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Haiyun Gu

dblp:119/3209 · DBLP profile ↗
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2ranked-venue papers
1as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Video understanding and tracking · 50% Image recognition and object detection · 50%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking
background subtraction
0.712023
ZBS: Zero-Shot Background Subtraction via Instance-Level Background Modeling and Foreground Selection · CVPR 2023
Computer vision › Image recognition and object detection › object detection
open-vocabulary object detection
0.712023
ZBS: Zero-Shot Background Subtraction via Instance-Level Background Modeling and Foreground Selection · CVPR 2023
Computer vision › Video understanding and tracking
video object segmentation
0.712023
ZBS: Zero-Shot Background Subtraction via Instance-Level Background Modeling and Foreground Selection · CVPR 2023
Computer vision › Image recognition and object detection › object detection › open-vocabulary object detection
zero-shot object detection
0.712023
ZBS: Zero-Shot Background Subtraction via Instance-Level Background Modeling and Foreground Selection · CVPR 2023

Methods — techniques the papers use, named apart from their topics

instance-level background modeling · 0.7foreground selection · 0.7
YearPublicationVenuePosition
2023 ZBS: Zero-Shot Background Subtraction via Instance-Level Background Modeling and Foreground Selection
abstract
Background subtraction (BGS) aims to extract all moving objects in the video frames to obtain binary foreground segmentation masks. Deep learning has been widely used in this field. Compared with supervised-based BGS methods, unsupervised methods have better generalization. However, previous unsupervised deep learning BGS algorithms perform poorly in sophisticated scenarios such as shadows or night lights, and they cannot detect objects outside the pre-defined categories. In this work, we propose an unsuper-vised BGS algorithm based on zero-shot object detection called Zero-shot Background Subtraction (ZBS). The proposed method fully utilizes the advantages of zero-shot object detection to build the open-vocabulary instance-level background model. Based on it, the foreground can be effectively extracted by comparing the detection results of new frames with the background model. ZBS performs well for sophisticated scenarios, and it has rich and extensible categories. Furthermore, our method can easily generalize to other tasks, such as abandoned object detection in unseen environments. We experimentally show that ZBS surpasses state-of-the-art unsupervised BGS methods by 4.70% F-Measure on the CDnet 2014 dataset. The code is released at https://github.com/CASIA-IVA-Lab/ZBS.
Yongqi An, Xu Zhao 0003, Tao Yu 0013, Haiyun Gu, Chaoyang Zhao, Ming Tang 0001, Jinqiao Wang
CVPR4
2018 Enhancing the teaching effect of ESP for engineering students with interactive tools based on WeChat
abstract
As a prerequisite for EMI (English as Medium of Instruction) specialized courses, ESP (English for Specific Purposes) is supposed to help the engineering students learn the academic vocabulary and terms, discuss the related topics, and improve their research skills. Besides, comparing to the EMI specialized courses in which the teachers usually have pressure to cover a lot of academic contents, ESP might be the most suitable course for Chinese engineering students to improve the interacting and presenting skills in English. Nowadays, WeChat is the most popular social app in China. WeChat public platform provides an efficient way to share and spread information. In order to enhance the teaching effect and the student engagement, two WeChat-based interactive tools, Rain classroom and Formtalk, were adopted in the ESP classroom for 40 electronic engineering students. The students' feedbacks were also collected by the interactive tools before, during and after the lectures. The purpose of this paper is to describe the methods and share the experiences.
Haiyun Gu
EDUCON1