Or Litany

dblp:119/1476 · DBLP profile ↗
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54ranked-venue papers
6as first author
38since 2021 · last 2026
0000-0001-6700-7379ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 43 · 5 first-author · 29 since 2021Artificial intelligence and machine learning · 37 · 3 first-author · 28 since 2021Systems, architecture and hardware · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1
YearPublicationVenuePosition
2026 Appreciate the View: A Task-Aware Evaluation Framework for Novel View Synthesis
abstract
The goal of Novel View Synthesis (NVS) is to generate realistic images of a given content from unseen viewpoints. But how can we trust that a generated image truly reflects the intended transformation? Evaluating its reliability remains a major challenge. While recent generative models, particularly diffusion-based approaches, have significantly improved NVS quality, existing evaluation metrics struggle to assess whether a generated image is both realistic and faithful to the source view and intended viewpoint transformation. Standard metrics, such as pixel-wise similarity and distribution-based measures, often mis-rank incorrect results as they fail to capture the nuanced relationship between the source image, viewpoint change, and generated output. We propose a task-aware evaluation framework that leverages features from a strong NVS foundation model, Zero123, combined with a lightweight tuning step to Abstrac enhance discrimination. Using these features, we introduce two complementary evaluation metrics: a reference-based score,$D_{\text {PRISM }}$, and a reference-free score,${M M D_{\text {PRISM }}}$Both reliably identify incorrect generations and rank models in agreement with human preference studies, addressing a fundamental gap in NVS evaluation. Our framework provides a principled and practical approach to assessing synthesis quality, paving the way for more reliable progress in novel view synthesis. To further support this goal, we apply our reference-free metric to six NVS methods across three benchmarks: Toys4K, Google Scanned Objects (GSO), and OmniObject3D, where MMD$_{\text {PRISM }}$produces a clear and stable ranking, with lower scores consistently indicating stronger models. See our project page.
Saar Stern, Ido Sobol, Or Litany
3DV3
2025 MonSTeR: A Unified Model for Motion, Scene, Text Retrieval
abstract
Intention drives human movement in complex environments, but such movement can only happen if the surrounding context supports it. Despite the intuitive nature of this mechanism, existing research has not yet provided tools to evaluate the alignment between skeletal movement (motion), intention (text), and the surrounding context (scene). In this work, we introduce MonSTeR, the first MOtioN-Scene-TExt Retrieval model. Inspired by the modeling of higher-order relations, MonSTeR constructs a unified latent space by leveraging unimodal and cross-modal representations. This allows MonSTeR to capture the intricate dependencies between modalities, enabling flexible but robust retrieval across various tasks. Our results show that MonSTeR outperforms trimodal models that rely solely on unimodal representations. Furthermore, we validate the alignment of our retrieval scores with human preferences through a dedicated user study. We demonstrate the versatility of MonSTeR's latent space on zero-shot in-Scene Object Placement and Motion Captioning. Code and pre-trained models are available at github.com/colloroneluca/MonSTeR.
Luca Collorone, Matteo Gioia, Massimiliano Pappa, Paolo Leoni, Giovanni Ficarra, Or Litany, Indro Spinelli, Fabio Galasso
ICCV6
2025 A Lesson in Splats: Teacher-Guided Diffusion for 3D Gaussian Splats Generation with 2D Supervision
abstract
We present a novel framework for training 3D image-conditioned diffusion models using only 2D supervision. Recovering 3D structure from 2D images is inherently ill-posed due to the ambiguity of possible reconstructions, making generative models a natural choice. However, most existing 3D generative models rely on full 3D supervision, which is impractical due to the scarcity of large-scale 3D datasets. To address this, we propose leveraging sparse-view supervision as a scalable alternative. While recent reconstruction models use sparse-view supervision with differentiable rendering to lift 2D images to 3D, they are predominantly deterministic, failing to capture the diverse set of plausible solutions and producing blurry predictions in uncertain regions. A key challenge in training 3D diffusion models with 2D supervision is that the standard training paradigm requires both the denoising process and supervision to be in the same modality. We address this by decoupling the noisy samples being denoised from the supervision signal, allowing the former to remain in 3D while the latter is provided in 2D. Our approach leverages suboptimal predictions from a deterministic image-to-3D model-acting as a "teacher"-to generate noisy 3D inputs, enabling effective 3D diffusion training without requiring full 3D ground truth. We validate our framework on both object-level and scene-level datasets, using two different 3D Gaussian Splat (3DGS) teachers. Our results show that our approach consistently improves upon these deterministic teachers, demonstrating its effectiveness in scalable and high-fidelity 3D generative modeling. See our project page at https://lesson-in-splats.github.io/
Chensheng Peng, Ido Sobol, Masayoshi Tomizuka, Kurt Keutzer, Chenfeng Xu, Or Litany
ICCV6
2025 OmniRe: Omni Urban Scene Reconstruction
abstract
We introduce OmniRe, a comprehensive system for efficiently creating high-fidelity digital twins of dynamic real-world scenes from on-device logs. Recent methods using neural fields or Gaussian Splatting primarily focus on vehicles, hindering a holistic framework for all dynamic foregrounds demanded by downstream applications, e.g., the simulation of human behavior. OmniRe extends beyond vehicle modeling to enable accurate, full-length reconstruction of diverse dynamic objects in urban scenes. Our approach builds scene graphs on 3DGS and constructs multiple Gaussian representations in canonical spaces that model various dynamic actors, including vehicles, pedestrians, cyclists, and others. OmniRe allows holistically reconstructing any dynamic object in the scene, enabling advanced simulations (~60 Hz) that include human-participated scenarios, such as pedestrian behavior simulation and human-vehicle interaction. This comprehensive simulation capability is unmatched by existing methods. Extensive evaluations on the Waymo dataset show that our approach outperforms prior state-of-the-art methods quantitatively and qualitatively by a large margin. We further extend our results to 5 additional popular driving datasets to demonstrate its generalizability on common urban scenes. Code and results are available at [omnire](https://ziyc.github.io/omnire/).
Jiawei Yang 0002, Riccardo de Lutio, Janick Martinez Esturo, Boris Ivanovic, Or Litany, Zan Gojcic, Sanja Fidler, Marco Pavone 0001, Yue Wang 0041
ICLR7
2025 Gaussian See, Gaussian Do: Semantic 3D Motion Transfer from Multiview Video
abstract
We present Gaussian See, Gaussian Do, a novel approach for semantic 3D motion transfer from multiview video. Our method enables rig-free, cross-category motion transfer between objects with semantically meaningful correspondence. Building on implicit motion transfer techniques, we extract motion embeddings from source videos via condition inversion, apply them to rendered frames of static target shapes, and use the resulting videos to supervise dynamic 3D Gaussian Splatting reconstruction. Our approach introduces an anchor-based view-aware motion embedding mechanism, ensuring cross-view consistency and accelerating convergence, along with a robust 4D reconstruction pipeline that consolidates noisy supervision videos. We establish the first benchmark for semantic 3D motion transfer and demonstrate superior motion fidelity and structural consistency compared to adapted baselines. Code and data for this paper available at gsgd-motiontransfer.github.io.
Yarin Bekor, Gal Michael Harari, Or Perel, Or Litany
SIGGRAPH Asia4
2025 FRIDU: Functional Map Refinement with Guided Image Diffusion
abstract
Abstract We propose a novel approach for refining a given correspondence map between two shapes. A correspondence map represented as a functional map, namely a change of basis matrix, can be additionally treated as a 2D image. With this perspective, we train an image diffusion model directly in the space of functional maps, enabling it to generate accurate maps conditioned on an inaccurate initial map. The training is done purely in the functional space, and thus is highly efficient. At inference time, we use the pointwise map corresponding to the current functional map as guidance during the diffusion process. The guidance can additionally encourage different functional map objectives, such as orthogonality and commutativity with the Laplace‐Beltrami operator. We show that our approach is competitive with state‐of‐the‐art methods of map refinement and that guided diffusion models provide a promising pathway to functional map processing.
Avigail Cohen Rimon, Mirela Ben-Chen, Or Litany
Comput. Graph. Forum3
2024 UnScene3D: Unsupervised 3D Instance Segmentation for Indoor Scenes
abstract
3D instance segmentation is fundamental to geometric understanding of the world around us. Existing methods for instance segmentation of 3D scenes rely on supervision from expensive, manual 3D annotations. We propose UnScene3D, the first fully unsupervised 3D learning approach for class-agnostic 3D instance segmentation of in-door scans. UnScene3D first generates pseudo masks by leveraging self-supervised color and geometry features to find potential object regions. We operate on a basis of ge-ometric oversegmentation, enabling efficient representation and learning on high-resolution 3D data. The coarse proposals are then refined through self-training our model on its predictions. Our approach improves over clustering-based alternatives to unsupervised 3D instance segmentation methods by more than 300% Average Precision score, demonstrating effective instance segmentation even in challenging, cluttered 3D scenes.
Dávid Rozenberszki, Or Litany, Angela Dai
CVPR2
2024 Dynamic LiDAR Re-Simulation Using Compositional Neural Fields
abstract
We introduce DyNFL, a novel neural field-based approach for high-fidelity re-simulation of LiDAR scans in dynamic driving scenes. DyNFL processes LiDAR measurements from dynamic environments, accompanied by bounding boxes of moving objects, to construct an editable neural field. This field, comprising separately reconstructed static background and dynamic objects, allows users to modify viewpoints, adjust object positions, and seamlessly add or remove objects in the re-simulated scene. A key innovation of our method is the neural field composition technique, which effectively integrates reconstructed neural assets from various scenes through a ray drop test, accounting for occlusions and transparent surfaces. Our evaluation with both synthetic and real-world environments demonstrates that DyNFL substantially improves dynamic scene LiDAR simulation, offering a combination of physical fidelity and flexible editing capabilities. [project page]
Hanfeng Wu, Xingxing Zuo 0001, Stefan Leutenegger, Or Litany, Konrad Schindler
CVPR4
2024 3DiffTection: 3D Object Detection with Geometry-Aware Diffusion Features
abstract
3DiffTection introduces a novel method for 3D object detection from single images, utilizing a 3D-aware diffusion model for feature extraction. Addressing the resource-intensive nature of annotating large-scale 3D image data, our approach leverages pretrained diffusion models, traditionally used for 2D tasks, and adapts them for 3D detection through geometric and semantic tuning. Geometrically, we enhance the model to perform view synthesis from single images, incorporating an epipolar warp operator. This process utilizes easily accessible posed image data, eliminating the need for manual annotation. Semantically, the model is further refined on target detection data. Both stages utilize ControlNet, ensuring the preservation of original feature capabilities. Through our methodology, we obtain 3D-aware features that excel in identifying cross-view point correspondences. In 3D detection, 3DiffTection substantially surpasses previous benchmarks, e.g., Cube-RCNN, by 9.43% in AP3D on the Omni3D-ARkitscene dataset. Furthermore, 3DiffTection demonstrates robust label efficiency and generalizes well to cross-domain data, nearly matching fully-supervised models in zero-shot scenarios. Project page: https://research.nvidia.com/labs/toronto-ai/3difftection/.
Chenfeng Xu, Huan Ling, Sanja Fidler, Or Litany
CVPR4
2024 The NeRFect Match: Exploring NeRF Features for Visual Localization
Qunjie Zhou, Maxim Maximov, Or Litany, Laura Leal-Taixé
ECCV (24)3
2024 Approximately Piecewise E(3) Equivariant Point Networks
abstract
Integrating a notion of symmetry into point cloud neural networks is a provably effective way to improve their generalization capability. Of particular interest are $E(3)$ equivariant point cloud networks where Euclidean transformations applied to the inputs are preserved in the outputs. Recent efforts aim to extend networks that are equivariant with respect to a single global $E(3)$ transformation, to accommodate inputs made of multiple parts, each of which exhibits local $E(3)$ symmetry. In practical settings, however, the partitioning into individually transforming regions is unknown a priori. Errors in the partition prediction would unavoidably map to errors in respecting the true input symmetry. Past works have proposed different ways to predict the partition, which may exhibit uncontrolled errors in their ability to maintain equivariance to the actual partition. To this end, we introduce APEN: a general framework for constructing approximate piecewise-$E(3)$ equivariant point networks. Our framework offers an adaptable design to guaranteed bounds on the resulting piecewise $E(3)$ equivariance approximation errors. Our primary insight is that functions which are equivariant with respect to a finer partition (compared to the unknown true partition) will also maintain equivariance in relation to the true partition. Leveraging this observation, we propose a compositional design for a partition prediction model. It initiates with a fine partition and incrementally transitions towards a coarser subpartition of the true one, consistently maintaining piecewise equivariance in relation to the current partition. As a result, the equivariance approximation error can be bounded solely in terms of (i) uncertainty quantification of the partition prediction, and (ii) bounds on the probability of failing to suggest a proper subpartition of the ground truth one. We demonstrate the practical effectiveness of APEN using two data types exemplifying part-based symmetry: (i) real-world scans of room scenes containing multiple furniture-type objects; and, (ii) human motions, characterized by articulated parts exhibiting rigid movement. Our empirical results demonstrate the advantage of integrating piecewise $E(3)$ symmetry into network design, showing a distinct improvement in generalization accuracy compared to prior works for both classification and segmentation tasks
Matan Atzmon, Francis Williams, Or Litany
ICLR4
2024 EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervision
abstract
We present EmerNeRF, a simple yet powerful approach for learning spatial-temporal representations of dynamic driving scenes. Grounded in neural fields, EmerNeRF simultaneously captures scene geometry, appearance, motion, and semantics via self-bootstrapping. EmerNeRF hinges upon two core components: First, it stratifies scenes into static and dynamic fields. This decomposition emerges purely from self-supervision, enabling our model to learn from general, in-the-wild data sources. Second, EmerNeRF parameterizes an induced flow field from the dynamic field and uses this flow field to further aggregate multi-frame features, amplifying the rendering precision of dynamic objects. Coupling these three fields (static, dynamic, and flow) enables EmerNeRF to represent highly-dynamic scenes self-sufficiently, without relying on ground truth object annotations or pre-trained models for dynamic object segmentation or optical flow estimation. Our method achieves state-of-the-art performance in sensor simulation, significantly outperforming previous methods when reconstructing static (+2.93 PSNR) and dynamic (+3.70 PSNR) scenes. In addition, to bolster EmerNeRF's semantic generalization, we lift 2D visual foundation model features into 4D space-time and address a general positional bias in modern Transformers, significantly boosting 3D perception performance (e.g., 37.50% relative improvement in occupancy prediction accuracy on average). Finally, we construct a diverse and challenging 120-sequence dataset to benchmark neural fields under extreme and highly-dynamic settings. See the project page for code, data, and request pre-trained models: https://emernerf.github.io
Jiawei Yang 0002, Boris Ivanovic, Or Litany, Xinshuo Weng, Seung Wook Kim 0001, Boyi Li 0001, Tong Che, Danfei Xu, Sanja Fidler, Marco Pavone 0001, Yue Wang 0041
ICLR3
2024 Zero-to-Hero: Enhancing Zero-Shot Novel View Synthesis via Attention Map Filtering
abstract
Generating realistic images from arbitrary views based on a single source image remains a significant challenge in computer vision, with broad applications ranging from e-commerce to immersive virtual experiences. Recent advancements in diffusion models, particularly the Zero-1-to-3 model, have been widely adopted for generating plausible views, videos, and 3D models. However, these models still struggle with inconsistencies and implausibility in new views generation, especially for challenging changes in viewpoint. In this work, we propose Zero-to-Hero, a novel test-time approach that enhances view synthesis by manipulating attention maps during the denoising process of Zero-1-to-3. By drawing an analogy between the denoising process and stochastic gradient descent (SGD), we implement a filtering mechanism that aggregates attention maps, enhancing generation reliability and authenticity. This process improves geometric consistency without requiring retraining or significant computational resources. Additionally, we modify the self-attention mechanism to integrate information from the source view, reducing shape distortions. These processes are further supported by a specialized sampling schedule. Experimental results demonstrate substantial improvements in fidelity and consistency, validated on a diverse set of out-of-distribution objects. Additionally, we demonstrate the general applicability and effectiveness of Zero-to-Hero in multi-view, and image generation conditioned on semantic maps and pose.
Ido Sobol, Chenfeng Xu, Or Litany
NeurIPS3
2024 Robust Symmetry Detection via Riemannian Langevin Dynamics
abstract
Symmetries are ubiquitous across all kinds of objects, whether in nature or in man-made creations. While these symmetries may seem intuitive to the human eye, detecting them with a machine is nontrivial due to the vast search space. Classical geometry-based methods work by aggregating "votes" for each symmetry but struggle with noise. In contrast, learning-based methods may be more robust to noise, but often overlook partial symmetries due to the scarcity of annotated data. In this work, we address this challenge by proposing a novel symmetry detection method that marries classical symmetry detection techniques with recent advances in generative modeling. Specifically, we apply Langevin dynamics to a redefined symmetry space to enhance robustness against noise. We provide empirical results on a variety of shapes that suggest our method is not only robust to noise, but can also identify both partial and global symmetries. Moreover, we demonstrate the utility of our detected symmetries in various downstream tasks, such as compression and symmetrization of noisy shapes.
Jihyeon Je, Guandao Yang, Boyang Deng, Shengqu Cai, Gordon Wetzstein, Or Litany, Leonidas J. Guibas
SIGGRAPH Asia7
2023 Fast Monocular Scene Reconstruction with Global-Sparse Local-Dense Grids
abstract
Indoor scene reconstruction from monocular images has long been sought after by augmented reality and robotics developers. Recent advances in neural field representations and monocular priors have led to remarkable results in scene-level surface reconstructions. The reliance on Multilayer Perceptrons (MLP), however, significantly limits speed in training and rendering. In this work, we propose to directly use signed distance function (SDF) in sparse voxel block grids for fast and accurate scene reconstruction without MLPs. Our globally sparse and locally dense data structure exploits surfaces' spatial sparsity, enables cache-friendly queries, and allows direct extensions to multi-modal data such as color and semantic labels. To apply this representation to monocular scene reconstruction, we develop a scale calibration algorithm for fast geometric initialization from monocular depth priors. We apply differentiable volume rendering from this initialization to refine details with fast convergence. We also introduce efficient high-dimensional Continuous Random Fields (CRFs) to further exploit the semantic-geometry consistency between scene objects. Experiments show that our approach is 10× faster in training and 100× faster in rendering while achieving comparable accuracy to state-of-the-art neural implicit methods.
Christopher B. Choy, Charles Loop, Or Litany, Yuke Zhu, Anima Anandkumar
CVPR4
2023 Neural Kernel Surface Reconstruction
abstract
We present a novel method for reconstructing a 3D implicit surface from a large-scale, sparse, and noisy point cloud. Our approach builds upon the recently introduced Neural Kernel Fields (NKF) [58] representation. It enjoys similar generalization capabilities to NKF, while simultaneously addressing its main limitations: (a) We can scale to large scenes through compactly supported kernel functions, which enable the use of memory-efficient sparse linear solvers. (b) We are robust to noise, through a gradient fitting solve. (c) We minimize training requirements, enabling us to learn from any dataset of dense oriented points, and even mix training data consisting of objects and scenes at different scales. Our method is capable of reconstructing millions of points in a few seconds, and handling very large scenes in an out-of-core fashion. We achieve state-of-the-art results on reconstruction benchmarks consisting of single objects (ShapeNet [5], ABC [33]), indoor scenes (ScanNet [11], Matterport3D [4]), and outdoor scenes (CARLA [16], Waymo [49]).
Zan Gojcic, Matan Atzmon, Or Litany, Sanja Fidler, Francis Williams
CVPR4
2023 Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusion
abstract
We introduce a method for generating realistic pedestrian trajectories and full-body animations that can be controlled to meet user-defined goals. We draw on recent advances in guided diffusion modeling to achieve test-time controllability of trajectories, which is normally only associated with rule-based systems. Our guided diffusion model allows users to constrain trajectories through target waypoints, speed, and specified social groups while accounting for the surrounding environment context. This trajectory diffusion model is integrated with a novel physics-based humanoid controller to form a closed-loop, full-body pedestrian animation system capable of placing large crowds in a simulated environment with varying terrains. We further propose utilizing the value function learned during RL training of the animation controller to guide diffusion to produce trajectories better suited for particular scenarios such as collision avoidance and traversing uneven terrain. Video results are available on the project page.
Davis Rempe, Zhengyi Luo 0002, Xue Bin Peng, Ye Yuan 0007, Kris Makoto Kitani, Karsten Kreis, Sanja Fidler, Or Litany
CVPR8
2023 Neural LiDAR Fields for Novel View Synthesis
abstract
We present Neural Fields for LiDAR (NFL), a method to optimise a neural field scene representation from LiDAR measurements, with the goal of synthesizing realistic LiDAR scans from novel viewpoints. NFL combines the rendering power of neural fields with a detailed, physically motivated model of the LiDAR sensing process, thus enabling it to accurately reproduce key sensor behaviors like beam divergence, secondary returns, and ray dropping. We evaluate NFL on synthetic and real LiDAR scans and show that it outperforms explicit reconstruct-then-simulate methods as well as other NeRF-style methods on LiDAR novel view synthesis task. Moreover, we show that the improved realism of the synthesized views narrows the domain gap to real scans and translates to better registration and semantic segmentation performance.
Zan Gojcic, Francis Williams, Yoni Kasten, Sanja Fidler, Konrad Schindler, Or Litany
ICCV8
2023 Towards Viewpoint Robustness in Bird's Eye View Segmentation
abstract
Autonomous vehicles (AV) require that neural networks used for perception be robust to different viewpoints if they are to be deployed across many types of vehicles without the repeated cost of data collection and labeling for each. AV companies typically focus on collecting data from diverse scenarios and locations, but not camera rig configurations, due to cost. As a result, only a small number of rig variations exist across most fleets. In this paper, we study how AV perception models are affected by changes in camera viewpoint and propose a way to scale them across vehicle types without repeated data collection and labeling. Using bird’s eye view (BEV) segmentation as a motivating task, we find through extensive experiments that existing perception models are surprisingly sensitive to changes in camera viewpoint. When trained with data from one camera rig, small changes to pitch, yaw, depth, or height of the camera at inference time lead to large drops in performance. We introduce a technique for novel view synthesis and use it to transform collected data to the viewpoint of target rigs, allowing us to train BEV segmentation models for diverse target rigs without any additional data collection or labeling cost. To analyze the impact of viewpoint changes, we leverage synthetic data to mitigate other gaps (content, ISP, etc). Our approach is then trained on real data and evaluated on synthetic data, enabling evaluation on diverse target rigs. We release all data for use in future work. Our method is able to recover an average of 14.7% of the IoU that is otherwise lost when deploying to new rigs.
Tzofi Klinghoffer, Jonah Philion, Wenzheng Chen, Or Litany, Zan Gojcic, Jungseock Joo, Ramesh Raskar, Sanja Fidler, José M. Álvarez 0004
ICCV4
2023 Mask3D: Mask Transformer for 3D Semantic Instance Segmentation
abstract
Modern 3D semantic instance segmentation approaches predominantly rely on specialized voting mechanisms followed by carefully designed geometric clustering techniques. Building on the successes of recent Transformer-based methods for object detection and image segmentation, we propose the first Transformer-based approach for 3D semantic instance segmentation. We show that we can leverage generic Transformer building blocks to directly predict instance masks from 3D point clouds. In our model - called Mask3D - each object instance is represented as an instance query. Using Transformer decoders, the instance queries are learned by iteratively attending to point cloud features at multiple scales. Combined with point features, the instance queries directly yield all instance masks in parallel. Mask3D has several advantages over current state-of-the-art approaches, since it neither relies on (1) voting schemes which require hand-selected geometric properties (such as centers) nor (2) geometric grouping mechanisms requiring manually-tuned hyper-parameters (e.g. radii) and (3) enables a loss that directly optimizes instance masks. Mask3D sets a new state-of-the-art on ScanNet test (+6.2mAP), S3DIS 6-fold (+10.1 mAP), STPLS3D (+11.2 mAP) and ScanNet200 test (+12.4 mAP).
Jonas Schult, Francis Engelmann, Alexander Hermans, Or Litany, Siyu Tang 0001, Bastian Leibe
ICRA4
2022 Generating Useful Accident-Prone Driving Scenarios via a Learned Traffic Prior
abstract
Evaluating and improving planning for autonomous vehicles requires scalable generation of long-tail traffic scenarios. To be useful, these scenarios must be realistic and challenging, but not impossible to drive through safely. In this work, we introduce STRIVE, a method to automatically generate challenging scenarios that cause a given planner to produce undesirable behavior, like collisions. To maintain scenario plausibility, the key idea is to leverage a learned model of traffic motion in the form of a graph-based conditional VAE. Scenario generation is formulated as an optimization in the latent space of this traffic model, perturbing an initial real-world scene to produce trajectories that collide with a given planner. A subsequent optimization is used to find a “solution” to the scenario, ensuring it is useful to improve the given planner. Further analysis clusters generated scenarios based on collision type. We attack two planners and show that STRIVE successfully generates realistic, challenging scenarios in both cases. We additionally “close the loop” and use these scenarios to optimize hyperparameters of a rule-based planner.
Davis Rempe, Jonah Philion, Leonidas J. Guibas, Sanja Fidler, Or Litany
CVPR5
2022 Neural Fields as Learnable Kernels for 3D Reconstruction
abstract
We present Neural Kernel Fields: a novel method for reconstructing implicit 3D shapes based on a learned kernel ridge regression. Our technique achieves state-of-the-art results when reconstructing 3D objects and large scenes from sparse oriented points, and can reconstruct shape categories outside the training set with almost no drop in accuracy. The core insight of our approach is that kernel methods are extremely effective for reconstructing shapes when the chosen kernel has an appropriate inductive bias. We thus factor the problem of shape reconstruction into two parts: (1) a backbone neural network which learns kernel parameters from data, and (2) a kernel ridge regression that fits the input points on-the-fly by solving a simple positive definite linear system using the learned kernel. As a result of this factorization, our reconstruction gains the benefits of data-driven methods under sparse point density while maintaining interpolatory behavior, which converges to the ground truth shape as input sampling density increases. Our experiments demonstrate a strong generalization capability to objects outside the train-set category and scanned scenes. Source code and pretrained models are available at https://nv-tlabs.github.io/nkf.
Francis Williams, Zan Gojcic, Sameh Khamis, Denis Zorin, Joan Bruna, Sanja Fidler, Or Litany
CVPR7
2022 Language-Grounded Indoor 3D Semantic Segmentation in the Wild
Dávid Rozenberszki, Or Litany, Angela Dai
ECCV (33)2
2022 MvDeCor: Multi-view Dense Correspondence Learning for Fine-Grained 3D Segmentation
Gopal Sharma, Kangxue Yin, Subhransu Maji, Evangelos Kalogerakis, Or Litany, Sanja Fidler
ECCV (2)5
2022 GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images
abstract
As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of 3D content is becoming evident. In our work, we aim to train performant 3D generative models that synthesize textured meshes which can be directly consumed by 3D rendering engines, thus immediately usable in downstream applications. Prior works on 3D generative modeling either lack geometric details, are limited in the mesh topology they can produce, typically do not support textures, or utilize neural renderers in the synthesis process, which makes their use in common 3D software non-trivial. In this work, we introduce GET3D, a Generative model that directly generates Explicit Textured 3D meshes with complex topology, rich geometric details, and high fidelity textures. We bridge recent success in the differentiable surface modeling, differentiable rendering as well as 2D Generative Adversarial Networks to train our model from 2D image collections. GET3D is able to generate high-quality 3D textured meshes, ranging from cars, chairs, animals, motorbikes and human characters to buildings, achieving significant improvements over previous methods.
Jun Gao 0004, Tianchang Shen, Wenzheng Chen, Kangxue Yin, Daiqing Li, Or Litany, Zan Gojcic, Sanja Fidler
NeurIPS7
2022 LION: Latent Point Diffusion Models for 3D Shape Generation
abstract
Denoising diffusion models (DDMs) have shown promising results in 3D point cloud synthesis. To advance 3D DDMs and make them useful for digital artists, we require (i) high generation quality, (ii) flexibility for manipulation and applications such as conditional synthesis and shape interpolation, and (iii) the ability to output smooth surfaces or meshes. To this end, we introduce the hierarchical Latent Point Diffusion Model (LION) for 3D shape generation. LION is set up as a variational autoencoder (VAE) with a hierarchical latent space that combines a global shape latent representation with a point-structured latent space. For generation, we train two hierarchical DDMs in these latent spaces. The hierarchical VAE approach boosts performance compared to DDMs that operate on point clouds directly, while the point-structured latents are still ideally suited for DDM-based modeling. Experimentally, LION achieves state-of-the-art generation performance on multiple ShapeNet benchmarks. Furthermore, our VAE framework allows us to easily use LION for different relevant tasks: LION excels at multimodal shape denoising and voxel-conditioned synthesis, and it can be adapted for text- and image-driven 3D generation. We also demonstrate shape autoencoding and latent shape interpolation, and we augment LION with modern surface reconstruction techniques to generate smooth 3D meshes. We hope that LION provides a powerful tool for artists working with 3D shapes due to its high-quality generation, flexibility, and surface reconstruction. Project page and code: https://nv-tlabs.github.io/LION.
Xiaohui Zeng, Arash Vahdat, Francis Williams, Zan Gojcic, Or Litany, Sanja Fidler, Karsten Kreis
NeurIPS5
2022 Contrast to Divide: Self-Supervised Pre-Training for Learning with Noisy Labels
abstract
The success of learning with noisy labels (LNL) methods relies heavily on the success of a warm-up stage where standard supervised training is performed using the full (noisy) training set. In this paper, we identify a "warm-up obstacle": the inability of standard warm-up stages to train high quality feature extractors and avert memorization of noisy labels. We propose "Contrast to Divide" (C2D), a simple framework that solves this problem by pre-training the feature extractor in a self-supervised fashion. Using self-supervised pre-training boosts the performance of existing LNL approaches by drastically reducing the warm-up stage's susceptibility to noise level, shortening its duration, and improving extracted feature quality. C2D works out of the box with existing methods and demonstrates markedly improved performance, especially in the high noise regime, where we get a boost of more than 27% for CIFAR-100 with 90% noise over the previous state of the art. In real-life noise settings, C2D trained on mini-WebVision outperforms previous works both in WebVision and ImageNet validation sets by 3% top-1 accuracy. We perform an in-depth analysis of the framework, including investigating the performance of different pre-training approaches and estimating the effective upper bound of the LNL performance with semi-supervised learning. Code for reproducing our experiments is available at https://github.com/ContrastToDivide/C2D.
Evgenii Zheltonozhskii, Chaim Baskin, Avi Mendelson, Alexander M. Bronstein, Or Litany
WACV5
2022 Learning Spectral Unions of Partial Deformable 3D Shapes
abstract
Abstract Spectral geometric methods have brought revolutionary changes to the field of geometry processing. Of particular interest is the study of the Laplacian spectrum as a compact, isometry and permutation‐invariant representation of a shape. Some recent works show how the intrinsic geometry of a full shape can be recovered from its spectrum, but there are approaches that consider the more challenging problem of recovering the geometry from the spectral information of partial shapes. In this paper, we propose a possible way to fill this gap. We introduce a learning‐based method to estimate the Laplacian spectrum of the union of partial non‐rigid 3D shapes, without actually computing the 3D geometry of the union or any correspondence between those partial shapes. We do so by operating purely in the spectral domain and by defining the union operation between short sequences of eigenvalues. We show that the approximated union spectrum can be used as‐is to reconstruct the complete geometry [MRC*19], perform region localization on a template [RTO*19] and retrieve shapes from a database, generalizing ShapeDNA [RWP06] to work with partialities. Working with eigenvalues allows us to deal with unknown correspondence, different sampling, and different discretizations (point clouds and meshes alike), making this operation especially robust and general. Our approach is data‐driven and can generalize to isometric and non‐isometric deformations of the surface, as long as these stay within the same semantic class (e.g., human bodies or horses), as well as to partiality artifacts not seen at training time.
Luca Moschella, Simone Melzi, Luca Cosmo, Filippo Maggioli, Or Litany, Maks Ovsjanikov, Leonidas J. Guibas, Emanuele Rodolà
Comput. Graph. Forum5
2022 Neural Fields in Visual Computing and Beyond
abstract
Abstract Recent advances in machine learning have led to increased interest in solving visual computing problems using methods that employ coordinate‐based neural networks. These methods, which we call neural fields , parameterize physical properties of scenes or objects across space and time. They have seen widespread success in problems such as 3D shape and image synthesis, animation of human bodies, 3D reconstruction, and pose estimation. Rapid progress has led to numerous papers, but a consolidation of the discovered knowledge has not yet emerged. We provide context, mathematical grounding, and a review of over 250 papers in the literature on neural fields. In Part I , we focus on neural field techniques by identifying common components of neural field methods, including different conditioning, representation, forward map, architecture, and manipulation methods. In Part II , we focus on applications of neural fields to different problems in visual computing, and beyond (e.g., robotics, audio). Our review shows the breadth of topics already covered in visual computing, both historically and in current incarnations, and highlights the improved quality, flexibility, and capability brought by neural field methods. Finally, we present a companion website that acts as a living database that can be continually updated by the community.
Yiheng Xie, Towaki Takikawa, Shunsuke Saito, Or Litany, Shiqin Yan, Numair Khan, Federico Tombari, James Tompkin 0001, Vincent Sitzmann, Srinath Sridhar 0002
Comput. Graph. Forum4
2021 Mix3D: Out-of-Context Data Augmentation for 3D Scenes
abstract
We present Mix3D, a data augmentation technique for segmenting large-scale 3D scenes. Since scene context helps reasoning about object semantics, current works focus on models with large capacity and receptive fields that can fully capture the global context of an input 3D scene. However, strong contextual priors can have detrimental implications like mistaking a pedestrian crossing the street for a car. In this work, we focus on the importance of balancing global scene context and local geometry, with the goal of generalizing beyond the contextual priors in the training set. In particular, we propose a “mixing” technique which creates new training samples by combining two augmented scenes. By doing so, object instances are implicitly placed into novel out-of-context environments, therefore making it harder for models to rely on scene context alone, and instead infer semantics from local structure as well. We perform detailed analysis to understand the importance of global context, local structures and the effect of mixing scenes. In experiments, we show that models trained with Mix3D profit from a significant performance boost on indoor (ScanNet, S3DIS) and outdoor datasets (SemanticKITTI). Mix3D can be trivially used with any existing method, e.g., trained with Mix3D, MinkowskiNet outperforms all prior state-of-the-art methods by a significant margin on the ScanNet test benchmark (78.1% mIoU). Code is available at: https://nekrasov.dev/mix3d/
Alexey Nekrasov 0001, Jonas Schult, Or Litany, Bastian Leibe, Francis Engelmann
3DV3
2021 3DIoUMatch: Leveraging IoU Prediction for Semi-Supervised 3D Object Detection
abstract
3D object detection is an important yet demanding task that heavily relies on difficult to obtain 3D annotations. To reduce the required amount of supervision, we propose 3DIoUMatch, a novel semi-supervised method for 3D object detection applicable to both indoor and outdoor scenes. We leverage a teacher-student mutual learning framework to propagate information from the labeled to the unlabeled train set in the form of pseudo-labels. However, due to the high task complexity, we observe that the pseudo-labels suffer from significant noise and are thus not directly usable. To that end, we introduce a confidence-based filtering mechanism, inspired by FixMatch. We set confidence thresholds based upon the predicted objectness and class probability to filter low-quality pseudo-labels. While effective, we observe that these two measures do not sufficiently capture localization quality. We therefore propose to use the estimated 3D IoU as a localization metric and set category-aware self-adjusted thresholds to filter poorly localized proposals. We adopt VoteNet as our backbone detector on indoor datasets while we use PV-RCNN on the autonomous driving dataset, KITTI. Our method consistently improves state-of-the-art methods on both ScanNet and SUN-RGBD benchmarks by significant margins under all label ratios (including fully labeled setting). For example, when training using only 10% labeled data on ScanNet, 3DIoUMatch achieves 7.7 absolute improvement on [email protected] and 8.5 absolute improvement on [email protected] upon the prior art. On KITTI, we are the first to demonstrate semi-supervised 3D object detection and our method surpasses a fully supervised baseline from 1.8% to 7.6% under different label ratio and categories.
He Wang 0010, Yezhen Cong, Or Litany, Leonidas J. Guibas
CVPR3
2021 Weakly Supervised Learning of Rigid 3D Scene Flow
abstract
We propose a data-driven scene flow estimation algorithm exploiting the observation that many 3D scenes can be explained by a collection of agents moving as rigid bodies. At the core of our method lies a deep architecture able to reason at the object-level by considering 3D scene flow in conjunction with other 3D tasks. This object level abstraction enables us to relax the requirement for dense scene flow supervision with simpler binary background segmentation mask and ego-motion annotations. Our mild supervision requirements make our method well suited for recently released massive data collections for autonomous driving, which do not contain dense scene flow annotations. As output, our model provides low-level cues like pointwise flow and higher-level cues such as holistic scene understanding at the level of rigid objects. We further propose a test-time optimization refining the predicted rigid scene flow. We showcase the effectiveness and generalization capacity of our method on four different autonomous driving datasets. We release our source code and pre-trained models under github.com/zgojcic/Rigid3DSceneFlow.
Zan Gojcic, Or Litany, Andreas Wieser, Leonidas J. Guibas, Tolga Birdal
CVPR2
2021 Vector Neurons: A General Framework for SO(3)-Equivariant Networks
abstract
Invariance and equivariance to the rotation group have been widely discussed in the 3D deep learning community for pointclouds. Yet most proposed methods either use complex mathematical tools that may limit their accessibility, or are tied to specific input data types and network architectures. In this paper, we introduce a general framework built on top of what we call Vector Neuron representations for creating SO (3) -equivariant neural networks for pointcloud processing. Extending neurons from 1D scalars to 3D vectors, our vector neurons enable a simple mapping of SO (3) actions to latent spaces thereby providing a framework for building equivariance in common neural operations – including linear layers, non-linearities, pooling, and normalizations. Due to their simplicity, vector neurons are versatile and, as we demonstrate, can be incorporated into diverse network architecture backbones, allowing them to process geometry inputs in arbitrary poses. Despite its simplicity, our method performs comparably well in accuracy and generalization with other more complex and specialized state-of-the-art methods on classification and segmentation tasks. We also show for the first time a rotation equivariant reconstruction network. Source code is available at https://github.com/FlyingGiraffe/vnn.
Congyue Deng, Or Litany, Yueqi Duan, Adrien Poulenard, Andrea Tagliasacchi, Leonidas J. Guibas
ICCV2
2021 ReLMoGen: Integrating Motion Generation in Reinforcement Learning for Mobile Manipulation
abstract
Many Reinforcement Learning (RL) approaches use joint control signals (positions, velocities, torques) as action space for continuous control tasks. We propose to lift the action space to a higher level in the form of subgoals for a motion generator (a combination of motion planner and trajectory executor). We argue that, by lifting the action space and by leveraging sampling-based motion planners, we can efficiently use RL to solve complex, long-horizon tasks that could not be solved with existing RL methods in the original action space. We propose ReLMoGen – a framework that combines a learned policy to predict subgoals and a motion generator to plan and execute the motion needed to reach these subgoals. To validate our method, we apply ReLMoGen to two types of tasks: 1) Interactive Navigation tasks, navigation problems where interactions with the environment are required to reach the destination, and 2) Mobile Manipulation tasks, manipulation tasks that require moving the robot base. These problems are challenging because they are usually long-horizon, hard to explore during training, and comprise alternating phases of navigation and interaction. Our method is benchmarked on a diverse set of seven robotics tasks in photo-realistic simulation environments. In all settings, ReLMoGen outperforms state-of-the-art RL and Hierarchical RL baselines. ReLMoGen also shows outstanding transferability between different motion generators at test time, indicating a great potential to transfer to real robots. For more information, please visit project website: http://svl.stanford.edu/projects/relmogen.
Fei Xia 0002, Chengshu Li 0002, Roberto Martin Martin, Or Litany, Alexander Toshev, Silvio Savarese
ICRA4
2021 On Learning Sets of Symmetric Elements (Extended Abstract)
abstract
Learning from unordered sets is a fundamental learning setup, recently attracting increasing attention. Research in this area has focused on the case where elements of the set are represented by feature vectors, and far less emphasis has been given to the common case where set elements themselves adhere to their own symmetries. That case is relevant to numerous applications, from deblurring image bursts to multi-view 3D shape recognition and reconstruction. In this paper, we present a principled approach to learning sets of general symmetric elements. We first characterize the space of linear layers that are equivariant both to element reordering and to the inherent symmetries of elements, like translation in the case of images. We further show that networks that are composed of these layers, called Deep Sets for Symmetric Elements layers (DSS), are universal approximators of both invariant and equivariant functions, and that these networks are strictly more expressive than Siamese networks. DSS layers are also straightforward to implement. Finally, we show that they improve over existing set-learning architectures in a series of experiments with images, graphs, and point clouds.
Haggai Maron, Or Litany, Gal Chechik, Ethan Fetaya
IJCAI2
2021 DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderer
abstract
We consider the challenging problem of predicting intrinsic object properties from a single image by exploiting differentiable renderers. Many previous learning-based approaches for inverse graphics adopt rasterization-based renderers and assume naive lighting and material models, which often fail to account for non-Lambertian, specular reflections commonly observed in the wild. In this work, we propose DIBR++, a hybrid differentiable renderer which supports these photorealistic effects by combining rasterization and ray-tracing, taking the advantage of their respective strengths---speed and realism. Our renderer incorporates environmental lighting and spatially-varying material models to efficiently approximate light transport, either through direct estimation or via spherical basis functions. Compared to more advanced physics-based differentiable renderers leveraging path tracing, DIBR++ is highly performant due to its compact and expressive shading model, which enables easy integration with learning frameworks for geometry, reflectance and lighting prediction from a single image without requiring any ground-truth. We experimentally demonstrate that our approach achieves superior material and lighting disentanglement on synthetic and real data compared to existing rasterization-based approaches and showcase several artistic applications including material editing and relighting.
Wenzheng Chen, Joey Litalien, Jun Gao 0004, Clement Fuji Tsang, Sameh Khamis, Or Litany, Sanja Fidler
NeurIPS7
2021 Representation Learning Through Latent Canonicalizations
abstract
We seek to learn a representation on a large annotated data source that generalizes to a target domain using limited new supervision. Many prior approaches to this problem have focused on learning "disentangled" representations so that as individual factors vary in a new domain, only a portion of the representation need be updated. In this work, we seek the generalization power of disentangled representations, but relax the requirement of explicit latent disentanglement and instead encourage linearity of individual factors of variation by requiring them to be manipulable by learned linear transformations. We dub these transformations latent canonicalizers, as they aim to modify the value of a factor to a pre-determined (but arbitrary) canonical value (e.g., recoloring the image foreground to black). By creating simple simulators with pre-specified factors of variation to roughly approximate datasets such as SVHN and ImageNet, we demonstrate experimentally that our method helps reduce the number of observations needed to generalize to a similar target domain when compared to a number of supervised baselines.
Or Litany, Ari S. Morcos, Srinath Sridhar 0002, Leonidas J. Guibas, Judy Hoffman
WACV1
2021 Continuous Geodesic Convolutions for Learning on 3D Shapes
abstract
The majority of descriptor-based methods for geometric processing of non-rigid shape rely on hand-crafted descriptors. Recently, learning-based techniques have been shown effective, achieving state-of-the-art results in a variety of tasks. Yet, even though these methods can in principle work directly on raw data, most methods still rely on handcrafted descriptors at the input layer. In this work, we wish to challenge this practice and use a neural network to learn descriptors directly from the raw mesh. To this end, we introduce two modules into our neural architecture. The first is a local reference frame (LRF) used to explicitly make the features invariant to rigid transformations. The second is continuous convolution kernels that provide robustness to sampling. We show the efficacy of our proposed network in learning on raw meshes using two cornerstone tasks: shape matching, and human body parts segmentation. Our results show superior results over baseline methods that use handcrafted descriptors.
Zhangsihao Yang, Or Litany, Tolga Birdal, Srinath Sridhar 0002, Leonidas J. Guibas
WACV2
2020 ImVoteNet: Boosting 3D Object Detection in Point Clouds With Image Votes
abstract
3D object detection has seen quick progress thanks to advances in deep learning on point clouds. A few recent works have even shown state-of-the-art performance with just point clouds input (e.g. VoteNet). However, point cloud data have inherent limitations. They are sparse, lack color information and often suffer from sensor noise. Images, on the other hand, have high resolution and rich texture. Thus they can complement the 3D geometry provided by point clouds. Yet how to effectively use image information to assist point cloud based detection is still an open question. In this work, we build on top of VoteNet and propose a 3D detection architecture called ImVoteNet specialized for RGB-D scenes. ImVoteNet is based on fusing 2D votes in images and 3D votes in point clouds. Compared to prior work on multi-modal detection, we explicitly extract both geometric and semantic features from the 2D images. We leverage camera parameters to lift these features to 3D. To improve the synergy of 2D-3D feature fusion, we also propose a multi-tower training scheme. We validate our model on the challenging SUN RGB-D dataset, advancing state-of-the-art results by 5.7 mAP. We also provide rich ablation studies to analyze the contribution of each design choice.
Charles R. Qi, Xinlei Chen, Or Litany, Leonidas J. Guibas
CVPR3
2020 Towards Precise Completion of Deformable Shapes
Oshri Halimi, Ido Imanuel, Or Litany, Giovanni Trappolini, Emanuele Rodolà, Leonidas J. Guibas, Ron Kimmel
ECCV (24)3
2020 PointContrast: Unsupervised Pre-training for 3D Point Cloud Understanding
Saining Xie, Jiatao Gu, Demi Guo, Charles R. Qi, Leonidas J. Guibas, Or Litany
ECCV (3)6
2020 On Learning Sets of Symmetric Elements
abstract
Learning from unordered sets is a fundamental learning setup, recently attracting increasing attention. Research in this area has focused on the case where elements of the set are represented by feature vectors, and far less emphasis has been given to the common case where set elements themselves adhere to their own symmetries. That case is relevant to numerous applications, from deblurring image bursts to multi-view 3D shape recognition and reconstruction. In this paper, we present a principled approach to learning sets of general symmetric elements. We first characterize the space of linear layers that are equivariant both to element reordering and to the inherent symmetries of elements, like translation in the case of images. We further show that networks that are composed of these layers, called Deep Sets for Symmetric Elements layers (DSS), are universal approximators of both invariant and equivariant functions. DSS layers are also straightforward to implement. Finally, we show that they improve over existing set-learning architectures in a series of experiments with images, graphs, and point-clouds.
Haggai Maron, Or Litany, Gal Chechik, Ethan Fetaya
ICML2
2019 Unsupervised Learning of Dense Shape Correspondence
abstract
We introduce the first completely unsupervised correspondence learning approach for deformable 3D shapes. Key to our model is the understanding that natural deformations (such as changes in pose) approximately preserve the metric structure of the surface, yielding a natural criterion to drive the learning process toward distortion-minimizing predictions. On this basis, we overcome the need for annotated data and replace it by a purely geometric criterion. The resulting learning model is class-agnostic, and is able to leverage any type of deformable geometric data for the training phase. In contrast to existing supervised approaches which specialize on the class seen at training time, we demonstrate stronger generalization as well as applicability to a variety of challenging settings. We showcase our method on a wide selection of correspondence benchmarks, where we outperform other methods in terms of accuracy, generalization, and efficiency.
Oshri Halimi, Or Litany, Emanuele Rodolà, Alexander M. Bronstein, Ron Kimmel
CVPR2
2019 Deep Hough Voting for 3D Object Detection in Point Clouds
abstract
Current 3D object detection methods are heavily influenced by 2D detectors. In order to leverage architectures in 2D detectors, they often convert 3D point clouds to regular grids (i.e., to voxel grids or to bird's eye view images), or rely on detection in 2D images to propose 3D boxes. Few works have attempted to directly detect objects in point clouds. In this work, we return to first principles to construct a 3D detection pipeline for point cloud data and as generic as possible. However, due to the sparse nature of the data - samples from 2D manifolds in 3D space - we face a major challenge when directly predicting bounding box parameters from scene points: a 3D object centroid can be far from any surface point thus hard to regress accurately in one step. To address the challenge, we propose VoteNet, an end-to-end 3D object detection network based on a synergy of deep point set networks and Hough voting. Our model achieves state-of-the-art 3D detection on two large datasets of real 3D scans, ScanNet and SUN RGB-D with a simple design, compact model size and high efficiency. Remarkably, VoteNet outperforms previous methods by using purely geometric information without relying on color images.
Charles R. Qi, Or Litany, Kaiming He, Leonidas J. Guibas
ICCV2
2018 Deformable Shape Completion With Graph Convolutional Autoencoders
abstract
The availability of affordable and portable depth sensors has made scanning objects and people simpler than ever. However, dealing with occlusions and missing parts is still a significant challenge. The problem of reconstructing a (possibly non-rigidly moving) 3D object from a single or multiple partial scans has received increasing attention in recent years. In this work, we propose a novel learning-based method for the completion of partial shapes. Unlike the majority of existing approaches, our method focuses on objects that can undergo non-rigid deformations. The core of our method is a variational autoencoder with graph convolutional operations that learns a latent space for complete realistic shapes. At inference, we optimize to find the representation in this latent space that best fits the generated shape to the known partial input. The completed shape exhibits a realistic appearance on the unknown part. We show promising results towards the completion of synthetic and real scans of human body and face meshes exhibiting different styles of articulation and partiality.
Or Litany, Alexander M. Bronstein, Michael M. Bronstein, Ameesh Makadia
CVPR1
2018 Class-Aware Fully Convolutional Gaussian and Poisson Denoising
abstract
We propose a fully-convolutional neural-network architecture for image denoising which is simple yet powerful. Its structure allows to exploit the gradual nature of the denoising process, in which shallow layers handle local noise statistics, while deeper layers recover edges and enhance textures. Our method advances the state-of-the-art when trained for different noise levels and distributions (both Gaussian and Poisson). In addition, we show that making the denoiser class-aware by exploiting semantic class information boosts performance, enhances textures and reduces artifacts.
Tal Remez, Or Litany, Raja Giryes, Alexander M. Bronstein
IEEE Trans. Image Process.2
2017 Efficient Deformable Shape Correspondence via Kernel Matching
abstract
We present a method to match three dimensional shapes under non-isometric deformations, topology changes and partiality. We formulate the problem as matching between a set of pair-wise and point-wise descriptors, imposing a continuity prior on the mapping, and propose a projected descent optimization procedure inspired by difference of convex functions (DC) programming.
Matthias Vestner, Zorah Lähner, Amit Boyarski, Or Litany, Ron Slossberg, Tal Remez, Emanuele Rodolà, Alexander M. Bronstein, Michael M. Bronstein, Ron Kimmel, Daniel Cremers
3DV4
2017 Deep Functional Maps: Structured Prediction for Dense Shape Correspondence
abstract
We introduce a new framework for learning dense correspondence between deformable 3D shapes. Existing learning based approaches model shape correspondence as a labelling problem, where each point of a query shape receives a label identifying a point on some reference domain; the correspondence is then constructed a posteriori by composing the label predictions of two input shapes. We propose a paradigm shift and design a structured prediction model in the space of functional maps, linear operators that provide a compact representation of the correspondence. We model the learning process via a deep residual network which takes dense descriptor fields defined on two shapes as input, and outputs a soft map between the two given objects. The resulting correspondence is shown to be accurate on several challenging benchmarks comprising multiple categories, synthetic models, real scans with acquisition artifacts, topological noise, and partiality.
Or Litany, Tal Remez, Emanuele Rodolà, Alexander M. Bronstein, Michael M. Bronstein
ICCV1
2017 Deep class-aware image denoising
abstract
The increasing demand for high image quality in mobile devices brings forth the need for better computational enhancement techniques, and image denoising in particular. To this end, we propose a new fully convolutional deep neural network architecture which is simple yet powerful and achieves state-of-the-art performance for additive Gaussian noise removal. Furthermore, we claim that the personal photo-collections can usually be categorized into a small set of semantic classes. However simple, this observation has not been exploited in image denoising until now. We show that a significant boost in performance of up to 0.4dB PSNR can be achieved by making our network class-aware, namely, by fine-tuning it for images belonging to a specific semantic class. Relying on the hugely successful existing image classifiers, this research advocates for using a class-aware approach in all image enhancement tasks.
Tal Remez, Or Litany, Raja Giryes, Alexander M. Bronstein
ICIP2
2017 White Matter Fiber Representation Using Continuous Dictionary Learning
Guy Alexandroni, Yana Podolsky, Hayit Greenspan, Tal Remez, Or Litany, Alexander M. Bronstein, Raja Giryes
MICCAI (1)5
2017 Fully Spectral Partial Shape Matching
abstract
We propose an efficient procedure for calculating partial dense intrinsic correspondence between deformable shapes performed entirely in the spectral domain. Our technique relies on the recently introduced partial functional maps formalism and on the joint approximate diagonalization (JAD) of the Laplace-Beltrami operators previously introduced for matching non-isometric shapes. We show that a variant of the JAD problem with an appropriately modified coupling term (surprisingly) allows to construct quasi-harmonic bases localized on the latent corresponding parts. This circumvents the need to explicitly compute the unknown parts by means of the cumbersome alternating minimization used in the previous approaches, and allows performing all the calculations in the spectral domain with constant complexity independent of the number of shape vertices. We provide an extensive evaluation of the proposed technique on standard non-rigid correspondence benchmarks and show state-of-the-art performance in various settings, including partiality and the presence of topological noise.
Or Litany, Emanuele Rodolà, Alexander M. Bronstein, Michael M. Bronstein
Comput. Graph. Forum1
2017 ASIST: Automatic semantically invariant scene transformation
Or Litany, Tal Remez, Daniel Freedman, Lior Shapira, Alexander M. Bronstein, Ran Gal
Comput. Vis. Image Underst.1
2016 A picture is worth a billion bits: Real-time image reconstruction from dense binary threshold pixels
abstract
The pursuit of smaller pixel sizes at ever increasing resolution in digital image sensors is mainly driven by the stringent price and form-factor requirements of sensors and optics in the cellular phone market. Recently, Eric Fossum proposed a novel concept of an image sensor with dense sub-diffraction limit one-bit pixels (jots), which can be considered a digital emulation of silver halide photographic film. This idea has been recently embodied as the EPFL Gigavision camera. A major bottleneck in the design of such sensors is the image reconstruction process, producing a continuous high dynamic range image from oversampled binary measurements. The extreme quantization of the Poisson statistics is incompatible with the assumptions of most standard image processing and enhancement frameworks. The recently proposed maximum-likelihood (ML) approach addresses this difficulty, but suffers from image artefacts and has impractically high computational complexity. In this work, we study a variant of a sensor with binary threshold pixels and propose a reconstruction algorithm combining an ML data fitting term with a sparse synthesis prior. We also show an efficient hardware-friendly real-time approximation of this inverse operator. Promising results are shown on synthetic data as well as on HDR data emulated using multiple exposures of a regular CMOS sensor.
Tal Remez, Or Litany, Alexander M. Bronstein
ICCP2
2016 Non-Rigid Puzzles
abstract
Abstract Shape correspondence is a fundamental problem in computer graphics and vision, with applications in various problems including animation, texture mapping, robotic vision, medical imaging, archaeology and many more. In settings where the shapes are allowed to undergo non‐rigid deformations and only partial views are available, the problem becomes very challenging. To this end, we present a non‐rigid multi‐part shape matching algorithm. We assume to be given a reference shape and its multiple parts undergoing a non‐rigid deformation. Each of these query parts can be additionally contaminated by clutter, may overlap with other parts, and there might be missing parts or redundant ones. Our method simultaneously solves for the segmentation of the reference model, and for a dense correspondence to (subsets of) the parts. Experimental results on synthetic as well as real scans demonstrate the effectiveness of our method in dealing with this challenging matching scenario.
Or Litany, Emanuele Rodolà, Alexander M. Bronstein, Michael M. Bronstein, Daniel Cremers
Comput. Graph. Forum1