EDBT 2026 Demo / reviewers in the wild / expert
Zhongyu Li 0003
dblp:121/1698-3
· DBLP profile ↗
18ranked-venue papers
3as first author
16since 2021 · last 2026
0000-0001-8040-1098ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 17 · 3 first-author · 15 since 2021Systems, architecture and hardware · 17 · 3 first-author · 15 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Traversability-Aware Legged Navigation by Learning From Real-World Visual DataabstractThe enhanced mobility brought by legged locomotion empowers quadrupedal robots to navigate through complex and unstructured environments. However, optimizing agile locomotion while accounting for the varying energy costs of traversing different terrains remains an open challenge. Most previous work focuses on planning trajectories with traversability cost estimation based on human-labeled environmental features. This human-centric approach is insufficient because it does not account for the varying capabilities of the robot locomotion controllers over challenging terrains. To address this, we introduce a novel real-world learning pipeline that unifies offline demonstrations, online reinforcement learning, and multi-modal perception to achieve robust legged navigation. The framework employs multiple training stages to develop a planner that guides the robot in avoiding obstacles and hardto- traverse terrains while reaching its goals. We first develop a novel traversability estimator in a robot-centric manner. The training of the navigation planner is directly performed in the real world using a sample efficient reinforcement learning method. With the proposed method, a quadrupedal robot learns to perform traversability-aware navigation through realworld interactions in diverse offroad and unstructured environments. Moreover, the robot demonstrates the ability to generalize the learned navigation skills to unseen scenarios. Zhongyu Li 0003, Xuanqi Zeng, Laura Smith 0001, Kyle Stachowicz, Dhruv Shah, Linzhu Yue, Zhitao Song, Weipeng Xia, Sergey Levine, Koushil Sreenath, Yun-Hui Liu 0001 |
IEEE Trans. Robotics | 2 |
| 2025 | Berkeley Humanoid: A Research Platform for Learning-Based ControlabstractWe introduce Berkeley Humanoid, a reliable and low-cost mid-scale humanoid research platform for learningbased control. Our lightweight, in-house-built robot is designed specifically for learning algorithms with accurate simulation, low simulation complexity, anthropomorphic motion, and high reliability against falls. The narrow sim-to-real gap enables agile and robust locomotion across various terrains in outdoor environments, achieved with a simple reinforcement learning controller using light domain randomization. Furthermore, we demonstrate the robot traversing for hundreds of meters, walking on a steep unpaved trail, and hopping with single and double legs as a testimony to its high performance in dynamic walking. Capable of omnidirectional locomotion and withstanding large perturbations with a compact setup, our system aims for rapid sim-to-real deployment of learningbased humanoid systems. Please check our website https:// berkeley-humanoid.com/ and code https://github. com/HybridRobotics/isaac_berkeley_humanoid/. Qiayuan Liao, Bike Zhang, Xuanyu Huang, Zhongyu Li 0003, Koushil Sreenath |
ICRA | 5 |
| 2025 | CurricuLLM: Automatic Task Curricula Design for Learning Complex Robot Skills Using Large Language ModelsabstractCurriculum learning is a training mechanism in reinforcement learning (RL) that facilitates the achievement of complex policies by progressively increasing the task difficulty during training. However, designing effective curricula for a specific task often requires extensive domain knowledge and human intervention, which limits its applicability across various domains. Our core idea is that large language models (LLMs), with their extensive training on diverse language data and ability to encapsulate world knowledge, present significant potential for efficiently breaking down tasks and decomposing skills across various robotics environments. Additionally, the demonstrated success of LLMs in translating natural language into executable code for RL agents strengthens their role in generating task curricula. In this work, we propose CurricuLLM, which leverages the high-level planning and programming capabilities of LLMs for curriculum design, thereby enhancing the efficient learning of complex target tasks. CurricuLLM consists of: (Step 1) Generating a sequence of subtasks that aid target task learning in natural language form, (Step 2) Translating natural language description of subtasks in executable task code, including the reward code and goal distribution code, and (Step 3) Evaluating trained policies based on trajectory rollout and subtask description. We evaluate Cur-ricuLLM in various robotics simulation environments, ranging from manipulation, navigation, and locomotion, to show that CurricuLLM can aid learning complex robot control tasks. In addition, we validate humanoid locomotion policy learned through CurricuLLM in the real-world. Project website is https://iconlab.negarmehr.com/CurricuLLM/ Kanghyun Ryu, Qiayuan Liao, Zhongyu Li 0003, Payam Delgosha, Koushil Sreenath, Negar Mehr |
ICRA | 3 |
| 2025 | Learning Smooth Humanoid Locomotion through Lipschitz-Constrained PoliciesabstractReinforcement learning combined with sim-to-real transfer offers a general framework for developing locomotion controllers for legged robots. To facilitate successful deployment in the real world, smoothing techniques, such as low-pass filters and smoothness rewards, are often employed to develop policies with smooth behaviors. However, because these techniques are non-differentiable and usually require tedious tuning of a large set of hyperparameters, they tend to require extensive manual tuning for each robotic platform. To address this challenge and establish a general technique for enforcing smooth behaviors, we propose a simple and effective method that imposes a Lipschitz constraint on a learned policy, which we refer to as Lipschitz-Constrained Policies (LCP). We show that the Lipschitz constraint can be implemented in the form of a gradient penalty, which provides a differentiable objective that can be easily incorporated with automatic differentiation frameworks. We demonstrate that LCP effectively replaces the need for smoothing rewards or low-pass filters and can be easily integrated into training frameworks for many distinct humanoid robots. We extensively evaluate LCP in both simulation and real-world humanoid robots, producing smooth and robust locomotion controllers. All simulation and deployment code, along with complete checkpoints, is available on our project page: https://lipschitz-constrained-policy.github.io. Xialin He, Yen-Jen Wang, Qiayuan Liao, Yanjie Ze, Zhongyu Li 0003, S. Shankar Sastry, Jiajun Wu 0001, Koushil Sreenath, Xue Bin Peng |
IROS | 6 |
| 2025 | Long-horizon Locomotion and Manipulation on a Quadrupedal Robot with Large Language ModelsabstractWe present a large language model (LLM) based system to empower quadrupedal robots with problem-solving abilities for long-horizon tasks beyond short-term motions. Long-horizon tasks for quadrupeds are challenging since they require both a high-level understanding of the semantics of the problem for task planning and a broad range of locomotion and manipulation skills to interact with the environment. Our system builds a high-level reasoning layer with large language models, which generates hybrid discrete-continuous plans as robot code from task descriptions. It comprises multiple LLM agents: a semantic planner that sketches a plan, a parameter calculator that predicts arguments in the plan, a code generator that converts the plan into executable robot code, and a replanner that handles execution failures or human interventions. At the low level, we adopt reinforcement learning to train a set of motion planning and control skills to unleash the flexibility of quadrupeds for rich environment interactions. Our system is tested on long-horizon tasks that are infeasible to complete with one single skill. Simulation and real-world experiments show that it successfully figures out multi-step strategies and demonstrates non-trivial behaviors, including building tools or notifying a human for help. Demos are available on our project page: https://sites.google.com/view/long-horizon-robot. Yutao Ouyang, Jinhan Li, Yunfei Li 0005, Zhongyu Li 0003, Chao Yu 0005, Koushil Sreenath, Yi Wu 0013 |
IROS | 4 |
| 2024 | Learning Visual Quadrupedal Loco-Manipulation from DemonstrationsabstractQuadruped robots are progressively being integrated into human environments. Despite the growing locomotion capabilities of quadrupedal robots, their interaction with objects in realistic scenes is still limited. While additional robotic arms on quadrupedal robots enable manipulating objects, they are sometimes redundant given that a quadruped robot is essentially a mobile unit equipped with four limbs, each possessing 3 degrees of freedom (DoFs). Hence, we aim to empower a quadruped robot to execute real-world manipulation tasks using only its legs. We decompose the loco-manipulation process into a low-level reinforcement learning (RL)-based controller and a high-level Behavior Cloning (BC)-based planner. By parameterizing the manipulation trajectory, we synchronize the efforts of the upper and lower layers, thereby leveraging the advantages of both RL and BC. Our approach is validated through simulations and real-world experiments, demonstrating the robot’s ability to perform tasks that demand mobility and high precision, such as lifting a basket from the ground while moving, closing a dishwasher, pressing a button, and pushing a door. Zhengmao He, Kun Lei, Yanjie Ze, Koushil Sreenath, Zhongyu Li 0003, Huazhe Xu |
IROS | 5 |
| 2024 | HiLMa-Res: A General Hierarchical Framework via Residual RL for Combining Quadrupedal Locomotion and ManipulationabstractThis work presents HiLMa-Res, a hierarchical framework leveraging reinforcement learning to tackle manipulation tasks while performing continuous locomotion using quadrupedal robots. Unlike most previous efforts that focus on solving a specific task, HiLMa-Res is designed to be general for various loco-manipulation tasks that require quadrupedal robots to maintain sustained mobility. The novel design of this framework tackles the challenges of integrating continuous locomotion control and manipulation using legs. It develops an operational space locomotion controller that can track arbitrary robot end-effector (toe) trajectories while walking at different velocities. This controller is designed to be generic to different downstream tasks, and therefore, can be utilized in high-level manipulation planning policy to address specific tasks. To demonstrate the versatility of this framework, we utilize HiLMa-Res to tackle several challenging loco-manipulation tasks using a quadrupedal robot in the real world. These tasks span from leveraging state-based policy to vision-based policy, from training purely from the simulation data to learning from real-world data. In these tasks, HiLMa-Res shows better performance than other methods. Qiayuan Liao, Yiming Ni, Zhongyu Li 0003, Laura Smith 0001, Sergey Levine, Xue Bin Peng, Koushil Sreenath |
IROS | 4 |
| 2024 | Leveraging Symmetry in RL-based Legged Locomotion ControlabstractModel-free reinforcement learning is a promising approach for autonomously solving challenging robotics control problems, but faces exploration difficulty without information about the robot’s morphology. The under-exploration of multiple modalities with symmetric states leads to behaviors that are often unnatural and sub-optimal. This issue becomes particularly pronounced in the context of robotic systems with morphological symmetries, such as legged robots for which the resulting asymmetric and aperiodic behaviors compromise performance, robustness, and transferability to real hardware. To mitigate this challenge, we can leverage symmetry to guide and improve the exploration in policy learning via equivariance / invariance constraints. We investigate the efficacy of two approaches to incorporate symmetry: modifying the network architectures to be strictly equivariant / invariant, and leveraging data augmentation to approximate equivariant / invariant actor-critics. We implement the methods on challenging loco-manipulation and bipedal locomotion tasks and compare with an unconstrained baseline. We find that the strictly equivariant policy consistently outperforms other methods in sample efficiency and task performance in simulation. Additionaly, symmetry-incorporated approaches exhibit better gait quality, higher robustness and can be deployed zero-shot to hardware. Zhi Su, Daniel Felipe Ordoñez Apraez, Yunfei Li 0005, Zhongyu Li 0003, Qiayuan Liao, Giulio Turrisi, Massimiliano Pontil, Claudio Semini, Yi Wu 0013, Koushil Sreenath |
IROS | 5 |
| 2023 | Creating a Dynamic Quadrupedal Robotic Goalkeeper with Reinforcement LearningabstractWe present a reinforcement learning (RL) framework that enables quadrupedal robots to perform soccer goalkeeping tasks in the real world. Soccer goalkeeping with quadrupeds is a challenging problem, that combines highly dynamic locomotion with precise and fast non-prehensile object (ball) manipulation. The robot needs to react to and intercept a potentially flying ball using dynamic locomotion maneuvers in a very short amount of time, usually less than one second. In this paper, we propose to address this problem using a hierarchical model-free RL framework. The first component of the framework contains multiple control policies for distinct locomotion skills, which can be used to cover different regions of the goal. Each control policy enables the robot to track random parametric end-effector trajectories while performing one specific locomotion skill, such as jump, dive, and sidestep. These skills are then utilized by the second part of the framework which is a high-level planner to determine a desired skill and end-effector trajectory in order to intercept a ball flying to different regions of the goal. We deploy the proposed framework on a Mini Cheetah quadrupedal robot and demonstrate the effectiveness of our framework for various agile interceptions of a fast-moving ball in the real world. Zhongyu Li 0003, Yanzhen Xiang, Yiming Ni, Yufeng Chi, Lizhi Yang, Xue Bin Peng, Koushil Sreenath |
IROS | 2 |
| 2023 | Walking in Narrow Spaces: Safety-Critical Locomotion Control for Quadrupedal Robots with Duality-Based OptimizationabstractThis paper presents a safety-critical locomotion control framework for quadrupedal robots. Our goal is to enable quadrupedal robots to safely navigate in cluttered environments. To tackle this, we introduce exponential Discrete Control Barrier Functions (exponential DCBFs) with duality-based obstacle avoidance constraints into a Non-linear Model Predictive Control (NMPC) with Whole-Body Control (WBC) framework for quadrupedal locomotion control. This enables us to use polytopes to describe the shapes of the robot and obstacles for collision avoidance while doing locomotion control of quadrupedal robots. Compared to most prior work, especially using CBFs, that utilize spherical and conservative approximation for obstacle avoidance, this work demonstrates a quadrupedal robot autonomously and safely navigating through very tight spaces in the real world. (Our open-source code is available at https://github.com/HybridRobotics/quadruped_nmpc_dcbf_duality, and the video is available at https://youtu.be/plgSQjwXm1Q.) Qiayuan Liao, Zhongyu Li 0003, Akshay Thirugnanam, Jun Zeng 0002, Koushil Sreenath |
IROS | 2 |
| 2022 | Bayesian Optimization Meets Hybrid Zero Dynamics: Safe Parameter Learning for Bipedal Locomotion ControlabstractIn this paper, we propose a multi-domain control parameter learning framework that combines Bayesian Optimization (BO) and Hybrid Zero Dynamics (HZD) for locomotion control of bipedal robots. We leverage BO to learn the control parameters used in the HZD-based controller. The learning process is firstly deployed in simulation to optimize different control parameters for a large repertoire of gaits. Next, to tackle the discrepancy between the simulation and the real world, the learning process is applied on the physical robot to learn for corrections to the control parameters learned in simulation while also respecting a safety constraint for gait stability. This method empowers an efficient sim-to-real transition with a small number of samples in the real world, and does not require a valid controller to initialize the training in simulation. Our proposed learning framework is experimentally deployed and validated on a bipedal robot Cassie to perform versatile locomotion skills with improved performance on smoothness of walking gaits and reduction of steady-state tracking errors. Lizhi Yang, Zhongyu Li 0003, Jun Zeng 0002, Koushil Sreenath |
ICRA | 2 |
| 2022 | Hierarchical Reinforcement Learning for Precise Soccer Shooting Skills using a Quadrupedal RobotabstractWe address the problem of enabling quadrupedal robots to perform precise shooting skills in the real world using reinforcement learning. Developing algorithms to enable a legged robot to shoot a soccer ball to a given target is a challenging problem that combines robot motion control and planning into one task. To solve this problem, we need to consider the dynamics limitation and motion stability during the control of a dynamic legged robot. Moreover, we need to consider motion planning to shoot the hard-to-model deformable ball rolling on the ground with uncertain friction to a desired location. In this paper, we propose a hierarchical framework that leverages deep reinforcement learning to train (a) a robust motion control policy that can track arbitrary motions and (b) a planning policy to decide the desired kicking motion to shoot a soccer ball to a target. We deploy the proposed framework on an A1 quadrupedal robot and enable it to accurately shoot the ball to random targets in the real world. Yandong Ji, Zhongyu Li 0003, Xue Bin Peng, Sergey Levine, Glen Berseth, Koushil Sreenath |
IROS | 2 |
| 2022 | Adapting Rapid Motor Adaptation for Bipedal RobotsabstractRecent advances in legged locomotion have en-abled quadrupeds to walk on challenging terrains. However, bipedal robots are inherently more unstable and hence it's harder to design walking controllers for them. In this work, we leverage recent advances in rapid adaptation for locomotion control, and extend them to work on bipedal robots. Similar to existing works, we start with a base policy which produces actions while taking as input an estimated extrinsics vector from an adaptation module. This extrinsics vector contains information about the environment and enables the walking controller to rapidly adapt online. However, the extrinsics estimator could be imperfect, which might lead to poor performance of the base policy which expects a perfect estimator. In this paper, we propose A-RMA (Adapting RMA), which additionally adapts the base policy for the imperfect extrinsics estimator by finetuning it using model-free RL. We demonstrate that A-RMA outperforms a number of RL-based baseline controllers and model-based controllers in simulation, and show zero-shot deployment of a single A-RMA policy to enable a bipedal robot, Cassie, to walk in a variety of different scenarios in the real world beyond what it has seen during training. Videos and results at https: //ashish-kmr.github.io/a-rma/ Ashish Kumar 0007, Zhongyu Li 0003, Jun Zeng 0002, Deepak Pathak, Koushil Sreenath, Jitendra Malik |
IROS | 2 |
| 2022 | Teaching Robots to Span the Space of Functional Expressive MotionabstractOur goal is to enable robots to perform functional tasks in emotive ways, be it in response to their users' emotional states, or expressive of their confidence levels. Prior work has proposed learning independent cost functions from user feedback for each target emotion, so that the robot may optimize it alongside task and environment specific objectives for any situation it encounters. However, this approach is inefficient when modeling multiple emotions and unable to generalize to new ones. In this work, we leverage the fact that emotions are not independent of each other: they are related through a latent space of Valence-Arousal-Dominance (VAD). Our key idea is to learn a model for how trajectories map onto VAD with user labels. Considering the distance between a trajectory's mapping and a target VAD allows this single model to represent cost functions for all emotions. As a result 1) all user feedback can contribute to learning about every emotion; 2) the robot can generate trajectories for any emotion in the space instead of only a few predefined ones; and 3) the robot can respond emotively to user-generated natural language by mapping it to a target VAD. We introduce a method that interactively learns to map trajectories to this latent space and test it in simulation and in a user study. In experiments, we use a simple vacuum robot as well as the Cassie biped. Arjun Sripathy, Andreea Bobu, Zhongyu Li 0003, Koushil Sreenath, Daniel S. Brown, Anca D. Dragan |
IROS | 3 |
| 2021 | Reinforcement Learning for Robust Parameterized Locomotion Control of Bipedal RobotsabstractDeveloping robust walking controllers for bipedal robots is a challenging endeavor. Traditional model-based locomotion controllers require simplifying assumptions and careful modelling; any small errors can result in unstable control. To address these challenges for bipedal locomotion, we present a model-free reinforcement learning framework for training robust locomotion policies in simulation, which can then be transferred to a real bipedal Cassie robot. To facilitate sim-to-real transfer, domain randomization is used to encourage the policies to learn behaviors that are robust across variations in system dynamics. The learned policies enable Cassie to perform a set of diverse and dynamic behaviors, while also being more robust than traditional controllers and prior learning-based methods that use residual control. We demonstrate this on versatile walking behaviors such as tracking a target walking velocity, walking height, and turning yaw. (Video1) Zhongyu Li 0003, Xuxin Cheng, Xue Bin Peng, Pieter Abbeel, Sergey Levine, Glen Berseth, Koushil Sreenath |
ICRA | 1 |
| 2021 | Robotic Guide Dog: Leading a Human with Leash-Guided Hybrid Physical InteractionabstractAn autonomous robot that is able to physically guide humans through narrow and cluttered spaces could be a big boon to the visually-impaired. Most prior robotic guiding systems are based on wheeled platforms with large bases with actuated rigid guiding canes. The large bases and the actuated arms limit these prior approaches from operating in narrow and cluttered environments. We propose a method that introduces a quadrupedal robot with a leash to enable the robot-guidinghuman system to change its intrinsic dimension (by letting the leash go slack) in order to fit into narrow spaces. We propose a hybrid physical Human Robot Interaction model that involves leash tension to describe the dynamical relationship in the robot-guiding-human system. This hybrid model is utilized in a mixed-integer programming problem to develop a reactive planner that is able to utilize slack-taut switching to guide a blind-folded person to safely travel in a confined space. The proposed leash-guided robot framework is deployed on a Mini Cheetah quadrupedal robot and validated in experiments (Video1) Anxing Xiao, Wenzhe Tong, Lizhi Yang, Jun Zeng 0002, Zhongyu Li 0003, Koushil Sreenath |
ICRA | 5 |
| 2020 | Animated Cassie: A Dynamic Relatable Robotic CharacterabstractCreating robots with emotional personalities will transform the usability of robots in the real-world. As previous emotive social robots are mostly based on statically stable robots whose mobility is limited, this paper develops an animation to real-world pipeline that enables dynamic bipedal robots that can twist, wiggle, and walk to behave with emotions. First, an animation method is introduced to design emotive motions for the virtual robot's character. Second, a dynamics optimizer is used to convert the animated motion to dynamically feasible motion. Third, real-time standing and walking controllers and an automaton are developed to bring the virtual character to life. This framework is deployed on a bipedal robot Cassie and validated in experiments. To the best of our knowledge, this paper is one of the first to present an animatronic dynamic legged robot that is able to perform motions with desired emotional attributes. We term robots that use dynamic motions to convey emotions as Dynamic Relatable Robotic Characters. Zhongyu Li 0003, Christine Cummings, Koushil Sreenath |
IROS | 1 |
| 2019 | Toward A Ballbot for Physically Leading People: A Human-Centered ApproachabstractThis work presents a new human-centered method for indoor service robots to provide people with physical assistance and active guidance while traveling through congested and narrow spaces. As most previous work is robot-centered, this paper develops an end-to-end framework which includes a feedback path of the measured human positions. The framework combines a planning algorithm and a humanrobot interaction module to guide the led person to a specified planned position. The approach is deployed on a person-size dynamically stable mobile robot, the CMU ballbot. Trials were conducted where the ballbot physically led a blindfolded person to safely navigate in a cluttered environment. Zhongyu Li 0003, Ralph Hollis |
IROS | 1 |