EDBT 2026 Demo / reviewers in the wild / expert
Yoichi Takahashi
dblp:119/6332
· DBLP profile ↗
5ranked-venue papers
0as first author
4since 2021 · last 2025
0000-0002-3805-7040ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 2 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Collaborative and social computing · 100% | |
| Artificial intelligence
1 paper |
Question answering and dialogue systems · 77% Language models and text generation · 23% | |
| Databases, data mining, and information retrieval
1 paper |
Information retrieval · 100% | |
| Network and information security
2 papers |
Web and mobile security · 100% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing › misinformation
misinformation intervention |
0.9 | 1 | 2025 | Beyond Click to Cognition: Effective Interventions for Promoting Examination of False Beliefs in Misinformation · CHI 2025 |
Natural language and speech › Question answering and dialogue systems
open-domain question answering |
0.7 | 1 | 2023 | RealTime QA: What's the Answer Right Now? · NeurIPS 2023 |
Information retrieval › document retrieval › interactive document retrieval
online retrieval |
0.7 | 1 | 2023 | RealTime QA: What's the Answer Right Now? · NeurIPS 2023 |
Collaborative and social computing
misinformation |
0.7 | 1 | 2023 | Who Does Not Benefit from Fact-checking Websites?: A Psychological Characteristic Predicts the Selective Avoidance of Clicking Uncongenial Facts · CHI 2023 |
Web and mobile security
misinformation |
0.5 | 2 | 2025 | Beyond Click to Cognition: Effective Interventions for Promoting Examination of False Beliefs in Misinformation · CHI 2025 Who Does Not Benefit from Fact-checking Websites?: A Psychological Characteristic Predicts the Selective Avoidance of Clicking Uncongenial Facts · CHI 2023 |
Natural language and speech › Language models and text generation
large language model |
0.2 | 1 | 2023 | RealTime QA: What's the Answer Right Now? · NeurIPS 2023 |
Methods — techniques the papers use, named apart from their topics
intervention design · 1.7retrieval-augmented generation · 1.3psychological characteristic analysis · 1.3preregistered experiment · 0.7pre-registered experiment · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Beyond Click to Cognition: Effective Interventions for Promoting Examination of False Beliefs in Misinformation
Yuko Tanaka, Hiromi Arai, Miwa Inuzuka, Yoichi Takahashi, Minao Kukita, Ryuta Iseki, Kentaro Inui |
CHI | 4 |
| 2023 | Who Does Not Benefit from Fact-checking Websites?: A Psychological Characteristic Predicts the Selective Avoidance of Clicking Uncongenial FactsabstractFact-checking messages are shared or ignored subjectively. Users tend to seek like-minded information and ignore information that conflicts with their preexisting beliefs, leaving like-minded misinformation uncontrolled on the Internet. To understand the factors that distract fact-checking engagement, we investigated the psychological characteristics associated with users’ selective avoidance of clicking uncongenial facts. In a pre-registered experiment, we measured participants’ (N = 506) preexisting beliefs about COVID-19-related news stimuli. We then examined whether they clicked on fact-checking links to false news that they believed to be accurate. We proposed an index that divided participants into fact-avoidance and fact-exposure groups using a mathematical baseline. The results indicated that 43% of participants selectively avoided clicking on uncongenial facts, keeping 93% of their false beliefs intact. Reflexiveness is the psychological characteristic that predicts selective avoidance. We discuss susceptibility to click bias that prevents users from utilizing fact-checking websites and the implications for future design. Yuko Tanaka, Miwa Inuzuka, Hiromi Arai, Yoichi Takahashi, Minao Kukita, Kentaro Inui |
CHI | 4 |
| 2023 | Fight Bias with Bias? Two Interventions for Mitigating the Selective Avoidance of Clicking Uncongenial Facts
Yuko Tanaka, Hiromi Arai, Miwa Inuzuka, Yoichi Takahashi, Minao Kukita, Kentaro Inui |
CogSci | 4 |
| 2023 | RealTime QA: What's the Answer Right Now?abstractWe introduce RealTime QA, a dynamic question answering (QA) platform that announces questions and evaluates systems on a regular basis (weekly in this version). RealTime QA inquires about the current world, and QA systems need to answer questions about novel events or information. It therefore challenges static, conventional assumptions in open-domain QA datasets and pursues instantaneous applications. We build strong baseline models upon large pretrained language models, including GPT-3 and T5. Our benchmark is an ongoing effort, and this paper presents real-time evaluation results over the past year. Our experimental results show that GPT-3 can often properly update its generation results, based on newly-retrieved documents, highlighting the importance of up-to-date information retrieval. Nonetheless, we find that GPT-3 tends to return outdated answers when retrieved documents do not provide sufficient information to find an answer. This suggests an important avenue for future research: can an open-domain QA system identify such unanswerable cases and communicate with the user or even the retrieval module to modify the retrieval results? We hope that RealTime QA will spur progress in instantaneous applications of question answering and beyond. Jungo Kasai, Keisuke Sakaguchi, Yoichi Takahashi, Ronan Le Bras 0001, Akari Asai, Xinyan Yu 0001, Dragomir R. Radev, Noah A. Smith, Yejin Choi 0001, Kentaro Inui |
NeurIPS | 3 |
| 2012 | HOJI*HOJI: The Hole-Type Interactive Device for Entertainment
Yusaku Okada, Hiroki Kawaguchi, Takashi Kimura, Yoichi Takahashi, Kodai Horita, Takuya Nojima, Hideki Koike |
Advances in Computer Entertainment | 5 |