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Chung-Ren Yan

dblp:12/2760 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 91% Computer animation and physical simulation · 9%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
non-photorealistic rendering
0.112008
Stylized Rendering Using Samples of a Painted Image · IEEE Trans. Vis. Comput. Graph. 2008
Rendering › non-photorealistic rendering
painterly rendering
0.112008
Stylized Rendering Using Samples of a Painted Image · IEEE Trans. Vis. Comput. Graph. 2008
Rendering › non-photorealistic rendering
stylized rendering
0.112008
Stylized Rendering Using Samples of a Painted Image · IEEE Trans. Vis. Comput. Graph. 2008
Computer animation and physical simulation
fluid simulation
0.012008
Stylized Rendering Using Samples of a Painted Image · IEEE Trans. Vis. Comput. Graph. 2008

Methods — techniques the papers use, named apart from their topics

painterly art map · 0.1
YearPublicationVenuePosition
2008 Stylized Rendering Using Samples of a Painted Image
abstract
We introduce a novel technique to generate painterly art map (PAM) for 3D non-photorealistic rendering. Our technique can automatically transfer brush stroke textures and color changes to 3D models from samples of a painted image. Therefore, the generation of stylized images/animation in the style of a given artwork can be achieved. This new approach works particularly well for a rich variety of brush strokes ranging from simple 1D and 2D line-art strokes to very complicated ones with significant variations in stroke characteristics. During the rendering/animation process, the coherence of brush stroke textures and color changes over 3D surfaces can be well maintained. With PAM, we can also easily generate the illusion of flow animation over a 3D surface to convey the shape of a model.
Chung-Ren Yan, Ming-Te Chi, Tong-Yee Lee, Wen-Chieh Lin
IEEE Trans. Vis. Comput. Graph.1
2005 Feature-Based Texture Synthesis
Tong-Yee Lee, Chung-Ren Yan
ICCSA (3)2