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Yoichi Takahashi

dblp:119/6332 · DBLP profile ↗
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5ranked-venue papers
0as first author
4since 2021 · last 2025
0000-0002-3805-7040ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 2 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 100%
Artificial intelligence
1 paper
Question answering and dialogue systems · 77% Language models and text generation · 23%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%
Network and information security
2 papers
Web and mobile security · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › misinformation
misinformation intervention
0.912025
Beyond Click to Cognition: Effective Interventions for Promoting Examination of False Beliefs in Misinformation · CHI 2025
Natural language and speech › Question answering and dialogue systems
open-domain question answering
0.712023
RealTime QA: What's the Answer Right Now? · NeurIPS 2023
Information retrieval › document retrieval › interactive document retrieval
online retrieval
0.712023
RealTime QA: What's the Answer Right Now? · NeurIPS 2023
Collaborative and social computing
misinformation
0.712023
Who Does Not Benefit from Fact-checking Websites?: A Psychological Characteristic Predicts the Selective Avoidance of Clicking Uncongenial Facts · CHI 2023
Web and mobile security
misinformation
0.522025
Beyond Click to Cognition: Effective Interventions for Promoting Examination of False Beliefs in Misinformation · CHI 2025
Who Does Not Benefit from Fact-checking Websites?: A Psychological Characteristic Predicts the Selective Avoidance of Clicking Uncongenial Facts · CHI 2023
Natural language and speech › Language models and text generation
large language model
0.212023
RealTime QA: What's the Answer Right Now? · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

intervention design · 1.7retrieval-augmented generation · 1.3psychological characteristic analysis · 1.3preregistered experiment · 0.7pre-registered experiment · 0.7
YearPublicationVenuePosition
2025 Beyond Click to Cognition: Effective Interventions for Promoting Examination of False Beliefs in Misinformation
Yuko Tanaka, Hiromi Arai, Miwa Inuzuka, Yoichi Takahashi, Minao Kukita, Ryuta Iseki, Kentaro Inui
CHI4
2023 Who Does Not Benefit from Fact-checking Websites?: A Psychological Characteristic Predicts the Selective Avoidance of Clicking Uncongenial Facts
abstract
Fact-checking messages are shared or ignored subjectively. Users tend to seek like-minded information and ignore information that conflicts with their preexisting beliefs, leaving like-minded misinformation uncontrolled on the Internet. To understand the factors that distract fact-checking engagement, we investigated the psychological characteristics associated with users’ selective avoidance of clicking uncongenial facts. In a pre-registered experiment, we measured participants’ (N = 506) preexisting beliefs about COVID-19-related news stimuli. We then examined whether they clicked on fact-checking links to false news that they believed to be accurate. We proposed an index that divided participants into fact-avoidance and fact-exposure groups using a mathematical baseline. The results indicated that 43% of participants selectively avoided clicking on uncongenial facts, keeping 93% of their false beliefs intact. Reflexiveness is the psychological characteristic that predicts selective avoidance. We discuss susceptibility to click bias that prevents users from utilizing fact-checking websites and the implications for future design.
Yuko Tanaka, Miwa Inuzuka, Hiromi Arai, Yoichi Takahashi, Minao Kukita, Kentaro Inui
CHI4
2023 Fight Bias with Bias? Two Interventions for Mitigating the Selective Avoidance of Clicking Uncongenial Facts
Yuko Tanaka, Hiromi Arai, Miwa Inuzuka, Yoichi Takahashi, Minao Kukita, Kentaro Inui
CogSci4
2023 RealTime QA: What's the Answer Right Now?
abstract
We introduce RealTime QA, a dynamic question answering (QA) platform that announces questions and evaluates systems on a regular basis (weekly in this version). RealTime QA inquires about the current world, and QA systems need to answer questions about novel events or information. It therefore challenges static, conventional assumptions in open-domain QA datasets and pursues instantaneous applications. We build strong baseline models upon large pretrained language models, including GPT-3 and T5. Our benchmark is an ongoing effort, and this paper presents real-time evaluation results over the past year. Our experimental results show that GPT-3 can often properly update its generation results, based on newly-retrieved documents, highlighting the importance of up-to-date information retrieval. Nonetheless, we find that GPT-3 tends to return outdated answers when retrieved documents do not provide sufficient information to find an answer. This suggests an important avenue for future research: can an open-domain QA system identify such unanswerable cases and communicate with the user or even the retrieval module to modify the retrieval results? We hope that RealTime QA will spur progress in instantaneous applications of question answering and beyond.
Jungo Kasai, Keisuke Sakaguchi, Yoichi Takahashi, Ronan Le Bras 0001, Akari Asai, Xinyan Yu 0001, Dragomir R. Radev, Noah A. Smith, Yejin Choi 0001, Kentaro Inui
NeurIPS3
2012 HOJI*HOJI: The Hole-Type Interactive Device for Entertainment
Yusaku Okada, Hiroki Kawaguchi, Takashi Kimura, Yoichi Takahashi, Kodai Horita, Takuya Nojima, Hideki Koike
Advances in Computer Entertainment5