EDBT 2026 Demo / reviewers in the wild / expert
Jiaolong Yang
dblp:121/6218
· DBLP profile ↗
55ranked-venue papers
8as first author
37since 2021 · last 2026
0000-0002-7314-6567ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 46 · 7 first-author · 30 since 2021Graphics, computer vision, multimedia, augmented reality and games · 43 · 7 first-author · 26 since 2021Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | ESGaussianFace: Emotional and Stylized Audio-Driven Facial Animation via 3D Gaussian SplattingabstractMost current audio-driven facial animation research primarily focuses on generating videos with neutral emotions. While some studies have addressed the generation of facial videos driven by emotional audio, efficiently generating high-quality talking head videos that integrate both emotional expressions and style features remains a significant challenge. In this paper, we propose ESGaussianFace, an innovative framework for emotional and stylized audio-driven facial animation. Our approach leverages 3D Gaussian Splatting to reconstruct 3D scenes and render videos, ensuring efficient generation of 3D consistent results. We propose an emotion-audio-guided spatial attention method that effectively integrates emotion features with audio content features. Through emotion-guided attention, the model is able to reconstruct facial details across different emotional states more accurately. To achieve emotional and stylized deformations of the 3D Gaussian points through emotion and style features, we introduce two 3D Gaussian deformation predictors. Futhermore, we propose a multi-stage training strategy, enabling the step-by-step learning of the character's lip movements, emotional variations, and style features. Our generated results exhibit high efficiency, high quality, and 3D consistency. Extensive experimental results demonstrate that our method outperforms existing state-of-the-art techniques in terms of lip movement accuracy, expression variation, and style feature expressiveness. Chuhang Ma, Shuai Tan 0002, Jiaolong Yang, Xin Tong 0001 |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2025 | UniGraspTransformer: Simplified Policy Distillation for Scalable Dexterous Robotic GraspingabstractWe introduce UniGraspTransformer, a universal Transformer-based network for dexterous robotic grasping that simplifies training while enhancing scalability and performance. Unlike prior methods such as UniDexGrasp++, which require complex, multi-step training pipelines, UniGraspTransformer follows a streamlined process: first, dedicated policy networks are trained for individual objects using reinforcement learning to generate successful grasp trajectories; then, these trajectories are distilled into a single, universal network. Our approach enables UniGraspTransformer to scale effectively, incorporating up to 12 self-attention blocks for handling thousands of objects with diverse poses. Additionally, it generalizes well to both idealized and real-world inputs, evaluated in state-based and vision-based settings. Notably, UniGraspTransformer generates a broader range of grasping poses for objects in various shapes and orientations, resulting in more diverse grasp strategies. Experimental results demonstrate significant improvements over state-of-the-art, UniDexGrasp++, across various object categories, achieving success rate gains of 3.5%, 7.7%, and 10.1% on seen objects, unseen objects within seen categories, and completely unseen objects, respectively, in the vision-based setting. Project page: https://dexhand.github.io/UniGraspTransformer/. Fangyun Wei, Xiaohan Yi, Yaobo Liang, Chang Xu 0002, Yan Lu 0001, Jiaolong Yang, Baining Guo |
CVPR | 11 |
| 2025 | MoGe: Unlocking Accurate Monocular Geometry Estimation for Open-Domain Images with Optimal Training SupervisionabstractWe present MoGe, a powerful model for recovering 3D geometry from monocular open-domain images. Given a single image, our model directly predicts a 3D point map of the captured scene with an affine-invariant representation, which is agnostic to true global scale and shift. This new representation precludes ambiguous supervision in training and facilitates effective geometry learning. Furthermore, we propose a set of novel global and local geometry supervision techniques that empower the model to learn high-quality geometry. These include a robust, optimal, and efficient point cloud alignment solver for accurate global shape learning, and a multi-scale local geometry loss promoting precise local geometry supervision. We train our model on a large, mixed dataset and demonstrate its strong generalizability and high accuracy. In our comprehensive evaluation on diverse unseen datasets, our model significantly outperforms state-of-the-art methods across all tasks, including monocular estimation of 3D point map, depth map, and camera field of view. Ruicheng Wang, Sicheng Xu, Cassie Dai, Jianfeng Xiang, Yu Deng 0006, Xin Tong 0001, Jiaolong Yang |
CVPR | 7 |
| 2025 | Structured 3D Latents for Scalable and Versatile 3D GenerationabstractWe introduce a novel 3D generation method for versatile and high-quality 3D asset creation. The cornerstone is a unified Structured LATent (SLat) representation which allows decoding to different output formats, such as Radiance Fields, 3D Gaussians, and meshes. This is achieved by integrating a sparsely-populated 3D grid with dense multiview visual features extracted from a powerful vision foundation model, comprehensively capturing both structural (geometry) and textural (appearance) information while maintaining flexibility during decoding.We employ rectified flow transformers tailored for SLat as our 3D generation models and train models with up to 2 billion parameters on a large 3D asset dataset of 500K diverse objects. Our model generates high-quality results with text or image conditions, significantly surpassing existing methods, including recent ones at similar scales. We showcase flexible output format selection and local 3D editing capabilities which were not offered by previous models. Project Page: trellis3d.github.io. Jianfeng Xiang, Zelong Lv, Sicheng Xu, Yu Deng 0006, Ruicheng Wang, Bowen Zhang 0010, Dong Chen 0003, Xin Tong 0001, Jiaolong Yang |
CVPR | 9 |
| 2025 | Gaussian Variation Field Diffusion for High-Fidelity Video-to-4D SynthesisabstractIn this paper, we present a novel framework for video-to-4D generation that creates high-quality dynamic 3D content from single video inputs. Direct 4D diffusion modeling is extremely challenging due to costly data construction and the high-dimensional nature of jointly representing 3D shape, appearance, and motion. We address these challenges by introducing a Direct 4DMesh-to-GS Variation Field VAE that directly encodes canonical Gaussian Splats (GS) and their temporal variations from 3D animation data without per-instance fitting, and compresses high-dimensional animations into a compact latent space. Building upon this efficient representation, we train a Gaussian Variation Field diffusion model with temporal-aware Diffusion Transformer conditioned on input videos and canonical GS. Trained on carefully-curated animatable 3D objects from the Objaverse dataset, our model demonstrates superior generation quality compared to existing methods. It also exhibits remarkable generalization to in-the-wild video inputs despite being trained exclusively on synthetic data, paving the way for generating high-quality animated 3D content. Project page: https://gvfdiffusion.github.io/. Bowen Zhang 0002, Sicheng Xu, Chuxin Wang, Jiaolong Yang, Feng Zhao 0004, Dong Chen 0003, Baining Guo |
ICCV | 4 |
| 2025 | PF3plat: Pose-Free Feed-Forward 3D Gaussian Splatting for Novel View SynthesisabstractWe consider the problem of novel view synthesis from unposed images in a single feed-forward. Our framework capitalizes on fast speed, scalability, and high-quality 3D reconstruction and view synthesis capabilities of 3DGS, where we further extend it to offer a practical solution that relaxes common assumptions such as dense image views, accurate camera poses, and substantial image overlaps. We achieve this through identifying and addressing unique challenges arising from the use of pixel-aligned 3DGS: misaligned 3D Gaussians across different views induce noisy or sparse gradients that destabilize training and hinder convergence, especially when above assumptions are not met. To mitigate this, we employ pre-trained monocular depth estimation and visual correspondence models to achieve coarse alignments of 3D Gaussians. We then introduce lightweight, learnable modules to refine depth and pose estimates from the coarse alignments, improving the quality of 3D reconstruction and novel view synthesis. Furthermore, the refined estimates are leveraged to estimate geometry confidence scores, which assess the reliability of 3D Gaussian centers and condition the prediction of Gaussian parameters accordingly. Extensive evaluations on large-scale real-world datasets demonstrate that PF3plat sets a new state-of-the-art across all benchmarks, supported by comprehensive ablation studies validating our design choices. We will make the code and weights publicly available. Sunghwan Hong, Jaewoo Jung, Heeseong Shin, Jisang Han, Jiaolong Yang, Chong Luo 0001, Seungryong Kim |
ICML | 5 |
| 2025 | Robust Optical Transceiver Manipulation in Cluttered Cable Environments Using 3D Scene Understanding and PlanningabstractRobotic manipulation in cluttered environments presents significant challenges, particularly when the clutter includes thin, deformable objects like cables, which complicate perception and decision-making processes. In the context of datacenters, the automation of networking tasks often involves the manipulation of optical transceivers within densely packed cable configurations. Such environments are characterized by an abundance of delicate, overlapping, and intersecting cables, leading to frequent occlusions. This paper introduces an innovative system designed for the manipulation of optical transceivers in environments cluttered by cables. Our integrated approach combines advanced 3D scene understanding with a heuristic-based pushing policy to effectively manipulate optical transceivers amidst clutter. The system's perception component utilizes image segmentation and 3D reconstruction to accurately model the transceivers and surrounding cables. Meanwhile, the planning aspect employs a search algorithm with task-specific heuristics, to navigate the gripper, displace obstructing cables, and safely achieve a precise pre-grasp position in front of the target transceiver. We have conducted extensive evaluations of our methodology in both simulated and real-world settings, demonstrating its high success rates, robustness, and proficiency in addressing the unique challenges posed by cable-occluded environments within datacenters. Iason Sarantopoulos, Bohong Weng, Sicheng Xu, Jiaolong Yang, Xin Tong 0001, Fabian Otto, David Sweeney, Andromachi Chatzieleftheriou, Antony I. T. Rowstron |
ICRA | 6 |
| 2025 | VideoVLA: Video Generators Can Be Generalizable Robot ManipulatorsabstractGeneralization in robot manipulation is essential for deploying robots in open-world environments and advancing toward artificial general intelligence. While recent Vision-Language-Action (VLA) models leverage large pre-trained understanding models for perception and instruction following, their ability to generalize to novel tasks, objects, and settings remains limited. In this work, we present VideoVLA, a simple approach that explores the potential of transforming large video generation models into robotic VLA manipulators. Given a language instruction and an image, VideoVLA predicts an action sequence as well as the future visual outcomes. Built on a multi-modal Diffusion Transformer, VideoVLA jointly models video, language, and action modalities, using pre-trained video generative models for joint visual and action forecasting. Our experiments show that high-quality imagined futures correlate with reliable action predictions and task success, highlighting the importance of visual imagination in manipulation. VideoVLA demonstrates strong generalization, including imitating other embodiments' skills and handling novel objects. This dual-prediction strategy—forecasting both actions and their visual consequences—explores a paradigm shift in robot learning and unlocks generalization capabilities in manipulation systems. Yichao Shen 0001, Fangyun Wei, Zhiying Du, Yaobo Liang, Yan Lu 0001, Jiaolong Yang, Nanning Zheng 0001, Baining Guo |
NeurIPS | 6 |
| 2025 | MoGe-2: Accurate Monocular Geometry with Metric Scale and Sharp DetailsabstractWe propose MoGe-2, an advanced open-domain geometry estimation model that recovers a metric-scale 3D point map of a scene from a single image. Our method builds upon the recent monocular geometry estimation approach, MoGe, which predicts affine-invariant point maps with unknown scales. We explore effective strategies to extend MoGe for metric geometry prediction without compromising the relative geometry accuracy provided by the affine-invariant point representation. Additionally, we discover that noise and errors in real data diminish fine-grained detail in the predicted geometry. We address this by developing a data refinement approach that filters and completes real data using sharp synthetic labels, significantly enhancing the granularity of the reconstructed geometry while maintaining the overall accuracy. We train our model on a large corpus of mixed datasets and conducted comprehensive evaluations, demonstrating its superior performance in achieving accurate relative geometry, precise metric scale, and fine-grained detail recovery -- capabilities that no previous methods have simultaneously achieved. Ruicheng Wang, Sicheng Xu, Yue Dong 0001, Yu Deng 0006, Jianfeng Xiang, Zelong Lv, Guangzhong Sun, Xin Tong 0001, Jiaolong Yang |
NeurIPS | 9 |
| 2025 | VASA-3D: Lifelike Audio-Driven Gaussian Head Avatars from a Single ImageabstractWe propose VASA-3D, an audio-driven, single-shot 3D head avatar generator. This research tackles two major challenges: capturing the subtle expression details present in real human faces, and reconstructing an intricate 3D head avatar from a single portrait image. To accurately model expression details, VASA-3D leverages the motion latent of VASA-1, a method that yields exceptional realism and vividness in 2D talking heads. A critical element of our work is translating this motion latent to 3D, which is accomplished by devising a 3D head model that is conditioned on the motion latent. Customization of this model to a single image is achieved through an optimization framework that employs numerous video frames of the reference head synthesized from the input image. The optimization takes various training losses robust to artifacts and limited pose coverage in the generated training data. Our experiment shows that VASA-3D produces realistic 3D talking heads that cannot be achieved by prior art, and it supports the online generation of 512x512 free-viewpoint videos at up to 75 FPS, facilitating more immersive engagements with lifelike 3D avatars. Sicheng Xu, Jiaolong Yang, Yu Deng 0006, Stephen Lin 0001, Baining Guo |
NeurIPS | 3 |
| 2025 | MPS-NeRF: Generalizable 3D Human Rendering From Multiview ImagesabstractThere has been rapid progress recently on 3D human rendering, including novel view synthesis and pose animation, based on the advances of neural radiance fields (NeRF). However, most existing methods focus on person-specific training and their training typically requires multi-view videos. This article deals with a new challenging task - rendering novel views and novel poses for a person unseen in training, using only multiview still images as input without videos. For this task, we propose a simple yet surprisingly effective method to train a generalizable NeRF with multiview images as conditional input. The key ingredient is a dedicated representation combining a canonical NeRF and a volume deformation scheme. Using a canonical space enables our method to learn shared properties of human and easily generalize to different people. Volume deformation is used to connect the canonical space with input and target images and query image features for radiance and density prediction. We leverage the parametric 3D human model fitted on the input images to derive the deformation, which works quite well in practice when combined with our canonical NeRF. The experiments on both real and synthetic data with the novel view synthesis and pose animation tasks collectively demonstrate the efficacy of our method. Xiangjun Gao, Jiaolong Yang, Jongyoo Kim, Sida Peng, Zicheng Liu 0001, Xin Tong 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2025 | VASA-Rig: Audio-Driven 3D Facial Animation with 'Live' Mood Dynamics in Virtual RealityabstractAudio-driven 3D facial animation is crucial for enhancing the metaverse's realism, immersion, and interactivity. While most existing methods focus on generating highly realistic and lively 2D talking head videos by leveraging extensive 2D video datasets these approaches work in pixel space and are not easily adaptable to 3D environments. We present VASA-Rig, which has achieved a significant advancement in the realism of lip-audio synchronization, facial dynamics, and head movements. In particular, we introduce a novel rig parameter-based emotional talking face dataset and propose the Latents2Rig model, which facilitates the transformation of 2D facial animations into 3D. Unlike mesh-based models, VASA-Rig outputs rig parameters, instantiated in this paper as 174 Metahuman rig parameters, making it more suitable for integration into industry-standard pipelines. Extensive experimental results demonstrate that our approach significantly outperforms existing state-of-the-art methods in terms of both realism and accuracy. Chang Liu 0091, Sicheng Xu, Shuai Tan 0002, Jiaolong Yang |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2024 | Unifying Correspondence, Pose and NeRF for Generalized Pose-Free Novel View SynthesisabstractThis work delves into the task of pose-free novel view synthesis from stereo pairs, a challenging and pioneering task in 3D vision. Our innovative framework, unlike any before, seamlessly integrates 2D correspondence matching, camera pose estimation, and NeRF rendering, fostering a synergistic enhancement of these tasks. We achieve this through designing an architecture that utilizes a shared representation, which serves as a foundation for enhanced 3D geometry understanding. Capitalizing on the inherent in-terplay between the tasks, our unified framework is trained end-to-end with the proposed training strategy to improve overall model accuracy. Through extensive evaluations across diverse indoor and outdoor scenes from two real-world datasets, we demonstrate that our approach achieves substantial improvement over previous methodologies, es-pecially in scenarios characterized by extreme viewpoint changes and the absence of accurate camera poses. The project page and code will be made available at: https://ku-cvlab.github.io/CoPoNeRF/. Sunghwan Hong, Jaewoo Jung, Heeseong Shin, Jiaolong Yang, Seungryong Kim, Chong Luo 0001 |
CVPR | 4 |
| 2024 | Diffusion Models are Geometry Critics: Single Image 3D Editing Using Pre-trained Diffusion Priors
Ruicheng Wang, Jianfeng Xiang, Jiaolong Yang, Xin Tong 0001 |
ECCV (56) | 3 |
| 2024 | RodinHD: High-Fidelity 3D Avatar Generation with Diffusion Models
Bowen Zhang 0010, Yiji Cheng, Chunyu Wang 0001, Ting Zhang 0002, Jiaolong Yang, Yansong Tang, Feng Zhao 0004, Dong Chen 0003, Baining Guo |
ECCV (14) | 5 |
| 2024 | A Simple Baseline for Spoken Language to Sign Language Translation with 3D Avatars
Ronglai Zuo, Fangyun Wei, Zenggui Chen, Brian Kan-Wing Mak, Jiaolong Yang, Xin Tong 0001 |
ECCV (49) | 5 |
| 2024 | VASA-1: Lifelike Audio-Driven Talking Faces Generated in Real TimeabstractWe introduce VASA, a framework for generating lifelike talking faces with appealing visual affective skills (VAS) given a single static image and a speech audio clip. Our premiere model, VASA-1, is capable of not only generating lip movements that are exquisitely synchronized with the audio, but also producing a large spectrum of facial nuances and natural head motions that contribute to the perception of authenticity and liveliness.
The core innovations include a diffusion-based holistic facial dynamics and head movement generation model that works in a face latent space, and the development of such an expressive and disentangled face latent space using videos.
Through extensive experiments including evaluation on a set of new metrics, we show that our method significantly outperforms previous methods along various dimensions comprehensively. Our method delivers high video quality with realistic facial and head dynamics and also supports the online generation of 512$\times$512 videos at up to 40 FPS with negligible starting latency.
It paves the way for real-time engagements with lifelike avatars that emulate human conversational behaviors. Sicheng Xu, Yuxiao Guo 0001, Jiaolong Yang, Zhenyu Zang, Xin Tong 0001, Baining Guo |
NeurIPS | 4 |
| 2024 | GaussianCube: A Structured and Explicit Radiance Representation for 3D Generative ModelingabstractWe introduce a radiance representation that is both structured and fully explicit and thus greatly facilitates 3D generative modeling. Existing radiance representations either require an implicit feature decoder, which significantly degrades the modeling power of the representation, or are spatially unstructured, making them difficult to integrate with mainstream 3D diffusion methods. We derive GaussianCube by first using a novel densification-constrained Gaussian fitting algorithm, which yields high-accuracy fitting using a fixed number of free Gaussians, and then rearranging these Gaussians into a predefined voxel grid via Optimal Transport. Since GaussianCube is a structured grid representation, it allows us to use standard 3D U-Net as our backbone in diffusion modeling without elaborate designs. More importantly, the high-accuracy fitting of the Gaussians allows us to achieve a high-quality representation with orders of magnitude fewer parameters than previous structured representations for comparable quality, ranging from one to two orders of magnitude. The compactness of GaussianCube greatly eases the difficulty of 3D generative modeling. Extensive experiments conducted on unconditional and class-conditioned object generation, digital avatar creation, and text-to-3D synthesis all show that our model achieves state-of-the-art generation results both qualitatively and quantitatively, underscoring the potential of GaussianCube as a highly accurate and versatile radiance representation for 3D generative modeling. Bowen Zhang 0010, Yiji Cheng, Jiaolong Yang, Chunyu Wang 0001, Feng Zhao 0004, Yansong Tang, Dong Chen 0003, Baining Guo |
NeurIPS | 3 |
| 2023 | FreeEnricher: Enriching Face Landmarks without Additional CostabstractRecent years have witnessed significant growth of face alignment. Though dense facial landmark is highly demanded in various scenarios, e.g., cosmetic medicine and facial beautification, most works only consider sparse face alignment. To address this problem, we present a framework that can enrich landmark density by existing sparse landmark datasets, e.g., 300W with 68 points and WFLW with 98 points. Firstly, we observe that the local patches along each semantic contour are highly similar in appearance. Then, we propose a weakly-supervised idea of learning the refinement ability on original sparse landmarks and adapting this ability to enriched dense landmarks. Meanwhile, several operators are devised and organized together to implement the idea. Finally, the trained model is applied as a plug-and-play module to the existing face alignment networks. To evaluate our method, we manually label the dense landmarks on 300W testset. Our method yields state-of-the-art accuracy not only in newly-constructed dense 300W testset but also in the original sparse 300W and WFLW testsets without additional cost. Yangyu Huang, Jongyoo Kim, Hao Yang 0036, Jiaolong Yang, Dong Chen 0003 |
AAAI | 6 |
| 2023 | A Structure-Guided Diffusion Model for Large-Hole Image Completion
Daichi Horita, Jiaolong Yang, Dong Chen 0003, Yuki Koyama 0001, Kiyoharu Aizawa, Nicu Sebe |
BMVC | 2 |
| 2023 | NeRFInvertor: High Fidelity NeRF-GAN Inversion for Single-Shot Real Image AnimationabstractNerf-based Generative models have shown impressive capacity in generating high-quality images with consistent 3D geometry. Despite successful synthesis of fake identity images randomly sampled from latent space, adopting these models for generating face images of real subjects is still a challenging task due to its so-called inversion issue. In this paper, we propose a universal method to surgically finetune these NeRF-GAN models in order to achieve high-fidelity animation of real subjects only by a single image. Given the optimized latent code for an out-of-domain real image, we employ 2D loss functions on the rendered image to reduce the identity gap. Furthermore, our method leverages explicit and implicit 3D regularizations using the in-domain neighborhood samples around the optimized latent code to remove geometrical and visual artifacts. Our experiments confirm the effectiveness of our method in realistic, high-fidelity, and 3D consistent animation of real faces on multiple NeRF-GAN models across different datasets. Yu Yin 0001, Kamran Ghasedi, HsiangTao Wu, Jiaolong Yang, Xin Tong 0001, Yun Fu 0001 |
CVPR | 4 |
| 2023 | GRAM-HD: 3D-Consistent Image Generation at High Resolution with Generative Radiance ManifoldsabstractRecent works have shown that 3D-aware GANs trained on unstructured single image collections can generate multiview images of novel instances. The key underpinnings to achieve this are a 3D radiance field generator and a volume rendering process. However, existing methods either cannot generate high-resolution images (e.g., up to 256×256) due to the high computation cost of neural volume rendering, or rely on 2D CNNs for image-space upsampling which jeopardizes the 3D consistency across different views. This paper proposes a novel 3D-aware GAN that can generate high resolution images (up to 1024 1024) while keeping strict 3D consistency as in volume ×rendering. Our motivation is to achieve super-resolution directly in the 3D space to preserve 3D consistency. We avoid the otherwise prohibitively-expensive computation cost by applying 2D convolutions on a set of 2D radiance manifolds defined in the recent generative radiance manifold (GRAM) approach, and apply dedicated loss functions for effective GAN training at high resolution. Experiments on FFHQ and AFHQv2 datasets show that our method can produce high-quality 3D-consistent results that significantly outperform existing methods. It makes a significant step towards closing the gap between traditional 2D image generation and 3D-consistent free-view generation.1 Jianfeng Xiang, Jiaolong Yang, Yu Deng 0006, Xin Tong 0001 |
ICCV | 2 |
| 2023 | 3D-aware Image Generation using 2D Diffusion ModelsabstractIn this paper, we introduce a novel 3D-aware image generation method that leverages 2D diffusion models. We formulate the 3D-aware image generation task as multiview 2D image set generation, and further to a sequential unconditional–conditional multiview image generation process. This allows us to utilize 2D diffusion models to boost the generative modeling power of the method. Additionally, we incorporate depth information from monocular depth estimators to construct the training data for the conditional diffusion model using only still images.We train our method on a large-scale unstructured 2D image dataset, i.e., ImageNet, which is not addressed by previous methods. It produces high-quality images that significantly outperform prior methods. Furthermore, our approach showcases its capability to generate instances with large view angles, even though the training images are diverse and unaligned, gathered from "in-the-wild" realworld environments.1 Jianfeng Xiang, Jiaolong Yang, Binbin Huang 0004, Xin Tong 0001 |
ICCV | 2 |
| 2023 | AniPortraitGAN: Animatable 3D Portrait Generation from 2D Image CollectionsabstractPrevious animatable 3D-aware GANs for human generation have primarily focused on either the human head or full body. However, head-only videos are relatively uncommon in real life, and full body generation typically does not deal with facial expression control and still has challenges in generating high-quality results. Towards applicable video avatars, we present an animatable 3D-aware GAN that generates portrait images with controllable facial expression, head pose, and shoulder movements. It is a generative model trained on unstructured 2D image collections without using 3D or video data. For the new task, we base our method on the generative radiance manifold representation and equip it with learnable facial and head-shoulder deformations. A dual-camera rendering and adversarial learning scheme is proposed to improve the quality of the generated faces, which is critical for portrait images. A pose deformation processing network is developed to generate plausible deformations for challenging regions such as long hair. Experiments show that our method, trained on unstructured 2D images, can generate diverse and high-quality 3D portraits with desired control over different properties. Yue Wu 0012, Sicheng Xu, Jianfeng Xiang, Fangyun Wei, Qifeng Chen 0001, Jiaolong Yang, Xin Tong 0001 |
SIGGRAPH Asia | 6 |
| 2023 | RemoteTouch: Enhancing Immersive 3D Video Communication with Hand TouchabstractRecent research advance has significantly improved the visual real-ism of immersive 3D video communication. In this work we present a method to further enhance this immersive experience by adding the hand touch capability (“remote hand clapping”). In our system, each meeting participant sits in front of a large screen with haptic feedback. The local participant can reach his hand out to the screen and perform hand clapping with the remote participant as if the two participants were only separated by a virtual glass. A key challenge in emulating the remote hand touch is the realistic rendering of the participant's hand and arm as the hand touches the screen. When the hand is very close to the screen, the RGBD data required for realistic rendering is no longer available. To tackle this challenge, we present a dual representation of the user's hand. Our dual representation not only preserves the high-quality rendering usually found in recent image-based rendering systems but also allows the hand to reach to the screen. This is possible because the dual representation includes both an image-based model and a 3D geometry-based model, with the latter driven by a hand skeleton tracked by a side view camera. In addition, the dual representation provides a distance-based fusion of the image-based and 3D geometry-based models as the hand moves closer to the screen. The result is that the image-based and 3D geometry-based models mutually enhance each other, leading to realistic and seamless rendering. Our experiments demonstrate that our method provides consistent hand contact experience between remote users and improves the immersive experience of 3D video communication. Zhiqi Li 0004, Sicheng Xu, Jiaolong Yang, Xin Tong 0001, Baining Guo |
VR | 5 |
| 2022 | GRAM: Generative Radiance Manifolds for 3D-Aware Image Generationabstract3D-aware image generative modeling aims to generate 3D-consistent images with explicitly controllable camera poses. Recent works have shown promising results by training neural radiance field (NeRF) generators on unstructured 2D images, but still cannot generate highly-realistic images with fine details. A critical reason is that the high memory and computation cost of volumetric representation learning greatly restricts the number of point samples for radiance integration during training. Deficient sampling not only limits the expressive power of the generator to handle fine details but also impedes effective GAN training due to the noise caused by unstable Monte Carlo sampling. We propose a novel approach that regulates point sampling and radiance field learning on 2D manifolds, embodied as a set of learned implicit surfaces in the 3D volume. For each viewing ray, we calculate ray-surface intersections and accumulate their radiance generated by the network. By training and rendering such radiance mani folds, our generator can produce high quality images with realistic fine details and strong visual 3D consistency.11Project page: https://yudeng.github.io/GRAM/ Yu Deng 0006, Jiaolong Yang, Jianfeng Xiang, Xin Tong 0001 |
CVPR | 2 |
| 2022 | Real-Time Neural Character Rendering with Pose-Guided Multiplane Images
Hao Ouyang, Bo Zhang 0025, Pan Zhang 0003, Hao Yang 0036, Jiaolong Yang, Dong Chen 0003, Qifeng Chen 0001, Fang Wen 0001 |
ECCV (32) | 5 |
| 2022 | AniFaceGAN: Animatable 3D-Aware Face Image Generation for Video AvatarsabstractAlthough 2D generative models have made great progress in face image generation and animation, they often suffer from undesirable artifacts such as 3D inconsistency when rendering images from different camera viewpoints. This prevents them from synthesizing video animations indistinguishable from real ones. Recently, 3D-aware GANs extend 2D GANs for explicit disentanglement of camera pose by leveraging 3D scene representations. These methods can well preserve the 3D consistency of the generated images across different views, yet they cannot achieve fine-grained control over other attributes, among which facial expression control is arguably the most useful and desirable for face animation. In this paper, we propose an animatable 3D-aware GAN for multiview consistent face animation generation. The key idea is to decompose the 3D representation of the 3D-aware GAN into a template field and a deformation field, where the former represents different identities with a canonical expression, and the latter characterizes expression variations of each identity. To achieve meaningful control over facial expressions via deformation, we propose a 3D-level imitative learning scheme between the generator and a parametric 3D face model during adversarial training of the 3D-aware GAN. This helps our method achieve high-quality animatable face image generation with strong visual 3D consistency, even though trained with only unstructured 2D images. Extensive experiments demonstrate our superior performance over prior works. Project page: \url{https://yuewuhkust.github.io/AniFaceGAN/ Yue Wu 0012, Yu Deng 0006, Jiaolong Yang, Fangyun Wei, Qifeng Chen 0001, Xin Tong 0001 |
NeurIPS | 3 |
| 2022 | Generative Deformable Radiance Fields for Disentangled Image Synthesis of Topology-Varying ObjectsabstractAbstract 3D‐aware generative models have demonstrated their superb performance to generate 3D neural radiance fields (NeRF) from a collection of monocular 2D images even for topology‐varying object categories. However, these methods still lack the capability to separately control the shape and appearance of the objects in the generated radiance fields. In this paper, we propose a generative model for synthesizing radiance fields of topology‐varying objects with disentangled shape and appearance variations. Our method generates deformable radiance fields, which builds the dense correspondence between the density fields of the objects and encodes their appearances in a shared template field. Our disentanglement is achieved in an unsupervised manner without introducing extra labels to previous 3D‐aware GAN training. We also develop an effective image inversion scheme for reconstructing the radiance field of an object in a real monocular image and manipulating its shape and appearance. Experiments show that our method can successfully learn the generative model from unstructured monocular images and well disentangle the shape and appearance for objects (e.g., chairs) with large topological variance. The model trained on synthetic data can faithfully reconstruct the real object in a given single image and achieve high‐quality texture and shape editing results. Yu Deng 0006, Jiaolong Yang, Jingyi Yu 0001, Xin Tong 0001 |
Comput. Graph. Forum | 3 |
| 2022 | Face Restoration via Plug-and-Play 3D Facial PriorsabstractState-of-the-art face restoration methods employ deep convolutional neural networks (CNNs) to learn a mapping between degraded and sharp facial patterns by exploring local appearance knowledge. However, most of these methods do not well exploit facial structures and identity information, and only deal with task-specific face restoration (e.g., face super-resolution or deblurring). In this paper, we propose cross-tasks and cross-models plug-and-play 3D facial priors to explicitly embed the network with the sharp facial structures for general face restoration tasks. Our 3D priors are the first to explore 3D morphable knowledge based on the fusion of parametric descriptions of face attributes (e.g., identity, facial expression, texture, illumination, and face pose). Furthermore, the priors can easily be incorporated into any network and are very efficient in improving the performance and accelerating the convergence speed. Firstly, a 3D face rendering branch is set up to obtain 3D priors of salient facial structures and identity knowledge. Secondly, for better exploiting this hierarchical information (i.e., intensity similarity, 3D facial structure, and identity content), a spatial attention module is designed for the image restoration problems. Extensive face restoration experiments including face super-resolution and deblurring demonstrate that the proposed 3D priors achieve superior face restoration results over the state-of-the-art algorithms. Xiaobin Hu, Wenqi Ren, Jiaolong Yang, Xiaochun Cao, David P. Wipf, Bjoern Menze, Xin Tong 0001, Hongbin Zha |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2022 | Physics-Based Noise Modeling for Extreme Low-Light PhotographyabstractEnhancing the visibility in extreme low-light environments is a challenging task. Under nearly lightless condition, existing image denoising methods could easily break down due to significantly low SNR. In this paper, we systematically study the noise statistics in the imaging pipeline of CMOS photosensors, and formulate a comprehensive noise model that can accurately characterize the real noise structures. Our novel model considers the noise sources caused by digital camera electronics which are largely overlooked by existing methods yet have significant influence on raw measurement in the dark. It provides a way to decouple the intricate noise structure into different statistical distributions with physical interpretations. Moreover, our noise model can be used to synthesize realistic training data for learning-based low-light denoising algorithms. In this regard, although promising results have been shown recently with deep convolutional neural networks, the success heavily depends on abundant noisy-clean image pairs for training, which are tremendously difficult to obtain in practice. Generalizing their trained models to images from new devices is also problematic. Extensive experiments on multiple low-light denoising datasets - including a newly collected one in this work covering various devices - show that a deep neural network trained with our proposed noise formation model can reach surprisingly-high accuracy. The results are on par with or sometimes even outperform training with paired real data, opening a new door to real-world extreme low-light photography. Kaixuan Wei, Ying Fu 0001, Yinqiang Zheng, Jiaolong Yang |
IEEE Trans. Pattern Anal. Mach. Intell. | 4 |
| 2022 | VirtualCube: An Immersive 3D Video Communication SystemabstractThe VirtualCube system is a 3D video conference system that attempts to overcome some limitations of conventional technologies. The key ingredient is VirtualCube, an abstract representation of a real-world cubicle instrumented with RGBD cameras for capturing the user's 3D geometry and texture. We design VirtualCube so that the task of data capturing is standardized and significantly simplified, and everything can be built using off-the-shelf hardware. We use VirtualCubes as the basic building blocks of a virtual conferencing environment, and we provide each VirtualCube user with a surrounding display showing life-size videos of remote participants. To achieve real-time rendering of remote participants, we develop the V-Cube View algorithm, which uses multi-view stereo for more accurate depth estimation and Lumi-Net rendering for better rendering quality. The VirtualCube system correctly preserves the mutual eye gaze between participants, allowing them to establish eye contact and be aware of who is visually paying attention to them. The system also allows a participant to have side discussions with remote participants as if they were in the same room. Finally, the system sheds lights on how to support the shared space of work items (e.g., documents and applications) and track participants' visual attention to work items. Jiaolong Yang, Zhen Liu 0031, Ruicheng Wang, Xin Tong 0001, Baining Guo |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2021 | Deformed Implicit Field: Modeling 3D Shapes With Learned Dense CorrespondenceabstractWe propose a novel Deformed Implicit Field (DIF) representation for modeling 3D shapes of a category and generating dense correspondences among shapes. With DIF, a 3D shape is represented by a template implicit field shared across the category, together with a 3D deformation field and a correction field dedicated for each shape instance. Shape correspondences can be easily established using their deformation fields. Our neural network, dubbed DIFNet, jointly learns a shape latent space and these fields for 3D objects belonging to a category without using any correspondence or part label. The learned DIF-Net can also provides reliable correspondence uncertainty measurement reflecting shape structure discrepancy. Experiments show that DIF-Net not only produces high-fidelity 3D shapes but also builds high-quality dense correspondences across different shapes. We also demonstrate several applications such as texture transfer and shape editing, where our method achieves compelling results that cannot be achieved by previous methods.1 Yu Deng 0006, Jiaolong Yang, Xin Tong 0001 |
CVPR | 2 |
| 2021 | Learning High-Fidelity Face Texture Completion without Complete Face TextureabstractFor face texture completion, previous methods typically use some complete textures captured by multiview imaging systems or 3D scanners for supervised learning. This paper deals with a new challenging problem - learning to complete invisible texture in a single face image without using any complete texture. We simply leverage a large corpus of face images of different subjects (e. g., FFHQ) to train a texture completion model in an unsupervised manner. To achieve this, we propose DSD-GAN, a novel deep neural network based method that applies two discriminators in UV map space and image space. These two discriminators work in a complementary manner to learn both facial structures and texture details. We show that their combination is essential to obtain high-fidelity results. Despite the network never sees any complete facial appearance, it is able to generate compelling full textures from single images. Jongyoo Kim, Jiaolong Yang, Xin Tong 0001 |
ICCV | 2 |
| 2021 | High-Resolution Optical Flow from 1D Attention and CorrelationabstractOptical flow is inherently a 2D search problem, and thus the computational complexity grows quadratically with respect to the search window, making large displacements matching infeasible for high-resolution images. In this paper, we take inspiration from Transformers and propose a new method for high-resolution optical flow estimation with significantly less computation. Specifically, a 1D attention operation is first applied in the vertical direction of the target image, and then a simple 1D correlation in the horizontal direction of the attended image is able to achieve 2D correspondence modeling effect. The directions of attention and correlation can also be exchanged, resulting in two 3D cost volumes that are concatenated for optical flow estimation. The novel 1D formulation empowers our method to scale to very high-resolution input images while maintaining competitive performance. Extensive experiments on Sintel, KITTI and real-world 4K (2160 × 3840) resolution images demonstrated the effectiveness and superiority of our proposed method. Code and models are available at https://github.com/haofeixu/flow1d. Haofei Xu, Jiaolong Yang, Jianfei Cai 0001, Juyong Zhang, Xin Tong 0001 |
ICCV | 2 |
| 2021 | Disentangled Face Attribute Editing via Instance-Aware Latent Space SearchabstractRecent works have shown that a rich set of semantic directions exist in the latent space of Generative Adversarial Networks (GANs), which enables various facial attribute editing applications. However, existing methods may suffer poor attribute variation disentanglement, leading to unwanted change of other attributes when altering the desired one. The semantic directions used by existing methods are at attribute level, which are difficult to model complex attribute correlations, especially in the presence of attribute distribution bias in GAN's training set. In this paper, we propose a novel framework (IALS) that performs Instance-Aware Latent-Space Search to find semantic directions for disentangled attribute editing. The instance information is injected by leveraging the supervision from a set of attribute classifiers evaluated on the input images. We further propose a Disentanglement-Transformation (DT) metric to quantify the attribute transformation and disentanglement efficacy and find the optimal control factor between attribute-level and instance-specific directions based on it. Experimental results on both GAN-generated and real-world images collectively show that our method outperforms state-of-the-art methods proposed recently by a wide margin. Code is available at https://github.com/yxuhan/IALS. Jiaolong Yang, Ying Fu 0001 |
IJCAI | 2 |
| 2021 | StyleCariGAN: caricature generation via StyleGAN feature map modulationabstractWe present a caricature generation framework based on shape and style manipulation using StyleGAN. Our framework, dubbed StyleCariGAN , automatically creates a realistic and detailed caricature from an input photo with optional controls on shape exaggeration degree and color stylization type. The key component of our method is shape exaggeration blocks that are used for modulating coarse layer feature maps of StyleGAN to produce desirable caricature shape exaggerations. We first build a layer-mixed StyleGAN for photo-to-caricature style conversion by swapping fine layers of the StyleGAN for photos to the corresponding layers of the StyleGAN trained to generate caricatures. Given an input photo, the layer-mixed model produces detailed color stylization for a caricature but without shape exaggerations. We then append shape exaggeration blocks to the coarse layers of the layer-mixed model and train the blocks to create shape exaggerations while preserving the characteristic appearances of the input. Experimental results show that our StyleCariGAN generates realistic and detailed caricatures compared to the current state-of-the-art methods. We demonstrate StyleCariGAN also supports other StyleGAN-based image manipulations, such as facial expression control. Wonjong Jang, Gwangjin Ju, Yucheol Jung, Jiaolong Yang, Xin Tong 0001, Seungyong Lee 0001 |
ACM Trans. Graph. | 4 |
| 2020 | Disentangled and Controllable Face Image Generation via 3D Imitative-Contrastive LearningabstractWe propose an approach for face image generation of virtual people with disentangled, precisely-controllable latent representations for identity of non-existing people, expression, pose, and illumination. We embed 3D priors into adversarial learning and train the network to imitate the image formation of an analytic 3D face deformation and rendering process. To deal with the generation freedom induced by the domain gap between real and rendered faces, we further introduce contrastive learning to promote disentanglement by comparing pairs of generated images. Experiments show that through our imitative-contrastive learning, the factor variations are very well disentangled and the properties of a generated face can be precisely controlled. We also analyze the learned latent space and present several meaningful properties supporting factor disentanglement. Our method can also be used to embed real images into the disentangled latent space. We hope our method could provide new understandings of the relationship between physical properties and deep image synthesis. Yu Deng 0006, Jiaolong Yang, Dong Chen 0003, Fang Wen 0001, Xin Tong 0001 |
CVPR | 2 |
| 2020 | A Physics-Based Noise Formation Model for Extreme Low-Light Raw DenoisingabstractLacking rich and realistic data, learned single image denoising algorithms generalize poorly in real raw images that not resemble the data used for training. Although the problem can be alleviated by the heteroscedastic Gaussian noise model, the noise sources caused by digital camera electronics are still largely overlooked, despite their significant effect on raw measurement, especially under extremely low-light condition. To address this issue, we present a highly accurate noise formation model based on the characteristics of CMOS photosensors, thereby enabling us to synthesize realistic samples that better match the physics of image formation process. Given the proposed noise model, we additionally propose a method to calibrate the noise parameters for available modern digital cameras, which is simple and reproducible for any new device. We systematically study the generalizability of a neural network trained with existing schemes, by introducing a new low-light denoising dataset that covers many modern digital cameras from diverse brands. Extensive empirical results collectively show that by utilizing our proposed noise formation model, a network can reach the capability as if it had been trained with rich real data, which demonstrates the effectiveness of our noise formation model. Kaixuan Wei, Ying Fu 0001, Jiaolong Yang, Hua Huang 0001 |
CVPR | 3 |
| 2020 | Deep 3D Portrait From a Single ImageabstractIn this paper, we present a learning-based approach for recovering the 3D geometry of human head from a single portrait image. Our method is learned in an unsupervised manner without any ground-truth 3D data. We represent the head geometry with a parametric 3D face model together with a depth map for other head regions including hair and ear. A two-step geometry learning scheme is proposed to learn 3D head reconstruction from in-the-wild face images, where we first learn face shape on single images using self-reconstruction and then learn hair and ear geometry using pairs of images in a stereo-matching fashion. The second step is based on the output of the first to not only improve the accuracy but also ensure the consistency of overall head geometry. We evaluate the accuracy of our method both in 3D and with pose manipulation tasks on 2D images. We alter pose based on the recovered geometry and apply a refinement network trained with adversarial learning to ameliorate the reprojected images and translate them to the real image domain. Extensive evaluations and comparison with previous methods show that our new method can produce high-fidelity 3D head geometry and head pose manipulation results. Sicheng Xu, Jiaolong Yang, Dong Chen 0003, Fang Wen 0001, Yu Deng 0006, Yunde Jia, Xin Tong 0001 |
CVPR | 2 |
| 2019 | Deep Single-View 3D Object Reconstruction with Visual Hull Embeddingabstract3D object reconstruction is a fundamental task of many robotics and AI problems. With the aid of deep convolutional neural networks (CNNs), 3D object reconstruction has witnessed a significant progress in recent years. However, possibly due to the prohibitively high dimension of the 3D object space, the results from deep CNNs are often prone to missing some shape details. In this paper, we present an approach which aims to preserve more shape details and improve the reconstruction quality. The key idea of our method is to leverage object mask and pose estimation from CNNs to assist the 3D shape learning by constructing a probabilistic singleview visual hull inside of the network. Our method works by first predicting a coarse shape as well as the object pose and silhouette using CNNs, followed by a novel 3D refinement CNN which refines the coarse shapes using the constructed probabilistic visual hulls. Experiment on both synthetic data and real images show that embedding a single-view visual hull for shape refinement can significantly improve the reconstruction quality by recovering more shapes details and improving shape consistency with the input image. Hanqing Wang 0001, Jiaolong Yang, Wei Liang 0008, Xin Tong 0001 |
AAAI | 2 |
| 2019 | Single Image Reflection Removal Exploiting Misaligned Training Data and Network EnhancementsabstractRemoving undesirable reflections from a single image captured through a glass window is of practical importance to visual computing systems. Although state-of-the-art methods can obtain decent results in certain situations, performance declines significantly when tackling more general real-world cases. These failures stem from the intrinsic difficulty of single image reflection removal -- the fundamental ill-posedness of the problem, and the insufficiency of densely-labeled training data needed for resolving this ambiguity within learning-based neural network pipelines. In this paper, we address these issues by exploiting targeted network enhancements and the novel use of misaligned data. For the former, we augment a baseline network architecture by embedding context encoding modules that are capable of leveraging high-level contextual clues to reduce indeterminacy within areas containing strong reflections. For the latter, we introduce an alignment-invariant loss function that facilitates exploiting misaligned real-world training data that is much easier to collect. Experimental results collectively show that our method outperforms the state-of-the-art with aligned data, and that significant improvements are possible when using additional misaligned data. Kaixuan Wei, Jiaolong Yang, Ying Fu 0001, David P. Wipf, Hua Huang 0001 |
CVPR | 2 |
| 2019 | Face Video Deblurring Using 3D Facial PriorsabstractExisting face deblurring methods only consider single frames and do not account for facial structure and identity information. These methods struggle to deblur face videos that exhibit significant pose variations and misalignment. In this paper we propose a novel face video deblurring network capitalizing on 3D facial priors. The model consists of two main branches: i) a face video deblurring sub-network based on an encoder-decoder architecture, and ii) a 3D face reconstruction and rendering branch for predicting 3D priors of salient facial structures and identity knowledge. These structures encourage the deblurring branch to generate sharp faces with detailed structures. Our method not only uses low-level information (i.e., image intensity), but also middle-level information (i.e., 3D facial structure) and high-level knowledge (i.e., identity content) to further explore spatial constraints of facial components from blurry face frames. Extensive experimental results demonstrate that the proposed algorithm performs favorably against the state-of-the-art methods. Wenqi Ren, Jiaolong Yang, Senyou Deng, David P. Wipf, Xiaochun Cao, Xin Tong 0001 |
ICCV | 2 |
| 2018 | Revisiting Deep Intrinsic Image DecompositionsabstractWhile invaluable for many computer vision applications, decomposing a natural image into intrinsic reflectance and shading layers represents a challenging, underdetermined inverse problem. As opposed to strict reliance on conventional optimization or filtering solutions with strong prior assumptions, deep learning based approaches have also been proposed to compute intrinsic image decompositions when granted access to sufficient labeled training data. The downside is that current data sources are quite limited, and broadly speaking fall into one of two categories: either dense fully-labeled images in synthetic/narrow settings, or weakly-labeled data from relatively diverse natural scenes. In contrast to many previous learning-based approaches, which are often tailored to the structure of a particular dataset (and may not work well on others), we adopt core network structures that universally reflect loose prior knowledge regarding the intrinsic image formation process and can be largely shared across datasets. We then apply flexibly supervised loss layers that are customized for each source of ground truth labels. The resulting deep architecture achieves state-of-the-art results on all of the major intrinsic image benchmarks, and runs considerably faster than most at test time. Qingnan Fan, Jiaolong Yang, Gang Hua 0001, Baoquan Chen, David P. Wipf |
CVPR | 2 |
| 2018 | LQ-Nets: Learned Quantization for Highly Accurate and Compact Deep Neural Networks
Dongqing Zhang, Jiaolong Yang, Dongqiangzi Ye, Gang Hua 0001 |
ECCV (8) | 2 |
| 2018 | Image smoothing via unsupervised learningabstractImage smoothing represents a fundamental component of many disparate computer vision and graphics applications. In this paper, we present a unified unsupervised (label-free) learning framework that facilitates generating flexible and high-quality smoothing effects by directly learning from data using deep convolutional neural networks (CNNs). The heart of the design is the training signal as a novel energy function that includes an edge-preserving regularizer which helps maintain important yet potentially vulnerable image structures, and a spatially-adaptive L p flattening criterion which imposes different forms of regularization onto different image regions for better smoothing quality. We implement a diverse set of image smoothing solutions employing the unified framework targeting various applications such as, image abstraction, pencil sketching, detail enhancement, texture removal and content-aware image manipulation, and obtain results comparable with or better than previous methods. Moreover, our method is extremely fast with a modern GPU (e.g, 200 fps for 1280×720 images). Qingnan Fan, Jiaolong Yang, David P. Wipf, Baoquan Chen, Xin Tong 0001 |
ACM Trans. Graph. | 2 |
| 2017 | Neural Aggregation Network for Video Face RecognitionabstractThis paper presents a Neural Aggregation Network (NAN) for video face recognition. The network takes a face video or face image set of a person with a variable number of face images as its input, and produces a compact, fixed-dimension feature representation for recognition. The whole network is composed of two modules. The feature embedding module is a deep Convolutional Neural Network (CNN) which maps each face image to a feature vector. The aggregation module consists of two attention blocks which adaptively aggregate the feature vectors to form a single feature inside the convex hull spanned by them. Due to the attention mechanism, the aggregation is invariant to the image order. Our NAN is trained with a standard classification or verification loss without any extra supervision signal, and we found that it automatically learns to advocate high-quality face images while repelling low-quality ones such as blurred, occluded and improperly exposed faces. The experiments on IJB-A, YouTube Face, Celebrity-1000 video face recognition benchmarks show that it consistently outperforms naive aggregation methods and achieves the state-of-the-art accuracy. Jiaolong Yang, Peiran Ren, Dongqing Zhang, Dong Chen 0003, Fang Wen 0001, Hongdong Li, Gang Hua 0001 |
CVPR | 1 |
| 2017 | A Generic Deep Architecture for Single Image Reflection Removal and Image SmoothingabstractThis paper proposes a deep neural network structure that exploits edge information in addressing representative low-level vision tasks such as layer separation and image filtering. Unlike most other deep learning strategies applied in this context, our approach tackles these challenging problems by estimating edges and reconstructing images using only cascaded convolutional layers arranged such that no handcrafted or application-specific image-processing components are required. We apply the resulting transferrable pipeline to two different problem domains that are both sensitive to edges, namely, single image reflection removal and image smoothing. For the former, using a mild reflection smoothness assumption and a novel synthetic data generation method that acts as a type of weak supervision, our network is able to solve much more difficult reflection cases that cannot be handled by previous methods. For the latter, we also exceed the state-of-the-art quantitative and qualitative results by wide margins. In all cases, the proposed framework is simple, fast, and easy to transfer across disparate domains. Qingnan Fan, Jiaolong Yang, Gang Hua 0001, Baoquan Chen, David P. Wipf |
ICCV | 2 |
| 2016 | Robust Optical Flow Estimation of Double-Layer Images under Transparency or ReflectionabstractThis paper deals with a challenging, frequently encountered, yet not properly investigated problem in two-frame optical flow estimation. That is, the input frames are compounds of two imaging layers - one desired background layer of the scene, and one distracting, possibly moving layer due to transparency or reflection. In this situation, the conventional brightness constancy constraint - the cornerstone of most existing optical flow methods - will no longer be valid. In this paper, we propose a robust solution to this problem. The proposed method performs both optical flow estimation, and image layer separation. It exploits a generalized double-layer brightness consistency constraint connecting these two tasks, and utilizes the priors for both of them. Experiments on both synthetic data and real images have confirmed the efficacy of the proposed method. To the best of our knowledge, this is the first attempt towards handling generic optical flow fields of two-frame images containing transparency or reflection. Jiaolong Yang, Hongdong Li, Yuchao Dai, Robby T. Tan |
CVPR | 1 |
| 2016 | Go-ICP: A Globally Optimal Solution to 3D ICP Point-Set RegistrationabstractThe Iterative Closest Point (ICP) algorithm is one of the most widely used methods for point-set registration. However, being based on local iterative optimization, ICP is known to be susceptible to local minima. Its performance critically relies on the quality of the initialization and only local optimality is guaranteed. This paper presents the first globally optimal algorithm, named Go-ICP, for Euclidean (rigid) registration of two 3D point-sets under the$L_2$error metric defined in ICP. The Go-ICP method is based on a branch-and-bound scheme that searches the entire 3D motion space$SE(3)$. By exploiting the special structure of$SE(3)$geometry, we derive novel upper and lower bounds for the registration error function. Local ICP is integrated into the BnB scheme, which speeds up the new method while guaranteeing global optimality. We also discuss extensions, addressing the issue of outlier robustness. The evaluation demonstrates that the proposed method is able to produce reliable registration results regardless of the initialization. Go-ICP can be applied in scenarios where an optimal solution is desirable or where a good initialization is not always available. Jiaolong Yang, Hongdong Li, Dylan Campbell, Yunde Jia |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2015 | Dense, accurate optical flow estimation with piecewise parametric modelabstractThis paper proposes a simple method for estimating dense and accurate optical flow field. It revitalizes an early idea of piecewise parametric flow model. A key innovation is that, we fit a flow field piecewise to a variety of parametric models, where the domain of each piece (i.e., each piece's shape, position and size) is determined adaptively, while at the same time maintaining a global inter-piece flow continuity constraint. We achieve this by a multi-model fitting scheme via energy minimization. Our energy takes into account both the piecewise constant model assumption and the flow field continuity constraint, enabling the proposed method to effectively handle both homogeneous motions and complex motions. The experiments on three public optical flow benchmarks (KITTI, MPI Sintel, and Middlebury) show the superiority of our method compared with the state of the art: it achieves top-tier performances on all the three benchmarks. Jiaolong Yang, Hongdong Li |
CVPR | 1 |
| 2014 | Optimal Essential Matrix Estimation via Inlier-Set Maximization
Jiaolong Yang, Hongdong Li, Yunde Jia |
ECCV (1) | 1 |
| 2013 | Go-ICP: Solving 3D Registration Efficiently and Globally OptimallyabstractRegistration is a fundamental task in computer vision. The Iterative Closest Point (ICP) algorithm is one of the widely-used methods for solving the registration problem. Based on local iteration, ICP is however well-known to suffer from local minima. Its performance critically relies on the quality of initialization, and only local optimality is guaranteed. This paper provides the very first globally optimal solution to Euclidean registration of two 3D point sets or two 3D surfaces under the L2 error. Our method is built upon ICP, but combines it with a branch-and-bound (BnB) scheme which searches the 3D motion space SE(3) efficiently. By exploiting the special structure of the underlying geometry, we derive novel upper and lower bounds for the ICP error function. The integration of local ICP and global BnB enables the new method to run efficiently in practice, and its optimality is exactly guaranteed. We also discuss extensions, addressing the issue of outlier robustness. Jiaolong Yang, Hongdong Li, Yunde Jia |
ICCV | 1 |
| 2013 | Single-shot extrinsic calibration of a generically configured RGB-D camera rig from scene constraintsabstractWith the increasing use of commodity RGB-D cameras for computer vision, robotics, mixed and augmented reality and other areas, it is of significant practical interest to calibrate the relative pose between a depth (D) camera and an RGB camera in these types of setups. In this paper, we propose a new single-shot, correspondence-free method to extrinsically calibrate a generically configured RGB-D camera rig. We formulate the extrinsic calibration problem as one of geometric 2D-3D registration which exploits scene constraints to achieve single-shot extrinsic calibration. Our method first reconstructs sparse point clouds from a single-view 2D image. These sparse point clouds are then registered with dense point clouds from the depth camera. Finally, we directly optimize the warping quality by evaluating scene constraints in 3D point clouds. Our single-shot extrinsic calibration method does not require correspondences across multiple color images or across different modalities and it is more flexible than existing methods. The scene constraints can be very simple and we demonstrate that a scene containing three sheets of paper is sufficient to obtain reliable calibration and with a lower geometric error than existing methods. Jiaolong Yang, Yuchao Dai, Hongdong Li, Henry J. Gardner, Yunde Jia |
ISMAR | 1 |
| 2012 | Face pose estimation with combined 2D and 3D HOG features
Jiaolong Yang, Wei Liang 0008, Yunde Jia |
ICPR | 1 |