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Arthur D. Gregory

dblp:12/6719 · DBLP profile ↗
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8ranked-venue papers
7as first author
0since 2021 · last 2001
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 5 first-authorHuman-computer interaction and ubiquitous computing · 3 · 3 first-authorTheory of computation · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Geometric modeling and processing · 100%
Human-computer interaction and pervasive computing
2 papers
Haptics and multimodal interaction · 100%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape representation
multiresolution modeling
0.012000
inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface · VR 2000
Haptics and multimodal interaction
haptic interface
0.012000
inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface · VR 2000
Geometric modeling and processing › shape decomposition
feature-based decomposition
0.011999
Feature-Based Surface Decomposition for Polyhedral Morphing · SCG 1999
Geometric modeling and processing › shape deformation
shape interpolation
0.011999
Feature-Based Surface Decomposition for Polyhedral Morphing · SCG 1999
Geometric modeling and processing › shape decomposition
surface decomposition
0.011999
Feature-Based Surface Decomposition for Polyhedral Morphing · SCG 1999
Haptics and multimodal interaction › haptic rendering
collision detection
0.011999
A Framework for Fast and Accurate Collision Detection for Haptic Interaction · VR 1999
Haptics and multimodal interaction
haptic rendering
0.011999
A Framework for Fast and Accurate Collision Detection for Haptic Interaction · VR 1999
Geometric modeling and processing › shape representation › mesh representation
polygonal mesh
0.012000
inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface · VR 2000
Geometric modeling and processing › shape representation › mesh representation
polygonal models
0.011999
A Framework for Fast and Accurate Collision Detection for Haptic Interaction · VR 1999

Methods — techniques the papers use, named apart from their topics

multiresolution modeling · 0.1force feedback · 0.1oriented bounding box trees · 0.0frame-to-frame coherence · 0.0uniform grids · 0.0uniform grid · 0.0surface decomposition · 0.0feature matching · 0.0
YearPublicationVenuePosition
2001 A touch-enabled system for multi-resolution modeling and 3D painting
abstract
Abstract We present an intuitive system,inTouch, for interactively editing and painting a polygonal mesh using a force‐feedback device. An artist or a designer can use this system to create and refine a three‐dimensional multi‐resolution polygonal mesh. The appearance can be further enhanced by directly painting onto its surface. The system allows users to naturally create complex forms and patterns aided not only by visual feedback but also by their sense of touch. Copyright © 2001 John Wiley & Sons, Ltd.
Stephen A. Ehmann, Arthur D. Gregory, Ming C. Lin
Comput. Animat. Virtual Worlds2
2000 Six degree-of-freedom haptic display of polygonal models
abstract
We present an algorithm for haptic display of moderately complex polygonal models with a six degree of freedom (DOF) force feedback device. We make use of incremental algorithms for contact determination between convex primitives. The resulting contact information is used for calculating the restoring forces and torques and thereby used to generate a sense of virtual touch. To speed up the computation, our approach exploits a combination of geometric locality, temporal coherence, and predictive methods to compute object-object contacts at kHz rates. The algorithm has been implemented and interfaced with a 6-DOF PHANToM Premium 1.5. We demonstrate its performance on force display of the mechanical interaction between moderately complex geometric structures that can be decomposed into convex primitives.
Arthur D. Gregory, Ajith Mascarenhas, Stephen A. Ehmann, Ming C. Lin, Dinesh Manocha
IEEE Visualization1
2000 inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface
abstract
We present an intuitive 3D interface for interactively editing and painting a polygonal mesh using a force feedback device. An artist or a designer can use the system to create and refine a three-dimensional multiresolution polygonal mesh. Its appearance can be further enhanced by directly painting onto its surface. The system allows users to naturally create complex forms and patterns not only aided by visual feedback, but also by their sense of touch.
Arthur D. Gregory, Stephen A. Ehmann, Ming C. Lin
VR1
2000 Fast and accurate collision detection for haptic interaction using a three degree-of-freedom force-feedback device
Arthur D. Gregory, Ming C. Lin, Stefan Gottschalk, Russell M. Taylor II
Comput. Geom.1
1999 Feature-Based Surface Decomposition for Polyhedral Morphing
abstract
No abstract available.
Arthur D. Gregory, Andrei State, Ming C. Lin, Dinesh Manocha, Mark A. Livingston
SCG1
1999 A Framework for Fast and Accurate Collision Detection for Haptic Interaction
abstract
We present a framework for fast and accurate collision detection for haptic interaction with polygonal models. Given a model, we pre-compute a hybrid hierarchical representation, consisting of uniform grids and trees of tight-fitting oriented bounding box trees (OBB-Trees). At run time, we use hybrid hierarchical representations and exploit frame-to-frame coherence for fast proximity queries. We describe a new overlap test, which is specialized for intersection of a line segment with an oriented bounding box for haptic simulation and takes 6-36 operations excluding transformation costs. The algorithms have been implemented as part of H-COLLIDE and interfaced with a PHANToM arm and its haptic toolkit, GHOST, and applied to a number of models. As compared to the commercial implementation, we are able to achieve up to 20 times speedup in our experiments and sustain update rates over 1000 Hz on a 400 MHz Pentium II.
Arthur D. Gregory, Ming C. Lin, Stefan Gottschalk, Russell M. Taylor II
VR1
1999 Interactive surface decomposition for polyhedral morphing
Arthur D. Gregory, Andrei State, Ming C. Lin, Dinesh Manocha, Mark A. Livingston
Vis. Comput.1
1998 Feature-based Surface Decomposition for Correspondence and Morphing Between Polyhedra
abstract
Presents a new approach for establishing correspondence between two homeomorphic 3D polyhedral models. The user can specify corresponding feature pairs on the polyhedra with a simple and intuitive interface. Based on these features, our algorithm decomposes the boundary of each polyhedron into the same number of morphing patches. A 2D mapping for each morphing patch is computed in order to merge the topologies of the polyhedra one patch at a time. We create a morph by defining morphing trajectories between the feature pairs and by interpolating them across the merged polyhedron. The user interface provides high-level control as well as local refinement to improve the morph. The implementation has been applied to several complex polyhedra composed of thousands of polygons. The system can also handle non-simple polyhedra that have holes.
Arthur D. Gregory, Andrei State, Ming C. Lin, Dinesh Manocha, Mark A. Livingston
CA1