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Yasuhiro Fujita 0001

dblp:121/5537 · DBLP profile ↗
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5ranked-venue papers
3as first author
2since 2021 · last 2022
0009-0004-9731-4547ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Reinforcement learning · 36% Representation and self-supervised learning · 23% Generative modeling · 23%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
neural radiance field
0.612022
Surface-Aligned Neural Radiance Fields for Controllable 3D Human Synthesis · CVPR 2022
Visual content generation and editing › 3d content generation
3d human generation
0.612022
Surface-Aligned Neural Radiance Fields for Controllable 3D Human Synthesis · CVPR 2022
Machine learning › Reinforcement learning
deep reinforcement learning
0.512021
ChainerRL: A Deep Reinforcement Learning Library · J. Mach. Learn. Res. 2021
Machine learning › Representation and self-supervised learning › representation learning › dimensionality reduction › manifold learning › geometric representation learning
hyperbolic representation learning
0.412019
A Wrapped Normal Distribution on Hyperbolic Space for Gradient-Based Learning · ICML 2019
Machine learning › Generative modeling › generative model
probabilistic generative model
0.412019
A Wrapped Normal Distribution on Hyperbolic Space for Gradient-Based Learning · ICML 2019
Machine learning › Generative modeling
variational autoencoder
0.412019
A Wrapped Normal Distribution on Hyperbolic Space for Gradient-Based Learning · ICML 2019
Machine learning › Representation and self-supervised learning › word representation
word embedding
0.412019
A Wrapped Normal Distribution on Hyperbolic Space for Gradient-Based Learning · ICML 2019
Machine learning › Reinforcement learning
continuous control
0.312018
Clipped Action Policy Gradient · ICML 2018
Machine learning › Reinforcement learning › policy optimization
policy gradient
0.312018
Clipped Action Policy Gradient · ICML 2018

Methods — techniques the papers use, named apart from their topics

modified vertex normals · 1.1mesh surface representation · 1.1barycentric interpolation · 1.1deep reinforcement learning algorithms · 0.5wrapped normal distribution · 0.4reparameterization · 0.4gradient-based learning · 0.4variance reduction · 0.3policy gradient estimation · 0.3action clipping · 0.3
YearPublicationVenuePosition
2022 Surface-Aligned Neural Radiance Fields for Controllable 3D Human Synthesis
abstract
We propose a new method for reconstructing control-lable implicit 3D human models from sparse multi-view RGB videos. Our method defines the neural scene repre-sentation on the mesh surface points and signed distances from the surface of a human body mesh. We identify an indistinguishability issue that arises when a point in 3D space is mapped to its nearest surface point on a mesh for learning surface-aligned neural scene representation. To address this issue, we propose projecting a point onto a mesh surface using a barycentric interpolation with modi-fied vertex normals. Experiments with the ZJU-MoCap and Human3.6M datasets show that our approach achieves a higher quality in a novel-view and novel-pose synthesis than existing methods. We also demonstrate that our method eas-ily supports the control of body shape and clothes. Project page: https://pfnet-research.github.io/surface-aligned-nerf/
Tianhan Xu, Yasuhiro Fujita 0001, Eiichi Matsumoto
CVPR2
2021 ChainerRL: A Deep Reinforcement Learning Library
abstract
In this paper, we introduce ChainerRL, an open-source deep reinforcement learning (DRL) library built using Python and the Chainer deep learning framework. ChainerRL implements a comprehensive set of DRL algorithms and techniques drawn from state-of-the-art research in the field. To foster reproducible research, and for instructional purposes, ChainerRL provides scripts that closely replicate the original papers' experimental settings and reproduce published benchmark results for several algorithms. Lastly, ChainerRL offers a visualization tool that enables the qualitative inspection of trained agents. The ChainerRL source code can be found on GitHub: https://github.com/chainer/chainerrl.
Yasuhiro Fujita 0001, Prabhat Nagarajan, Toshiki Kataoka, Takahiro Ishikawa
J. Mach. Learn. Res.1
2020 Distributed Reinforcement Learning of Targeted Grasping with Active Vision for Mobile Manipulators
abstract
Developing personal robots that can perform a diverse range of manipulation tasks in unstructured environments necessitates solving several challenges for robotic grasping systems. We take a step towards this broader goal by presenting the first RL-based system, to our knowledge, for a mobile manipulator that can (a) achieve targeted grasping generalizing to unseen target objects, (b) learn complex grasping strategies for cluttered scenes with occluded objects, and (c) perform active vision through its movable wrist camera to better locate objects. The system is informed of the desired target object in the form of a single, arbitrary-pose RGB image of that object, enabling the system to generalize to unseen objects without retraining. To achieve such a system, we combine several advances in deep reinforcement learning and present a large-scale distributed training system using synchronous SGD that seamlessly scales to multi-node, multi-GPU infrastructure to make rapid prototyping easier. We train and evaluate our system in a simulated environment, identify key components for improving performance, analyze its behaviors, and transfer to a real-world setup.
Yasuhiro Fujita 0001, Kota Uenishi, Avinash Ummadisingu, Prabhat Nagarajan, Shimpei Masuda, Mario Ynocente Castro
IROS1
2019 A Wrapped Normal Distribution on Hyperbolic Space for Gradient-Based Learning
abstract
Hyperbolic space is a geometry that is known to be well-suited for representation learning of data with an underlying hierarchical structure. In this paper, we present a novel hyperbolic distribution called hyperbolic wrapped distribution, a wrapped normal distribution on hyperbolic space whose density can be evaluated analytically and differentiated with respect to the parameters. Our distribution enables the gradient-based learning of the probabilistic models on hyperbolic space that could never have been considered before. Also, we can sample from this hyperbolic probability distribution without resorting to auxiliary means like rejection sampling. As applications of our distribution, we develop a hyperbolic-analog of variational autoencoder and a method of probabilistic word embedding on hyperbolic space. We demonstrate the efficacy of our distribution on various datasets including MNIST, Atari 2600 Breakout, and WordNet.
Yoshihiro Nagano, Shoichiro Yamaguchi, Yasuhiro Fujita 0001, Masanori Koyama
ICML3
2018 Clipped Action Policy Gradient
abstract
Many continuous control tasks have bounded action spaces. When policy gradient methods are applied to such tasks, out-of-bound actions need to be clipped before execution, while policies are usually optimized as if the actions are not clipped. We propose a policy gradient estimator that exploits the knowledge of actions being clipped to reduce the variance in estimation. We prove that our estimator, named clipped action policy gradient (CAPG), is unbiased and achieves lower variance than the conventional estimator that ignores action bounds. Experimental results demonstrate that CAPG generally outperforms the conventional estimator, indicating that it is a better policy gradient estimator for continuous control tasks. The source code is available at https://github.com/pfnet-research/capg.
Yasuhiro Fujita 0001, Shin-ichi Maeda
ICML1