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Gerald R. Kane

dblp:12/6537 · DBLP profile ↗
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5ranked-venue papers
1as first author
0since 2021 · last 1984
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 3 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2Software engineering, systems software and programming languages · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
2 papers
Processor architecture and microarchitecture · 67% Parallel and multicore computing · 33%
Computer graphics and multimedia
1 paper
Rendering · 100%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Processor architecture and microarchitecture
multiprocessor architecture
0.011984
A Multiprocessor Architecture for Generating Fractal Surfaces · IEEE Trans. Computers 1984
Interaction techniques and input
interactive graphics
0.011974
An interactive computer graphics approach to the design of marching band routines · SIGGRAPH 1974
Parallel and multicore computing
array processor
0.011974
An Iteratively Structured Information Processor · ISCA 1974
Parallel and multicore computing
concurrent programming
0.011974
An Iteratively Structured Information Processor · ISCA 1974

Methods — techniques the papers use, named apart from their topics

VLSI implementation · 0.0simulation · 0.0
YearPublicationVenuePosition
1984 A Multiprocessor Architecture for Generating Fractal Surfaces
abstract
Fractal surfaces have recently been shown to be a useful model for generating images of terrain in computer graphicS. Unfortunately, the generation of fractal images is very costly in CPU time. A multiprocessor architecture is described which takes advantage of the parallelism inherent in fractals to speed the generation of images. The performance of the processing array is analyzed along with the suitability of implementation in VLSI.
Stephen L. Stepoway, David L. Wells, Gerald R. Kane
IEEE Trans. Computers3
1983 An Architecture for Efficient Generation of Fractal Surfaces
Stephen L. Stepoway, David L. Wells, Gerald R. Kane
ICPP3
1975 An interactive computer graphics approach to the design of marching band routines
M. G. Collins, Gerald R. Kane
Comput. Graph.2
1974 An Iteratively Structured Information Processor
abstract
There exists a widely held belief that the full potential of LSI technology will be realized by arrays of logic circuits. A novel machine architecture is proposed that consists of a uniform array of identical cells with the property that the array executes a high-level programming language directly. Some of the more important features of such machines are their inherent abilities to sustain concurrent processes and to maintain efficient information storage. A detailed simulation of a language machine in its architectural style is presented.
Gerald R. Kane
ISCA1
1974 An interactive computer graphics approach to the design of marching band routines
abstract
The availability of inexpensive minicomputers and low cost digital/ analog conversion equipment enables one to use interactive graphics in situations where such techniques were previously infeasible. The University of Tulsa is presently developing an interactive graphics package entitled BANDMARCH to assist the choreography of marching band drills. The graphics hardware consist of a 32K Interdata Model 70 minicomputer, a 5MB Diablo Disc system, a Tektronix 603 monitor with 256 x 256 point display provided by a pair of Datel 8 bit D/A converters. The program enables a band director who is most likely not computer oriented to prepare a routine in an existing language (About Face, Left Flank) and view the result of his "design" in realtime. The obvious interactive features of editing, cataloguing and accessing standard functions must be provided in a way that can be easily understood.T. U.'s BANDMARCH (not an acronym) provides such features. Common data structures in a relatively novel environment are a demonstration of the soundness of these techniques to an interactive graphics situation.
M. G. Collins, Gerald R. Kane
SIGGRAPH2