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Eric Woods

dblp:12/6571 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2003
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › immersive interaction
co-located collaboration
0.012003
An Occlusion-Capable Optical See-through Head Mount Display for Supporting Co-located Collaboration · ISMAR 2003
Virtual and augmented reality
immersive interaction
0.012003
An Occlusion-Capable Optical See-through Head Mount Display for Supporting Co-located Collaboration · ISMAR 2003
Virtual and augmented reality › augmented reality display
occlusion-capable display
0.012003
An Occlusion-Capable Optical See-through Head Mount Display for Supporting Co-located Collaboration · ISMAR 2003

Methods — techniques the papers use, named apart from their topics

optical see-through display design · 0.0
YearPublicationVenuePosition
2003 An Occlusion-Capable Optical See-through Head Mount Display for Supporting Co-located Collaboration
abstract
An ideal augmented reality (AR) display for multi-user co-located collaboration should have following three features: 1) any virtual object should be able to be shown at any arbitrary position, e.g. a user can see a virtual object in front of other users' faces. 2) Correct occlusion of virtual and real objects should be supported. 3) The real world should be naturally and clearly visible, which is important for face-to-face conversation. We have been developing an optical see-through display, ELMO (Enhanced see-through display using an LCD panel for Mutual Occlusion), that satisfies these three requirements. While previous prototype systems were not practical due to their size and weight, we have come up with an improved optics design which has reduced size and is lightweight enough to wear. In this paper, the characteristics of typical multi-user three-dimensional displays are summarized and the design details of the latest optics are then described. Finally, a collaborative AR application employing the new display and its user experience are explained.
Kiyoshi Kiyokawa, Mark Billinghurst, Bruce Donald Campbell, Eric Woods
ISMAR4