Demo Data from EDBT 2026 / reviewers in the wild / expert
Wobbe F. Koning
dblp:120/2086
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2011
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computing education · 100% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 1 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computing education › visual computing education
computer graphics education |
0.1 | 1 | 2011 | 3D animation education in the US and Japan: different environments, similar issues · SIGGRAPH Asia Sketches 2011 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | 3D animation education in the US and Japan: different environments, similar issuesabstract3D Computer Graphics and Animation are relatively new fields that have attracted many students in higher education the last two decades. Numerous programs exist at universities and vocational schools around the world, including the United States and Japan. However, there are not many resources to enable one to gain an understanding of the overall education trends in these fields. Miho Aoki, Wobbe F. Koning, Ayumi Miyai, Takahito Kamihira |
SIGGRAPH Asia Sketches | 2 |