Demo Data from EDBT 2026 / reviewers in the wild / expert
Eric Thibodeau-Laufer
dblp:119/3142 · also Eric Laufer
· DBLP profile ↗
5ranked-venue papers
0as first author
3since 2021 · last 2025
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 2 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Reinforcement learning · 72% Generative modeling · 16% Probabilistic and Bayesian machine learning · 8% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Bioinformatics and computational biology · 100% |
Topics — the 9 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
off-policy reinforcement learning |
0.9 | 1 | 2025 | Tapered Off-Policy REINFORCE - Stable and efficient reinforcement learning for large language models · NeurIPS 2025 |
Machine learning › Reinforcement learning › policy optimization
policy gradient |
0.9 | 1 | 2025 | Tapered Off-Policy REINFORCE - Stable and efficient reinforcement learning for large language models · NeurIPS 2025 |
Machine learning › Reinforcement learning › policy optimization › policy gradient
REINFORCE |
0.9 | 1 | 2025 | Tapered Off-Policy REINFORCE - Stable and efficient reinforcement learning for large language models · NeurIPS 2025 |
Machine learning › Reinforcement learning
reinforcement learning from human feedback |
0.9 | 1 | 2025 | Tapered Off-Policy REINFORCE - Stable and efficient reinforcement learning for large language models · NeurIPS 2025 |
Machine learning › Generative modeling
flow matching |
0.8 | 1 | 2024 | Sequence-Augmented SE(3)-Flow Matching For Conditional Protein Generation · NeurIPS 2024 |
Bioinformatics and computational biology › protein design
protein structure generation |
0.8 | 1 | 2024 | Sequence-Augmented SE(3)-Flow Matching For Conditional Protein Generation · NeurIPS 2024 |
Natural language and speech › Language models and text generation › neural language model
protein language model |
0.2 | 1 | 2024 | Sequence-Augmented SE(3)-Flow Matching For Conditional Protein Generation · NeurIPS 2024 |
Machine learning › Probabilistic and Bayesian machine learning › structured models › latent variable model › latent generative model
generative stochastic networks |
0.2 | 1 | 2014 | Deep Generative Stochastic Networks Trainable by Backprop · ICML 2014 |
Machine learning › Probabilistic and Bayesian machine learning › monte carlo methods
markovian sampling |
0.2 | 1 | 2014 | Deep Generative Stochastic Networks Trainable by Backprop · ICML 2014 |
Methods — techniques the papers use, named apart from their topics
reinforcement fine-tuning · 1.5protein language model · 1.5geometric transformer · 1.5flow matching · 1.5monte carlo · 0.9importance sampling · 0.9KL regularization · 0.9markov chain monte carlo · 0.2denoising autoencoder · 0.2backpropagation · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Tapered Off-Policy REINFORCE - Stable and efficient reinforcement learning for large language modelsabstractWe propose a new algorithm for fine-tuning large language models using reinforcement learning. Tapered Off-Policy REINFORCE (TOPR) uses an asymmetric, tapered variant of importance sampling to speed up learning while maintaining stable learning dynamics, even without the use of KL regularization. TOPR can be applied in a fully offline fashion, allows the handling of positive and negative examples in a unified framework, and benefits from the implementational simplicity that is typical of Monte Carlo algorithms. We demonstrate the effectiveness of our approach with a series of experiments on the GSM8K and MATH reasoning benchmarks, finding performance gains for training both a model for solution generation and as a generative verifier. We show that properly leveraging positive and negative examples alike in the off-policy regime simultaneously increases test-time accuracy and training data efficiency, all the while avoiding the ``wasted inference'' that comes with discarding negative examples. We find that this advantage persists over multiple iterations of training and can be amplified by dataset curation techniques, enabling us to match 70B-parameter model performance with 8B language models. As a corollary to this work, we find that REINFORCE's baseline parameter plays an important and unexpected role in defining dataset composition in the presence of negative examples, and is consequently critical in driving off-policy performance. Nicolas Le Roux, Marc G. Bellemare, Jonathan Lebensold, Arnaud Bergeron, Joshua Greaves, Alexandre Fréchette, Carolyne Pelletier, Eric Thibodeau-Laufer, Sándor Tóth, Sam Work |
NeurIPS | 8 |
| 2024 | Sequence-Augmented SE(3)-Flow Matching For Conditional Protein GenerationabstractProteins are essential for almost all biological processes and derive their diverse functions from complex $3 \rm D$ structures, which are in turn determined by their amino acid sequences.
In this paper, we exploit the rich biological inductive bias of amino acid sequences and introduce FoldFlow++, a novel sequence-conditioned $\text{SE}(3)$-equivariant flow matching model for protein structure generation. FoldFlow++ presents substantial new architectural features over the previous FoldFlow family of models including a protein large language model to encode sequence, a new multi-modal fusion trunk that combines structure and sequence representations, and a geometric transformer based decoder. To increase
diversity and novelty of generated samples -- crucial for de-novo drug design -- we
train FoldFlow++ at scale on a new dataset
that is an order of magnitude
larger than PDB datasets of prior works, containing both known proteins in PDB and high-quality synthetic structures achieved through filtering. We further demonstrate the ability to align FoldFlow++ to arbitrary rewards, e.g. increasing secondary structures diversity, by introducing a Reinforced Finetuning (ReFT) objective. We empirically observe that FoldFlow++ outperforms previous state-of-the-art protein structure-based generative models, improving over RFDiffusion in terms of unconditional generation across all metrics including designability, diversity, and novelty across all protein lengths, as well as exhibiting generalization on the task of equilibrium conformation sampling. Finally, we demonstrate that a fine-tuned FoldFlow++ makes progress on challenging conditional design tasks such as designing scaffolds for the VHH nanobody. Guillaume Huguet, James Vuckovic, Kilian Fatras, Eric Thibodeau-Laufer, Pablo Lemos, Riashat Islam, Cheng-Hao Liu, Jarrid Rector-Brooks, Tara Akhound-Sadegh, Michael M. Bronstein, Alexander Tong 0001, Joey Bose |
NeurIPS | 4 |
| 2024 | Characterizing and classifying developer forum posts with their intentions
Xingfang Wu, Eric Thibodeau-Laufer, Heng Li 0007, Foutse Khomh, Santhosh Srinivasan, Jayden Luo |
Empir. Softw. Eng. | 2 |
| 2014 | Deep Generative Stochastic Networks Trainable by BackpropabstractWe introduce a novel training principle for probabilistic models that is an alternative to maximum likelihood. The proposed Generative Stochastic Networks (GSN) framework is based on learning the transition operator of a Markov chain whose stationary distribution estimates the data distribution. Because the transition distribution is a conditional distribution generally involving a small move, it has fewer dominant modes, being unimodal in the limit of small moves. Thus, it is easier to learn, more like learning to perform supervised function approximation, with gradients that can be obtained by backprop. The theorems provided here generalize recent work on the probabilistic interpretation of denoising autoencoders and provide an interesting justification for dependency networks and generalized pseudolikelihood (along with defining an appropriate joint distribution and sampling mechanism, even when the conditionals are not consistent). GSNs can be used with missing inputs and can be used to sample subsets of variables given the rest. Successful experiments are conducted, validating these theoretical results, on two image datasets and with a particular architecture that mimics the Deep Boltzmann Machine Gibbs sampler but allows training to proceed with backprop, without the need for layerwise pretraining. Yoshua Bengio, Eric Thibodeau-Laufer, Guillaume Alain, Jason Yosinski |
ICML | 2 |
| 2012 | Beyond Skill Rating: Advanced Matchmaking in Ghost Recon OnlineabstractPlayer satisfaction is particularly difficult to ensure in online games, due to interactions with other players. In adversarial multiplayer games, matchmaking typically consists in trying to match together players of similar skill level. However, this is usually based on a single-skill value, and assumes the only factor of “fun” is the game balance. We present a more advanced matchmaking strategy developed for Ghost Recon Online, an upcoming team-focused first-person shooter (FPS) from Ubisoft (Montreal, QC, Canada). We first show how incorporating more information about players than their raw skill can lead to more balanced matches. We also argue that balance is not the only factor that matters, and present a strategy to explicitly maximize the players' fun, taking advantage of a rich player profile that includes information about player behavior and personal preferences. Ultimately, our goal is to ask players to provide direct feedback on match quality through an in-game survey. However, because such data were not available for this study, we rely here on heuristics tailored to this specific game. Experiments on data collected during Ghost Recon Online's beta tests show that neural networks can effectively be used to predict both balance and player enjoyment. Olivier Delalleau, Emile Contal, Eric Thibodeau-Laufer, Raul Chandias Ferrari, Yoshua Bengio |
IEEE Trans. Comput. Intell. AI Games | 3 |