EDBT 2026 Demo / reviewers in the wild / expert
Fan Xie 0001
dblp:12/7090
· DBLP profile ↗
5ranked-venue papers
4as first author
0since 2021 · last 2017
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 5 · 4 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Planning, search and constraint satisfaction · 63% Multi-agent systems · 29% Reinforcement learning · 8% |
Topics — the 8 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
heuristic search |
0.6 | 3 | 2016 | On the Completeness of Best-First Search Variants That Use Random Exploration · AAAI 2016 Type-Based Exploration with Multiple Search Queues for Satisficing Planning · AAAI 2014 Adding Local Exploration to Greedy Best-First Search in Satisficing Planning · AAAI 2014 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › classical planning
satisficing planning |
0.5 | 3 | 2014 | Type-Based Exploration with Multiple Search Queues for Satisficing Planning · AAAI 2014 Adding Local Exploration to Greedy Best-First Search in Satisficing Planning · AAAI 2014 A Local Monte Carlo Tree Search Approach in Deterministic Planning · AAAI 2011 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › heuristic search › best-first search
greedy best-first search |
0.4 | 2 | 2014 | Type-Based Exploration with Multiple Search Queues for Satisficing Planning · AAAI 2014 Adding Local Exploration to Greedy Best-First Search in Satisficing Planning · AAAI 2014 |
Knowledge, reasoning and agents › Multi-agent systems
multi-robot coordination |
0.3 | 1 | 2017 | A Scalable Approach to Chasing Multiple Moving Targets with Multiple Agents · IJCAI 2017 |
Knowledge, reasoning and agents › Multi-agent systems › task allocation
target assignment |
0.3 | 1 | 2017 | A Scalable Approach to Chasing Multiple Moving Targets with Multiple Agents · IJCAI 2017 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › heuristic search
best-first search |
0.2 | 1 | 2016 | On the Completeness of Best-First Search Variants That Use Random Exploration · AAAI 2016 |
Machine learning › Reinforcement learning › exploration
randomized exploration |
0.2 | 1 | 2016 | On the Completeness of Best-First Search Variants That Use Random Exploration · AAAI 2016 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search |
0.1 | 1 | 2011 | A Local Monte Carlo Tree Search Approach in Deterministic Planning · AAAI 2011 |
Methods — techniques the papers use, named apart from their topics
minimax search · 0.3dynamic assignment · 0.3probabilistic analysis · 0.2type systems · 0.2stratified sampling · 0.2local random walk search · 0.2local GBFS · 0.2random walk · 0.1local search · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | A Scalable Approach to Chasing Multiple Moving Targets with Multiple AgentsabstractChasing multiple mobile targets with multiple agents is important in several applications, such as computer games and police chasing scenarios. Existing approaches can compute optimal policies. However, they have a limited scalability, as they implement expensive minimax searches. We introduce a sub-optimal but scalable approach that assigns individual agents to individual targets and that can dynamically re-compute such assignments. We provide a theoretical analysis, including upper bounds on the number of time steps required to solve an instance. In a detailed empirical evaluation on grid maps, our algorithm scales up very convincingly beyond the limits of previous methods. On small problems, where a comparison to a minimax approach is possible, the results demonstrate a good solution quality for our method. Fan Xie 0001, Adi Botea, Akihiro Kishimoto |
IJCAI | 1 |
| 2016 | On the Completeness of Best-First Search Variants That Use Random ExplorationabstractWhile suboptimal best-first search algorithms like Greedy Best-First Search are frequently used when building automated planning systems, their greedy nature can make them susceptible to being easily misled by flawed heuristics. This weakness has motivated the development of best-first search variants like epsilon-greedy node selection, type-based exploration, and diverse best-first search, which all use random exploration to mitigate the impact of heuristic error. In this paper, we provide a theoretical justification for this increased robustness by formally analyzing how these algorithms behave on infinite graphs. In particular, we show that when using these approaches on any infinite graph, the probability of not finding a solution can be made arbitrarily small given enough time. This result is shown to hold for a class of algorithms that includes the three mentioned above, regardless of how misleading the heuristic is. Richard Anthony Valenzano, Fan Xie 0001 |
AAAI | 2 |
| 2014 | Adding Local Exploration to Greedy Best-First Search in Satisficing PlanningabstractGreedy Best-First Search (GBFS) is a powerful algorithm at the heart of many state of the art satisficing planners. One major weakness of GBFS is its behavior in so-called uninformative heuristic regions (UHRs) - parts of the search space in which no heuristic provides guidance towards states with improved heuristic values. This work analyzes the problem of UHRs in planning in detail, and proposes a two level search framework as a solution. In Greedy Best-First Search with Local Exploration (GBFS-LE), a local exploration is started from within a global GBFS whenever the search seems stuck in UHRs. Two different local exploration strategies are developed and evaluated experimentally: Local GBFS (LS) and Local Random Walk Search (LRW). The two new planners LAMA-LS and LAMA-LRW integrate these strategies into the GBFS component of LAMA-2011. Both are shown to yield clear improvements in terms of both coverage and search time on standard International Planning Competition benchmarks, especially for domains that are proven to have large or un- bounded UHRs. Fan Xie 0001, Martin Müller 0003, Robert C. Holte |
AAAI | 1 |
| 2014 | Type-Based Exploration with Multiple Search Queues for Satisficing PlanningabstractUtilizing multiple queues in Greedy Best-First Search (GBFS) has been proven to be a very effective approach to satisficing planning. Successful techniques include extra queues based on Helpful Actions (or Preferred Operators), as well as using Multiple Heuristics. One weakness of all standard GBFS algorithms is their lack of exploration. All queues used in these methods work as priority queues sorted by heuristic values. Therefore, misleading heuristics, especially early in the search process, can cause the search to become ineffective. Type systems, as introduced for heuristic search by Lelis et al, are a development of ideas for exploration related to the classic stratified sampling approach. The current work introduces a search algorithm that utilizes type systems in a new way – for exploration within a GBFS multiqueue framework in satisficing planning. A careful case study shows the benefits of such exploration for overcoming deficiencies of the heuristic. The proposed new baseline algorithm Type-GBFS solves almost 200 more problems than baseline GBFS over all International Planning Competition problems. Type-LAMA, a new planner which integrates Type-GBFS into LAMA-2011, solves 36.8 more problems than LAMA-2011. Fan Xie 0001, Martin Müller 0003, Robert C. Holte, Tatsuya Imai |
AAAI | 1 |
| 2011 | A Local Monte Carlo Tree Search Approach in Deterministic PlanningabstractMuch recent work in satisficing planning has aimed at striking a balance between coverage - solving as many problems as possible - and plan quality. Current planners achieve near perfect coverage on the latest IPC benchmarks. It is therefore natural to investigate their scaling behavior on more difficult instances. Among state of the art planners, LAMA (Richter, Helmert, and Westphal 2008) is able to generate high quality plans, but its coverage drops off rapidly with increasing prob- lem complexity. The Arvand planner (Nakhost and Müller 2009) scales to much harder instances but generates lower quality plans. This paper introduces a new algorithm, Monte Carlo Random Walk-based Local Tree Search (MRW-LTS), which uses random walks to selectively build local search trees. Experiments demonstrate that MRW-LTS combines a scaling behavior that is better than LAMA’s with a plan quality that is better than Arvand’s. Fan Xie 0001, Hootan Nakhost, Martin Müller 0003 |
AAAI | 1 |