EDBT 2026 Demo / reviewers in the wild / expert
Haomin Liu
dblp:119/1397
· DBLP profile ↗
14ranked-venue papers
4as first author
9since 2021 · last 2025
0000-0001-9511-2416ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 14 · 4 first-author · 9 since 2021Artificial intelligence and machine learning · 4 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | StarGen: A Spatiotemporal Autoregression Framework with Video Diffusion Model for Scalable and Controllable Scene GenerationabstractRecent advances in large reconstruction and generative models have significantly improved scene reconstruction and novel view generation. However, due to compute limitations, each inference with these large models is confined to a small area, making long-range consistent scene generation challenging. To address this, we propose StarGen, a novel framework that employs a pre-trained video diffusion model in an autoregressive manner for long-range scene generation. The generation of each video clip is conditioned on the 3D warping of spatially adjacent images and the tem-porally overlapping image from previously generated clips, improving spatiotemporal consistency in long-range scene generation with precise pose control. The spatiotemporal condition is compatible with various input conditions, facilitating diverse tasks, including sparse view interpolation, perpetual view generation, and layout-conditioned city generation. Quantitative and qualitative evaluations demonstrate StarGen’s superior scalability, fidelity, and pose accuracy compared to state-of-the-art methods. Project page: https://zju3dv.github.io/StarGen. Shangjin Zhai, Zhichao Ye, Weijian Xie, Danpeng Chen, Nan Wang 0020, Haomin Liu, Guofeng Zhang 0001 |
CVPR | 12 |
| 2025 | PGSR: Planar-Based Gaussian Splatting for Efficient and High-Fidelity Surface ReconstructionabstractRecently, 3D Gaussian Splatting (3DGS) has attracted widespread attention due to its high-quality rendering, and ultra-fast training and rendering speed. However, due to the unstructured and irregular nature of Gaussian point clouds, it is difficult to guarantee geometric reconstruction accuracy and multi-view consistency simply by relying on image reconstruction loss. Although many studies on surface reconstruction based on 3DGS have emerged recently, the quality of their meshes is generally unsatisfactory. To address this problem, we propose a fast planar-based Gaussian splatting reconstruction representation (PGSR) to achieve high-fidelity surface reconstruction while ensuring high-quality rendering. Specifically, we first introduce an unbiased depth rendering method, which directly renders the distance from the camera origin to the Gaussian plane and the corresponding normal map based on the Gaussian distribution of the point cloud, and divides the two to obtain the unbiased depth. We then introduce single-view geometric, multi-view photometric, and geometric regularization to preserve global geometric accuracy. We also propose a camera exposure compensation model to cope with scenes with large illumination variations. Experiments on indoor and outdoor scenes show that the proposed method achieves fast training and rendering while maintaining high-fidelity rendering and geometric reconstruction, outperforming 3DGS-based and NeRF-based methods. Danpeng Chen, Weicai Ye, Yifan Wang 0025, Weijian Xie, Shangjin Zhai, Nan Wang 0020, Haomin Liu, Hujun Bao, Guofeng Zhang 0001 |
IEEE Trans. Vis. Comput. Graph. | 8 |
| 2024 | A Low-Cost and Scalable Framework to Build Large-Scale Localization Benchmark for Augmented RealityabstractNowadays the application of AR is expanding from small or medium environments to large-scale environments, where the visual-based localization in the large-scale environments becomes a critical demand. Current visual-based localization techniques face robustness challenges in complex large-scale environments, requiring tremendous number of data with groundtruth localization for algorithm benchmarking or model training. The previous groundtruth solutions can only be used outdoors, or require high equipment/labor costs, so they cannot be scalable to large environments for both indoors and outdoors, nor can they produce large amounts of data at a feasible cost. In this work, we propose LSFB, a novel low-cost and scalable framework to build localization benchmark in large-scale indoor and outdoor environments. The key is to reconstruct an accurate HD map of the environment. For each visual-inertial sequence captured in the environment, the groundtruth poses are obtained by joint optimization taking both the HD map and visual-inertial constraints. The experiments demonstrate the obtained groundtruth poses have cm-level accuracy. We use the proposed method to collect a localization dataset by mobile phones and AR glasses in various environments with various motions, and release the dataset as the first large-scale localization benchmark for AR. Haomin Liu, Linsheng Zhao, Weijian Xie, Mingxuan Jiang, Hongbin Zha, Hujun Bao, Guofeng Zhang 0001 |
IEEE Trans. Circuits Syst. Video Technol. | 1 |
| 2024 | EC-SfM: Efficient Covisibility-Based Structure-From-Motion for Both Sequential and Unordered ImagesabstractStructure-from-Motion is a technology used to obtain scene structure through image collection, which is a fundamental problem in computer vision. For unordered Internet images, SfM is very slow due to the lack of prior knowledge about image overlap. For sequential images, knowing the large overlap between adjacent frames, SfM can adopt a variety of acceleration strategies, which are only applicable to sequential data. To further improve the reconstruction efficiency and break the gap of strategies between these two kinds of data, this paper presents an efficient covisibility-based incremental SfM. Different from previous methods, we exploit covisibility and registration dependency to describe the image connection which is suitable to any kind of data. Based on this general image connection, we propose a unified framework to efficiently reconstruct sequential images, unordered images, and the mixture of these two. Experiments on the unordered images and mixed data verify the effectiveness of the proposed method, which is three times faster than the state-of-the-art on feature matching, and an order of magnitude faster on reconstruction without sacrificing the accuracy. The source code is publicly available athttps://github.com/openxrlab/xrsfm. Zhichao Ye, Chong Bao, Haomin Liu, Hujun Bao, Guofeng Zhang 0001 |
IEEE Trans. Circuits Syst. Video Technol. | 4 |
| 2024 | MOUNT: Learning 6DoF Motion Prediction Based on Uncertainty Estimation for Delayed AR RenderingabstractThe delay of rendering on AR devices requires prediction of head motion using sensor data acquired tens of even one hundred milliseconds ago to avoid misalignment between the virtual content and the physical world, where the misalignment will lead to a sense of time latency and dizziness for users. To solve the problem, we propose a method for the 6DoF motion prediction to compensate for the time latency. Compared with traditional hand-crafted methods, our method is based on deep learning, which has better motion prediction ability to deal with complex human motion. In particular, we propose a MOtion UNcerTainty encode decode network (MOUNT) that estimates the uncertainty of input data and predicts the uncertainty of output motion to improve the prediction accuracy and smoothness. Experiments on the EuRoC and our collected dataset demonstrate that our method significantly outperforms the traditional method and greatly improves AR visual effects. Haoran Chen 0010, Lantian Wei, Haomin Liu, Boxin Shi, Guofeng Zhang 0001, Hongbin Zha |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2024 | 100-Phones: A Large VI-SLAM Dataset for Augmented Reality Towards Mass Deployment on Mobile PhonesabstractVisual-inertial SLAM (VI-SLAM) is a key technology for Augmented Reality (AR), which allows the AR device to recover its 6-DoF motion in real-time in order to render the virtual content with the corresponding pose. Nowadays, smartphones are still the mainstream devices for ordinary users to experience AR. However the current VI-SLAM methods, although performing well on high-end phones, still face robustness challenges when deployed on a larger stock of mid- and low-end phones. Existing VI-SLAM datasets use either very ideal sensors or only a limited number of devices for data collection, which cannot reflect the capability gaps that VI-SLAM methods need to solve when deployed on a large variety of phone models. This work proposes 100-Phones. the first VI-SLAM dataset covering a wide range of mainstream phones in the market. The dataset consists of 350 sequences collected by 100 different models of phones. Through analysis and experiments on the collected data, we conclude that the quality of visual-inertial data vary greatly among the mainstream phones, and the current open source VI-SLAM methods still have serious robustness issues when it comes to mass deployment on mobile phones. We release the dataset to facilitate the robustness improvement of VI-SLAM and to promote the mass popularization of AR. Project page: https://github.com/zju3dv/100-Phones. Guofeng Zhang 0001, Haomin Liu, Zibin Wang, Hujun Bao |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2023 | Long-Term Visual Localization with Mobile SensorsabstractDespite the remarkable advances in image matching and pose estimation, image-based localization of a camera in a temporally-varying outdoor environment is still a challenging problem due to huge appearance disparity between query and reference images caused by illumination, seasonal and structural changes. In this work, we propose to leverage additional sensors on a mobile phone, mainly GPS, compass, and gravity sensor, to solve this challenging problem. We show that these mobile sensors provide decent initial poses and effective constraints to reduce the searching space in image matching and final pose estimation. With the initial pose, we are also able to devise a direct 2D-3D matching network to efficiently establish 2D-3D correspondences instead of tedious 2D-2D matching in existing systems. As no public dataset exists for the studied problem, we collect a new dataset that provides a variety of mobile sensor data and significant scene appearance variations, and develop a system to acquire ground-truth poses for query images. We benchmark our method as well as several state-of-the-art baselines and demonstrate the effectiveness of the proposed approach. Our code and dataset are available on the project page: https://zju3dv.github.io/sensloc/ Shen Yan 0002, Yu Liu 0008, Zehong Shen, Haomin Liu, Maojun Zhang, Guofeng Zhang 0001, Xiaowei Zhou 0001 |
CVPR | 6 |
| 2023 | MagLoc-AR: Magnetic-Based Localization for Visual-Free Augmented Reality in Large-Scale Indoor EnvironmentsabstractAccurate localization of a display device is essential for AR in large-scale environments. Visual-based localization is the most commonly used solution, but poses privacy risks, suffers from robustness issues and consumes high power. Wireless signal-based localization is a potential visual-free solution, but its accuracy is not enough for AR. In this paper, we present MagLoc-AR, a novel visual-free localization solution that achieves sufficient accuracy for some AR applications (e.g. AR navigation) in large-scale indoor environments. We exploit the location-dependent magnetic field interference that is ubiquitous indoors as a localization signal. Our method requires only a consumer-grade 9-axis IMU, with the gyroscope and acceleration measurements used to recover the motion trajectory, and the magnetic measurements used to register the trajectory to the global map. To meet the accuracy requirement of AR, we propose a mapping method to reconstruct a globally consistent magnetic field of the environment, and a localization method fusing the biased magnetic measurements with the network-predicted motion to improve localization accuracy. In addition, we provide the first dataset for both visual-based and geomagnetic-based localization in large-scale indoor environments. Evaluations on the dataset demonstrate that our proposed method is sufficiently accurate for AR navigation and has advantages over the visual-based methods in terms of power consumption and robustness. Project page: https://github.com/zju3dv/MagLoc-AR/. Haomin Liu, Linsheng Zhao, Danpeng Chen, Guofeng Zhang 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2022 | CoLi-BA: Compact Linearization based Solver for Bundle AdjustmentabstractBundle adjustment (BA) is widely used in SLAM and SfM, which are key technologies in Augmented Reality. For real-time SLAM and large-scale SfM, the efficiency of BA is of great importance. This paper proposes CoLi-BA, a novel and efficient BA solver that significantly improves the optimization speed by compact linearization and reordering. Specifically, for each reprojection function, the redundant matrix representation of Jacobian is replaced with a tiny 3D vector, by which the computational complexity, memory storage, and cache missing for Hessian matrix construction and Schur complement are significantly reduced. Besides, we also propose a novel reordering strategy to improve the cache efficiency for Schur complement. Experiments on diverse datasets show that the speed of the proposed CoLi-BA is five times that of Ceres and two times that of g2o without sacrificing accuracy. We further verify the effectiveness by porting CoLi-BA to the open-source SLAM and SfM systems. Even when running the proposed solver in a single thread, the local BA of SLAM only takes about 20ms on a desktop PC, and the reconstruction of SfM with seven thousand photos only takes half an hour. The source code is available on the webpage: https://github.com/zju3dv/CoLi-BA. Zhichao Ye, Guanglin Li 0005, Haomin Liu, Zhaopeng Cui, Hujun Bao, Guofeng Zhang 0001 |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2018 | ICE-BA: Incremental, Consistent and Efficient Bundle Adjustment for Visual-Inertial SLAMabstractModern visual-inertial SLAM (VI-SLAM) achieves higher accuracy and robustness than pure visual SLAM, thanks to the complementariness of visual features and inertial measurements. However, jointly using visual and inertial measurements to optimize SLAM objective functions is a problem of high computational complexity. In many VI-SLAM applications, the conventional optimization solvers can only use a very limited number of recent measurements for real time pose estimation, at the cost of suboptimal localization accuracy. In this work, we renovate the numerical solver for VI-SLAM. Compared to conventional solvers, our proposal provides an exact solution with significantly higher computational efficiency. Our solver allows us to use remarkably larger number of measurements to achieve higher accuracy and robustness. Furthermore, our method resolves the global consistency problem that is unaddressed by many state-of-the-art SLAM systems: to guarantee the minimization of re-projection function and inertial constraint function during loop closure. Experiments demonstrate our novel formulation renders lower localization error and more than 10x speedup compared to alternatives. We release the source code of our implementation to benefit the community1. Haomin Liu, Mingyu Chen 0005, Guofeng Zhang 0001, Hujun Bao, Sid Ying-Ze Bao |
CVPR | 1 |
| 2016 | Robust Keyframe-based Monocular SLAM for Augmented RealityabstractKeyframe-based SLAM has achieved great success in terms of accuracy, efficiency and scalability. However, due to parallax requirement and delay of map expansion, traditional keyframe-based methods easily encounter the robustness problem in the challenging cases especially for fast motion with strong rotation. For AR applications in practice, these challenging cases are easily encountered, since a home user may not carefully move the camera to avoid potential problems. With the above motivation, in this paper, we present RKSLAM, a robust keyframe-based monocular SLAM system that can reliably handle fast motion and strong rotation, ensuring good AR experiences. First, we propose a novel multihomography based feature tracking method which is robust and efficient for fast motion and strong rotation. Based on it, we propose a real-time local map expansion scheme to triangulate the observed 3D points immediately without delay. A sliding-window based camera pose optimization framework is proposed, which imposes the motion prior constraints between consecutive frames through simulated or real IMU data. Qualitative and quantitative comparisons with the state-of-the-art methods, and an AR application on mobile devices demonstrate the effectiveness of the proposed approach. Haomin Liu, Guofeng Zhang 0001, Hujun Bao |
ISMAR | 1 |
| 2016 | Efficient Non-Consecutive Feature Tracking for Robust Structure-From-MotionabstractStructure-from-motion (SfM) largely relies on feature tracking. In image sequences, if disjointed tracks caused by objects moving in and out of the field of view, occasional occlusion, or image noise are not handled well, corresponding SfM could be affected. This problem becomes severer for large-scale scenes, which typically requires to capture multiple sequences to cover the whole scene. In this paper, we propose an efficient non-consecutive feature tracking framework to match interrupted tracks distributed in different subsequences or even in different videos. Our framework consists of steps of solving the feature "dropout" problem when indistinctive structures, noise or large image distortion exists, and of rapidly recognizing and joining common features located in different subsequences. In addition, we contribute an effective segment-based coarse-to-fine SfM algorithm for robustly handling large data sets. Experimental results on challenging video data demonstrate the effectiveness of the proposed system. Guofeng Zhang 0001, Haomin Liu, Zilong Dong, Jiaya Jia, Tien-Tsin Wong, Hujun Bao |
IEEE Trans. Image Process. | 2 |
| 2013 | Robust monocular SLAM in dynamic environmentsabstractWe present a novel real-time monocular SLAM system which can robustly work in dynamic environments. Different to the traditional methods, our system allows parts of the scene to be dynamic or the whole scene to gradually change. The key contribution is that we propose a novel online keyframe representation and updating method to adaptively model the dynamic environments, where the appearance or structure changes can be effectively detected and handled. We reliably detect the changed features by projecting them from the keyframes to current frame for appearance and structure comparison. The appearance change due to occlusions also can be reliably detected and handled. The keyframes with large changed areas will be replaced by newly selected frames. In addition, we propose a novel prior-based adaptive RANSAC algorithm (PARSAC) to efficiently remove outliers even when the inlier ratio is rather low, so that the camera pose can be reliably estimated even in very challenging situations. Experimental results demonstrate that the proposed system can robustly work in dynamic environments and outperforms the state-of-the-art SLAM systems (e.g. PTAM). Haomin Liu, Zilong Dong, Guofeng Zhang 0001, Hujun Bao |
ISMAR | 2 |
| 2012 | 3D Reconstruction of Dynamic Scenes with Multiple Handheld Cameras
Hanqing Jiang, Haomin Liu, Ping Tan 0002, Guofeng Zhang 0001, Hujun Bao |
ECCV (2) | 2 |