EDBT 2026 Demo / reviewers in the wild / expert
Chung-Ren Yan
dblp:12/2760
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2008
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 91% Computer animation and physical simulation · 9% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
non-photorealistic rendering |
0.1 | 1 | 2008 | Stylized Rendering Using Samples of a Painted Image · IEEE Trans. Vis. Comput. Graph. 2008 |
Rendering › non-photorealistic rendering
painterly rendering |
0.1 | 1 | 2008 | Stylized Rendering Using Samples of a Painted Image · IEEE Trans. Vis. Comput. Graph. 2008 |
Rendering › non-photorealistic rendering
stylized rendering |
0.1 | 1 | 2008 | Stylized Rendering Using Samples of a Painted Image · IEEE Trans. Vis. Comput. Graph. 2008 |
Computer animation and physical simulation
fluid simulation |
0.0 | 1 | 2008 | Stylized Rendering Using Samples of a Painted Image · IEEE Trans. Vis. Comput. Graph. 2008 |
Methods — techniques the papers use, named apart from their topics
painterly art map · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2008 | Stylized Rendering Using Samples of a Painted ImageabstractWe introduce a novel technique to generate painterly art map (PAM) for 3D non-photorealistic rendering. Our technique can automatically transfer brush stroke textures and color changes to 3D models from samples of a painted image. Therefore, the generation of stylized images/animation in the style of a given artwork can be achieved. This new approach works particularly well for a rich variety of brush strokes ranging from simple 1D and 2D line-art strokes to very complicated ones with significant variations in stroke characteristics. During the rendering/animation process, the coherence of brush stroke textures and color changes over 3D surfaces can be well maintained. With PAM, we can also easily generate the illusion of flow animation over a 3D surface to convey the shape of a model. Chung-Ren Yan, Ming-Te Chi, Tong-Yee Lee, Wen-Chieh Lin |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2005 | Feature-Based Texture Synthesis
Tong-Yee Lee, Chung-Ren Yan |
ICCSA (3) | 2 |