Satoshi Iizuka

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28ranked-venue papers
7as first author
8since 2021 · last 2024
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 27 · 7 first-author · 8 since 2021Artificial intelligence and machine learning · 6 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 4 · 1 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 since 2021
YearPublicationVenuePosition
2024 Training-Free Zero-Shot Semantic Segmentation with LLM Refinement
Yuantian Huang, Satoshi Iizuka, Kazuhiro Fukui
BMVC2
2024 Controllable multi-domain semantic artwork synthesis
abstract
We present a novel framework for the multi-domain synthesis of artworks from semantic layouts. One of the main limitations of this challenging task is the lack of publicly available segmentation datasets for art synthesis. To address this problem, we propose a dataset called ArtSem that contains 40,000 images of artwork from four different domains, with their corresponding semantic label maps. We first extracted semantic maps from landscape photography and used a conditional generative adversarial network (GAN)-based approach for generating high-quality artwork from semantic maps without requiring paired training data. Furthermore, we propose an artwork-synthesis model using domain-dependent variational encoders for high-quality multi-domain synthesis. Subsequently, the model was improved and complemented with a simple but effective normalization method based on jointly normalizing semantics and style, which we call spatially style-adaptive normalization (SSTAN). Compared to the previous methods, which only take semantic layout as the input, our model jointly learns style and semantic information representation, improving the generation quality of artistic images. These results indicate that our model learned to separate the domains in the latent space. Thus, we can perform fine-grained control of the synthesized artwork by identifying hyperplanes that separate the different domains. Moreover, by combining the proposed dataset and approach, we generated user-controllable artworks of higher quality than that of existing approaches, as corroborated by quantitative metrics and a user study.
Yuantian Huang, Satoshi Iizuka, Edgar Simo-Serra, Kazuhiro Fukui
Comput. Vis. Media2
2023 Diffusion-Based Semantic Image Synthesis from Sparse Layouts
Yuantian Huang, Satoshi Iizuka, Kazuhiro Fukui
CGI2
2023 Free-View Expressive Talking Head Video Editing
abstract
We present a novel framework for talking head video editing, allowing users to freely edit head pose, emotion, and eye blink while maintaining audio-visual synchronization. Unlike previous approaches that mainly focus on generating a talking head video, our proposed model is able to edit the talking heads of an input video and restore it to full frames, which supports a broader range of applications. Our proposed framework consists of two parts: a) a reconstruction-based generator that can generate talking heads fitting to the original frame while corresponding to freely controllable attributes, including head pose, emotion, and eye blink. b) a multiple-attribute discriminator that enforces attribute-visual synchronization. We additionally introduce attention modules and perceptual loss to improve the overall generation quality. We compare existing approaches as corroborated by quantitative metrics and qualitative comparisons.
Yuantian Huang, Satoshi Iizuka, Kazuhiro Fukui
ICASSP2
2023 Visual Grounding of Whole Radiology Reports for 3D CT Images
Akimichi Ichinose, Taro Hatsutani, Keigo Nakamura, Yoshiro Kitamura, Satoshi Iizuka, Edgar Simo-Serra, Shoji Kido, Noriyuki Tomiyama
MICCAI (5)5
2023 Point Cloud Novelty Detection Based on Latent Representations of a General Feature Extractor
Shizuka Akahori, Satoshi Iizuka, Ken Mawatari, Kazuhiro Fukui
PSIVT2
2023 Diffusion-based Holistic Texture Rectification and Synthesis
abstract
We present a novel framework for rectifying occlusions and distortions in degraded texture samples from natural images. Traditional texture synthesis approaches focus on generating textures from pristine samples, which necessitate meticulous preparation by humans and are often unattainable in most natural images. These challenges stem from the frequent occlusions and distortions of texture samples in natural images due to obstructions and variations in object surface geometry. To address these issues, we propose a framework that synthesizes holistic textures from degraded samples in natural images, extending the applicability of exemplar-based texture synthesis techniques. Our framework utilizes a conditional Latent Diffusion Model (LDM) with a novel occlusion-aware latent transformer. This latent transformer not only effectively encodes texture features from partially-observed samples necessary for the generation process of the LDM, but also explicitly captures long-range dependencies in samples with large occlusions. To train our model, we introduce a method for generating synthetic data by applying geometric transformations and free-form mask generation to clean textures. Experimental results demonstrate that our framework significantly outperforms existing methods both quantitatively and quantitatively. Furthermore, we conduct comprehensive ablation studies to validate the different components of our proposed framework. Results are corroborated by a perceptual user study which highlights the efficiency of our proposed approach.
Guoqing Hao, Satoshi Iizuka, Kensho Hara, Edgar Simo-Serra, Hirokatsu Kataoka, Kazuhiro Fukui
SIGGRAPH Asia2
2021 Skeleton-aware Text Image Super-Resolution
Shimon Nakaune, Satoshi Iizuka, Kazuhiro Fukui
BMVC2
2020 Image Harmonization with Attention-based Deep Feature Modulation
Guoqing Hao, Satoshi Iizuka, Kazuhiro Fukui
BMVC2
2020 TopNet: Topology Preserving Metric Learning for Vessel Tree Reconstruction and Labelling
Deepak Keshwani, Yoshiro Kitamura, Satoshi Ihara, Satoshi Iizuka, Edgar Simo-Serra
MICCAI (6)4
2020 Automatic Segmentation, Localization, and Identification of Vertebrae in 3D CT Images Using Cascaded Convolutional Neural Networks
Naoto Masuzawa, Yoshiro Kitamura, Keigo Nakamura, Satoshi Iizuka, Edgar Simo-Serra
MICCAI (6)4
2020 P2Net: A Post-Processing Network for Refining Semantic Segmentation of LiDAR Point Cloud based on Consistency of Consecutive Frames
abstract
We present a lightweight post-processing method to refine the semantic segmentation results of point cloud sequences. Most existing methods usually segment frame by frame and encounter the inherent ambiguity of the problem: based on a measurement in a single frame, labels are sometimes difficult to predict even for humans. To remedy this problem, we propose to explicitly train a network to refine these results predicted by an existing segmentation method. The network, which we call the P2Net, learns the consistency constraints between "coincident" points from consecutive frames after registration. We evaluate the proposed post-processing method both qualitatively and quantitatively on the SemanticKITTI dataset that consists of real outdoor scenes. The effectiveness of the proposed method is validated by comparing the results predicted by two representative networks with and without the refinement by the post-processing network. Specifically, qualitative visualization validates the key idea that labels of the points that are difficult to predict can be corrected with P2Net. Quantitatively, overall mIoU is improved from 10.5% to 11.7% for PointNet [1] and from 10.8% to 15.9% for PointNet++ [2].
Yutaka Momma, Weimin Wang 0007, Edgar Simo-Serra, Satoshi Iizuka, Ryosuke Nakamura, Hiroshi Ishikawa 0002
SMC4
2019 MLSNet: Resource-Efficient Adaptive Inference with Multi-Level Segmentation Networks
abstract
In this paper, we propose a multi-level convolutional network for semantic segmentation. The advantage of our network is that it allows us to adaptively control the balance between the classification accuracy and the inference speed, depending on the limited computational resource and the complexity of a given task. Our network realizes such adaptive mechanism by introducing a hierarchically-connected decoder with multilevel classifiers. The low-level classifier is used for inference when the application prioritizes low computational cost over accuracy, and the high-level classifier is utilized when more accurate prediction is required. This switching can be automatically performed by specifying only a threshold for classification performance. Besides, to boost the lower-level classifiers, we incorporate a knowledge distillation mechanism into our network. The entire network is trained in an end-to-end fashion. Experiments on semantic segmentation datasets demonstrate that our model overperforms the conventional approaches.
Shuhei Yokoo, Satoshi Iizuka, Kazuhiro Fukui
ICIP2
2019 DeepRemaster: temporal source-reference attention networks for comprehensive video enhancement
abstract
The remastering of vintage film comprises of a diversity of sub-tasks including super-resolution, noise removal, and contrast enhancement which aim to restore the deteriorated film medium to its original state. Additionally, due to the technical limitations of the time, most vintage film is either recorded in black and white, or has low quality colors, for which colorization becomes necessary. In this work, we propose a single framework to tackle the entire remastering task semi-interactively. Our work is based on temporal convolutional neural networks with attention mechanisms trained on videos with data-driven deterioration simulation. Our proposed source-reference attention allows the model to handle an arbitrary number of reference color images to colorize long videos without the need for segmentation while maintaining temporal consistency. Quantitative analysis shows that our framework outperforms existing approaches, and that, in contrast to existing approaches, the performance of our framework increases with longer videos and more reference color images.
Satoshi Iizuka, Edgar Simo-Serra
ACM Trans. Graph.1
2018 Real-time data-driven interactive rough sketch inking
abstract
We present an interactive approach for inking , which is the process of turning a pencil rough sketch into a clean line drawing. The approach, which we call the Smart Inker , consists of several "smart" tools that intuitively react to user input, while guided by the input rough sketch, to efficiently and naturally connect lines, erase shading, and fine-tune the line drawing output. Our approach is data-driven: the tools are based on fully convolutional networks, which we train to exploit both the user edits and inaccurate rough sketch to produce accurate line drawings, allowing high-performance interactive editing in real-time on a variety of challenging rough sketch images. For the training of the tools, we developed two key techniques: one is the creation of training data by simulation of vague and quick user edits; the other is a line normalization based on learning from vector data. These techniques, in combination with our sketch-specific data augmentation, allow us to train the tools on heterogeneous data without actual user interaction. We validate our approach with an in-depth user study, comparing it with professional illustration software, and show that our approach is able to reduce inking time by a factor of 1.8X, while improving the results of amateur users.
Edgar Simo-Serra, Satoshi Iizuka, Hiroshi Ishikawa 0002
ACM Trans. Graph.2
2018 Mastering Sketching: Adversarial Augmentation for Structured Prediction
abstract
We present an integral framework for training sketch simplification networks that convert challenging rough sketches into clean line drawings. Our approach augments a simplification network with a discriminator network, training both networks jointly so that the discriminator network discerns whether a line drawing is real training data or the output of the simplification network, which, in turn, tries to fool it. This approach has two major advantages: first, because the discriminator network learns the structure in line drawings, it encourages the output sketches of the simplification network to be more similar in appearance to the training sketches. Second, we can also train the networks with additional unsupervised data: by adding rough sketches and line drawings that are not corresponding to each other, we can improve the quality of the sketch simplification. Thanks to a difference in the architecture, our approach has advantages over similar adversarial training approaches in stability of training and the aforementioned ability to utilize unsupervised training data. We show how our framework can be used to train models that significantly outperform the state of the art in the sketch simplification task, despite using the same architecture for inference. We also present an approach to optimize for a single image, which improves accuracy at the cost of additional computation time. Finally, we show that, using the same framework, it is possible to train the network to perform the inverse problem, i.e., convert simple line sketches into pencil drawings, which is not possible using the standard mean squared error loss. We validate our framework with two user tests, in which our approach is preferred to the state of the art in sketch simplification 88.9% of the time.
Edgar Simo-Serra, Satoshi Iizuka, Hiroshi Ishikawa 0002
ACM Trans. Graph.2
2018 Learning to restore deteriorated line drawing
Kazuma Sasaki, Satoshi Iizuka, Edgar Simo-Serra, Hiroshi Ishikawa 0002
Vis. Comput.2
2017 Joint Gap Detection and Inpainting of Line Drawings
abstract
We propose a novel data-driven approach for automatically detecting and completing gaps in line drawings with a Convolutional Neural Network. In the case of existing inpainting approaches for natural images, masks indicating the missing regions are generally required as input. Here, we show that line drawings have enough structures that can be learned by the CNN to allow automatic detection and completion of the gaps without any such input. Thus, our method can find the gaps in line drawings and complete them without user interaction. Furthermore, the completion realistically conserves thickness and curvature of the line segments. All the necessary heuristics for such realistic line completion are learned naturally from a dataset of line drawings, where various patterns of line completion are generated on the fly as training pairs to improve the model generalization. We evaluate our method qualitatively on a diverse set of challenging line drawings and also provide quantitative results with a user study, where it significantly outperforms the state of the art.
Kazuma Sasaki, Satoshi Iizuka, Edgar Simo-Serra, Hiroshi Ishikawa 0002
CVPR2
2017 Globally and locally consistent image completion
abstract
We present a novel approach for image completion that results in images that are both locally and globally consistent. With a fully-convolutional neural network, we can complete images of arbitrary resolutions by filling-in missing regions of any shape. To train this image completion network to be consistent, we use global and local context discriminators that are trained to distinguish real images from completed ones. The global discriminator looks at the entire image to assess if it is coherent as a whole, while the local discriminator looks only at a small area centered at the completed region to ensure the local consistency of the generated patches. The image completion network is then trained to fool the both context discriminator networks, which requires it to generate images that are indistinguishable from real ones with regard to overall consistency as well as in details. We show that our approach can be used to complete a wide variety of scenes. Furthermore, in contrast with the patch-based approaches such as PatchMatch, our approach can generate fragments that do not appear elsewhere in the image, which allows us to naturally complete the images of objects with familiar and highly specific structures, such as faces.
Satoshi Iizuka, Edgar Simo-Serra, Hiroshi Ishikawa 0002
ACM Trans. Graph.1
2016 Room reconstruction from a single spherical image by higher-order energy minimization
abstract
We propose a method for understanding a room from a single spherical image, i.e., reconstructing and identifying structural planes forming the ceiling, the floor, and the walls in a room. A spherical image records the light that falls onto a single viewpoint from all directions and does not require correlating geometrical information from multiple images, which facilitates robust and precise reconstruction of the room structure. In our method, we detect line segments from a given image, and classify them into two groups: segments that form the boundaries of the structural planes and those that do not. We formulate this problem as a higher-order energy minimization problem that combines the various measures of likelihood that one, two, or three line segments are part of the boundary. We minimize the energy with graph cuts to identify segments forming boundaries, from which we estimate structural the planes in 3D. Experimental results on synthetic and real images confirm the effectiveness of the proposed method.
Kosuke Fukano, Yoshihiko Mochizuki, Satoshi Iizuka, Edgar Simo-Serra, Akihiro Sugimoto, Hiroshi Ishikawa 0002
ICPR3
2016 Detection by classification of buildings in multispectral satellite imagery
abstract
We present an approach for the detection of buildings in multispectral satellite images. Unlike 3-channel RGB images, satellite imagery contains additional channels corresponding to different wavelengths. Approaches that do not use all channels are unable to fully exploit these images for optimal performance. Furthermore, care must be taken due to the large bias in classes, e.g., most of the Earth is covered in water and thus it will be dominant in the images. Our approach consists of training a Convolutional Neural Network (CNN) from scratch to classify multispectral image patches taken by satellites as whether or not they belong to a class of buildings. We then adapt the classification network to detection by converting the fully-connected layers of the network to convolutional layers, which allows the network to process images of any resolution. The dataset bias is compensated by subsampling negatives and tuning the detection threshold for optimal performance. We have constructed a new dataset using images from the Landsat 8 satellite for detecting solar power plants and show our approach is able to significantly outperform the state-of-the-art. Furthermore, we provide an indepth evaluation of the seven different spectral bands provided by the satellite images and show it is critical to combine them to obtain good results.
Tomohiro Ishii, Edgar Simo-Serra, Satoshi Iizuka, Yoshihiko Mochizuki, Akihiro Sugimoto, Hiroshi Ishikawa 0002, Ryosuke Nakamura
ICPR3
2016 DeepProp: Extracting Deep Features from a Single Image for Edit Propagation
abstract
Abstract Edit propagation is a technique that can propagate various image edits (e.g., colorization and recoloring) performed via user strokes to the entire image based on similarity of image features. In most previous work, users must manually determine the importance of each image feature (e.g., color, coordinates, and textures) in accordance with their needs and target images. We focus on representation learning that automatically learns feature representations only from user strokes in a single image instead of tuning existing features manually. To this end, this paper proposes an edit propagation method using a deep neural network (DNN). Our DNN, which consists of several layers such as convolutional layers and a feature combiner, extracts stroke‐adapted visual features and spatial features, and then adjusts the importance of them. We also develop a learning algorithm for our DNN that does not suffer from the vanishing gradient problem, and hence avoids falling into undesirable locally optimal solutions. We demonstrate that edit propagation with deep features, without manual feature tuning, can achieve better results than previous work.
Yuki Endo 0001, Satoshi Iizuka, Yoshihiro Kanamori, Jun Mitani
Comput. Graph. Forum2
2016 Single Image Weathering via Exemplar Propagation
abstract
Abstract This paper presents an efficient approach for generating weathering effects with detailed appearance variations in a single image. Previous approaches merely change chroma or reflectance of weathered objects, which is not sufficient for materials with detailed shading and texture variations, such as growing moss and peeling plaster. Our method propagates such detailed features via seamless patch‐based synthesis driven by weathering degree distribution. Unlike previous methods, the weathering degrees are calculated efficiently using Radial Basis Functions even for materials with wide color variations. We use graph cut‐based optimization to identify the most weathered region as a “weathering exemplar”, from which we sample weathering patches. We demonstrate our method enables us to generate various types of detailed weathering effects interactively.
Satoshi Iizuka, Yuki Endo 0001, Yoshihiro Kanamori, Jun Mitani
Comput. Graph. Forum1
2016 Let there be color!: joint end-to-end learning of global and local image priors for automatic image colorization with simultaneous classification
abstract
We present a novel technique to automatically colorize grayscale images that combines both global priors and local image features. Based on Convolutional Neural Networks, our deep network features a fusion layer that allows us to elegantly merge local information dependent on small image patches with global priors computed using the entire image. The entire framework, including the global and local priors as well as the colorization model, is trained in an end-to-end fashion. Furthermore, our architecture can process images of any resolution, unlike most existing approaches based on CNN. We leverage an existing large-scale scene classification database to train our model, exploiting the class labels of the dataset to more efficiently and discriminatively learn the global priors. We validate our approach with a user study and compare against the state of the art, where we show significant improvements. Furthermore, we demonstrate our method extensively on many different types of images, including black-and-white photography from over a hundred years ago, and show realistic colorizations.
Satoshi Iizuka, Edgar Simo-Serra, Hiroshi Ishikawa 0002
ACM Trans. Graph.1
2016 Learning to simplify: fully convolutional networks for rough sketch cleanup
abstract
In this paper, we present a novel technique to simplify sketch drawings based on learning a series of convolution operators. In contrast to existing approaches that require vector images as input, we allow the more general and challenging input of rough raster sketches such as those obtained from scanning pencil sketches. We convert the rough sketch into a simplified version which is then amendable for vectorization. This is all done in a fully automatic way without user intervention. Our model consists of a fully convolutional neural network which, unlike most existing convolutional neural networks, is able to process images of any dimensions and aspect ratio as input, and outputs a simplified sketch which has the same dimensions as the input image. In order to teach our model to simplify, we present a new dataset of pairs of rough and simplified sketch drawings. By leveraging convolution operators in combination with efficient use of our proposed dataset, we are able to train our sketch simplification model. Our approach naturally overcomes the limitations of existing methods, e.g. , vector images as input and long computation time; and we show that meaningful simplifications can be obtained for many different test cases. Finally, we validate our results with a user study in which we greatly outperform similar approaches and establish the state of the art in sketch simplification of raster images.
Edgar Simo-Serra, Satoshi Iizuka, Kazuma Sasaki, Hiroshi Ishikawa 0002
ACM Trans. Graph.2
2014 Object Repositioning Based on the Perspective in a Single Image
abstract
Abstract We propose an image editing system for repositioning objects in a single image based on the perspective of the scene. In our system, an input image is transformed into a layer structure that is composed of object layers and a background layer, and then the scene depth is computed from the ground region that is specified by the user using a simple boundary line. The object size and order of overlapping are automatically determined during the reposition based on the scene depth. In addition, our system enables the user to move shadows along with objects naturally by extracting the shadow mattes using only a few user‐specified scribbles. Finally, we demonstrate the versatility of our system through applications to depth‐of‐field effects, fog synthesis and 3D walkthrough in an image.
Satoshi Iizuka, Yuki Endo 0001, Masaki Hirose, Yoshihiro Kanamori, Jun Mitani, Yukio Fukui
Comput. Graph. Forum1
2014 Efficient Depth Propagation for Constructing a Layered Depth Image from a Single Image
abstract
Abstract In this paper, we propose an interactive technique for constructing a 3D scene via sparse user inputs. We represent a 3D scene in the form of a Layered Depth Image (LDI) which is composed of a foreground layer and a background layer, and each layer has a corresponding texture and depth map. Given user‐specified sparse depth inputs, depth maps are computed based on superpixels using interpolation with geodesic‐distance weighting and an optimization framework. This computation is done immediately, which allows the user to edit the LDI interactively. Additionally, our technique automatically estimates depth and texture in occluded regions using the depth discontinuity. In our interface, the user paints strokes on the 3D model directly. The drawn strokes serve as 3D handles with which the user can pull out or push the 3D surface easily and intuitively with real‐time feedback. We show our technique enables efficient modeling of LDI that produce sufficient 3D effects.
Satoshi Iizuka, Yuki Endo 0001, Yoshihiro Kanamori, Jun Mitani, Yukio Fukui
Comput. Graph. Forum1
2011 An interactive design system for pop-up cards with a physical simulation
Satoshi Iizuka, Yuki Endo 0001, Jun Mitani, Yoshihiro Kanamori, Yukio Fukui
Vis. Comput.1