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John W. Bastian

dblp:12/3542 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-authorArtificial intelligence and machine learning · 1Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 96% Virtual and augmented reality · 4%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
3d reconstruction
0.322015
Part-based modelling of compound scenes from images · CVPR 2015
Interactive modelling for AR applications · ISMAR 2010
Geometric modeling and processing › shape modeling › 3d object modeling
part-based modeling
0.212015
Part-based modelling of compound scenes from images · CVPR 2015
Geometric modeling and processing › 3d reconstruction
shape from silhouette
0.222015
Interactive modelling for AR applications · ISMAR 2010
Part-based modelling of compound scenes from images · CVPR 2015
Virtual and augmented reality
tracking and registration
0.012010
Interactive modelling for AR applications · ISMAR 2010

Methods — techniques the papers use, named apart from their topics

sparse estimation · 0.2combinatorial optimization · 0.2voting scheme · 0.1closed-loop segmentation · 0.1
YearPublicationVenuePosition
2015 Part-based modelling of compound scenes from images
abstract
We propose a method to recover the structure of a compound scene from multiple silhouettes. Structure is expressed as a collection of 3D primitives chosen from a predefined library, each with an associated pose. This has several advantages over a volume or mesh representation both for estimation and the utility of the recovered model. The main challenge in recovering such a model is the combinatorial number of possible arrangements of parts. We address this issue by exploiting the intrinsic structure and sparsity of the problem, and show that our method scales to scenes constructed from large libraries of parts.
Anton van den Hengel, Chris Russell 0001, Anthony R. Dick, John W. Bastian, Daniel Pooley, Lachlan Fleming, Lourdes Agapito
CVPR4
2013 Extended depth-of-field via focus stacking and graph cuts
abstract
Optical lenses are only able to focus a single scene plane onto the sensor, leaving the remainder of the scene subject to varying levels of defocus. The apparent depth of field can be extended by capturing a sequence with varying focal planes that is merged by selecting, for each pixel in the target image, the most focused corresponding pixel from the stack. This process is heavily dependent on capturing a stabilised sequence-a requirement that is impractical for hand-held cameras. Here we have developed a novel method that can merge a focus stack captured by a hand-held camera despite changes in shooting position and focus. Our approach is able to register the sequence using affine transformation before fusing the focus stack. We have developed a merging process that is able to identify the focused pixels for each pixel in the stack and therefore select the most appropriate pixels for the synthetically focused image. We have proposed a novel approach for capturing qualified focus stack on mobile phone cameras. Furthermore, we test our approach on a mobile phone platform that can automatically capture a focus stack as easily as a photographer capturing a conventional image.
John W. Bastian, Chunhua Shen, Anton van den Hengel, Tingzhi Shen
ICIP2
2010 Interactive modelling for AR applications
abstract
We present a method for estimating the 3D shape of an object from a sequence of images captured by a hand-held device. The method is well suited to augmented reality applications in that minimal user interaction is required, and the models generated are of an appropriate form. The method proceeds by segmenting the object in every image as it is captured and using the calculated silhouette to update the current shape estimate. In contrast to previous silhouette-based modelling approaches, however, the segmentation process is informed by a 3D prior based on the previous shape estimate. A voting scheme is also introduced in order to compensate for the inevitable noise in the camera position estimates. The combination of the voting scheme with the closed-loop segmentation process provides a robust and flexible shape estimation method. We demonstrate the approach on a number of scenes where segmentation without a 3D prior would be challenging.
John W. Bastian, Ben Ward, Rhys Hill, Anton van den Hengel, Anthony R. Dick
ISMAR1
2009 Automatic camera placement for large scale surveillance networks
abstract
Automatic placement of surveillance cameras in arbitrary buildings is a challenging task, and also one that is essential for efficient deployment of large scale surveillance networks. Existing approaches for automatic camera placement are either limited to a small number of cameras, or constrained in terms of the building layouts to which they can be applied. This paper describes a new method for determining the best placement for large numbers of cameras within arbitrary building layouts. The method takes as input a 3D model of the building, and uses a genetic algorithm to find a placement that optimises coverage and (if desired) overlap between cameras. Results are reported for an implementation of the method, including its application to a wide variety of complex buildings, both real and synthetic.
Anton van den Hengel, Rhys Hill, Ben Ward, Alex Cichowski, Henry Detmold, Christopher S. Madden, Anthony R. Dick, John W. Bastian
WACV8