EDBT 2026 Demo / reviewers in the wild / expert
Oriol Nieto
dblp:120/3843
· DBLP profile ↗
19ranked-venue papers
3as first author
14since 2021 · last 2026
0000-0001-6459-7609ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 11 · 3 first-author · 8 since 2021Artificial intelligence and machine learning · 10 · 1 first-author · 8 since 2021Databases, data management, data science and information retrieval · 1Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | SoundStager: Interactive Design of Story-Driven GenAI Soundscapes for VideoabstractSound effects (SFX) are critical to video storytelling by immersing viewers, directing attention, and shaping emotion. However, crafting an effective soundscape is difficult: creators must decide how to source, place, layer, and mix sounds to support the narrative. Generative text-to-SFX tools enable users to create custom sounds, but creators often struggle to describe sounds with words and lack control over individual stems in premixed outputs. We propose SoundStager, an AI-assisted tool for designing generative soundscapes for video. SoundStager analyzes the video narrative to create layered audio scenes (of keynote, signal, soundmark, and archetypal sounds) and supports iterative refinement through a combination of conversational and analog controls. SoundStager’s design was informed by formative studies with six professional sound designers, six video creators, and insights from sound design literature. Our user evaluation with twelve video creators shows that SoundStager enables users to quickly create satisfactory soundscapes while retaining creative control. Suhyeon Yoo, Adolfo Hernandez Santisteban, Prem Seetharaman, Justin Salamon, Oriol Nieto, Anh Truong |
CHI | 5 |
| 2025 | Video-Guided Foley Sound Generation with Multimodal ControlsabstractGenerating sound effects for videos often requires creating artistic sound effects that diverge significantly from real-life sources and flexible control in the sound design. To address this problem, we introduce MultiFoley, a model designed for video-guided sound generation that supports multimodal conditioning through text, audio, and video. Given a silent video and a text prompt, MultiFoley allows users to create clean sounds (e.g., skateboard wheels spinning without wind noise) or more whimsical sounds (e.g., making a lion’s roar sound like a cat’s meow). MultiFoley also allows users to choose reference audio from sound effects (SFX) libraries or partial videos for conditioning. A key novelty of our model lies in its joint training on both internet video datasets with low-quality audio and professional SFX recordings, enabling high-quality, full-bandwidth (48kHz) audio generation. Through automated evaluations and human studies, we demonstrate that MultiFoley successfully generates synchronized high-quality sounds across varied conditional inputs and outperforms existing methods. Please see our project page for video results: https://ificl.github.io/MultiFoley/ Prem Seetharaman, Bryan C. Russell, Oriol Nieto, David Bourgin, Andrew Owens, Justin Salamon |
CVPR | 4 |
| 2025 | Sketch2Sound: Controllable Audio Generation via Time-Varying Signals and Sonic ImitationsabstractWe present Sketch2Sound, a generative audio model capable of creating high-quality sounds from a set of interpretable time-varying control signals: loudness, brightness, and pitch, as well as text prompts. Sketch2Sound can synthesize arbitrary sounds from sonic imitations (i.e., a vocal imitation or a reference sound-shape). Sketch2Sound can be implemented on top of any text-to-audio latent diffusion transformer (DiT), and requires only 40k steps of fine-tuning and a single linear layer per control, making it more lightweight than existing methods like ControlNet. To synthesize from sketchlike sonic imitations, we propose applying random median filters to the control signals during training, allowing Sketch2Sound to be prompted using controls with flexible levels of temporal specificity. We show that Sketch2Sound can synthesize sounds that follow the gist of input controls from a vocal imitation while retaining the adherence to an input text prompt and audio quality compared to a text-only baseline. Sketch2Sound allows sound artists to create sounds with the semantic flexibility of text prompts and the expressivity and precision of a sonic gesture or vocal imitation. Sound examples are available at https://hugofloresgarcia.art/sketch2sound/. Hugo Flores García, Oriol Nieto, Justin Salamon, Bryan Pardo, Prem Seetharaman |
ICASSP | 2 |
| 2025 | ReCLAP: Improving Zero Shot Audio Classification by Describing SoundsabstractOpen-vocabulary audio-language models, like CLAP [1], offer a promising approach for zero-shot audio classification (ZSAC) by enabling classification with any arbitrary set of categories specified with natural language prompts. In this paper, we propose a simple but effective method to improve ZSAC with CLAP. Specifically, we shift from the conventional method of using prompts with abstract category labels (e.g., Sound of an organ) to prompts that describe sounds using their inherent descriptive features in a diverse context (e.g., The organ’s deep and resonant tones filled the cathedral.). To achieve this, we first propose ReCLAP, a CLAP model trained with rewritten audio captions for improved understanding of sounds in the wild. These rewritten captions describe each sound event in the original caption using their unique discriminative characteristics. ReCLAP outperforms all baselines on both multi-modal audio-text retrieval and ZSAC. Next, to improve zero-shot audio classification with ReCLAP, we propose prompt augmentation. In contrast to the traditional method of employing hand-written template prompts, we generate custom prompts for each unique label in the dataset. These custom prompts first describe the sound event in the label and then employ them in diverse scenes. Our proposed method improves ReCLAP’s performance on ZSAC by 1%-18% and outperforms 1 all baselines by 1% - 55%1. Sreyan Ghosh, Sonal Kumar, Chandra Kiran Reddy Evuru, Oriol Nieto, Ramani Duraiswami, Dinesh Manocha |
ICASSP | 4 |
| 2025 | Visual Description Grounding Reduces Hallucinations and Boosts Reasoning in LVLMsabstractLarge Vision-Language Models (LVLMs) often produce responses that misalign with factual information, a phenomenon known as hallucinations. While hallucinations are well-studied, the exact causes behind them remain underexplored. In this paper, we first investigate the root causes of hallucinations in LVLMs. Our findings reveal that existing mitigation techniques primarily reduce hallucinations for visual recognition prompts—those that require simple descriptions of visual elements—but fail for cognitive prompts that demand deliberate reasoning. We identify the core issue as a lack of true visual perception in LVLMs: although they can accurately recognize visual elements, they struggle to fully interpret these elements in the context of the input prompt and effectively link this recognition to their internal knowledge, which is critical for reasoning. To address this gap, we introduce Visual Description Grounded Decoding (VDGD), a simple, robust, and training-free method designed to enhance visual perception and improve reasoning capabilities in LVLMs. VDGD works by first generating a detailed description of the image and appending it as a prefix to the instruction. During response generation, tokens are sampled based on their KL divergence to the description, favoring candidates with lower divergence. Experimental results on multiple visual reasoning benchmarks and LVLMs demonstrate that VDGD consistently outperforms existing baselines 2% - 33%. Finally, we introduce VaLLu, a benchmark designed for comprehensive evaluation of the cognitive capabilities of LVLMs. Sreyan Ghosh, Chandra Kiran Reddy Evuru, Sonal Kumar, Utkarsh Tyagi, Oriol Nieto, Zeyu Jin, Dinesh Manocha |
ICLR | 5 |
| 2025 | MMAU: A Massive Multi-Task Audio Understanding and Reasoning BenchmarkabstractThe ability to comprehend audio—which includes speech, non-speech sounds, and music—is crucial for AI agents to interact effectively with the world. We present MMAU, a novel benchmark designed to evaluate multimodal audio understanding models on tasks requiring expert-level knowledge and complex reasoning. MMAU comprises 10k carefully curated audio clips paired with human-annotated natural language questions and answers spanning speech, environmental sounds, and music. It includes information extraction and reasoning questions, requiring models to demonstrate 27 distinct skills across unique and challenging tasks. Unlike existing benchmarks, MMAU emphasizes advanced perception and reasoning with domain-specific knowledge, challenging models to tackle tasks akin to those faced by experts. We assess 18 open-source and proprietary (Large) Audio-Language Models, demonstrating the significant challenges
posed by MMAU. Notably, even the most advanced Gemini 2.0 Flash achieves only 59.93% accuracy, and the state-of-the-art open-source Qwen2-Audio achieves only 52.50%, highlighting considerable room for improvement. We believe MMAU will drive the audio and multimodal research community to develop more advanced audio understanding models capable of solving complex audio tasks. S. Sakshi, Utkarsh Tyagi, Sonal Kumar, Ashish Seth, Ramaneswaran S., Oriol Nieto, Ramani Duraiswami, Sreyan Ghosh, Dinesh Manocha |
ICLR | 6 |
| 2025 | FLAM: Frame-Wise Language-Audio ModelingabstractRecent multi-modal audio-language models (ALMs) excel at text-audio retrieval but struggle with frame-wise audio understanding. Prior works use temporal-aware labels or unsupervised training to improve frame-wise capabilities, but they still lack fine-grained labeling capability to pinpoint when an event occurs. While traditional sound event detection models can precisely localize events, they are limited to pre-defined categories, making them ineffective for real-world scenarios with out-of-distribution events. In this work, we introduce FLAM, an open-vocabulary contrastive audio-language model capable of localizing specific sound events. FLAM employs a memory-efficient and calibrated frame-wise objective with logit adjustment to address spurious correlations, such as event dependencies and label imbalances during training. To enable frame-wise supervision, we leverage a large-scale dataset with diverse audio events, LLM-generated captions and simulation. Experimental results and case studies demonstrate that FLAM significantly improves the open-vocabulary localization capability while maintaining strong performance in global retrieval and downstream tasks. Yusong Wu, Christos Tsirigotis, Ke Chen 0021, Cheng-Zhi Anna Huang, Aaron C. Courville, Oriol Nieto, Prem Seetharaman, Justin Salamon |
ICML | 6 |
| 2024 | GAMA: A Large Audio-Language Model with Advanced Audio Understanding and Complex Reasoning AbilitiesabstractSreyan Ghosh, Sonal Kumar, Ashish Seth, Chandra Kiran Reddy Evuru, Utkarsh Tyagi, S Sakshi, Oriol Nieto, Ramani Duraiswami, Dinesh Manocha. Proceedings of the 2024 Conference on Empirical Methods in Natural Language Processing. 2024. Sreyan Ghosh, Sonal Kumar, Ashish Seth, Chandra Kiran Reddy Evuru, Utkarsh Tyagi, S. Sakshi, Oriol Nieto, Ramani Duraiswami, Dinesh Manocha |
EMNLP | 7 |
| 2024 | CompA: Addressing the Gap in Compositional Reasoning in Audio-Language ModelsabstractA fundamental characteristic of audio is its compositional nature. Audio-language models (ALMs) trained using a contrastive approach (e.g., CLAP) that learns a shared representation between audio and language modalities have improved performance in many downstream applications, including zero-shot audio classification, audio retrieval, etc. However, the ability of these models to effectively perform compositional reasoning remains largely unexplored and necessitates additional research. In this paper, we propose CompA, a collection of two expert-annotated benchmarks with a majority of real-world audio samples, to evaluate compositional reasoning in ALMs. Our proposed CompA-order evaluates how well an ALM understands the order or occurrence of acoustic events in audio, and CompA-attribute evaluates attribute-binding of acoustic events. An instance from either benchmark consists of two audio-caption pairs, where both audios have the same acoustic events but with different compositions. An ALM is evaluated on how well it matches the right audio to the right caption. Using this benchmark, we first show that current ALMs perform only marginally better than random chance, thereby struggling with compositional reasoning. Next, we propose CompA-CLAP, where we fine-tune CLAP using a novel learning method to improve its compositional reasoning abilities. To train CompA-CLAP, we first propose improvements to contrastive training with composition-aware hard negatives, allowing for more focused training. Next, we propose a novel modular contrastive loss that helps the model learn fine-grained compositional understanding and overcomes the acute scarcity of openly available compositional audios. CompA-CLAP significantly improves over all our baseline models on the CompA benchmark, indicating its superior compositional reasoning capabilities. Sreyan Ghosh, Ashish Seth, Sonal Kumar, Utkarsh Tyagi, Chandra Kiran Reddy Evuru, Ramaneswaran S., Sakshi Singh, Oriol Nieto, Ramani Duraiswami, Dinesh Manocha |
ICLR | 8 |
| 2023 | Language-Guided Audio-Visual Source Separation via Trimodal ConsistencyabstractWe propose a self-supervised approach for learning to perform audio source separation in videos based on natu-ral language queries, using only unlabeled video and au-dio pairs as training data. A key challenge in this task is learning to associate the linguistic description of a sound-emitting object to its visual features and the corresponding components of the audio waveform, all without access to annotations during training. To overcome this challenge, we adapt off-the-shelf vision-language foundation models to provide pseudo-target supervision via two novel loss functions and encourage a stronger alignment between the audio, visual and natural language modalities. During inference, our approach can separate sounds given text, video and audio input, or given text and audio input alone. We demonstrate the effectiveness of our self-supervised approach on three audio-visual separation datasets, including MUSIC, SOLOS and AudioSet, where we outperform state-of-the-art strongly supervised approaches despite not using object detectors or text labels during training. Our project page including publicly available code can be found at https://cs-people.bu.edu/rxtan/projectsNAST. Reuben Tan, Arijit Ray, Andrea Burns, Bryan A. Plummer, Justin Salamon, Oriol Nieto, Bryan C. Russell, Kate Saenko |
CVPR | 6 |
| 2023 | Audio-Text Models Do Not Yet Leverage Natural LanguageabstractMulti-modal contrastive learning techniques in the audio-text domain have quickly become a highly active area of research. Most works are evaluated with standard audio retrieval and classification benchmarks assuming that (i) these models are capable of leveraging the rich information contained in natural language, and (ii) current benchmarks are able to capture the nuances of such information. In this work, we show that state-of-the-art audio-text models do not yet really understand natural language, especially contextual concepts such as sequential or concurrent ordering of sound events. Our results suggest that existing benchmarks are not sufficient to assess these models' capabilities to match complex contexts from the audio and text modalities. We propose a Transformer-based architecture and show that, unlike prior work, it is capable of modeling the sequential relationship between sound events in the text and audio, given appropriate benchmark data. We advocate for the collection or generation of additional, diverse, data to allow future research to fully leverage natural language for audio-text modeling. Ho-Hsiang Wu, Oriol Nieto, Juan Pablo Bello, Justin Salamon |
ICASSP | 2 |
| 2023 | Efficient Spoken Language Recognition via Multilabel Classification
Oriol Nieto, Zeyu Jin, Franck Dernoncourt, Justin Salamon |
INTERSPEECH | 1 |
| 2022 | Music Enhancement via Image Translation and VocodingabstractConsumer-grade music recordings such as those captured by mobile devices typically contain distortions in the form of background noise, reverb, and microphone-induced EQ. This paper presents a deep learning approach to enhance low-quality music recordings by combining (i) an image-to-image translation model for manipulating audio in its mel-spectrogram representation and (ii) a music vocoding model for mapping synthetically generated mel-spectrograms to perceptually realistic waveforms. We find that this approach to music enhancement outperforms baselines which use classical methods for mel-spectrogram inversion and an end-to-end approach directly mapping noisy waveforms to clean waveforms. Additionally, in evaluating the proposed method with a listening test, we analyze the reliability of common audio enhancement evaluation metrics when used in the music domain. Nikhil Kandpal, Oriol Nieto, Zeyu Jin |
ICASSP | 2 |
| 2021 | Multimodal Metric Learning for Tag-Based Music RetrievalabstractTag-based music retrieval is crucial to browse large-scale mu-sic libraries efficiently. Hence, automatic music tagging has been actively explored, mostly as a classification task, which has an inherent limitation: a fixed vocabulary. On the other hand, metric learning enables flexible vocabularies by using pretrained word embeddings as side information. Also, met-ric learning has proven its suitability for cross-modal retrieval tasks in other domains (e.g., text-to-image) by jointly learning a multimodal embedding space. In this paper, we investigate three ideas to successfully introduce multimodal metric learning for tag-based music retrieval: elaborate triplet sampling, acoustic and cultural music information, and domain-specific word embeddings. Our experimental results show that the proposed ideas enhance the retrieval system quantitatively and qualitatively. Furthermore, we release the MSD500: a subset of the Million Song Dataset (MSD) containing 500 cleaned tags, 7 manually annotated tag categories, and user taste profiles. Minz Won, Sergio Oramas, Oriol Nieto, Fabien Gouyon, Xavier Serra |
ICASSP | 3 |
| 2020 | Data-Driven Harmonic Filters for Audio Representation LearningabstractWe introduce a trainable front-end module for audio representation learning that exploits the inherent harmonic structure of audio signals. The proposed architecture, composed of a set of filters, compels the subsequent network to capture harmonic relations while preserving spectro-temporal locality. Since the harmonic structure is known to have a key role in human auditory perception, one can expect these harmonic filters to yield more efficient audio representations. Experimental results show that a simple convolutional neural network back-end with the proposed front-end outperforms state-of-the-art baseline methods in automatic music tagging, keyword spotting, and sound event tagging tasks. Minz Won, Sanghyuk Chun, Oriol Nieto, Xavier Serra |
ICASSP | 3 |
| 2018 | Predicting Audio Advertisement QualityabstractOnline audio advertising is a particular form of advertising used abundantly in online music streaming services. In these platforms, which tend to host tens of thousands of unique audio advertisements (ads), providing high quality ads ensures a better user experience and results in longer user engagement. Therefore, the automatic assessment of these ads is an important step toward audio ads ranking and better audio ads creation. Samaneh Ebrahimi 0001, Puya Vahabi, Matthew Prockup, Oriol Nieto |
WSDM | 4 |
| 2014 | Embodying Theoretical Research in Music Cognition: Four Proposals for Theory-Driven Experimentation
Andreu Ballus, Eric Arnau, Oriol Nieto, Frederic Font, Alba Torrents |
CogSci | 3 |
| 2014 | Music segment similarity using 2D-Fourier Magnitude CoefficientsabstractMusic segmentation is the task of automatically identifying the different segments of a piece. In this work we present a novel approach to cluster the musical segments based on their acoustic similarity by using 2D-Fourier Magnitude Coefficients (2D-FMCs). These coefficients, computed from a chroma representation, significantly simplify the problem of clustering the different segments since they are key transposition and phase shift invariant. We explore various strategies to obtain the 2D-FMC patches that represent entire segments and apply k-means to label them. Finally, we discuss possible ways of estimating k and compare our competitive results with the current state of the art. Oriol Nieto, Juan Pablo Bello |
ICASSP | 1 |
| 2013 | Convex non-negative matrix factorization for automatic music structure identificationabstractWe propose a novel and fast approach to discover structure in western popular music by using a specific type of matrix factorization that adds a convex constrain to obtain a decomposition that can be interpreted as a set of weighted cluster centroids. We show that these centroids capture the different sections of a musical piece (e.g. verse, chorus) in a more consistent and efficient way than classic non-negative matrix factorization. This technique is capable of identifying the boundaries of the sections and then grouping them into different clusters. Additionally, we evaluate this method on two different datasets and show that it is competitive compared to other music segmentation techniques, outperforming other matrix factorization methods. Oriol Nieto, Tristan Jehan |
ICASSP | 1 |