results indicating that wearable cameras and unsupervised clustering techniques can be used to automatically discover common modes of human hand use. In particular, we use a first-person point-of-view camera to record common manipulation tasks and leverage its strengths for reliably observing human hand use. To learn a diverse set of hand-object interactions, we propose a fast online clustering algorithm based on the Determinantal Point Process (DPP). Furthermore, we develop a hierarchical extension to the DPP clustering algorithm and show that it can be used to discover appearance-based grasp taxonomies. Using a purely data-driven approach, our proposed algorithm is able to obtain hand grasp taxonomies that roughly correspond to the classic Cutkosky grasp taxonomy. We validate our approach on over 10 hours of first-person point-of-view videos in both choreographed and real-life scenarios. De-An Huang, Minghuang Ma, Wei-Chiu Ma, Kris Makoto Kitani |
CVPR | 1 |
| 2014 | Action-Reaction: Forecasting the Dynamics of Human Interaction
De-An Huang, Kris Makoto Kitani |
ECCV (7) | 1 |
| 2014 | Self-Learning Based Image Decomposition With Applications to Single Image DenoisingabstractDecomposition of an image into multiple semantic components has been an effective research topic for various image processing applications such as image denoising, enhancement, and inpainting. In this paper, we present a novel self-learning based image decomposition framework. Based on the recent success of sparse representation, the proposed framework first learns an over-complete dictionary from the high spatial frequency parts of the input image for reconstruction purposes. We perform unsupervised clustering on the observed dictionary atoms (and their corresponding reconstructed image versions) via affinity propagation, which allows us to identify image-dependent components with similar context information. While applying the proposed method for the applications of image denoising, we are able to automatically determine the undesirable patterns (e.g., rain streaks or Gaussian noise) from the derived image components directly from the input image, so that the task of single-image denoising can be addressed. Different from prior image processing works with sparse representation, our method does not need to collect training image data in advance, nor do we assume image priors such as the relationship between input and output image dictionaries. We conduct experiments on two denoising problems: single-image denoising with Gaussian noise and rain removal. Our empirical results confirm the effectiveness and robustness of our approach, which is shown to outperform state-of-the-art image denoising algorithms. De-An Huang, Li-Wei Kang, Yu-Chiang Frank Wang, Chia-Wen Lin |
IEEE Trans. Multim. | 1 |
| 2013 | Coupled Dictionary and Feature Space Learning with Applications to Cross-Domain Image Synthesis and RecognitionabstractCross-domain image synthesis and recognition are typically considered as two distinct tasks in the areas of computer vision and pattern recognition. Therefore, it is not clear whether approaches addressing one task can be easily generalized or extended for solving the other. In this paper, we propose a unified model for coupled dictionary and feature space learning. The proposed learning model not only observes a common feature space for associating cross-domain image data for recognition purposes, the derived feature space is able to jointly update the dictionaries in each image domain for improved representation. This is why our method can be applied to both cross-domain image synthesis and recognition problems. Experiments on a variety of synthesis and recognition tasks such as single image super-resolution, cross-view action recognition, and sketch-to-photo face recognition would verify the effectiveness of our proposed learning model. De-An Huang, Yu-Chiang Frank Wang |
ICCV | 1 |
| 2013 | With one look: robust face recognition using single sample per personabstractIn this paper, we address the problem of robust face recognition using single sample per person. Given only one training image per subject of interest, our proposed method is able to recognize query images with illumination or expression changes, or even the corrupted ones due to occlusion. In order to model the above intra-class variations, we advocate the use of external data (i.e., images of subjects not of interest) for learning an exemplar-based dictionary. This dictionary provides auxiliary yet representative information for handling intra-class variation, while the gallery set containing one training image per class preserves separation between different subjects for recognition purposes. Our experiments on two face datasets confirm the effectiveness and robustness of our approach, which is shown to outperform state-of-the-art sparse representation based methods. De-An Huang, Yu-Chiang Frank Wang |
ACM Multimedia | 1 |
| 2012 | Compiling program control flows into biochemical reactionsabstractComputing with biochemical reactions emerges in synthetic biology. With high-level programming languages, a target computation can be intuitively and effectively specified. As control flows form the skeleton of most programs, how to translate them into biochemical reactions is crucial but remains ad hoc. This paper shows a systematic approach to transforming control flows into robust molecular reactions. Case studies demonstrate its usefulness. De-An Huang, Jie-Hong Roland Jiang, Ruei-Yang Huang, Chi-Yun Cheng |
ICCAD | 1 |
| 2012 | Context-Aware Single Image Rain RemovalabstractRain removal from a single image is one of the challenging image denoising problems. In this paper, we present a learning-based framework for single image rain removal, which focuses on the learning of context information from an input image, and thus the rain patterns present in it can be automatically identified and removed. We approach the single image rain removal problem as the integration of image decomposition and self-learning processes. More precisely, our method first performs context-constrained image segmentation on the input image, and we learn dictionaries for the high-frequency components in different context categories via sparse coding for reconstruction purposes. For image regions with rain streaks, dictionaries of distinct context categories will share common atoms which correspond to the rain patterns. By utilizing PCA and SVM classifiers on the learned dictionaries, our framework aims at automatically identifying the common rain patterns present in them, and thus we can remove rain streaks as particular high-frequency components from the input image. Different from prior works on rain removal from images/videos which require image priors or training image data from multiple frames, our proposed self-learning approach only requires the input image itself, which would save much pre-training effort. Experimental results demonstrate the subjective and objective visual quality improvement with our proposed method. De-An Huang, Li-Wei Kang, Min-Chun Yang, Chia-Wen Lin, Yu-Chiang Frank Wang |
ICME | 1 |
| 2012 | Self-Learning of Edge-Preserving Single Image Super-Resolution via Contourlet TransformabstractWe present a self-learning approach for single image super-resolution (SR), with the ability to preserve high frequency components such as edges in resulting high resolution (HR) images. Given a low-resolution (LR) input image, we construct its image pyramid and produce a super pixel dataset. By extracting context information from the super-pixels, we propose to deploy context-specific contour let transform on them in order to model the relationship (via support vector regression) between the input patches and their associated directional high-frequency responses. These learned models are applied to predict the SR output with satisfactory quality. Unlike prior learning-based SR methods, our approach advances a self-learning technique and does not require the self similarity of image patches within or across image scales. More importantly, we do not need to collect training LR/HR image data in advance and only require a single LR input image. Empirical results verify the effectiveness of our approach, which quantitatively and qualitatively outperforms existing interpolation or learning-based SR methods. Min-Chun Yang, De-An Huang, Chih-Yun Tsai, Yu-Chiang Frank Wang |
ICME | 2 |
| 2012 | Context-aware single image super-resolution using locality-constrained group sparse representationabstractWe present a novel learning-based method for single image super-resolution (SR). Given a single input low-resolution (LR) image (and its image pyramid), we propose to learn context-specific image sparse representation, which aims at modeling the relationship between low and high-resolution image patch pairs of different context categories in terms of the learned dictionaries. To predict the SR image, we derive the context-specific sparse representation of each image patch in the LR input with additional locality and group sparsity constraints. While the locality constraint searches for the most similar image patches and uses the corresponding highresolution outputs for SR, the group sparsity constraint allows us to utilize the information from most relevant context categories for predicting the final SR output. Experimental results show the proposed method is able to quantitatively and qualitatively achieve state-of-the-art performance. Chih-Yun Tsai, De-An Huang, Min-Chun Yang, Li-Wei Kang, Yu-Chiang Frank Wang |
VCIP | 2 |