Kuno Kurzhals

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48ranked-venue papers
16as first author
25since 2021 · last 2026
0000-0003-4919-4582ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 42 · 14 first-author · 22 since 2021Human-computer interaction and ubiquitous computing · 29 · 9 first-author · 15 since 2021
YearPublicationVenuePosition
2026 Social Interaction Graphs for Eye Tracking
abstract
Eye movements play an important role during social interaction, for instance, by indicating phases of mutual and joint attention. This type of gaze behavior has been researched extensively in pair collaboration but has been far less studied in the investigation of group activities. Further, the analysis of attention is often decoupled from speech, even though they are closely linked in social interactions. We introduce a visualization to facilitate joint analysis of gaze and speech among multiple participants during social activities. Our proposed social interaction graphs are two-layered arc diagrams that visualize pairwise relationships among participants. Our evaluation is based on two datasets of multiplayer tabletop gaming sessions recorded with five players. We present a traditional evaluation using eye-tracking metrics as a baseline and compare it with the additional findings possible with our approach.
Maurice Koch, Samuel Beck, Leon Gutknecht, Benjamin Hahn, Alexander Riedlinger, Ingo Schwendinger, Joel Waimer, Michael Burch, Steffen Koch 0001, Daniel Weiskopf, Kuno Kurzhals
ETRA11
2026 The Challenges of Eye-Tracking Visualization in Multi-User Collaboration
Kuno Kurzhals, Maurice Koch, Nelusa Pathmanathan, Tobias Rau, Daniel Weiskopf
ETRA1
2026 Can LLMs Simulate Target Users in Visualization Case Studies?
abstract
Abstract Case studies are central to evaluating visualization research as they provide evidence for how the developed approaches support real users, real analytical work, and real data. Conducting such studies can be challenging, since target users with relevant domain expertise are often scarce or even entirely unavailable, while the visualization researchers may lack the required expertise to perform the evaluation themselves. Current research on Large Language Models (LLMs) has shown their strong reasoning ability and usefulness in domain‐specific downstream tasks, provoking the question: to what degree and with what capacity can LLMs fill the role of the target users in visualization case studies? We investigate this question by evaluating how LLMs can participate across different phases of visualization case studies. We propose a conceptual framework that explores the different levels of LLM involvement and potential roles when simulating target users. To sketch where the LLM substitution is most plausible, we embed our suggested integration of LLMs within the nested model for visualization theory and design. For evaluation, we replicate case studies from published and unpublished visualization research using multiple state‐of‐the‐art LLMs and compare the model‐generated insights to those reported in the papers. Our results show that LLMs can often generate plausible and sometimes even novel interpretations of visual patterns when used for result analysis and validation, but can also struggle when highly contextual, domain‐specific knowledge is required.
Jena Satkunarajan, Moataz Abdelaal, Steffen Koch 0001, Kuno Kurzhals, Daniel Weiskopf
Comput. Graph. Forum4
2026 A Multimodal Framework for Understanding Collaborative Design Processes
abstract
An essential task in analyzing collaborative design processes, such as those that are part of workshops in design studies, is identifying design outcomes and understanding how the collaboration between participants formed the results and led to decision-making. However, findings are typically restricted to a consolidated textual form based on notes from interviews or observations. A challenge arises from integrating different sources of observations, leading to large amounts and heterogeneity of collected data. To address this challenge we propose a practical, modular, and adaptable framework of workshop setup, multimodal data acquisition, AI-based artifact extraction, and visual analysis. Our interactive visual analysis system, reCAPit, allows the flexible combination of different modalities, including video, audio, notes, or gaze, to analyze and communicate important workshop findings. A multimodal streamgraph displays activity and attention in the working area, temporally aligned topic cards summarize participants' discussions, and drill-down techniques allow inspecting raw data of included sources. As part of our research, we conducted six workshops across different themes ranging from social science research on urban planning to a design study on band-practice visualization. The latter two are examined in detail and described as case studies. Further, we present considerations for planning workshops and challenges that we derive from our own experience and the interviews we conducted with workshop experts. Our research extends existing methodology of collaborative design workshops by promoting data-rich acquisition of multimodal observations, combined AI-based extraction and interactive visual analysis, and transparent dissemination of results.
Maurice Koch, Nelusa Pathmanathan, Daniel Weiskopf, Kuno Kurzhals
IEEE Trans. Vis. Comput. Graph.4
2025 Eye Tracking Studies in Visualization: Phases, Guidelines, and Checklist
Michael Burch, Kuno Kurzhals, Daniel Weiskopf
ETRA2
2025 Group Gaze-Sharing with Projection Displays
abstract
The eyes play an important role in human collaboration. Mutual and shared gaze help communicate visual attention to each other or to a specific object of interest. Shared gaze was typically investigated for pair collaborations in remote settings and with people in virtual and augmented reality. With our work, we expand this line of research by a new technique to communicate gaze between groups in tabletop workshop scenarios. To achieve this communication, we use an approach based on projection mapping to unify gaze data from multiple participants into a common visualization space on a tabletop. We showcase our approach with a collaborative puzzle-solving task that displays shared visual attention on individual pieces and provides hints to solve the problem at hand.
Maurice Koch, Tobias Rau, Vladimir Mikheev, Seyda Öney, Michael Becher, Nelusa Pathmanathan, Patrick Gralka, Daniel Weiskopf, Kuno Kurzhals
ETRA10
2025 Uncertainty-Aware Scarf Plots
abstract
Multiple challenges emerge when analyzing eye-tracking data with areas of interest (AOIs) because recordings are subject to different sources of uncertainties. Previous work often presents gaze data without considering those inaccuracies in the data. To address this issue, we developed uncertainty-aware scarf plot visualizations that aim to make analysts aware of uncertainties with respect to the position-based mapping of gaze to AOIs and depth dependency in 3D scenes. Additionally, we also consider uncertainties in automatic AOI annotation. We showcase our approach in comparison to standard scarf plots in an augmented reality scenario.
Nelusa Pathmanathan, Seyda Öney, Maurice Koch, Daniel Weiskopf, Kuno Kurzhals
ETRA5
2025 The Joy of Co-Painting: Creative Human-AI Collaboration for Traceable Image-Generation Workflows
abstract
Image-generative models have gained popularity over the last years with their ability to create realistic artwork. Realizing complex artworks with specific creative ideas often requires iterative optimization of specialized prompts, but may still result in inadequate images. The inclusion of reference images and adapting modelspecific parameters can help in steering the model and fostering the creative intent of the user. But by providing text prompts, initial images, and adapting model parameters, users face a vast design space for creating images. To navigate through this space, we propose a visualization approach that combines an interactive Provenance Graph, parameter visualizations, and high-dimensional embeddings. Our approach helps pursue multiple parallel creation paths, makes workflows traceable and parameter changes transparent, and facilitates the reporting of image editing steps. In addition to prompt formulation, we focus on targeted generation by probing parameters, image compositions, and editing details. We integrate the generative process into existing image editing software, enabling users to compose artwork in collaboration with the model. The presented approach is evaluated in a user experiment ($\mathrm{n}=9$) for generating artwork. The results show that users with different levels of experience can create targeted artwork but use different strategies when working with the Provenance Graph.
Jena Satkunarajan, Steffen Koch 0001, Kuno Kurzhals
PacificVis3
2025 Immersive Analysis of Multifield Point Clouds
abstract
Point clouds are used to measure and assess building processes in areas such as architecture, engineering, and construction. Precise spatial measurements can inform about deviations from a baseline, and the increasing use of sensor data in the context of building information modeling leads to multiple scalar fields containing rich information of individual spatial points. We propose an immersive approach to investigate such multivariate point cloud data from scans of buildings. We compare a switching approach that provides an overview of individual scalar fields with a spotlight that provides local information about all fields simultaneously. Furthermore, locomotion is compared for such immersive analysis with teleportation and with an omnidirectional treadmill. Our results show a preference for free movement and a task-dependence of visualization approaches for the inspection of scalar fields.
Ayla-Irina Flach, Tobias Rau, Michael Becher, Michael Sedlmair, Kuno Kurzhals
VINCI5
2025 Active Gaze Labeling: Visualization for Trust Building
abstract
Areas of interest (AOIs) are well-established means of providing semantic information for visualizing, analyzing, and classifying gaze data. However, the usual manual annotation of AOIs is time-consuming and further impaired by ambiguities in label assignments. To address these issues, we present an interactive labeling approach that combines visualization, machine learning, and user-centered explainable annotation. Our system provides uncertainty-aware visualization to build trust in classification with an increasing number of annotated examples. It combines specifically designed EyeFlower glyphs, dimensionality reduction, and selection and exploration techniques in an integrated workflow. The approach is versatile and hardware-agnostic, supporting video stimuli from stationary and unconstrained mobile eye tracking alike. We conducted an expert review to assess labeling strategies and trust building.
Maurice Koch, Nan Cao 0001, Daniel Weiskopf, Kuno Kurzhals
IEEE Trans. Vis. Comput. Graph.4
2024 Eye Tracking on Text Reading with Visual Enhancements
abstract
The interplay between text and visualization is gaining importance for media where traditional text is enriched by visual elements to improve readability and emphasize facts. In two controlled eye-tracking experiments (N = 12), we approach answers to the question: How do visualization techniques influence reading behavior? We compare plain text to that marked with highlights, icons, and word-sized data visualizations. We assess quantitative metrics (eye movement, completion time, error rate) and subjective feedback (personal preference and ratings). The results indicate that visualization techniques, especially in the first experiment, show promising trends for improved reading behavior. The results also show the need for further research to make reading more effective and inform suggestions for future studies.
Franziska Huth, Maurice Koch, Miriam Awad-Mohammed, Daniel Weiskopf, Kuno Kurzhals
ETRA5
2024 NMF-Based Analysis of Mobile Eye-Tracking Data
abstract
The depiction of scanpaths from mobile eye-tracking recordings by thumbnails from the stimulus allows the application of visual computing to detect areas of interest in an unsupervised way. We suggest using nonnegative matrix factorization (NMF) to identify such areas in stimuli. For a user-defined integer k, NMF produces an explainable decomposition into k components, each consisting of a spatial representation associated with a temporal indicator. In the context of multiple eye-tracking recordings, this leads to k spatial representations, where the temporal indicator highlights the appearance within recordings. The choice of k provides an opportunity to control the refinement of the decomposition, i.e., the number of areas to detect. We combine our NMF-based approach with visualization techniques to enable an exploratory analysis of multiple recordings. Finally, we demonstrate the usefulness of our approach with mobile eye-tracking data of an art gallery.
Daniel Klötzl, Tim Krake, Frank Heyen, Michael Becher, Maurice Koch, Daniel Weiskopf, Kuno Kurzhals
ETRA7
2024 How Deep Is Your Gaze? Leveraging Distance in Image-Based Gaze Analysis
abstract
Image thumbnails are a valuable data source for fixation filtering, scanpath classification, and visualization of eye tracking data. They are typically extracted with a constant size, approximating the foveated area. As a consequence, the focused area of interest in the scene becomes less prominent in the thumbnail with increasing distance, affecting image-based analysis techniques. In this work, we propose depth-adaptive thumbnails, a method for varying image size according to the eye-to-object distance. Adjusting the visual angle relative to the distance leads to a zoom effect on the focused area. We evaluate our approach on recordings in augmented reality, investigating the similarity of thumbnails and scanpaths. Our quantitative findings suggest that considering the eye-to-object distance improves the quality of data analysis and visualization. We demonstrate the utility of depth-adaptive thumbnails for applications in scanpath comparison and visualization.
Maurice Koch, Nelusa Pathmanathan, Daniel Weiskopf, Kuno Kurzhals
ETRA4
2024 Investigating the Gap: Gaze and Movement Analysis in Immersive Environments
abstract
Behavioral data comprising movement and gaze data is an important source to understand how people perceive and interact with their environment. In the past, visual analysis of such data mainly focused on desktop applications. With the improvements in visualization for virtual and augmented reality, new evaluation scenarios come up that also require new analysis approaches. Especially techniques for the analysis of immersive environments are rare. This work provides an overview of existing work presenting visualizations of such data in desktop-based virtual environments and in an immersive context. There is a need for more research on visualizing gaze and movement in immersive environments. We discuss the advantages and disadvantages of desktop-based against immersive visualizations and provide an outlook for future research directions.
Nelusa Pathmanathan, Kuno Kurzhals
ETRA2
2024 Eyes on the Task: Gaze Analysis of Situated Visualization for Collaborative Tasks
abstract
The use of augmented reality technology to support humans with situated visualization in complex tasks such as navigation or assembly has gained increasing importance in research and industrial applications. One important line of research regards supporting and understanding collaborative tasks. Analyzing collaboration patterns is usually done by conducting observations and interviews. To expand these methods, we argue that eye tracking can be used to extract further insights and quantify behavior. To this end, we contribute a study that uses eye tracking to investigate participant strategies for solving collaborative sorting and assembly tasks. We compare participants’ visual attention during situated instructions in AR and traditional paper-based instructions as a baseline. By investigating the performance and gaze behavior of the participants, different strategies for solving the provided tasks are revealed. Our results show that with situated visualization, participants focus more on task-relevant areas and require less discussion between collaboration partners to solve the task at hand.
Nelusa Pathmanathan, Tobias Rau, Xiliu Yang, Aimée Sousa Calepso, Felix Amtsberg, Achim Menges, Michael Sedlmair, Kuno Kurzhals
VR8
2024 Anonymizing eye-tracking stimuli with stable diffusion
abstract
Casual users nowadays can create almost arbitrary image content by providing textual prompts to generative machine-learning models. These models rapidly improve image quality with each new generation, providing means to create photos, paintings in different styles, and even videos. One feature of such models is the ability to take an image as input and adjust content according to a prompt. A visual obfuscation of content can be achieved for static images and videos by slightly changing persons, text, and other objects. The potential of this technique can be applied in eye-tracking experiments for post-hoc dissemination of analysis results and visualization. In this work, we discuss how the technique could serve to anonymize stimuli (e.g., for double-blind reviews, remove product placements, etc.) and protect the privacy of people visible in the stimuli. We further investigate how the application of this anonymization process influences visual saliency and the depiction of stimuli in visualization techniques. Our results show that slight image transformations do not drastically change the saliency of a scene but obfuscate objects and faces while keeping important image structures for context.
Kuno Kurzhals
Comput. Graph.1
2024 ChoreoVis: Planning and Assessing Formations in Dance Choreographies
abstract
Abstract Sports visualization has developed into an active research field over the last decades. Many approaches focus on analyzing movement data recorded from unstructured situations, such as soccer. For the analysis of choreographed activities like formation dancing, however, the goal differs, as dancers follow specific formations in coordinated movement trajectories. To date, little work exists on how visual analytics methods can support such choreographed performances. To fill this gap, we introduce a new visual approach for planning and assessing dance choreographies. In terms of planning choreographies, we contribute a web application with interactive authoring tools and views for the dancers' positions and orientations, movement trajectories, poses, dance floor utilization, and movement distances. For assessing dancers' real‐world movement trajectories, extracted by manual bounding box annotations, we developed a timeline showing aggregated trajectory deviations and a dance floor view for detailed trajectory comparison. Our approach was developed and evaluated in collaboration with dance instructors, showing that introducing visual analytics into this domain promises improvements in training efficiency for the future.
Samuel Beck, Nina Doerr, Kuno Kurzhals, Alexander Riedlinger, Fabian Schmierer, Michael Sedlmair, Steffen Koch 0001
Comput. Graph. Forum3
2024 Teaching Eye Tracking: Challenges and Perspectives
abstract
Eye tracking studies are more complicated to design, conduct, and to evaluate than traditional studies solely based on performance measures like error rates and response times. This is typically due to the more complex hardware setup, the calibration procedures, and the spatio-temporal nature of the recorded data that must be analyzed, visualized, or statistically evaluated. As a benefit, eye movement data contains patterns of visual attention over space and time that are not observable in standard error rates, completion times, and qualitative feedback. Students in the field of visualization, human-computer interaction, and user experience represent an interest group that would benefit from the application of eye tracking during their studies and in their future careers. Consequently, instructing them how to design, setup, conduct, and evaluate an eye tracking study is of special interest to current researchers involved in teaching. We describe education in eye tracking in five courses with 79 students from bachelor, master, and PhD levels. We outline our concept and discuss the challenges to raise people with no experience in eye tracking to a level of knowledge that allows them to apply this emerging technology to different scenarios including visual stimuli and related research questions. We discuss our teaching strategy in two course setups (summer school and traditional university lecture), the results of the students' eye tracking studies, and which challenges they and the teachers faced during the course.
Michael Burch, Kuno Kurzhals
Proc. ACM Hum. Comput. Interact.2
2024 Visual analysis of fitness landscapes in architectural design optimization
abstract
Abstract In architectural design optimization, fitness landscapes are used to visualize design space parameters in relation to one or more objective functions for which they are being optimized. In our design study with domain experts, we developed a visual analytics framework for exploring and analyzing fitness landscapes spanning data, projection, and visualization layers. Within the data layer, we employ two surrogate models and three sampling strategies to efficiently generate a wide array of landscapes. On the projection layer, we use star coordinates and UMAP as two alternative methods for obtaining a 2D embedding of the design space. Our interactive user interface can visualize fitness landscapes as a continuous density map or a discrete glyph-based map. We investigate the influence of surrogate models and sampling strategies on the resulting fitness landscapes in a parameter study. Additionally, we present findings from a user study (N= 12), revealing how experts’ preferences regarding projection methods and visual representations may be influenced by their level of expertise, characteristics of the techniques, and the specific task at hand. Furthermore, we demonstrate the usability and usefulness of our framework by a case study from the architecture domain, involving one domain expert.
Moataz Abdelaal, Marcel Galuschka, Max Zorn, Fabian Kannenberg, Achim Menges, Thomas Wortmann, Daniel Weiskopf, Kuno Kurzhals
Vis. Comput.8
2023 Reading Strategies for Graph Visualizations that Wrap Around in Torus Topology
abstract
We investigate reading strategies for node-link diagrams that wrap around the boundaries in a flattened torus topology by examining eye tracking data recorded in a previous controlled study. Prior work showed that torus drawing affords greater flexibility in clutter reduction than traditional node-link representations, but impedes link-and-path exploration tasks, while repeating tiles around boundaries aids comprehension. However, it remains unclear what strategies users apply in different wrapping settings. This is important for design implications for future work on more effective wrapped visualizations for network applications, and cyclic data that could benefit from wrapping. We perform visual-exploratory data analysis of gaze data, and conduct statistical tests derived from the patterns identified. Results show distinguishable gaze behaviors, with more visual glances and transitions between areas of interest in the non-replicated layout. Full-context has more successful visual searches than partial-context, but the gaze allocation indicates that the layout could be more space-efficient.
Kun-Ting Chen, Quynh Quang Ngo, Kuno Kurzhals, Kim Marriott, Tim Dwyer, Michael Sedlmair, Daniel Weiskopf
ETRA3
2023 Privacy in Eye Tracking Research with Stable Diffusion
abstract
Image-generative models take textual prompts as input and generate almost arbitrary image content based on the underlying training data. This technology is rapidly developing and produces better results with each new generation of trained models. Apart from the application to create artwork, we see potential in deploying such models for eye-tracking research with respect to anonymizing content in visual stimuli. One feature of such models is the ability to take an image as input and adjust content according to a prompt. Hence, privacy-preserving visualization of stimuli can be achieved for static images and videos by slightly adjusting content to anonymize persons, text, and other sensible sources. In this work, we will discuss how this process can be applied to the presentation and dissemination of results with respect to privacy issues resulting from eye-tracking experiments.
Kuno Kurzhals
ETRA1
2023 Visual Gaze Labeling for Augmented Reality Studies
abstract
Abstract Augmented Reality (AR) provides new ways for situated visualization and human‐computer interaction in physical environments. Current evaluation procedures for AR applications rely primarily on questionnaires and interviews, providing qualitative means to assess usability and task solution strategies. Eye tracking extends these existing evaluation methodologies by providing indicators for visual attention to virtual and real elements in the environment. However, the analysis of viewing behavior, especially the comparison of multiple participants, is difficult to achieve in AR. Specifically, the definition of areas of interest (AOIs), which is often a prerequisite for such analysis, is cumbersome and tedious with existing approaches. To address this issue, we present a new visualization approach to define AOIs, label fixations, and investigate the resulting annotated scanpaths. Our approach utilizes automatic annotation of gaze on virtual objects and an image‐based approach that also considers spatial context for the manual annotation of objects in the real world. Our results show, that with our approach, eye tracking data from AR scenes can be annotated and analyzed flexibly with respect to data aspects and annotation strategies.
Seyda Öney, Nelusa Pathmanathan, Michael Becher, Michael Sedlmair, Daniel Weiskopf, Kuno Kurzhals
Comput. Graph. Forum6
2023 Been There, Seen That: Visualization of Movement and 3D Eye Tracking Data from Real-World Environments
abstract
Abstract The distribution of visual attention can be evaluated using eye tracking, providing valuable insights into usability issues and interaction patterns. However, when used in real, augmented, and collaborative environments, new challenges arise that go beyond desktop scenarios and purely virtual environments. Toward addressing these challenges, we present a visualization technique that provides complementary views on the movement and eye tracking data recorded from multiple people in real‐world environments. Our method is based on a space‐time cube visualization and a linked 3D replay of recorded data. We showcase our approach with an experiment that examines how people investigate an artwork collection. The visualization provides insights into how people moved and inspected individual pictures in their spatial context over time. In contrast to existing methods, this analysis is possible for multiple participants without extensive annotation of areas of interest. Our technique was evaluated with a think‐aloud experiment to investigate analysis strategies and an interview with domain experts to examine the applicability in other research fields.
Nelusa Pathmanathan, Seyda Öney, Michael Becher, Michael Sedlmair, Daniel Weiskopf, Kuno Kurzhals
Comput. Graph. Forum6
2023 Comparative Evaluation of Bipartite, Node-Link, and Matrix-Based Network Representations
abstract
This work investigates and compares the performance of node-link diagrams, adjacency matrices, and bipartite layouts for visualizing networks. In a crowd-sourced user study ( n=150), we measure the task accuracy and completion time of the three representations for different network classes and properties. In contrast to the literature, which covers mostly topology-based tasks (e.g., path finding) in small datasets, we mainly focus on overview tasks for large and directed networks. We consider three overview tasks on networks with 500 nodes: (T1) network class identification, (T2) cluster detection, and (T3) network density estimation, and two detailed tasks: (T4) node in-degree vs. out-degree and (T5) representation mapping, on networks with 50 and 20 nodes, respectively. Our results show that bipartite layouts are beneficial for revealing the overall network structure, while adjacency matrices are most reliable across the different tasks.
Moataz Abdelaal, Nathan Daniel Schiele, Katrin Angerbauer, Kuno Kurzhals, Michael Sedlmair, Daniel Weiskopf
IEEE Trans. Vis. Comput. Graph.4
2021 Visual Analysis of Spatio-temporal Phenomena with 1D Projections
abstract
Abstract It is crucial to visually extrapolate the characteristics of their evolution to understand critical spatio‐temporal events such as earthquakes, fires, or the spreading of a disease. Animations embedded in the spatial context can be helpful for understanding details, but have proven to be less effective for overview and comparison tasks. We present an interactive approach for the exploration of spatio‐temporal data, based on a set of neighborhood‐preserving 1D projections which help identify patterns and support the comparison of numerous time steps and multivariate data. An important objective of the proposed approach is the visual description of local neighborhoods in the 1D projection to reveal patterns of similarity and propagation. As this locality cannot generally be guaranteed, we provide a selection of different projection techniques, as well as a hierarchical approach, to support the analysis of different data characteristics. In addition, we offer an interactive exploration technique to reorganize and improve the mapping locally to users' foci of interest. We demonstrate the usefulness of our approach with different real‐world application scenarios and discuss the feedback we received from domain and visualization experts.
Max Franke 0002, Henry Martin, Steffen Koch 0001, Kuno Kurzhals
Comput. Graph. Forum4
2020 A View on the Viewer: Gaze-Adaptive Captions for Videos
abstract
Subtitles play a crucial role in cross-lingual distribution of multimedia content and help communicate information where auditory content is not feasible (loud environments, hearing impairments, unknown languages). Established methods utilize text at the bottom of the screen, which may distract from the video. Alternative techniques place captions closer to related content (e.g., faces) but are not applicable to arbitrary videos such as documentations. Hence, we propose to leverage live gaze as indirect input method to adapt captions to individual viewing behavior. We implemented two gaze-adaptive methods and compared them in a user study (n=54) to traditional captions and audio-only videos. The results show that viewers with less experience with captions prefer our gaze-adaptive methods as they assist them in reading. Furthermore, gaze distributions resulting from our methods are closer to natural viewing behavior compared to the traditional approach. Based on these results, we provide design implications for gaze-adaptive captions.
Kuno Kurzhals, Fabian Göbel, Katrin Angerbauer, Michael Sedlmair, Martin Raubal
CHI1
2020 Gaze-Adaptive Lenses for Feature-Rich Information Spaces
abstract
The inspection of feature-rich information spaces often requires supportive tools that reduce visual clutter without sacrificing details. One common approach is to use focus+context lenses that provide multiple views of the data. While these lenses present local details together with global context, they require additional manual interaction. In this paper, we discuss the design space for gaze-adaptive lenses and present an approach that automatically displays additional details with respect to visual focus. We developed a prototype for a map application capable of displaying names and star-ratings of different restaurants. In a pilot study, we compared the gaze-adaptive lens to a mouse-only system in terms of efficiency, effectiveness, and usability. Our results revealed that participants were faster in locating the restaurants and more accurate in a map drawing task when using the gaze-adaptive lens. We discuss these results in relation to observed search strategies and inspected map areas.
Fabian Göbel, Kuno Kurzhals, Victor R. Schinazi, Peter Kiefer, Martin Raubal
ETRA2
2020 Visual Analytics and Annotation of Pervasive Eye Tracking Video
abstract
We propose a new technique for visual analytics and annotation of long-term pervasive eye tracking data for which a combined analysis of gaze and egocentric video is necessary. Our approach enables two important tasks for such data for hour-long videos from individual participants: (1) efficient annotation and (2) direct interpretation of the results. Exemplary time spans can be selected by the user and are then used as a query that initiates a fuzzy search of similar time spans based on gaze and video features. In an iterative refinement loop, the query interface then provides suggestions for the importance of individual features to improve the search results. A multi-layered timeline visualization shows an overview of annotated time spans. We demonstrate the efficiency of our approach for analyzing activities in about seven hours of video in a case study and discuss feedback on our approach from novices and experts performing the annotation task.
Kuno Kurzhals, Nils Rodrigues, Maurice Koch, Michael Stoll, Andrés Bruhn, Andreas Bulling, Daniel Weiskopf
ETRA1
2020 Comparative visual gaze analysis for virtual board games
abstract
We introduce an approach for the visual analysis of eye movement data from two people playing competitive virtual board games. Our approach provides methods to temporally synchronize and spatially register gaze and mouse recordings from two eye tracking devices. Analysts can examine such fused data visually with a combination of techniques: attention maps and gaze plots as well as a temporal summary of the distance between gaze positions and mouse events of the two players. We show different game scenarios from the competitive game Go, which is especially complex for analyzing strategies of individual players, to demonstrate our methods. In general, our visual analysis approach can provide analysts with insights into strategies, learning processes, and means of communication between people.
Tanja Munz-Körner, Noel Schäfer, Tanja Blascheck, Kuno Kurzhals, Eugene Zhang, Daniel Weiskopf
VINCI4
2019 Space-time volume visualization of gaze and stimulus
abstract
We present a method for the spatio-temporal analysis of gaze data from multiple participants in the context of a video stimulus. For such data, an overview of the recorded patterns is important to identify common viewing behavior (such as attentional synchrony) and outliers. We adopt the approach of space-time cube visualization, which extends the spatial dimensions of the stimulus by time as the third dimension. Previous work mainly handled eye tracking data in the space-time cube as point cloud, providing no information about the stimulus context. This paper presents a novel visualization technique that combines gaze data, a dynamic stimulus, and optical flow with volume rendering to derive an overview of the data with contextual information. With specifically designed transfer functions, we emphasize different data aspects, making the visualization suitable for explorative analysis and for illustrative support of statistical findings alike.
Valentin Bruder, Kuno Kurzhals, Steffen Frey, Daniel Weiskopf, Thomas Ertl
ETRA2
2019 Visual Exploration of Topics in Multimedia News Corpora
abstract
The increasing availability of digital multimedia content has led to the need of new approaches for the analysis of large databases containing video and associated data, for example, subtitles. Visualization provides valuable insights of such dataset, complementing approaches solely based on techniques for knowledge discovery in databases and information retrieval. Hence, visual analytics, combining automatic processing with interactive data visualization, has proven to be an effective means to explore and interpret such data. The analysis of news corpora represents a typical task for such a scenario. Domain experts such as journalists and social science scholars require an overview of important topics, the temporal coherence of events, and they should be able to compare different topics. We present a visual analytics approach that aims to support these tasks with automatic video preprocessing, topic extraction, clustering, and dimensionality reduction. Coordinated linked views support the flexible inspection of the dataset and the processed results. We further discuss the application of our approach in a usage scenario, inspecting the dataset of a daily news broadcast of the year 2015.
Markus John, Kuno Kurzhals, Thomas Ertl
IV (1)2
2018 EyeMSA: exploring eye movement data with pairwise and multiple sequence alignment
abstract
Eye movement data can be regarded as a set of scan paths, each corresponding to one of the visual scanning strategies of a certain study participant. Finding common subsequences in those scan paths is a challenging task since they are typically not equally temporally long, do not consist of the same number of fixations, or do not lead along similar stimulus regions. In this paper we describe a technique based on pairwise and multiple sequence alignment to support a data analyst to see the most important patterns in the data. To reach this goal the scan paths are first transformed into a sequence of characters based on metrics as well as spatial and temporal aggregations. The result of the algorithmic data transformation is used as input for an interactive consensus matrix visualization. We illustrate the usefulness of the concepts by applying it to formerly recorded eye movement data investigating route finding tasks in public transport maps.
Michael Burch, Kuno Kurzhals, Niklas Kleinhans, Daniel Weiskopf
ETRA2
2018 Image-based scanpath comparison with slit-scan visualization
abstract
The comparison of scanpaths between multiple participants is an important analysis task in eye tracking research. Established methods typically inspect recorded gaze sequences based on geometrical trajectory properties or strings derived from annotated areas of interest (AOIs). We propose a new approach based on image similarities of gaze-guided slit-scans: For each time step, a vertical slice is extracted from the stimulus at the gaze position. Placing the slices next to each other over time creates a compact representation of a scanpath in the context of the stimulus. These visual representations can be compared based on their image similarity, providing a new measure for scanpath comparison without the need for annotation. We demonstrate how comparative slit-scan visualization can be integrated into a visual analytics approach to support the interpretation of scanpath similarities in general.
Maurice Koch, Kuno Kurzhals, Daniel Weiskopf
ETRA2
2018 Exploring the Visualization Design Space with Repertory Grids
abstract
Abstract There is an ongoing discussion in the visualization community about the relevant factors that render a visualization effective, expressive, memorable, aesthetically pleasing, etc. These factors lead to a large design space for visualizations. To explore this design space, qualitative research methods based on observations and interviews are often necessary. We describe an interview method that allows us to systematically acquire and assess important factors from subjective answers by interviewees. To this end, we adopt the repertory grid methodology in the context of visualization. It is based on the personal construct theory: each personality interprets a topic based on a set of personal, basic constructs expressed as contrasts. For the individual interpretation of visualizations, this means that these personal terms can be very different, depending on numerous influences, such as the prior experiences of the interviewed person. We present an interviewing process, visual interface, and qualitative and quantitative analysis procedures that are specifically devised to fit the needs of visualization applications. A showcase interview with 15 typical static information visualizations and 10 participants demonstrates that our approach is effective in identifying common constructs as well as individual differences. In particular, we investigate differences between expert and nonexpert interviewees. Finally, we discuss the differences to other qualitative methods and how the repertory grid can be embedded in existing theoretical frameworks of visualization research for the design process.
Kuno Kurzhals, Daniel Weiskopf
Comput. Graph. Forum1
2017 Close to the Action: Eye-Tracking Evaluation of Speaker-Following Subtitles
abstract
The incorporation of subtitles in multimedia content plays an important role in communicating spoken content. For example, subtitles in the respective language are often preferred to expensive audio translation of foreign movies. The traditional representation of subtitles displays text centered at the bottom of the screen. This layout can lead to large distances between text and relevant image content, causing eye strain and even that we miss visual content. As a recent alternative, the technique of speaker-following subtitles places subtitle text in speech bubbles close to the current speaker. We conducted a controlled eye-tracking laboratory study (n = 40) to compare the regular approach (center-bottom subtitles) with content-sensitive, speaker-following subtitles. We compared different dialog-heavy video clips with the two layouts. Our results show that speaker-following subtitles lead to higher fixation counts on relevant image regions and reduce saccade length, which is an important factor for eye strain.
Kuno Kurzhals, Emine Cetinkaya, Yongtao Hu 0001, Wenping Wang 0001, Daniel Weiskopf
CHI1
2017 Visualization of Eye Tracking Data: A Taxonomy and Survey
abstract
Abstract This survey provides an introduction into eye tracking visualization with an overview of existing techniques. Eye tracking is important for evaluating user behaviour. Analysing eye tracking data is typically done quantitatively, applying statistical methods. However, in recent years, researchers have been increasingly using qualitative and exploratory analysis methods based on visualization techniques. For this state‐of‐the‐art report, we investigated about 110 research papers presenting visualization techniques for eye tracking data. We classified these visualization techniques and identified two main categories: point‐based methods and methods based on areas of interest. Additionally, we conducted an expert review asking leading eye tracking experts how they apply visualization techniques in their analysis of eye tracking data. Based on the experts' feedback, we identified challenges that have to be tackled in the future so that visualizations will become even more widely applied in eye tracking research.
Tanja Blascheck, Kuno Kurzhals, Michael Raschke, Michael Burch, Daniel Weiskopf, Thomas Ertl
Comput. Graph. Forum2
2017 Visual Analytics for Mobile Eye Tracking
abstract
The analysis of eye tracking data often requires the annotation of areas of interest (AOIs) to derive semantic interpretations of human viewing behavior during experiments. This annotation is typically the most time-consuming step of the analysis process. Especially for data from wearable eye tracking glasses, every independently recorded video has to be annotated individually and corresponding AOIs between videos have to be identified. We provide a novel visual analytics approach to ease this annotation process by image-based, automatic clustering of eye tracking data integrated in an interactive labeling and analysis system. The annotation and analysis are tightly coupled by multiple linked views that allow for a direct interpretation of the labeled data in the context of the recorded video stimuli. The components of our analytics environment were developed with a user-centered design approach in close cooperation with an eye tracking expert. We demonstrate our approach with eye tracking data from a real experiment and compare it to an analysis of the data by manual annotation of dynamic AOIs. Furthermore, we conducted an expert user study with 6 external eye tracking researchers to collect feedback and identify analysis strategies they used while working with our application.
Kuno Kurzhals, Marcel Hlawatsch, Christof Seeger, Daniel Weiskopf
IEEE Trans. Vis. Comput. Graph.1
2016 AOI hierarchies for visual exploration of fixation sequences
abstract
In eye tracking studies a complex visual stimulus requires the definition of many areas of interest (AOIs). Often these AOIs have an inherent, nested hierarchical structure that can be utilized to facilitate analysis tasks. We discuss how this hierarchical AOI structure in combination with appropriate visualization techniques can be applied to analyze fixation sequences on differently aggregated levels. An AOI View, AOI Tree, AOI Matrix, and AOI Graph enable a bottom-up and top-down evaluation of fixation sequences. We conducted an expert review and compared our techniques to current state-of-the-art visualization techniques in eye movement research to further improve and extend our approach. To show how our approach is used in practice, we evaluate fixation sequences collected during a study where 101 AOIs are organized hierarchically.
Tanja Blascheck, Kuno Kurzhals, Michael Raschke, Stefan Strohmaier, Daniel Weiskopf, Thomas Ertl
ETRA2
2016 Fixation-image charts
abstract
We facilitate the comparative visual analysis of eye tracking data from multiple participants with a visualization that represents the temporal changes of viewing behavior. Common approaches to visually analyze eye tracking data either occlude or ignore the underlying visual stimulus, impairing the interpretation of displayed measures. We introduce fixation-image charts: a new technique to display the temporal changes of fixations in the context of the stimulus without visual overlap between participants. Fixation durations, the distance and direction of saccades between consecutive fixations, as well as the stimulus context can be interpreted in one visual representation. Our technique is not limited to static stimuli, but can be applied to dynamic stimuli as well. Using fixation metrics and the visual similarity of stimulus regions, we complement our visualization technique with an interactive filter concept that allows for the identification of interesting fixation sequences without the time-consuming annotation of areas of interest. We demonstrate how our technique can be applied to different types of stimuli to perform a range of analysis tasks. Furthermore, we discuss advantages and shortcomings derived from a preliminary user study.
Kuno Kurzhals, Marcel Hlawatsch, Michael Burch, Daniel Weiskopf
ETRA1
2016 Visual Movie Analytics
abstract
The analysis of inherent structures of movies plays an important role in studying stylistic devices and specific, content-related questions. Examples are the analysis of personal constellations in movie scenes, dialogue-based content analysis, or the investigation of image-based features. We provide a visual analytics approach that supports the analytical reasoning process to derive higher level insights about the content on a semantic level. Combining automatic methods for semantic scene analysis based on script and subtitle text, we perform a low-level analysis of the data automatically. Our approach features an interactive visualization that allows a multilayer interpretation of descriptive features to characterize movie content. For semantic analysis, we extract scene information from movie scripts and match them with the corresponding subtitles. With text- and image-based query techniques, we facilitate an interactive comparison of different movie scenes on an image and on a semantic level. We demonstrate how our approach can be applied for content analysis on a popular Hollywood movie.
Kuno Kurzhals, Markus John, Florian Heimerl, Paul Kuznecov, Daniel Weiskopf
IEEE Trans. Multim.1
2016 VA2: A Visual Analytics Approach for // Evaluating Visual Analytics Applications
abstract
Evaluation has become a fundamental part of visualization research and researchers have employed many approaches from the field of human-computer interaction like measures of task performance, thinking aloud protocols, and analysis of interaction logs. Recently, eye tracking has also become popular to analyze visual strategies of users in this context. This has added another modality and more data, which requires special visualization techniques to analyze this data. However, only few approaches exist that aim at an integrated analysis of multiple concurrent evaluation procedures. The variety, complexity, and sheer amount of such coupled multi-source data streams require a visual analytics approach. Our approach provides a highly interactive visualization environment to display and analyze thinking aloud, interaction, and eye movement data in close relation. Automatic pattern finding algorithms allow an efficient exploratory search and support the reasoning process to derive common eye-interaction-thinking patterns between participants. In addition, our tool equips researchers with mechanisms for searching and verifying expected usage patterns. We apply our approach to a user study involving a visual analytics application and we discuss insights gained from this joint analysis. We anticipate our approach to be applicable to other combinations of evaluation techniques and a broad class of visualization applications.
Tanja Blascheck, Markus John, Kuno Kurzhals, Steffen Koch 0001, Thomas Ertl
IEEE Trans. Vis. Comput. Graph.3
2016 Gaze Stripes: Image-Based Visualization of Eye Tracking Data
abstract
We present a new visualization approach for displaying eye tracking data from multiple participants. We aim to show the spatio-temporal data of the gaze points in the context of the underlying image or video stimulus without occlusion. Our technique, denoted as gaze stripes, does not require the explicit definition of areas of interest but directly uses the image data around the gaze points, similar to thumbnails for images. A gaze stripe consists of a sequence of such gaze point images, oriented along a horizontal timeline. By displaying multiple aligned gaze stripes, it is possible to analyze and compare the viewing behavior of the participants over time. Since the analysis is carried out directly on the image data, expensive post-processing or manual annotation are not required. Therefore, not only patterns and outliers in the participants' scanpaths can be detected, but the context of the stimulus is available as well. Furthermore, our approach is especially well suited for dynamic stimuli due to the non-aggregated temporal mapping. Complementary views, i.e., markers, notes, screenshots, histograms, and results from automatic clustering, can be added to the visualization to display analysis results. We illustrate the usefulness of our technique on static and dynamic stimuli. Furthermore, we discuss the limitations and scalability of our approach in comparison to established visualization techniques.
Kuno Kurzhals, Marcel Hlawatsch, Florian Heimerl, Michael Burch, Thomas Ertl, Daniel Weiskopf
IEEE Trans. Vis. Comput. Graph.1
2015 AOI transition trees
Kuno Kurzhals, Daniel Weiskopf
Graphics Interface1
2014 ISeeCube: visual analysis of gaze data for video
abstract
We introduce a new design for the visual analysis of eye tracking data recorded from dynamic stimuli such as video. ISeeCube includes multiple coordinated views to support different aspects of various analysis tasks. It combines methods for the spatiotemporal analysis of gaze data recorded from unlabeled videos as well as the possibility to annotate and investigate dynamic Areas of Interest (AOIs). A static overview of the complete data set is provided by a space-time cube visualization that shows gaze points with density-based color mapping and spatiotemporal clustering of the data. A timeline visualization supports the analysis of dynamic AOIs and the viewers' attention on them. AOI-based scanpaths of different viewers can be clustered by their Levenshtein distance, an attention map, or the transitions between AOIs. With the provided visual analytics techniques, the exploration of eye tracking data recorded from several viewers is supported for a wide range of analysis tasks.
Kuno Kurzhals, Florian Heimerl, Daniel Weiskopf
ETRA1
2014 ISeeCube: visual analysis of gaze data for video
abstract
We introduce a new design for the visual analysis of eye tracking data recorded from dynamic stimuli such as video. ISeeCube includes multiple coordinated views to support different aspects of various analysis tasks. It combines methods for the spatiotemporal analysis of gaze data recorded from unlabeled videos as well as the possibility to annotate and investigate dynamic Areas of Interest (AOIs). A static overview of the complete data set is provided by a space-time cube visualization that shows gaze points with density-based color mapping and spatiotemporal clustering of the data. A timeline visualization supports the analysis of dynamic AOIs and the viewers' attention on them. AOI-based scanpaths of different viewers can be clustered by their Levenshtein distance, an attention map, or the transitions between AOIs. With the provided visual analytics techniques, the exploration of eye tracking data recorded from several viewers is supported for a wide range of analysis tasks.
Kuno Kurzhals, Florian Heimerl, Daniel Weiskopf
ETRA1
2013 Evaluation of Attention-Guiding Video Visualization
abstract
Abstract We investigate four different variants of attention‐guiding video visualization techniques that aim to help users distribute their attention equally among potential objects of interest: bounding box visualization, force‐directed visualization, top‐down visualization, grid visualization. Objects of interest are highlighted by rectangular shapes and then we concentrate on the manipulation of color, motion, and size. We conducted a controlled laboratory user study (n=25) to compare the four visualization techniques and the unmodified video material as baseline. We evaluated task performance and distribution of attention in a search task. These two properties become especially important when video material with numerous objects has to be observed. The distribution of attention was measured by eye tracking. Our results show that a more even distribution of attention between the objects can be achieved by attention‐guiding visualization, compared to unmodified video. Many participants feel more comfortable when they look at bounding boxes and the grid, but improvements in search task performance could not be confirmed.
Kuno Kurzhals, Markus Höferlin, Daniel Weiskopf
Comput. Graph. Forum1
2013 Space-Time Visual Analytics of Eye-Tracking Data for Dynamic Stimuli
abstract
We introduce a visual analytics method to analyze eye movement data recorded for dynamic stimuli such as video or animated graphics. The focus lies on the analysis of data of several viewers to identify trends in the general viewing behavior, including time sequences of attentional synchrony and objects with strong attentional focus. By using a space-time cube visualization in combination with clustering, the dynamic stimuli and associated eye gazes can be analyzed in a static 3D representation. Shotbased, spatiotemporal clustering of the data generates potential areas of interest that can be filtered interactively. We also facilitate data drill-down: the gaze points are shown with density-based color mapping and individual scan paths as lines in the space-time cube. The analytical process is supported by multiple coordinated views that allow the user to focus on different aspects of spatial and temporal information in eye gaze data. Common eye-tracking visualization techniques are extended to incorporate the spatiotemporal characteristics of the data. For example, heat maps are extended to motion-compensated heat maps and trajectories of scan paths are included in the space-time visualization. Our visual analytics approach is assessed in a qualitative users study with expert users, which showed the usefulness of the approach and uncovered that the experts applied different analysis strategies supported by the system.
Kuno Kurzhals, Daniel Weiskopf
IEEE Trans. Vis. Comput. Graph.1
2012 Evaluation of Fast-Forward Video Visualization
abstract
We evaluate and compare video visualization techniques based on fast-forward. A controlled laboratory user study (n = 24) was conducted to determine the trade-off between support of object identification and motion perception, two properties that have to be considered when choosing a particular fast-forward visualization. We compare four different visualizations: two representing the state-of-the-art and two new variants of visualization introduced in this paper. The two state-of-the-art methods we consider are frame-skipping and temporal blending of successive frames. Our object trail visualization leverages a combination of frame-skipping and temporal blending, whereas predictive trajectory visualization supports motion perception by augmenting the video frames with an arrow that indicates the future object trajectory. Our hypothesis was that each of the state-of-the-art methods satisfies just one of the goals: support of object identification or motion perception. Thus, they represent both ends of the visualization design. The key findings of the evaluation are that object trail visualization supports object identification, whereas predictive trajectory visualization is most useful for motion perception. However, frame-skipping surprisingly exhibits reasonable performance for both tasks. Furthermore, we evaluate the subjective performance of three different playback speed visualizations for adaptive fast-forward, a subdomain of video fast-forward.
Markus Höferlin, Kuno Kurzhals, Benjamin Höferlin, Gunther Heidemann, Daniel Weiskopf
IEEE Trans. Vis. Comput. Graph.2