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Yoann Baveye

dblp:119/6285 · DBLP profile ↗
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10ranked-venue papers
5as first author
0since 2021 · last 2020
0000-0003-2443-2134ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-authorHuman-computer interaction and ubiquitous computing · 3 · 2 first-authorArtificial intelligence and machine learning · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Multimedia systems and quality of experience · 93% Image and video coding · 7%
Artificial intelligence
1 paper
Image recognition and object detection · 77% Trustworthy machine learning · 23%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia systems and quality of experience
video quality assessment
0.822020
Training Objective Image and Video Quality Estimators Using Multiple Databases · IEEE Trans. Multim. 2020
AccAnn: A New Subjective Assessment Methodology for Measuring Acceptability and Annoyance of Quality of Experience · IEEE Trans. Multim. 2019
Multimedia systems and quality of experience › objective quality assessment
objective quality prediction
0.412020
Training Objective Image and Video Quality Estimators Using Multiple Databases · IEEE Trans. Multim. 2020
Multimedia systems and quality of experience
subjective quality assessment
0.412019
AccAnn: A New Subjective Assessment Methodology for Measuring Acceptability and Annoyance of Quality of Experience · IEEE Trans. Multim. 2019
Computer vision › Image recognition and object detection
image memorability
0.212016
Deep Learning for Image Memorability Prediction: the Emotional Bias · ACM Multimedia 2016
Image and video coding
image quality assessment
0.112020
Training Objective Image and Video Quality Estimators Using Multiple Databases · IEEE Trans. Multim. 2020
Multimedia systems and quality of experience
objective quality assessment
0.112019
AccAnn: A New Subjective Assessment Methodology for Measuring Acceptability and Annoyance of Quality of Experience · IEEE Trans. Multim. 2019

Methods — techniques the papers use, named apart from their topics

machine learning · 0.4feature fusion · 0.4subjective experiment · 0.4data processing strategies · 0.4fine-tuning · 0.2deep learning · 0.2
YearPublicationVenuePosition
2020 Towards Perceptually-Optimized Compression Of User Generated Content (UGC): Prediction Of UGC Rate-Distortion Category
abstract
How to best evaluate the perceptual quality, and efficiently optimize the compression of User Generated Content (UGC) within an adaptive streaming system is becoming one of the most intractable challenges in the community. Rate-Distortion (R-D) characteristic based content analyses, which could be applied on the non-pristine originals, is inevitable to provide guidance in developing quality metrics and efficient compression system. To this end, we present a novel complete R-D category prediction system through the identification of discriminate features. To better understand the Rate-Distortion (R-D) behaviors of UGC, we first propose a Bjontegaard Delta (BD)-Rate, BD-Quality-based algorithm to categorize UGC. By using the predicted R-D related categories as ground-truth labels, we further identify features that characterize the R-D behaviors of UGC via a hierarchical feature selection framework. Finally, selected features are employed to predict the R-D category of under-test UGC. Comprehensive observations and results are summarized through extensive experiments.
Suiyi Ling, Yoann Baveye, Patrick Le Callet, Jim Skinner, Ioannis Katsavounidis
ICME2
2020 Training Objective Image and Video Quality Estimators Using Multiple Databases
abstract
Machine learning (ML) is an essential part of recent advances in computer science. To fully exploit its potential, ML-based algorithms require a considerable amount of annotated data to be used for training. This represents a severe limitation in the field of image and video quality assessment since obtaining large-scale annotated databases is time-consuming and expensive. Moreover, the resulting quality estimators are mainly restricted only to the usecases included in the dataset used for their training. This paper proposes a strategy allowing for combination of multiple databases for training of objective image and video quality assessment algorithms. Using this strategy, the algorithms can be trained using all of the existing relevant databases together which allows to increase the amount of data-points and usecases in orders of magnitude. The potential of the proposed method is demonstrated by re-training the combination of features from Video Multimethod Assessment Fusion (VMAF) algorithm resulting in the significant improvement of its performance with respect to 20 video databases.
Lukas Krasula, Yoann Baveye, Patrick Le Callet
IEEE Trans. Multim.2
2019 AccAnn: A New Subjective Assessment Methodology for Measuring Acceptability and Annoyance of Quality of Experience
abstract
User expectations have a crucial impact on the levels of quality of experience (QoE) that they consider acceptable or satisfying. Measuring acceptability and annoyance has mainly been performed in separate or multi-step experiments without any control over participants' expectations. This paper introduces a simple methodology to obtain the information about both of the entities in a single step and compares several data processing strategies useful for results interpretation. A specifically designed subjective experiment, conducted on compressed videos, has shown that the multi-step procedures could be replaced by our proposed single-step approach, regardless of the viewing conditions, while the novel approach is significantly preferred by observers for its low time requirements and higher intuitiveness. The test has simultaneously proven that user expectations can be altered by the instructions and it is, therefore, possible to simulate different user profiles regardless of the participants' real habits. The acceptability/annoyance experimental results are also used to benchmark the state-of-the-art objective video quality metrics in predicting acceptability/annoyance of QoE. A case study on the determination of the threshold of acceptability/annoyance for objective quality metrics is conducted, which can be served as a guideline for video streaming service providers.
Jing Li 0026, Lukas Krasula, Yoann Baveye, Zhi Li 0001, Patrick Le Callet
IEEE Trans. Multim.3
2018 Quantifying the Influence of Devices on Quality of Experience for Video Streaming
abstract
The Internet streaming is changing the way of watching videos for people. Traditional quality assessment on the cable/satellite broadcasting system mainly focused on the perceptual quality. Nowadays, this concept has been extended to Quality of Experience (QoE) which considers also the contextual factors, such as the environment, the display devices, etc. In this study, we focus on the influence of devices on QoE. A subjective experiment was conducted by using our proposed AccAnn methodology. The observers evaluated the QoE of the video sequences by considering their Acceptance and Annoyance. Two devices were used in this study, TV and Tablet. The experimental results showed that the device was a significant influence factor on QoE. In addition, we found that this influence varied with the QoE of the video sequences. To quantify this influence, the Eliminated-By-Aspects model was used. The results could be used for the training of a device-neutral objective QoE metric. For video streaming providers, the quantification results of the influence from devices could be used to optimize the selection of streaming content. On one hand it could satisfy the QoE expectations of the observers according to the used devices, on the other hand it could help to save the bitrates.
Jing Li 0026, Lukas Krasula, Patrick Le Callet, Zhi Li 0001, Yoann Baveye
PCS5
2018 Affective Video Content Analysis: A Multidisciplinary Insight
abstract
In our present society, the cinema has become one of the major forms of entertainment providing unlimited contexts of emotion elicitation for the emotional needs of human beings. Since emotions are universal and shape all aspects of our interpersonal and intellectual experience, they have proved to be a highly multidisciplinary research field, ranging from psychology, sociology, neuroscience, etc., to computer science. However, affective multimedia content analysis work from the computer science community benefits but little from the progress achieved in other research fields. In this paper, a multidisciplinary state-of-the-art for affective movie content analysis is given, in order to promote and encourage exchanges between researchers from a very wide range of fields. In contrast to other state-of-the-art papers on affective video content analysis, this work confronts the ideas and models of psychology, sociology, neuroscience, and computer science. The concepts of aesthetic emotions and emotion induction, as well as the different representations of emotions are introduced, based on psychological and sociological theories. Previous global and continuous affective video content analysis work, including video emotion recognition and violence detection, are also presented in order to point out the limitations of affective video content analysis work.
Yoann Baveye, Christel Chamaret, Emmanuel Dellandréa, Liming Chen 0002
IEEE Trans. Affect. Comput.1
2016 Deep Learning for Image Memorability Prediction: the Emotional Bias
abstract
Image memorability prediction is a recent topic in computer science. First attempts have shown that it is possible to computationally infer from the intrinsic properties of an image the extent to which it is memorable. In this paper, we introduce a fine-tuned deep learning-based computational model for image memorability prediction. The performance of this model significantly outperforms previous work and obtains a 32.78% relative increase compared to the best-performing model from the state of the art on the same dataset. We also investigate how our model generalizes on a new dataset of 150 images, for which memorability and affective scores were collected from 50 participants. The prediction performance is weaker on this new dataset, which highlights the issue of representativity of the datasets. In particular, the model obtains a higher predictive performance for arousing negative pictures than for neutral or arousing positive ones, recalling how important it is for a memorability dataset to consist of images that are appropriately distributed within the emotional space.
Yoann Baveye, Romain Cohendet, Matthieu Perreira Da Silva, Patrick Le Callet
ACM Multimedia1
2016 Visual attention as a dimension of QoE: Subtitles in UHD videos
abstract
With the ever-growing availability of multimedia content produced, broadcast and consumed worldwide, subtitling is becoming an essential service to quickly share understandable content. Simultaneously, the increased resolution of the ultra high definition (UHD) standard comes with wider screens and new viewing conditions. Services as the display of subtitles thus require adaptation to better fit the new induced viewing visual angle. This paper aims at evaluating quality of experience of subtitled movies in UHD to propose guidelines for the appearance of subtitles. From an eye-tracking experiment conducted on 68 observers and 30 video sequences, viewing behavior and visual saliency are analyzed with and without subtitles and for different subtitle styles. Various metrics based on eye-tracking data, such as the Reading Index for Dynamic Texts (RIDT), are computed to objectively measure the ease of reading and subtitle disturbance. The results mainly show that doubling the visual angle of subtitles from HD to UHD guarantees subtitle readability without compromising the enjoyment of the video content.
Toinon Vigier, Yoann Baveye, Josselin Rousseau, Patrick Le Callet
QoMEX2
2015 Deep learning vs. kernel methods: Performance for emotion prediction in videos
abstract
Recently, mainly due to the advances of deep learning, the performances in scene and object recognition have been progressing intensively. On the other hand, more subjective recognition tasks, such as emotion prediction, stagnate at moderate levels. In such context, is it possible to make affective computational models benefit from the breakthroughs in deep learning? This paper proposes to introduce the strength of deep learning in the context of emotion prediction in videos. The two main contributions are as follow: (i) a new dataset, composed of 30 movies under Creative Commons licenses, continuously annotated along the induced valence and arousal axes (publicly available) is introduced, for which (ii) the performance of the Convolutional Neural Networks (CNN) through supervised fine-tuning, the Support Vector Machines for Regression (SVR) and the combination of both (Transfer Learning) are computed and discussed. To the best of our knowledge, it is the first approach in the literature using CNNs to predict dimensional affective scores from videos. The experimental results show that the limited size of the dataset prevents the learning or finetuning of CNN-based frameworks but that transfer learning is a promising solution to improve the performance of affective movie content analysis frameworks as long as very large datasets annotated along affective dimensions are not available.
Yoann Baveye, Emmanuel Dellandréa, Christel Chamaret, Liming Chen 0002
ACII1
2015 LIRIS-ACCEDE: A Video Database for Affective Content Analysis
abstract
Research in affective computing requires ground truth data for training and benchmarking computational models for machine-based emotion understanding. In this paper, we propose a large video database, namely LIRIS-ACCEDE, for affective content analysis and related applications, including video indexing, summarization or browsing. In contrast to existing datasets with very few video resources and limited accessibility due to copyright constraints, LIRIS-ACCEDE consists of 9,800 good quality video excerpts with a large content diversity. All excerpts are shared under creative commons licenses and can thus be freely distributed without copyright issues. Affective annotations were achieved using crowdsourcing through a pair-wise video comparison protocol, thereby ensuring that annotations are fully consistent, as testified by a high inter-annotator agreement, despite the large diversity of raters' cultural backgrounds. In addition, to enable fair comparison and landmark progresses of future affective computational models, we further provide four experimental protocols and a baseline for prediction of emotions using a large set of both visual and audio features. The dataset (the video clips, annotations, features and protocols) is publicly available at: http://liris-accede.ec-lyon.fr/.
Yoann Baveye, Emmanuel Dellandréa, Christel Chamaret, Liming Chen 0002
IEEE Trans. Affect. Comput.1
2013 A Large Video Data Base for Computational Models of Induced Emotion
abstract
To contribute to the need for emotional databases and affective tagging, the LIRIS-ACCEDE is proposed in this paper. LIRIS-ACCEDE is an Annotated Creative Commons Emotional DatabasE composed of 9800 video clips extracted from 160 movies shared under Creative Commons licenses. It allows to make this database publicly available without copyright issues. The 9800 video clips (each 8-12 seconds long) are sorted along the induced valence axis, from the video perceived the most negatively to the video perceived the most positively. The annotation was carried out by 1518 annotators from 89 different countries using crowd sourcing. A baseline late fusion scheme using ground truth from annotations is computed to predict emotion categories in video clips.
Yoann Baveye, Jean-Noel Bettinelli, Emmanuel Dellandréa, Liming Chen 0002, Christel Chamaret
ACII1