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Xiangzhi Wei

dblp:120/0983 · DBLP profile ↗
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6ranked-venue papers
5as first author
1since 2021 · last 2021
0000-0002-4541-0017ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computational fabrication · 40% Multimedia analysis and retrieval · 30% Geometric modeling and processing · 30%
Theoretical computer science
3 papers
Computational geometry · 46% Graph algorithms and graph theory · 36% Computational complexity · 19%

Topics — the 5 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia analysis and retrieval › image analysis
sketch analysis
0.512021
SketchGNN: Semantic Sketch Segmentation with Graph Neural Networks · ACM Trans. Graph. 2021
Computational fabrication › additive manufacturing
support-free printing
0.312018
Toward Support-Free 3D Printing: A Skeletal Approach for Partitioning Models · IEEE Trans. Vis. Comput. Graph. 2018
Graph algorithms and graph theory
shortest path
0.212014
On computing the shortest path in a multiply-connected domain having curved boundaries · Comput. Aided Des. 2014
Computational geometry
polygon decomposition
0.112012
Optimal uniformly monotone partitioning of polygons with holes · Comput. Aided Des. 2012
Computational geometry › polygon algorithms
polygon with holes
0.012012
Optimal uniformly monotone partitioning of polygons with holes · Comput. Aided Des. 2012

Methods — techniques the papers use, named apart from their topics

stochastic optimization · 0.7skeleton-based partitioning · 0.7polynomial-time algorithm · 0.7static-dynamic branching network · 0.5graph convolution · 0.5
YearPublicationVenuePosition
2021 SketchGNN: Semantic Sketch Segmentation with Graph Neural Networks
abstract
We introduce SketchGNN , a convolutional graph neural network for semantic segmentation and labeling of freehand vector sketches. We treat an input stroke-based sketch as a graph with nodes representing the sampled points along input strokes and edges encoding the stroke structure information. To predict the per-node labels, our SketchGNN uses graph convolution and a static-dynamic branching network architecture to extract the features at three levels, i.e., point-level, stroke-level, and sketch-level. SketchGNN significantly improves the accuracy of the state-of-the-art methods for semantic sketch segmentation (by 11.2% in the pixel-based metric and 18.2% in the component-based metric over a large-scale challenging SPG dataset) and has magnitudes fewer parameters than both image-based and sequence-based methods.
Lumin Yang, Jiajie Zhuang, Hongbo Fu 0001, Xiangzhi Wei, Kun Zhou 0001, Youyi Zheng
ACM Trans. Graph.4
2018 Toward Support-Free 3D Printing: A Skeletal Approach for Partitioning Models
abstract
Minimizing support structures is crucial in reducing 3D printing material and time. Partition-based methods are efficient means in realizing this objective. Although some algorithms exist for support-free fabrication of solid models, no algorithm ever considers the problem of support-free fabrication for shell models (i.e., hollowed meshes). In this paper, we present a skeleton-based algorithm for partitioning a 3D surface model into the least number of parts for 3D printing without using any support structure. To achieve support-free fabrication while minimizing the effect of the seams and cracks that are inevitably induced by the partition, which affect the aesthetics and strength of the final assembled surface, we put forward an optimization system with the minimization of the number of partitions and the total length of the cuts, under the constraints of support-free printing angle. Our approach is particularly tailored for shell models, and it can be applicable to solid models as well. We first rigorously show that the optimization problem is NP-hard and then propose a stochastic method to find an optimal solution to the objectives. We propose a polynomial-time algorithm for a special case when the skeleton graph satisfies the requirement that the number of partitioned parts and the degree of each node are bounded by a small constant. We evaluate our partition method on a number of 3D models and validate our method by 3D printing experiments.
Xiangzhi Wei, Siqi Qiu, Ruiliang Feng, Yaobin Tian, Juntong Xi, Youyi Zheng
IEEE Trans. Vis. Comput. Graph.1
2017 On the Polygon Containment Problem on an Isometric Grid
abstract
This paper addresses the issue of placing a simple polygon (upon translation and rotation) on an isometric triangular grid such that the polygon contains the maximum number of triangles in its closure. This solves the problem left open in two recent papers titled “On the problem of the automated design of large-scale robot skin” and “An improved algorithm for the automated design of large scale robot skin” published in the IEEE Transactions on Automation Science and Engineering . Based on the properties of the grid, an improved algorithm is also presented. We also present some experimental results describing the use of this algorithm.
Xiangzhi Wei, Bao Zhao, Ajay Joneja, Juntong Xi
IEEE Trans Autom. Sci. Eng.1
2015 An Improved Algorithm for the Automated Design of Large-Scaled Robot Skin
abstract
A recent paper titled “On the Problem of the Automated Design of Large-Scaled Robot Skin” (Anghinolfi et al., 2013) published in the IEEE Transactions on Automation Science and Engineering addressed the problem of covering the surface of a humanoid robot with the largest number of nonoverlapping equilateral triangular sensor modules. The problem is eventually approximated by a simpler one: how to find the placement of a given polygon P on an equilateral triangular grid G that contains the largest number of the grid triangles. In this paper, we show how to improve the efficiency of the algorithm presented in that paper. Further, we show that the general problem of filling P with the largest number of disjoint equilateral triangles (all entirely contained in P and all of the same size) is not equivalent to that of finding an optimal placement of P on G. Using this result, we propose an improved heuristic for the original problem of covering the skin of a robot with the largest number of triangular sensor modules.
Xiangzhi Wei, Ajay Joneja, Kai Tang 0001
IEEE Trans Autom. Sci. Eng.1
2014 On computing the shortest path in a multiply-connected domain having curved boundaries
Xiangzhi Wei, Ajay Joneja
Comput. Aided Des.1
2012 Optimal uniformly monotone partitioning of polygons with holes
Xiangzhi Wei, Ajay Joneja, David M. Mount
Comput. Aided Des.1