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Samir Benbelkacem

dblp:121/2847 · DBLP profile ↗
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6ranked-venue papers
2as first author
1since 2021 · last 2024
0000-0002-6143-1790ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 1 since 2021Software engineering, systems software and programming languages · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Image and video processing · 87% Multimedia analysis and retrieval · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › feature extraction
feature description
0.212014
MOBIL: A moments based local binary descriptor · ISMAR 2014
Image and video processing › texture analysis
local binary pattern
0.212014
MOBIL: A moments based local binary descriptor · ISMAR 2014
Multimedia analysis and retrieval
object recognition
0.112014
MOBIL: A moments based local binary descriptor · ISMAR 2014

Methods — techniques the papers use, named apart from their topics

moment computation · 0.2
YearPublicationVenuePosition
2024 Assessing the effectiveness of virtual reality serious games in post-stroke rehabilitation: a novel evaluation method
Mostefa Masmoudi, Nadia Zenati-Henda, Yousra Izountar, Samir Benbelkacem, Wassila Haicheur, Mohamed Amine Guerroudji, Adel Oulefki, Chafiaâ Hamitouche-Djabou
Multim. Tools Appl.4
2020 Smart Thermo-Haptic Bracelet for VR Environment
abstract
We propose a lightweight smart haptic bracelet-based stimulation system for VR applications. This wireless system equipped with vibrotactile tactors and peltier actuator, generates different haptic/thermal levels for different materials being touched in a VR environment.
Ahmed Bentaleb, Samir Benbelkacem, Nadia Zenati-Henda
VRST2
2018 Low-cost VR collaborative system equipped with haptic feedback
abstract
In this paper, we present a low-cost virtual reality (VR) collaborative system equipped with a haptic feedback sensation system. This system is composed of a Kinect sensor for bodies and gestures detection, a microcontroller and vibrators to simulate outside interactions, and smartphone powered cardboard, all of this are put into a network implemented with Unity 3D game engine.
Samir Benbelkacem, Abdelkader Bellarbi, Nadia Zenati-Henda, Ahmed Bentaleb, Ahmed Nazim Bellabaci, Samir Otmane
VRST1
2014 MOBIL: A moments based local binary descriptor
abstract
In this paper, we propose an efficient, and fast binary descriptor, called MOBIL (MOments based BInary differences for Local description), which compares not just the intensity, but also sub-regions geometric proprieties by employing moments. This approach offers high distinctiveness against affine transformations and appearance changes. The experimental evaluation shows that MOBIL achieves a quite good performance in term of low computation complexity and high recognition rate compared to state-of-the-art real-time local descriptors.
Abdelkader Bellarbi, Samir Otmane, Nadia Zenati-Henda, Samir Benbelkacem
ISMAR4
2012 HCI Knowledge in Software Engineering Practices for Designing Interactive Maintenance Assistance Systems
abstract
In this paper a set of concepts to design mixed reality systems is presented. The principle of interaction space is proposed and then integrated in a development process, especially, to take into account the mixed reality specifications in the information system design. Models are elaborated to highlight relationships between business and interaction spaces. The development of the proposed method is presented on a case study.
Samir Benbelkacem, Nadia Zenati-Henda, Mahmoud Belhocine, Abdelkader Bellarbi, Mohamed Tadjine
COMPSAC1
2012 Underwater augmented reality game using the DOLPHYN
abstract
The introduction of virtual and mixed realities in aquatic leisure activities constitutes a technological rupture when compared with the status of related technologies. With the extension of Internet to underwater applications, the innovative character of the project becomes evident, and the impact of this development in the littoral and beach tourism may be considerable. In fact, there are recent developments to extend the use of computers and computer components, such as the mouse, to underwater uses. The Dolphyn is an underwater-computerized display system with various sensors and devices conceived for existing swimming pools and for beach shores, associating computer functions, video gaming and multisensory simulations.
Abdelkader Bellarbi, Christophe Domingues, Samir Otmane, Samir Benbelkacem, Alain Dinis
VRST4