Gabriel Kreiman

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24ranked-venue papers
0as first author
18since 2021 · last 2025
0000-0003-3505-8475ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 20 · 17 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 5 since 2021Applied, interdisciplinary, general and emerging computing · 4 · 1 since 2021
YearPublicationVenuePosition
2025 The Indoor-Training Effect: Unexpected Gains from Distribution Shifts in the Transition Function
abstract
Is it better to perform tennis training in a pristine indoor environment or a noisy outdoor one? To model this problem, here we investigate whether shifts in the transition probabilities between the training and testing environments in reinforcement learning problems can lead to better performance under certain conditions. We generate new Markov Decision Processes (MDPs) starting from a given MDP, by adding quantifiable, parametric noise into the transition function. We refer to this process as Noise Injection and the resulting environments as δ-environments. This process allows us to create variations of the same environment with quantitative control over noise serving as a metric of distance between environments. Conventional wisdom suggests that training and testing on the same MDP should yield the best results. In stark contrast, we observe that agents can perform better when trained on the noise-free environment and tested on the noisy δ-environments, compared to training and testing on the same δ-environments. We confirm that this finding extends beyond noise variations: it is possible to showcase the same phenomenon in ATARI game variations including varying Ghost behavior in PacMan, and Paddle behavior in Pong. We demonstrate this intriguing behavior in 60 different variations of ATARI games, including PacMan, Pong, and Breakout. We refer to this phenomenon as the Indoor-Training Effect. Code to reproduce our experiments and to implement Noise Injection.
Serena Bono, Spandan Madan, Ishaan Grover, Mao Yasueda, Cynthia Breazeal, Hanspeter Pfister, Gabriel Kreiman
AAAI7
2025 HumorDB: Can AI Understand Graphical Humor?
Veedant Jain, Gabriel Kreiman, Felipe dos Santos Alves Feitosa
ICCV2
2025 L-WISE: Boosting Human Visual Category Learning Through Model-Based Image Selection and Enhancement
abstract
The currently leading artificial neural network models of the visual ventral stream - which are derived from a combination of performance optimization and robustification methods - have demonstrated a remarkable degree of behavioral alignment with humans on visual categorization tasks. We show that image perturbations generated by these models can enhance the ability of humans to accurately report the ground truth class. Furthermore, we find that the same models can also be used out-of-the-box to predict the proportion of correct human responses to individual images, providing a simple, human-aligned estimator of the relative difficulty of each image. Motivated by these observations, we propose to augment visual learning in humans in a way that improves human categorization accuracy at test time. Our learning augmentation approach consists of (i) selecting images based on their model-estimated recognition difficulty, and (ii) applying image perturbations that aid recognition for novice learners. We find that combining these model-based strategies leads to categorization accuracy gains of 33-72% relative to control subjects without these interventions, on unmodified, randomly selected held-out test images. Beyond the accuracy gain, the training time for the augmented learning group was also shortened by 20-23%, despite both groups completing the same number of training trials. We demonstrate the efficacy of our approach in a fine-grained categorization task with natural images, as well as two tasks in clinically relevant image domains - histology and dermoscopy - where visual learning is notoriously challenging. To the best of our knowledge, our work is the first application of artificial neural networks to increase visual learning performance in humans by enhancing category-specific image features.
Morgan B. Talbot, Gabriel Kreiman, James J. DiCarlo, Guy Gaziv
ICLR2
2025 Tuned Compositional Feature Replays for Efficient Stream Learning
abstract
Our brains extract durable, generalizable knowledge from transient experiences of the world. Artificial neural networks come nowhere close to this ability. When tasked with learning to classify objects by training on nonrepeating video frames in temporal order (online stream learning), models that learn well from shuffled datasets catastrophically forget old knowledge upon learning new stimuli. We propose a new continual learning algorithm, compositional replay using memory blocks (CRUMB), which mitigates forgetting by replaying feature maps reconstructed by combining generic parts. CRUMB concatenates trainable and reusable "memory block" vectors to compositionally reconstruct feature map tensors in convolutional neural networks (CNNs). Storing the indices of memory blocks used to reconstruct new stimuli enables memories of the stimuli to be replayed during later tasks. This reconstruction mechanism also primes the neural network to minimize catastrophic forgetting by biasing it toward attending to information about object shapes more than information about image textures and stabilizes the network during stream learning by providing a shared feature-level basis for all training examples. These properties allow CRUMB to outperform an otherwise identical algorithm that stores and replays raw images while occupying only 3.6% as much memory. We stress-tested CRUMB alongside 13 competing methods on seven challenging datasets. To address the limited number of existing online stream learning datasets, we introduce two new benchmarks by adapting existing datasets for stream learning. With only 3.7%-4.1% as much memory and 15%-43% as much runtime, CRUMB mitigates catastrophic forgetting more effectively than the state-of-the-art. Our code is available at https://github.com/MorganBDT/crumb.git.
Morgan B. Talbot, Rushikesh Zawar, Rohil Badkundri, Mengmi Zhang, Gabriel Kreiman
IEEE Trans. Neural Networks Learn. Syst.5
2024 Forward Learning with Top-Down Feedback: Empirical and Analytical Characterization
abstract
"Forward-only" algorithms, which train neural networks while avoiding a backward pass, have recently gained attention as a way of solving the biologically unrealistic aspects of backpropagation. Here, we first address compelling challenges related to the "forward-only" rules, which include reducing the performance gap with backpropagation and providing an analytical understanding of their dynamics. To this end, we show that the forward-only algorithm with top-down feedback is well-approximated by an "adaptive-feedback-alignment" algorithm, and we analytically track its performance during learning in a prototype high-dimensional setting. Then, we compare different versions of forward-only algorithms, focusing on the Forward-Forward and PEPITA frameworks, and we show that they share the same learning principles. Overall, our work unveils the connections between three key neuro-inspired learning rules, providing a link between "forward-only" algorithms, i.e., Forward-Forward and PEPITA, and an approximation of backpropagation, i.e., Feedback Alignment.
Ravi Francesco Srinivasan, Francesca Mignacco, Martino Sorbaro 0001, Maria Refinetti, Avi Cooper, Gabriel Kreiman, Giorgia Dellaferrera
ICLR6
2024 Revealing Vision-Language Integration in the Brain with Multimodal Networks
abstract
We use (multi)modal deep neural networks (DNNs) to probe for sites of multimodal integration in the human brain by predicting stereoencephalography (SEEG) recordings taken while human subjects watched movies. We operationalize sites of multimodal integration as regions where a multimodal vision-language model predicts recordings better than unimodal language, unimodal vision, or linearly-integrated language-vision models. Our target DNN models span different architectures (e.g., convolutional networks and transformers) and multimodal training techniques (e.g., cross-attention and contrastive learning). As a key enabling step, we first demonstrate that trained vision and language models systematically outperform their randomly initialized counterparts in their ability to predict SEEG signals. We then compare unimodal and multimodal models against one another. Because our target DNN models often have different architectures, number of parameters, and training sets (possibly obscuring those differences attributable to integration), we carry out a controlled comparison of two models (SLIP and SimCLR), which keep all of these attributes the same aside from input modality. Using this approach, we identify a sizable number of neural sites (on average 141 out of 1090 total sites or 12.94%) and brain regions where multimodal integration seems to occur. Additionally, we find that among the variants of multimodal training techniques we assess, CLIP-style training is the best suited for downstream prediction of the neural activity in these sites.
Vighnesh Subramaniam, Colin Conwell, Christopher Wang, Gabriel Kreiman, Boris Katz, Ignacio Cases, Andrei Barbu
ICML4
2024 Benchmarking Out-of-Distribution Generalization Capabilities of DNN-based Encoding Models for the Ventral Visual Cortex
abstract
We characterized the generalization capabilities of deep neural network encoding models when predicting neuronal responses from the visual cortex to flashed images. We collected MacaqueITBench, a large-scale dataset of neuronal population responses from the macaque inferior temporal (IT) cortex to over $300,000$ images, comprising $8,233$ unique natural images presented to seven monkeys over $109$ sessions. Using MacaqueITBench, we investigated the impact of distribution shifts on models predicting neuronal activity by dividing the images into Out-Of-Distribution (OOD) train and test splits. The OOD splits included variations in image contrast, hue, intensity, temperature, and saturation. Compared to the performance on in-distribution test images---the conventional way in which these models have been evaluated---models performed worse at predicting neuronal responses to out-of-distribution images, retaining as little as $20\\%$ of the performance on in-distribution test images. Additionally, the relative ranking of different models in terms of their ability to predict neuronal responses changed drastically across OOD shifts. The generalization performance under OOD shifts can be well accounted by a simple image similarity metric---the cosine distance between image representations extracted from a pre-trained object recognition model is a strong predictor of neuronal predictivity under different distribution shifts. The dataset of images, neuronal firing rate recordings, and computational benchmarks are hosted publicly at: https://github.com/Spandan-Madan/benchmarking_ood_generalization_visual_cortex.
Spandan Madan, Will Xiao, Mingran Cao, Hanspeter Pfister, Margaret S. Livingstone, Gabriel Kreiman
NeurIPS6
2024 Brain Treebank: Large-scale intracranial recordings from naturalistic language stimuli
abstract
We present the Brain Treebank, a large-scale dataset of electrophysiological neural responses, recorded from intracranial probes while 10 subjects watched one or more Hollywood movies. Subjects watched on average 2.6 Hollywood movies, for an average viewing time of 4.3 hours, and a total of 43 hours. The audio track for each movie was transcribed with manual corrections. Word onsets were manually annotated on spectrograms of the audio track for each movie. Each transcript was automatically parsed and manually corrected into the universal dependencies (UD) formalism, assigning a part of speech to every word and a dependency parse to every sentence. In total, subjects heard over 38,000 sentences (223,000 words), while they had on average 168 electrodes implanted. This is the largest dataset of intracranial recordings featuring grounded naturalistic language, one of the largest English UD treebanks in general, and one of only a few UD treebanks aligned to multimodal features. We hope that this dataset serves as a bridge between linguistic concepts, perception, and their neural representations. To that end, we present an analysis of which electrodes are sensitive to language features while also mapping out a rough time course of language processing across these electrodes. The Brain Treebank is available at https://BrainTreebank.dev/
Christopher Wang, Adam Uri Yaari, Aaditya Singh, Vighnesh Subramaniam, Dana Rosenfarb, Jan DeWitt, Pranav Misra, Joseph R. Madsen, Scellig S. Stone, Gabriel Kreiman, Boris Katz, Ignacio Cases, Andrei Barbu
NeurIPS10
2023 Learning to Learn: How to Continuously Teach Humans and Machines
abstract
Curriculum design is a fundamental component of education. For example, when we learn mathematics at school, we build upon our knowledge of addition to learn multiplication. These and other concepts must be mastered before our first algebra lesson, which also reinforces our addition and multiplication skills. Designing a curriculum for teaching either a human or a machine shares the underlying goal of maximizing knowledge transfer from earlier to later tasks, while also minimizing forgetting of learned tasks. Prior research on curriculum design for image classification focuses on the ordering of training examples during a single offline task. Here, we investigate the effect of the order in which multiple distinct tasks are learned in a sequence. We focus on the online class-incremental continual learning setting, where algorithms or humans must learn image classes one at a time during a single pass through a dataset. We find that curriculum consistently influences learning outcomes for humans and for multiple continual machine learning algorithms across several benchmark datasets. We introduce a novel-object recognition dataset for human curriculum learning experiments and observe that curricula that are effective for humans are highly correlated with those that are effective for machines. As an initial step towards automated curriculum design for online class-incremental learning, we propose a novel algorithm, dubbed Curriculum Designer (CD), that designs and ranks curricula based on inter-class feature similarities. We find significant overlap between curricula that are empirically highly effective and those that are highly ranked by our CD. Our study establishes a framework for further research on teaching humans and machines to learn continuously using optimized curricula. Our code and data are available through this link.
Parantak Singh, Ankur Sikarwar, Weixian Lei, Difei Gao, Morgan B. Talbot, Ying Sun 0001, Zheng Shou 0001, Gabriel Kreiman, Mengmi Zhang
ICCV9
2023 Sparse Distributed Memory is a Continual Learner
Trenton Bricken, Xander Davies, Dmitry Krotov, Gabriel Kreiman
ICLR5
2023 BrainBERT: Self-supervised representation learning for intracranial recordings
Christopher Wang, Vighnesh Subramaniam, Adam Uri Yaari, Gabriel Kreiman, Boris Katz, Ignacio Cases, Andrei Barbu
ICLR4
2023 Emergence of Sparse Representations from Noise
abstract
A hallmark of biological neural networks, which distinguishes them from their artificial counterparts, is the high degree of sparsity in their activations. This discrepancy raises three questions our work helps to answer: (i) Why are biological networks so sparse? (ii) What are the benefits of this sparsity? (iii) How can these benefits be utilized by deep learning models? Our answers to all of these questions center around training networks to handle random noise. Surprisingly, we discover that noisy training introduces three implicit loss terms that result in sparsely firing neurons specializing to high variance features of the dataset. When trained to reconstruct noisy-CIFAR10, neurons learn biological receptive fields. More broadly, noisy training presents a new approach to potentially increase model interpretability with additional benefits to robustness and computational efficiency.
Trenton Bricken, Rylan Schaeffer, Bruno A. Olshausen, Gabriel Kreiman
ICML4
2022 Error-driven Input Modulation: Solving the Credit Assignment Problem without a Backward Pass
abstract
Supervised learning in artificial neural networks typically relies on backpropagation, where the weights are updated based on the error-function gradients and sequentially propagated from the output layer to the input layer. Although this approach has proven effective in a wide domain of applications, it lacks biological plausibility in many regards, including the weight symmetry problem, the dependence of learning on non-local signals, the freezing of neural activity during error propagation, and the update locking problem. Alternative training schemes have been introduced, including sign symmetry, feedback alignment, and direct feedback alignment, but they invariably rely on a backward pass that hinders the possibility of solving all the issues simultaneously. Here, we propose to replace the backward pass with a second forward pass in which the input signal is modulated based on the error of the network. We show that this novel learning rule comprehensively addresses all the above-mentioned issues and can be applied to both fully connected and convolutional models. We test this learning rule on MNIST, CIFAR-10, and CIFAR-100. These results help incorporate biological principles into machine learning.
Giorgia Dellaferrera, Gabriel Kreiman
ICML2
2022 Robust Feature-Level Adversaries are Interpretability Tools
abstract
The literature on adversarial attacks in computer vision typically focuses on pixel-level perturbations. These tend to be very difficult to interpret. Recent work that manipulates the latent representations of image generators to create "feature-level" adversarial perturbations gives us an opportunity to explore perceptible, interpretable adversarial attacks. We make three contributions. First, we observe that feature-level attacks provide useful classes of inputs for studying representations in models. Second, we show that these adversaries are uniquely versatile and highly robust. We demonstrate that they can be used to produce targeted, universal, disguised, physically-realizable, and black-box attacks at the ImageNet scale. Third, we show how these adversarial images can be used as a practical interpretability tool for identifying bugs in networks. We use these adversaries to make predictions about spurious associations between features and classes which we then test by designing "copy/paste" attacks in which one natural image is pasted into another to cause a targeted misclassification. Our results suggest that feature-level attacks are a promising approach for rigorous interpretability research. They support the design of tools to better understand what a model has learned and diagnose brittle feature associations. Code is available at https://github.com/thestephencasper/featureleveladv.
Stephen Casper, Max Nadeau, Dylan Hadfield-Menell, Gabriel Kreiman
NeurIPS4
2022 Look twice: A generalist computational model predicts return fixations across tasks and species
abstract
Primates constantly explore their surroundings via saccadic eye movements that bring different parts of an image into high resolution. In addition to exploring new regions in the visual field, primates also make frequent return fixations, revisiting previously foveated locations. We systematically studied a total of 44,328 return fixations out of 217,440 fixations. Return fixations were ubiquitous across different behavioral tasks, in monkeys and humans, both when subjects viewed static images and when subjects performed natural behaviors. Return fixations locations were consistent across subjects, tended to occur within short temporal offsets, and typically followed a 180-degree turn in saccadic direction. To understand the origin of return fixations, we propose a proof-of-principle, biologically-inspired and image-computable neural network model. The model combines five key modules: an image feature extractor, bottom-up saliency cues, task-relevant visual features, finite inhibition-of-return, and saccade size constraints. Even though there are no free parameters that are fine-tuned for each specific task, species, or condition, the model produces fixation sequences resembling the universal properties of return fixations. These results provide initial steps towards a mechanistic understanding of the trade-off between rapid foveal recognition and the need to scrutinize previous fixation locations.
Mengmi Zhang, Marcelo Armendáriz, Will Xiao, Olivia Rose, Katarina Bendtz, Margaret S. Livingstone, Carlos R. Ponce, Gabriel Kreiman
PLoS Comput. Biol.8
2021 Frivolous Units: Wider Networks Are Not Really That Wide
abstract
A remarkable characteristic of overparameterized deep neural networks (DNNs) is that their accuracy does not degrade when the network width is increased. Recent evidence suggests that developing compressible representations allows the complexity of large networks to be adjusted for the learning task at hand. However, these representations are poorly understood. A promising strand of research inspired from biology involves studying representations at the unit level as it offers a more granular interpretation of the neural mechanisms. In order to better understand what facilitates increases in width without decreases in accuracy, we ask: Are there mechanisms at the unit level by which networks control their effective complexity? If so, how do these depend on the architecture, dataset, and hyperparameters? We identify two distinct types of “frivolous” units that proliferate when the network’s width increases: prunable units which can be dropped out of the network without significant change to the output and redundant units whose activities can be expressed as a linear combination of others. These units imply complexity constraints as the function the network computes could be expressed without them. We also identify how the development of these units can be influenced by architecture and a number of training factors. Together, these results help to explain why the accuracy of DNNs does not degrade when width is increased and highlight the importance of frivolous units toward understanding implicit regularization in DNNs.
Stephen Casper, Xavier Boix, Vanessa D'Amario, Martin Schrimpf, Kasper Vinken, Gabriel Kreiman
AAAI7
2021 When Pigs Fly: Contextual Reasoning in Synthetic and Natural Scenes
abstract
Context is of fundamental importance to both human and machine vision; e.g., an object in the air is more likely to be an airplane than a pig. The rich notion of context incorporates several aspects including physics rules, statistical co-occurrences, and relative object sizes, among others. While previous work has focused on crowd-sourced out-of-context photographs from the web to study scene context, controlling the nature and extent of contextual violations has been a daunting task. Here we introduce a diverse, synthetic Out-of-Context Dataset (OCD) with fine-grained control over scene context. By leveraging a 3D simulation engine, we systematically control the gravity, object co-occurrences and relative sizes across 36 object categories in a virtual household environment. We conducted a series of experiments to gain insights into the impact of contextual cues on both human and machine vision using OCD. We conducted psychophysics experiments to establish a human benchmark for out-of-context recognition, and then compared it with state-of-the-art computer vision models to quantify the gap between the two. We propose a context-aware recognition transformer model, fusing object and contextual information via multi-head attention. Our model captures useful information for contextual reasoning, enabling human-level performance and better robustness in out-of-context conditions compared to baseline models across OCD and other out-of-context datasets. All source code and data are publicly available at https://github.com/kreimanlab/WhenPigsFlyContext
Philipp Bomatter, Mengmi Zhang, Dimitar Karev, Spandan Madan, Claire Tseng, Gabriel Kreiman
ICCV6
2021 Visual Search Asymmetry: Deep Nets and Humans Share Similar Inherent Biases
abstract
Visual search is a ubiquitous and often challenging daily task, exemplified by looking for the car keys at home or a friend in a crowd. An intriguing property of some classical search tasks is an asymmetry such that finding a target A among distractors B can be easier than finding B among A. To elucidate the mechanisms responsible for asymmetry in visual search, we propose a computational model that takes a target and a search image as inputs and produces a sequence of eye movements until the target is found. The model integrates eccentricity-dependent visual recognition with target-dependent top-down cues. We compared the model against human behavior in six paradigmatic search tasks that show asymmetry in humans. Without prior exposure to the stimuli or task-specific training, the model provides a plausible mechanism for search asymmetry. We hypothesized that the polarity of search asymmetry arises from experience with the natural environment. We tested this hypothesis by training the model on augmented versions of ImageNet where the biases of natural images were either removed or reversed. The polarity of search asymmetry disappeared or was altered depending on the training protocol. This study highlights how classical perceptual properties can emerge in neural network models, without the need for task-specific training, but rather as a consequence of the statistical properties of the developmental diet fed to the model. All source code and data are publicly available at https://github.com/kreimanlab/VisualSearchAsymmetry.
Shashi Kant Gupta, Mengmi Zhang, Chia-Chien Wu, Jeremy M. Wolfe, Gabriel Kreiman
NeurIPS5
2020 Can Deep Learning Recognize Subtle Human Activities?
abstract
Deep Learning has driven recent and exciting progress in computer vision, instilling the belief that these algorithms could solve any visual task. Yet, datasets commonly used to train and test computer vision algorithms have pervasive confounding factors. Such biases make it difficult to truly estimate the performance of those algorithms and how well computer vision models can extrapolate outside the distribution in which they were trained. In this work, we propose a new action classification challenge that is performed well by humans, but poorly by state-of-the-art Deep Learning models. As a proof-of-principle, we consider three exemplary tasks: drinking, reading, and sitting. The best accuracies reached using state-of-the-art computer vision models were 61.7%, 62.8%, and 76.8%, respectively, while human participants scored above 90% accuracy on the three tasks. We propose a rigorous method to reduce confounds when creating datasets, and when comparing human versus computer vision performance. Source code and datasets are publicly available.
Vincent Jacquot, Zhuofan Ying, Gabriel Kreiman
CVPR3
2020 Putting Visual Object Recognition in Context
abstract
Context plays an important role in visual recognition. Recent studies have shown that visual recognition networks can be fooled by placing objects in inconsistent contexts (e.g. a cow in the ocean). To understand and model the role of contextual information in visual recognition, we systematically and quantitatively investigated ten critical properties of where, when, and how context modulates recognition including amount of context, context and object resolution, geometrical structure of context, context congruence, time required to incorporate contextual information, and temporal dynamics of contextual modulation. The tasks involve recognizing a target object surrounded with context in a natural image. As an essential benchmark, we first describe a series of psychophysics experiments, where we alter one aspect of context at a time, and quantify human recognition accuracy. To computationally assess performance on the same tasks, we propose a biologically inspired context aware object recognition model consisting of a two-stream architecture. The model processes visual information at the fovea and periphery in parallel, dynamically incorporates both object and contextual information, and sequentially reasons about the class label for the target object. Across a wide range of behavioral tasks, the model approximates human level performance without retraining for each task, captures the dependence of context enhancement on image properties, and provides initial steps towards integrating scene and object information for visual recognition.
Mengmi Zhang, Claire Tseng, Gabriel Kreiman
CVPR3
2020 XDream: Finding preferred stimuli for visual neurons using generative networks and gradient-free optimization
abstract
A longstanding question in sensory neuroscience is what types of stimuli drive neurons to fire. The characterization of effective stimuli has traditionally been based on a combination of intuition, insights from previous studies, and luck. A new method termed XDream (EXtending DeepDream with real-time evolution for activation maximization) combined a generative neural network and a genetic algorithm in a closed loop to create strong stimuli for neurons in the macaque visual cortex. Here we extensively and systematically evaluate the performance of XDream. We use ConvNet units as in silico models of neurons, enabling experiments that would be prohibitive with biological neurons. We evaluated how the method compares to brute-force search, and how well the method generalizes to different neurons and processing stages. We also explored design and parameter choices. XDream can efficiently find preferred features for visual units without any prior knowledge about them. XDream extrapolates to different layers, architectures, and developmental regimes, performing better than brute-force search, and often better than exhaustive sampling of >1 million images. Furthermore, XDream is robust to choices of multiple image generators, optimization algorithms, and hyperparameters, suggesting that its performance is locally near-optimal. Lastly, we found no significant advantage to problem-specific parameter tuning. These results establish expectations and provide practical recommendations for using XDream to investigate neural coding in biological preparations. Overall, XDream is an efficient, general, and robust algorithm for uncovering neuronal tuning preferences using a vast and diverse stimulus space. XDream is implemented in Python, released under the MIT License, and works on Linux, Windows, and MacOS.
Will Xiao, Gabriel Kreiman
PLoS Comput. Biol.2
2017 Deep Predictive Coding Networks for Video Prediction and Unsupervised Learning
William Lotter, Gabriel Kreiman, David D. Cox
ICLR (Poster)2
2012 Depression-Biased Reverse Plasticity Rule Is Required for Stable Learning at Top-Down Connections
abstract
Top-down synapses are ubiquitous throughout neocortex and play a central role in cognition, yet little is known about their development and specificity. During sensory experience, lower neocortical areas are activated before higher ones, causing top-down synapses to experience a preponderance of post-synaptic activity preceding pre-synaptic activity. This timing pattern is the opposite of that experienced by bottom-up synapses, which suggests that different versions of spike-timing dependent synaptic plasticity (STDP) rules may be required at top-down synapses. We consider a two-layer neural network model and investigate which STDP rules can lead to a distribution of top-down synaptic weights that is stable, diverse and avoids strong loops. We introduce a temporally reversed rule (rSTDP) where top-down synapses are potentiated if post-synaptic activity precedes pre-synaptic activity. Combining analytical work and integrate-and-fire simulations, we show that only depression-biased rSTDP (and not classical STDP) produces stable and diverse top-down weights. The conclusions did not change upon addition of homeostatic mechanisms, multiplicative STDP rules or weak external input to the top neurons. Our prediction for rSTDP at top-down synapses, which are distally located, is supported by recent neurophysiological evidence showing the existence of temporally reversed STDP in synapses that are distal to the post-synaptic cell body.
Kendra S. Burbank, Gabriel Kreiman
PLoS Comput. Biol.2
2012 Theory on the Coupled Stochastic Dynamics of Transcription and Splice-Site Recognition
abstract
Eukaryotic genes are typically split into exons that need to be spliced together to form the mature mRNA. The splicing process depends on the dynamics and interactions among transcription by the RNA polymerase II complex (RNAPII) and the spliceosomal complex consisting of multiple small nuclear ribonucleo proteins (snRNPs). Here we propose a biophysically plausible initial theory of splicing that aims to explain the effects of the stochastic dynamics of snRNPs on the splicing patterns of eukaryotic genes. We consider two different ways to model the dynamics of snRNPs: pure three-dimensional diffusion and a combination of three- and one-dimensional diffusion along the emerging pre-mRNA. Our theoretical analysis shows that there exists an optimum position of the splice sites on the growing pre-mRNA at which the time required for snRNPs to find the 5' donor site is minimized. The minimization of the overall search time is achieved mainly via the increase in non-specific interactions between the snRNPs and the growing pre-mRNA. The theory further predicts that there exists an optimum transcript length that maximizes the probabilities for exons to interact with the snRNPs. We evaluate these theoretical predictions by considering human and mouse exon microarray data as well as RNAseq data from multiple different tissues. We observe that there is a broad optimum position of splice sites on the growing pre-mRNA and an optimum transcript length, which are roughly consistent with the theoretical predictions. The theoretical and experimental analyses suggest that there is a strong interaction between the dynamics of RNAPII and the stochastic nature of snRNP search for 5' donor splicing sites.
Rajamanickam Murugan, Gabriel Kreiman
PLoS Comput. Biol.2