EDBT 2026 Demo / reviewers in the wild / expert
Shuang-Min Chen
dblp:121/8989 · also Shuangmin Chen
· DBLP profile ↗
58ranked-venue papers
2as first author
47since 2021 · last 2026
0000-0002-0835-3316ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 55 · 2 first-author · 44 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Computer networks · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Efficient Nearest Neighbor Search Using Dynamic ProgrammingabstractGiven a collection of points in $\mathbb {R}^{3}$R3, KD-Tree and R-Tree are well-known nearest neighbor search (NNS) algorithms that rely on spatial partitioning and indexing techniques. However, when the query point is far from the data points or the data points inherently represent a 2-manifold surface, their query performance may degrade. To address this, we propose a novel dynamic programming technique that precomputes a Directed Acyclic Graph (DAG) to encode the proximity structure between data points. More specifically, the DAG captures how the proximity structure evolves during the incremental construction of the Voronoi diagram of the data points. Experimental results demonstrate that our method achieves a speed increase of 1-10x. Furthermore, our algorithm demonstrates significant practical value in diverse applications. We validated its effectiveness through extensive testing in four key applications: Point-to-Mesh Distance Queries, Iterative Closest Point (ICP) Registration, Density Peak Clustering, and Point-to-Segments Distance Queries. A particularly notable feature of our approach is its unique ability to efficiently identify the nearest neighbor among the first $k$k points in the point cloud, a capability that enables substantial acceleration in low-dimensional applications like Density Peak Clustering. As a natural extension of our incremental construction process, our method can also be readily adapted for farthest-point sampling tasks. These experimental results across multiple domains underscore the broad applicability and practical importance of our approach. Jiantao Song, Shi-Qing Xin, Shuang-Min Chen, Changhe Tu, Wenping Wang 0001, Jiaye Wang |
IEEE Trans. Pattern Anal. Mach. Intell. | 4 |
| 2026 | Structural MAT: Clean and Scalable Medial Axis Simplification via Explicit Surface CorrespondenceabstractThe Medial Axis Transform (MAT) is a complete shape descriptor capable of reconstructing the geometry of the original domain. A high-quality MAT should not only facilitate high-fidelity reconstruction but also capture structural features—for instance, by aligning the MAT boundary with the locus of rolling ball centers within fillet regions. However, computing such an ideal MAT remains a significant challenge, particularly when the input is a discrete triangle mesh. In this paper, we follow the established technical pipeline of initializing the MAT via a 3D Voronoi diagram of surface samples and subsequently simplifying the Voronoi structure through a QEM-like scheme. Our key insight is to explicitly track the correspondence between MAT vertices and surface regions throughout the progressive simplification process, ensuring that the resulting MAT triangles accurately reflect the intrinsic symmetries between surface patches. We translate these geometric requirements into a suite of priority control strategies that govern the sequencing of edge collapses. Through extensive evaluation against state-of-the-art MAT algorithms, we validate the strong performance of our approach regarding runtime efficiency, structural alignment, boundary regularity, triangle quality, and robustness to noise. Our resulting MATs remain highly expressive for both articulated shapes and CAD models, even under extreme simplification—effectively capturing the global structure of complex geometries with only a few hundred vertices. Finally, we showcase the utility of our approach through two potential applications: capturing the locus of rolling ball centers within fillet regions, a structural capability not previously demonstrated in the existing literature, and surface extraction from unsigned distance fields, where the medial axis of the є -isosurface naturally yields a clean single-layer result. Source code is available at https://github.com/sssomeone/structural-mat. Shuang-Min Chen, Dong-Ming Yan 0001, Ying He 0001, Shi-Qing Xin, Changhe Tu, Wenping Wang 0001 |
ACM Trans. Graph. | 2 |
| 2026 | Manifold k-NN: Accelerated k-NN Queries for Manifold Point Cloudsabstractk -nearest neighbor ( k -NN) search is a fundamental primitive in geometry processing and computer graphics. While spatial partitioning structures such as kd -trees are standard, they are often manifold-blind, failing to exploit the intrinsic low-dimensional structure of points sampled from 2-manifolds. Recent advances in dynamic programming-based nearest neighbor search (DP-NNS) leverage incrementally constructed Voronoi diagrams to accelerate queries, where each site p maintains a list of successors that progressively refine its Voronoi cell. However, DP-NNS is restricted to single nearest neighbor ( k = 1) searches, precluding their adoption in applications that require local neighborhood statistics. In this paper, we generalize the DP-NNS framework to support arbitrary k -NN queries for manifold-aligned data. Our approach is founded on the geometric observation that if p i is the nearest neighbor of a query q in P , then the second nearest neighbor of q must reside either within the prefix set P 1: i -1 = [ p 1 , ..., p i-1 } or within p i 's successor list. By recursively extending this principle, we introduce Manifold k -NN, a recursive algorithmic scheme that significantly outperforms conventional kd -trees for manifold-aligned data. Our method achieves a 1×-10× speedup in volume-to-surface query scenarios and inherently supports dynamic prefix queries—enabling k -NN searches within any subset P 1: m ( m ≤ n ) with zero overhead. Furthermore, we extend the framework to support point deletion via local Delaunay updates, providing a complete suite of dynamic operations for point set modification. Comprehensive experiments on diverse geometric datasets demonstrate the efficiency and broad applicability of our approach for modern graphics pipelines. Source code is available at https://github.com/sssomeone/manifold-knn. Qinghao Guo, Haisen Zhao, Shi-Qing Xin, Shuang-Min Chen, Changhe Tu, Wenping Wang 0001 |
ACM Trans. Graph. | 5 |
| 2026 | PR-Cage: Progressive Feasibility Relaxation for Tight Bounding Cage GenerationabstractCages are fundamental structures in computer graphics, serving as versatile proxies for a wide range of applications. A high-quality cage must balance two competing objectives: minimizing the face count to ensure simplicity, and maximizing tightness to maintain high geometric fidelity to the input mesh. In this paper, we propose PR-Cage, a nested optimization framework for automated cage generation. For the outer control layer, we introduce a thickness parameter τ that defines a feasibility region; the evolving cage is guided by the τ -offset surface. We observe that an optimal balance between simplicity and tightness is achievable by progressively relaxing the parameter τ via a staircase schedule. For the inner iterations, we extend the traditional Quadric Error Metric (QEM) framework by incorporating rigorous linear inequality constraints to suppress triangle degeneration and prevent normal flips. Our algorithm relies exclusively on the atomic operations of edge collapses and edge flips, resulting in high computational efficiency and robustness. Comparative experiments on public datasets demonstrate that PR-Cage consistently outperforms existing methods, achieving extreme simplification while maintaining high adherence to the underlying geometry; see the teaser figure. Due to these favorable properties, we demonstrate the utility of our method in several downstream applications, such as contact simulation and deformation, where PR-Cage exhibits significant advantages in both quality and performance. Huibiao Wen, Kaikai Qin, Xinxin Su, Jingcheng Mei, Shuang-Min Chen, Chongyang Deng, Changhe Tu, Shi-Qing Xin, Wenping Wang 0001 |
ACM Trans. Graph. | 5 |
| 2026 | Power Diagram Enhanced Adaptive Isosurface Extraction From Signed Distance FieldsabstractExtracting high-fidelity mesh surfaces from Signed Distance Fields (SDFs) has become a fundamental operation in geometry processing. Despite significant progress over the past decades, key challenges remain-namely, how to automatically capture the intricate geometric and topological structures encoded in the zero level set of SDFs. In this paper, we present a novel isosurface extraction algorithm that introduces two key innovations: 1) An incrementally constructed power diagram through the addition of sample points, which enables repeated updates to the extracted surface via its dual-regular Delaunay tetrahedralization; and 2) An adaptive point insertion strategy that identifies regions exhibiting the greatest discrepancy between the current mesh and the underlying continuous surface. As Fig. 1 shows, our framework progressively refines the extracted mesh with minimal computational cost until it sufficiently approximates the underlying surface. Experimental results demonstrate that our approach outperforms state-of-the-art methods, particularly for models with intricate geometric variations and complex topologies. Wensong Wang, Shuang-Min Chen, Lin Lu 0001, Shi-Qing Xin, Changhe Tu, Wenping Wang 0001 |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2026 | OffsetCrust: Variable-Radius Offset Approximation With Power DiagramsabstractOffset surfaces, defined as the Minkowski sum of a base surface and a rolling ball, play a crucial role in geometry processing, with applications ranging from coverage motion planning to brush modeling. While considerable progress has been made in computing constant-radius offset surfaces, computing variable-radius offset surfaces remains a challenging problem. In this paper, we present OffsetCrust, a novel framework that efficiently addresses the variable-radius offsetting problem by computing a power diagram. Let ${\mathcal {R}}$R denote the radius function defined on the base surface $\mathcal {S}$S. The power diagram is constructed from contributing sites, consisting of carefully sampled base points on $\mathcal {S}$S and their corresponding off-surface points, displaced along ${\mathcal {R}}$R-dependent directions. In the constant-radius case only, these displacement directions align exactly with the surface normals of $\mathcal {S}$S. Moreover, our method mitigates the misalignment issues commonly seen in crust-based approaches through a lightweight fine-tuning procedure. We validate the accuracy and efficiency of OffsetCrust through extensive experiments, and demonstrate its practical utility in applications such as reconstructing original boundary surfaces from medial axis transform (MAT) representations. Minfeng Xu, Shuang-Min Chen, Shi-Qing Xin, Changhe Tu, Wenping Wang 0001 |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2025 | RegistrationBooster: Refine Correspondence for Rigid Registration
Haohao Gao, Junjie Gao 0002, Huibiao Wen, Shuang-Min Chen, Shi-Qing Xin, Changhe Tu |
CGI (3) | 5 |
| 2025 | Direct Extraction of High-Quality and Feature-Preserving Triangle Meshes from Signed Distance Functions
Longdu Liu, Shi-Qing Xin, Shuang-Min Chen, Wenping Wang 0001, Changhe Tu |
CVM (2) | 4 |
| 2025 | Completing Dental Models While Preserving Crown Geometry and Meshing Topology
Ruian Wang, Longdu Liu, Shuang-Min Chen, Shi-Qing Xin, Zhenyu Shu, Changhe Tu |
CVM (2) | 4 |
| 2025 | SDF-CWF: Consolidating Weak Features in High-Quality Mesh Extraction from Signed Distance Functions
Longdu Liu, Shi-Qing Xin, Shuang-Min Chen, Wenping Wang 0001, Changhe Tu |
Comput. Aided Des. | 4 |
| 2025 | P2Seg: Distance query from point to segments
Jiantao Song, Rui Xu 0016, Wensong Wang, Shi-Qing Xin, Shuang-Min Chen, Jiaye Wang, Taku Komura, Wenping Wang 0001, Changhe Tu |
Comput. Aided Des. | 5 |
| 2025 | Toward precise curve offsetting constrained to parametric surfaces
Shuang-Min Chen, Jiong Guo, Shi-Qing Xin, Changhe Tu, Wenping Wang 0001 |
Comput. Aided Des. | 3 |
| 2025 | Direct extraction of high-quality and feature-preserving triangle meshes from unsigned distance functions
Longdu Liu, Jiong Guo, Shi-Qing Xin, Shuang-Min Chen, Changhe Tu |
Comput. Graph. | 5 |
| 2025 | Explicit topology and connectivity constraints for 3D model repair
Jiantao Song, Wensong Wang, Rui Xu 0016, Wenlong Meng, Shuang-Min Chen, Shi-Qing Xin, Taku Komura, Changhe Tu, Wenping Wang 0001 |
Comput. Graph. | 5 |
| 2025 | Swept Volume Computation with Enhanced Geometric Detail PreservationabstractAbstract Swept volume computation—the determination of regions occupied by moving objects—is essential in graphics, robotics, and manufacturing. Existing approaches either explicitly track surfaces, suffering from robustness issues under complex interactions, or employ implicit representations that trade off geometric fidelity and face optimization difficulties. We propose a novel inversion of motion perspective: rather than tracking object motion, we fix the object and trace spatial points backward in time, reducing complex trajectories to efficiently linearizable point motions. Based on this, we introduce a multi‐field tetrahedral framework that maintains multiple distance fileds per element, preserving fine geometric details at trajectory intersections where single‐field methods fail. Our method robustly computes swept volumes for diverse motions, including translations and screw motions, and enables practical applications in path planning and collision detection. Shuang-Min Chen, Shi-Qing Xin, Changhe Tu, Wenping Wang 0001 |
Comput. Graph. Forum | 3 |
| 2025 | Collision-free path planning method for digital orthodontic treatmentabstractThe rapid evolution of digital orthodontics has highlighted a critical need for automated treatment planning systems that balance computational efficiency with clinical reliability. However, existing methods still suffer from several limitations, including excessive clinician involvement (accounting for over 35% of treatment planning time), reliance on empirically defined key frames, and limited biomechanical plausibility, particularly in cases of severe dental crowding. This paper proposes a novel collision-free optimization framework to address these issues simultaneously. Our method defines a total movement energy function evaluated over each tooth’s pose at intermediate time frames. This energy is minimized iteratively using a steepest descent strategy. A rollback mechanism is employed: if inter-tooth penetration is detected during an update, the step size is halved repeatedly until collisions are eliminated. The framework allows flexible control over the number of intermediate frames to enforce a strict constraint on per-tooth displacement, limiting it to 0.2 mm translation or 2 ° rotation every 10 to 14 days. Clinical evaluations show that the proposed algorithm can generate desirable and clinically valid tooth movement plans, even in complex cases, while significantly reducing the need for manual intervention. Longdu Liu, Shuang-Min Chen, Lin Lu 0001, Yuanfeng Zhou, Shi-Qing Xin, Changhe Tu |
Graph. Model. | 3 |
| 2025 | NeurCross: A Neural Approach to Computing Cross Fields for Quad Mesh GenerationabstractQuadrilateral mesh generation plays a crucial role in numerical simulations within Computer-Aided Design and Engineering (CAD/E). Producing high-quality quadrangulation typically requires satisfying four key criteria. First, the quadrilateral mesh should closely align with principal curvature directions. Second, singular points should be strategically placed and effectively minimized. Third, the mesh should accurately conform to sharp feature edges. Lastly, quadrangulation results should exhibit robustness against noise and minor geometric variations. Existing methods generally involve first computing a regular cross field to represent quad element orientations across the surface, followed by extracting a quadrilateral mesh aligned closely with this cross field. A primary challenge with this approach is balancing the smoothness of the cross field with its alignment to pre-computed principal curvature directions, which are sensitive to small surface perturbations and often ill-defined in spherical or planar regions. To tackle this challenge, we propose NeurCross , a novel framework that simultaneously optimizes a cross field and a neural signed distance function (SDF), whose zero-level set serves as a proxy of the input shape. Our joint optimization is guided by three factors: faithful approximation of the optimized SDF surface to the input surface, alignment between the cross field and the principal curvature field derived from the SDF surface, and smoothness of the cross field. Acting as an intermediary, the neural SDF contributes in two essential ways. First, it provides an alternative, optimizable base surface exhibiting more regular principal curvature directions for guiding the cross field. Second, we leverage the Hessian matrix of the neural SDF to implicitly enforce cross field alignment with principal curvature directions, thus eliminating the need for explicit curvature extraction. Extensive experiments demonstrate that NeurCross outperforms the state-of-the-art methods in terms of singular point placement, robustness against surface noise and surface undulations, and alignment with principal curvature directions and sharp feature curves. Qiujie Dong, Huibiao Wen, Rui Xu 0016, Shuang-Min Chen, Jiaran Zhou, Shi-Qing Xin, Changhe Tu, Taku Komura, Wenping Wang 0001 |
ACM Trans. Graph. | 4 |
| 2025 | KISSColor: Kinetic and Intuitive Stroke Stretching for Vector Drawing ColorizationabstractHand-drawn vector sketches often contain implied lines, imprecise intersections, and unintended gaps, making it challenging to identify closed regions for colorization. These challenges become more pronounced as the number of strokes increases. In this paper, we present KISSColor, a novel method for inferring users' intended closed regions. Specifically, we propose intuitive stroke stretching by extending open strokes along tangent isolines of winding-number fields, which provably form geometrically aligned closed regions. Extending all open strokes can lead to overly fragmented regions due to redundant intersections. While a Mixed Integer Programming (MIP) formulation helps reduce redundancy, it is computationally expensive. To improve efficiency, we introduce kinetic stroke stretching, which grows all strokes simultaneously and prioritizes early intersections using a kinetic data structure. This approach preserves stylistic ambiguity for lines requiring long extensions. Based on the growth results, redundant regions are suppressed to minimize fragmentation. We conduct extensive experiments demonstrating the effectiveness of KISSColor, which generates more intuitive partitions, especially for imprecise sketches (see teaser figure). Our code and data will be released upon publication. Yiming Dong, Hongxu Xin, Zhiyang Dou, Rui Xu 0016, Yuan Liu 0025, Shuang-Min Chen, Shi-Qing Xin, Changhe Tu, Taku Komura, Wenping Wang 0001 |
ACM Trans. Graph. | 6 |
| 2025 | DeFillet: Detection and Removal of Fillet Regions in Polygonal CAD ModelsabstractFilleting is a fundamental operation in CAD systems, akin to a ball rolling between two adjacent surface patches, resulting in a seamless connection. The reverse process, which we refer to as DeFillet in this paper, is crucial for CAE analysis and secondary design phases. However, it presents significant challenges, particularly when the input data originates from surface reconstruction or discretization processes. Our DeFillet algorithm is inspired by the observation that the rolling-ball center defines an osculating sphere, while the Voronoi diagram of surface samples provides sufficiently many rolling-ball center candidates. By leveraging this insight, we compute a transformation between the Voronoi vertices and the surface samples, enabling the efficient identification of fillet regions. Subsequently, we formulate the reconstruction of sharp features as a quadratic optimization problem. Our method's effectiveness has been validated through extensive testing using self-constructed models and 100 filleted models selected from the Fusion 360 Gallery dataset. The code for this paper is publicly available at https://github.com/xiaowuga/DeFillet. Jingen Jiang 0001, Mingyang Zhao 0001, Dong-Ming Yan 0001, Shuang-Min Chen, Shi-Qing Xin, Changhe Tu, Wenping Wang 0001 |
ACM Trans. Graph. | 5 |
| 2025 | Towards Voronoi Diagrams of Surface PatchesabstractExtraction of a high-fidelity 3D medial axis is a crucial operation in CAD. When dealing with a polygonal model as input, ensuring accuracy and tidiness becomes challenging due to discretization errors inherent in the mesh surface. Commonly, existing approaches yield medial-axis surfaces with various artifacts, including zigzag boundaries, bumpy surfaces, unwanted spikes, and non-smooth stitching curves. Considering that the surface of a CAD model can be easily decomposed into a collection of surface patches, its 3D medial axis can be extracted by computing the Voronoi diagram of these surface patches, where each surface patch serves as a generator. However, no solver currently exists for accurately computing such an extended Voronoi diagram. Under the assumption that each generator defines a linear distance field over a sufficiently small range, our approach operates by tetrahedralizing the region of interest and computing the medial axis within each tetrahedral element. Just as SurfaceVoronoi computes surface-based Voronoi diagrams by cutting a 3D prism with 3D planes (each plane encodes a linear field in a triangle), the key operation in this paper is to conduct the hyperplane cutting process in 4D, where each hyperplane encodes a linear field in a tetrahedron. In comparison with the state-of-the-art, our algorithm produces better outcomes. Furthermore, it can also be used to compute the offset surface. Jiantao Song, Lei Wang 0250, Shi-Qing Xin, Dong-Ming Yan 0001, Shuang-Min Chen, Changhe Tu, Wenping Wang 0001 |
IEEE Trans. Vis. Comput. Graph. | 6 |
| 2025 | RevolRecon: Neural Representation for Reconstructing Surface of Revolution
Runqiao Li, Qiujie Dong, Shuang-Min Chen |
Vis. Comput. | 3 |
| 2025 | ImS: implicit shell for the sandwich-walled space surrounding polygonal meshes
Huibiao Wen, Lei Wang 0250, Shuang-Min Chen, Shi-Qing Xin, Chongyang Deng, Ying He 0001, Wenping Wang 0001, Changhe Tu |
Vis. Comput. | 3 |
| 2024 | A task-driven network for mesh classification and semantic part segmentationabstractGiven the rapid advancements in geometric deep-learning techniques, there has been a dedicated effort to create mesh-based convolutional operators that act as a link between irregular mesh structures and widely adopted backbone networks . Despite the numerous advantages of Convolutional Neural Networks (CNNs) over Multi-Layer Perceptrons (MLPs), mesh-oriented CNNs often require intricate network architectures to tackle irregularities of a triangular mesh. These architectures not only demand that the mesh be manifold and watertight but also impose constraints on the abundance of training samples . In this paper, we note that for specific tasks such as mesh classification and semantic part segmentation, large-scale shape features play a pivotal role . This is in contrast to the realm of shape correspondence, where a comprehensive understanding of 3D shapes necessitates considering both local and global characteristics. Inspired by this key observation, we introduce a task-driven neural network architecture that seamlessly operates in an end-to-end fashion. Our method takes as input mesh vertices equipped with the heat kernel signature (HKS) and dihedral angles between adjacent faces . Notably, we replace the conventional convolutional module, commonly found in ResNet architectures, with MLPs and incorporate Layer Normalization (LN) to facilitate layer-wise normalization. Our approach, with a seemingly straightforward network architecture, demonstrates an accuracy advantage. It exhibits a marginal 0.1% improvement in the mesh classification task and a substantial 1.8% enhancement in the mesh part segmentation task compared to state-of-the-art methodologies. Moreover, as the number of training samples decreases to 1/50 or even 1/100, the accuracy advantage of our approach becomes more pronounced. In summary, our convolution-free network is tailored for specific tasks relying on large-scale shape features and excels in the situation with a limited number of training samples, setting itself apart from state-of-the-art methodologies. Qiujie Dong, Xiaoran Gong, Rui Xu 0016, Zixiong Wang, Junjie Gao 0002, Shuang-Min Chen, Shi-Qing Xin, Changhe Tu, Wenping Wang 0001 |
Comput. Aided Geom. Des. | 6 |
| 2024 | Towards geodesic ridge curve for region-wise linear representation of geodesic distance field
Wei Liu 0258, Shuang-Min Chen, Shi-Qing Xin, Changhe Tu, Ying He 0001, Wenping Wang 0001 |
Comput. Aided Geom. Des. | 3 |
| 2024 | OAAFormer: Robust and Efficient Point Cloud Registration Through Overlapping-Aware Attention in Transformer
Junjie Gao 0002, Qiujie Dong, Ruian Wang, Shuang-Min Chen, Shi-Qing Xin, Changhe Tu, Wenping Wang 0001 |
J. Comput. Sci. Technol. | 4 |
| 2024 | NeurCADRecon: Neural Representation for Reconstructing CAD Surfaces by Enforcing Zero Gaussian CurvatureabstractDespite recent advances in reconstructing an organic model with the neural signed distance function (SDF), the high-fidelity reconstruction of a CAD model directly from low-quality unoriented point clouds remains a significant challenge. In this paper, we address this challenge based on the prior observation that the surface of a CAD model is generally composed of piecewise surface patches, each approximately developable even around the feature line. Our approach, named NeurCADRecon , is self-supervised, and its loss includes a developability term to encourage the Gaussian curvature toward 0 while ensuring fidelity to the input points (see the teaser figure). Noticing that the Gaussian curvature is non-zero at tip points, we introduce a double-trough curve to tolerate the existence of these tip points. Furthermore, we develop a dynamic sampling strategy to deal with situations where the given points are incomplete or too sparse. Since our resulting neural SDFs can clearly manifest sharp feature points/lines, one can easily extract the feature-aligned triangle mesh from the SDF and then decompose it into smooth surface patches, greatly reducing the difficulty of recovering the parametric CAD design. A comprehensive comparison with existing state-of-the-art methods shows the significant advantage of our approach in reconstructing faithful CAD shapes. Qiujie Dong, Rui Xu 0016, Shuang-Min Chen, Shi-Qing Xin, Xiaohong Jia 0001, Wenping Wang 0001, Changhe Tu |
ACM Trans. Graph. | 4 |
| 2024 | PCO: Precision-Controllable Offset Surfaces with Sharp FeaturesabstractSurface offsetting is a crucial operation in digital geometry processing and computer-aided design, where an offset is defined as an iso-value surface of the distance field. A challenge emerges as even smooth surfaces can exhibit sharp features in their offsets due to the non-differentiable characteristics of the underlying distance field. Prevailing approaches to the offsetting problem involve approximating the distance field and then extracting the iso-surface. However, even with dual contouring (DC), there is a risk of degrading sharp feature points/lines due to the inaccurate discretization of the distance field. This issue is exacerbated when the input is a piecewise-linear triangle mesh. This study is inspired by the observation that a triangle-based distance field, unlike the complex distance field rooted at the entire surface, remains smooth across the entire 3D space except at the triangle itself. With a polygonal surface comprising n triangles, the final distance field for accommodating the offset surface is determined by minimizing these n triangle-based distance fields. In implementation, our approach starts by tetrahedralizing the space around the offset surface, enabling a tetrahedron-wise linear approximation for each triangle-based distance field. The final offset surface within a tetrahedral range can be traced by slicing the tetrahedron with planes. As illustrated in the teaser figure, a key advantage of our algorithm is its ability to precisely preserve sharp features. Furthermore, this paper addresses the problem of simplifying the offset surface's complexity while preserving sharp features, formulating it as a maximal-clique problem. Lei Wang 0250, Shuang-Min Chen, Shi-Qing Xin, Jiong Guo, Wenping Wang 0001, Changhe Tu |
ACM Trans. Graph. | 4 |
| 2024 | CWF: Consolidating Weak Features in High-quality Mesh SimplificationabstractIn mesh simplification, common requirements like accuracy, triangle quality, and feature alignment are often considered as a trade-off. Existing algorithms concentrate on just one or a few specific aspects of these requirements. For example, the well-known Quadric Error Metrics (QEM) approach [Garland and Heckbert 1997] prioritizes accuracy and can preserve strong feature lines/points as well, but falls short in ensuring high triangle quality and may degrade weak features that are not as distinctive as strong ones. In this paper, we propose a smooth functional that simultaneously considers all of these requirements. The functional comprises a normal anisotropy term and a Centroidal Voronoi Tessellation (CVT) [Du et al. 1999] energy term, with the variables being a set of movable points lying on the surface. The former inherits the spirit of QEM but operates in a continuous setting, while the latter encourages even point distribution, allowing various surface metrics. We further introduce a decaying weight to automatically balance the two terms. We selected 100 CAD models from the ABC dataset [Koch et al. 2019], along with 21 organic models, to compare the existing mesh simplification algorithms with ours. Experimental results reveal an important observation: the introduction of a decaying weight effectively reduces the conflict between the two terms and enables the alignment of weak features. This distinctive feature sets our approach apart from most existing mesh simplification methods and demonstrates significant potential in shape understanding. Please refer to the teaser figure for illustration. Rui Xu 0016, Longdu Liu, Ningna Wang, Shuang-Min Chen, Shi-Qing Xin, Xiaohu Guo, Zichun Zhong, Taku Komura, Wenping Wang 0001, Changhe Tu |
ACM Trans. Graph. | 4 |
| 2024 | QuickCSGModeling: Quick CSG Operations Based on Fusing Signed Distance Fields for VR ModelingabstractThe latest advancements in Virtual Reality (VR) enable the creation of 3D models within a holographic immersive simulation environment. In this article, we create QuickCSGModeling , a user-friendly mid-air interactive modeling system. We first prepare a dataset consisting of diverse components and precompute the discrete signed distance function (SDF) for each component. During the modeling phase, users can freely design complicated shapes with a pair of VR controllers. Based on the discrete SDF representation, any CSG-like operation (union, intersection, and subtraction) can be performed voxel-wisely. Also, we maintain a single dynamic SDF for the whole scene, whose zero-level set surface exactly encodes the most recent constructed shape. Both SDF fusion and surface extraction are implemented via GPU for a smooth user experience. A total of 34 volunteers were asked to create their favorite models using QuickCSGModeling. With a simple training, most of them can create a fascinating shape or even a descriptive scene quickly. We also discuss how to extend our system to create articulated models with hinges, where an adaptive cube subdivision has to be enforced to improve the reconstruction accuracy around the hinge part, followed by a Dual Contouring-based surface extraction. 1 Shuang-Min Chen, Rui Xu 0016, Jian Xu 0023, Shi-Qing Xin, Changhe Tu, Chenglei Yang, Lin Lu 0001 |
ACM Trans. Multim. Comput. Commun. Appl. | 1 |
| 2024 | Laplacian2Mesh: Laplacian-Based Mesh UnderstandingabstractGeometric deep learning has sparked a rising interest in computer graphics to perform shape understanding tasks, such as shape classification and semantic segmentation. When the input is a polygonal surface, one has to suffer from the irregular mesh structure. Motivated by the geometric spectral theory, we introduce Laplacian2Mesh, a novel and flexible convolutional neural network (CNN) framework for coping with irregular triangle meshes (vertices may have any valence). By mapping the input mesh surface to the multi-dimensional Laplacian-Beltrami space, Laplacian2Mesh enables one to perform shape analysis tasks directly using the mature CNNs, without the need to deal with the irregular connectivity of the mesh structure. We further define a mesh pooling operation such that the receptive field of the network can be expanded while retaining the original vertex set as well as the connections between them. Besides, we introduce a channel-wise self-attention block to learn the individual importance of feature ingredients. Laplacian2Mesh not only decouples the geometry from the irregular connectivity of the mesh structure but also better captures the global features that are central to shape classification and segmentation. Extensive tests on various datasets demonstrate the effectiveness and efficiency of Laplacian2Mesh, particularly in terms of the capability of being vulnerable to noise to fulfill various learning tasks. Qiujie Dong, Zixiong Wang, Manyi Li, Junjie Gao 0002, Shuang-Min Chen, Zhenyu Shu, Shi-Qing Xin, Changhe Tu, Wenping Wang 0001 |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2024 | Neural-IMLS: Self-Supervised Implicit Moving Least-Squares Network for Surface ReconstructionabstractSurface reconstruction is a challenging task when input point clouds, especially real scans, are noisy and lack normals. Observing that the Multilayer Perceptron (MLP) and the implicit moving least-square function (IMLS) provide a dual representation of the underlying surface, we introduce Neural-IMLS, a novel approach that directly learns a noise-resistant signed distance function (SDF) from unoriented raw point clouds in a self-supervised manner. In particular, IMLS regularizes MLP by providing estimated SDFs near the surface and helps enhance its ability to represent geometric details and sharp features, while MLP regularizes IMLS by providing estimated normals. We prove that at convergence, our neural network produces a faithful SDF whose zero-level set approximates the underlying surface due to the mutual learning mechanism between the MLP and the IMLS. Extensive experiments on various benchmarks, including synthetic and real scans, show that Neural-IMLS can reconstruct faithful shapes even with noise and missing parts. The source code can be found at https://github.com/bearprin/Neural-IMLS. Zixiong Wang, Peng-Shuai Wang, Qiujie Dong, Junjie Gao 0002, Shuang-Min Chen, Shi-Qing Xin, Changhe Tu, Wenping Wang 0001 |
IEEE Trans. Vis. Comput. Graph. | 6 |
| 2023 | Aligning Gradient and Hessian for Neural Signed Distance FunctionabstractThe Signed Distance Function (SDF), as an implicit surface representation, provides a crucial method for reconstructing a watertight surface from unorganized point clouds. The SDF has a fundamental relationship with the principles of surface vector calculus. Given a smooth surface, there exists a thin-shell space in which the SDF is differentiable everywhere such that the gradient of the SDF is an eigenvector of its Hessian matrix, with a corresponding eigenvalue of zero. In this paper, we introduce a method to directly learn the SDF from point clouds in the absence of normals. Our motivation is grounded in a fundamental observation: aligning the gradient and the Hessian of the SDF provides a more efficient mechanism to govern gradient directions. This, in turn, ensures that gradient changes more accurately reflect the true underlying variations in shape. Extensive experimental results demonstrate its ability to accurately recover the underlying shape while effectively suppressing the presence of ghost geometry. Ruian Wang, Zixiong Wang, Shuang-Min Chen, Shi-Qing Xin, Changhe Tu, Wenping Wang 0001 |
NeurIPS | 4 |
| 2023 | A Hessian-Based Field Deformer for Real-Time Topology-Aware Shape EditingabstractShape manipulation is a central research topic in computer graphics. Topology editing, such as breaking apart connections, joining disconnected ends, and filling/opening a topological hole, is generally more challenging than geometry editing. In this paper, we observe that the saddle points of the signed distance function (SDF) provide useful hints for altering surface topology deliberately. Based on this key observation, we parameterize the SDF into a cubic trivariate tensor-product B-spline function F whose saddle points {si} can be quickly exhausted based on a subdivision-based root-finding technique coupled with Newton’s method. Users can select one of the candidate points, say si, to edit the topology in real time. In implementation, we add a compactly supported B-spline function rooted at si, which we call a deformer in this paper, to F, with its local coordinate system aligning with the three eigenvectors of the Hessian. Combined with ray marching technique, our interactive system operates at 30 FPS. Additionally, our system empowers users to create desired bulges or concavities on the surface. An extensive user study indicates that our system is user-friendly and intuitive to operate. We demonstrate the effectiveness and usefulness of our system in a range of applications, including fixing surface reconstruction errors, artistic work design, 3D medical imaging and simulation, and antiquity restoration. Please refer to the attached video for a demonstration. Zixiong Wang, Rui Xu 0016, Shuang-Min Chen, Shi-Qing Xin, Wenping Wang 0001, Changhe Tu |
SIGGRAPH Asia | 5 |
| 2023 | Parallel Post-processing of Restricted Voronoi Diagram on Thin Sheet Models
Chen Zong, Dong-Ming Yan 0001, Shuang-Min Chen, Shi-Qing Xin, Changhe Tu |
Comput. Aided Des. | 4 |
| 2023 | A Region-growing GradNormal Algorithm for Geometrically and Topologically Accurate Mesh Extraction
Chen Zong, Jinhui Zhao, Shuang-Min Chen, Shi-Qing Xin, Yuanfeng Zhou, Changhe Tu, Wenping Wang 0001 |
Comput. Aided Des. | 4 |
| 2023 | GBGVD: Growth-based geodesic Voronoi diagramsabstractGiven a set of generators, the geodesic Voronoi diagram (GVD) defines how the base surface is decomposed into separate regions such that each generator dominates a region in terms of geodesic distance to the generators. Generally speaking, each ordinary bisector point of the GVD is determined by two adjacent generators while each branching point of the GVD is given by at least three generators. When there are sufficiently many generators, straight-line distance serves as an effective alternative of geodesic distance for computing GVDs. However, for a set of sparse generators, one has to use exact or approximate geodesic distance instead, which requires a high computational cost to trace the bisectors and the branching points. We observe that it is easier to infer the branching points by stretching the ordinary segments than competing between wavefronts from different directions. Based on the observation, we develop an unfolding technique to compute the ordinary points of the GVD, as well as a growth-based technique to stretch the traced bisector segments such that they finally grow into a complete GVD. Experimental results show that our algorithm runs 3 times as fast as the state-of-the-art method at the same accuracy level. Yunjia Qi, Chen Zong, Shuang-Min Chen, Minfeng Xu, Lingqiang Ran, Jian Xu 0023, Shi-Qing Xin, Ying He 0001 |
Graph. Model. | 4 |
| 2023 | Neural-Singular-Hessian: Implicit Neural Representation of Unoriented Point Clouds by Enforcing Singular HessianabstractNeural implicit representation is a promising approach for reconstructing surfaces from point clouds. Existing methods combine various regularization terms, such as the Eikonal and Laplacian energy terms, to enforce the learned neural function to possess the properties of a Signed Distance Function (SDF). However, inferring the actual topology and geometry of the underlying surface from poor-quality unoriented point clouds remains challenging. In accordance with Differential Geometry, the Hessian of the SDF is singular for points within the differential thin-shell space surrounding the surface. Our approach enforces the Hessian of the neural implicit function to have a zero determinant for points near the surface. This technique aligns the gradients for a near-surface point and its on-surface projection point, producing a rough but faithful shape within just a few iterations. By annealing the weight of the singular-Hessian term, our approach ultimately produces a high-fidelity reconstruction result. Extensive experimental results demonstrate that our approach effectively suppresses ghost geometry and recovers details from unoriented point clouds with better expressiveness than existing fitting-based methods. Zixiong Wang, Rui Xu 0016, Fan Zhang 0045, Peng-Shuai Wang, Shuang-Min Chen, Shi-Qing Xin, Wenping Wang 0001, Changhe Tu |
ACM Trans. Graph. | 6 |
| 2023 | Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-Number FieldabstractEstimating normals with globally consistent orientations for a raw point cloud has many downstream geometry processing applications. Despite tremendous efforts in the past decades, it remains challenging to deal with an unoriented point cloud with various imperfections, particularly in the presence of data sparsity coupled with nearby gaps or thin-walled structures. In this paper, we propose a smooth objective function to characterize the requirements of an acceptable winding-number field, which allows one to find the globally consistent normal orientations starting from a set of completely random normals. By taking the vertices of the Voronoi diagram of the point cloud as examination points, we consider the following three requirements: (1) the winding number is either 0 or 1, (2) the occurrences of 1 and the occurrences of 0 are balanced around the point cloud, and (3) the normals align with the outside Voronoi poles as much as possible. Extensive experimental results show that our method outperforms the existing approaches, especially in handling sparse and noisy point clouds, as well as shapes with complex geometry/topology. Rui Xu 0016, Zhiyang Dou, Ningna Wang, Shi-Qing Xin, Shuang-Min Chen, Mingyan Jiang, Xiaohu Guo, Wenping Wang 0001, Changhe Tu |
ACM Trans. Graph. | 5 |
| 2023 | P2M: A Fast Solver for Querying Distance from Point to Mesh SurfaceabstractMost of the existing point-to-mesh distance query solvers, such as Proximity Query Package (PQP), Embree and Fast Closest Point Query (FCPW), are based on bounding volume hierarchy (BVH). The hierarchical organizational structure enables one to eliminate the vast majority of triangles that do not help find the closest point. In this paper, we develop a totally different algorithmic paradigm, named P2M , to speed up point-to-mesh distance queries. Our original intention is to precompute a KD tree (KDT) of mesh vertices to approximately encode the geometry of a mesh surface containing vertices, edges and faces. However, it is very likely that the closest primitive to the query point is an edge e (resp., a face f ), but the KDT reports a mesh vertex υ instead. We call υ an interceptor of e (resp., f ). The main contribution of this paper is to invent a simple yet effective interception inspection rule and an efficient flooding interception inspection algorithm for quickly finding out all the interception pairs. Once the KDT and the interception table are precomputed, the query stage proceeds by first searching the KDT and then looking up the interception table to retrieve the closest geometric primitive. Statistics show that our query algorithm runs many times faster than the state-of-the-art solvers. Chen Zong, Jiacheng Xu 0004, Jiantao Song, Shuang-Min Chen, Shi-Qing Xin, Wenping Wang 0001, Changhe Tu |
ACM Trans. Graph. | 4 |
| 2023 | A Variational Framework for Curve Shortening in Various Geometric DomainsabstractGeodesics measure the shortest distance (either locally or globally) between two points on a curved surface and serve as a fundamental tool in digital geometry processing. Suppose that we have a parameterized path$\gamma (t)=\mathbf {x}(u(t),v(t))$on a surface$\mathbf {x}=\mathbf {x}(u,v)$with$\gamma (0)=p$and$\gamma (1)=q$. We formulate the two-point geodesic problem into a minimization problem$\int _0^1 H(\Vert \mathbf {x}_uu^{\prime }(t)+\mathbf {x}_vv^{\prime }(t)\Vert)\text{d}t$, where$H(s)$satisfies$H(0)=0,H^{\prime }(s)>0$and$H^{\prime \prime }(s)\geq 0$for$s>0$. In our implementation, we choose$H(s)=e^{s^2}-1$and show that it has several unique advantages over other choices such as$H(s)=s^2$and$H(s)=s$. It is also a minimizer of the traditional geodesic length variational and able to guarantee the uniqueness and regularity in terms of curve parameterization. In the discrete setting, we construct the initial path by a sequence of moveable points$\lbrace x_i\rbrace _{i=1}^n$and minimize$\sum _{i=1}^{n} H(\Vert x_i - x_{i+1}\Vert)$. The resulting points are evenly spaced along the path. It’s obvious that our algorithm can deal with parametric surfaces. Considering that meshes, point clouds and implicit surfaces can be transformed into a signed distance function (SDF), we also discuss its implementation on a general SDF. Finally, we show that our method can be extended to solve a general least-cost path problem. We validate the proposed algorithm in terms of accuracy, performance and scalability, and demonstrate the advantages by extensive comparisons. Peihui Wang, Wenlong Meng, Shuang-Min Chen, Jian Xu 0023, Shi-Qing Xin, Ying He 0001, Wenping Wang 0001 |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2022 | SDF-RVD: Restricted Voronoi Diagram on Signed Distance Field
Wenjuan Hou, Chen Zong, Shi-Qing Xin, Shuang-Min Chen, Guozhu Liu, Changhe Tu, Wenping Wang 0001 |
Comput. Aided Des. | 5 |
| 2022 | SurfaceVoronoi: Efficiently Computing Voronoi Diagrams Over Mesh Surfaces with Arbitrary Distance SolversabstractIn this paper, we propose to compute Voronoi diagrams over mesh surfaces driven by an arbitrary geodesic distance solver, assuming that the input is a triangle mesh as well as a collection of sites P = { Pi } m i =1 on the surface. We propose two key techniques to solve this problem. First, as the partition is determined by minimizing the m distance fields, each of which rooted at a source site, we suggest keeping one or more distance triples, for each triangle, that may help determine the Voronoi bisectors when one uses a mark-and-sweep geodesic algorithm to predict the multi-source distance field. Second, rather than keep the distance itself at a mesh vertex, we use the squared distance to characterize the linear change of distance field restricted in a triangle, which is proved to induce an exact VD when the base surface reduces to a planar triangle mesh. Specially, our algorithm also supports the Euclidean distance, which can handle thin-sheet models (e.g. leaf) and runs faster than the traditional restricted Voronoi diagram (RVD) algorithm. It is very extensible to deal with various variants of surface-based Voronoi diagrams including (1) surface-based power diagram, (2) constrained Voronoi diagram with curve-type breaklines, and (3) curve-type generators. We conduct extensive experimental results to validate the ability to approximate the exact VD in different distance-driven scenarios. Shi-Qing Xin, Rui Xu 0016, Dong-Ming Yan 0001, Shuang-Min Chen, Wenping Wang 0001, Caiming Zhang 0001, Changhe Tu |
ACM Trans. Graph. | 5 |
| 2022 | Geodesic Tracks: Computing Discrete Geodesics With Track-Based Steiner Point PropagationabstractThis article presents a simple yet effective method for computing geodesic distances on triangle meshes. Unlike the popular window propagation methods that partition mesh edges into intervals of varying lengths, our method places evenly-spaced, source-independent Steiner points on edges. Given a source vertex, our method constructs a Steiner-point graph that partitions the surface into mutually exclusive tracks, called geodesic tracks. Inside each triangle, the tracks form sub-regions in which the change of distance field is approximately linear. Our method does not require any pre-computation, and can effectively balance speed and accuracy. Experimental results show that with 5 Steiner points on each edge, the mean relative error is less than 0.3 % for common 3D models used in the graphics community. We propose a set of effective filtering rules to eliminate a large amount of useless broadcast events. For a 1000K-face model, our method runs 10 times faster than the conventional Steiner point method that examines a complete graph of Steiner points in each triangle. We also observe that using more Steiner points increases the accuracy at only a small extra computational cost. Our method works well for meshes with poor triangulation and non-manifold configuration, which often poses challenges to the existing PDE methods. We show that geodesic tracks, as a new data structure that encodes rich information of discrete geodesics, support accurate geodesic path and isoline tracing, and efficient distance query. Our method can be easily extended to meshes with non-constant density functions and/or anisotropic metrics. Wenlong Meng, Shi-Qing Xin, Changhe Tu, Shuang-Min Chen, Ying He 0001, Wenping Wang 0001 |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2021 | Simplicity Driven Edge Refinement and Color Reconstruction in Image Vectorization
Junhao Zhao, Shi-Qing Xin, Shuang-Min Chen, Yuanfeng Zhou, Changhe Tu, Wenping Wang 0001 |
CGI | 4 |
| 2021 | A Variational Framework for Computing Geodesic Paths on Sweep Surfaces
Wenlong Meng, Shi-Qing Xin, Jinhui Zhao, Shuang-Min Chen, Changhe Tu, Ying He 0001 |
Comput. Aided Des. | 4 |
| 2021 | Visually smooth multi-UAV formation transformation
Chen Zong, Jingliang Cheng, Jian Xu 0023, Shi-Qing Xin, Changhe Tu, Shuang-Min Chen, Wenping Wang 0001 |
Graph. Model. | 7 |
| 2021 | Top-Down Shape Abstraction Based on Greedy Pole SelectionabstractMotivated by the fact that the medial axis transform is able to encode the shape completely, we propose to use as few medial balls as possible to approximate the original enclosed volume by the boundary surface. We progressively select new medial balls, in a top-down style, to enlarge the region spanned by the existing medial balls. The key spirit of the selection strategy is to encourage large medial balls while imposing given geometric constraints. We further propose a speedup technique based on a provable observation that the intersection of medial balls implies the adjacency of power cells (in the sense of the power crust).We further elaborate the selection rules in combination with two closely related applications. One application is to develop an easy-to-use ball-stick modeling system that helps non-professional users to quickly build a shape with only balls and wires, but any penetration between two medial balls must be suppressed. The other application is to generate porous structures with convex, compact (with a high isoperimetric quotient) and shape-aware pores where two adjacent spherical pores may have penetration as long as the mechanical rigidity can be well preserved. Zhiyang Dou, Shi-Qing Xin, Rui Xu 0016, Jian Xu 0023, Yuanfeng Zhou, Shuang-Min Chen, Wenping Wang 0001, Xiuyang Zhao, Changhe Tu |
IEEE Trans. Vis. Comput. Graph. | 6 |
| 2020 | Computing Smooth Quasi-geodesic Distance Field (QGDF) with Quadratic Programming
Luming Cao, Junhao Zhao, Jian Xu 0023, Shuang-Min Chen, Guozhu Liu, Shi-Qing Xin, Yuanfeng Zhou, Ying He 0001 |
Comput. Aided Des. | 4 |
| 2020 | Skeletonization via dual of shape segmentation
Jingliang Cheng, Shuang-Min Chen, Guozhu Liu, Shi-Qing Xin, Lin Lu 0001, Yuanfeng Zhou, Changhe Tu |
Comput. Aided Geom. Des. | 3 |
| 2020 | Automatically modeling piecewise planar furniture shapes from unorganized point cloud
Junhao Zhao, Chen Zong, Luming Cao, Shuang-Min Chen, Guozhu Liu, Jian Xu 0023, Shi-Qing Xin |
Comput. Graph. | 4 |
| 2020 | Robust Computation of 3D Apollonius DiagramsabstractAbstract Apollonius diagrams, also known as additively weighted Voronoi diagrams, are an extension of Voronoi diagrams, where the weighted distance is defined by the Euclidean distance minus the weight. The bisectors of Apollonius diagrams have a hyperbolic form, which is fundamentally different from traditional Voronoi diagrams and power diagrams. Though robust solvers are available for computing 2D Apollonius diagrams, there is no practical approach for the 3D counterpart. In this paper, we systematically analyze the structural features of 3D Apollonius diagrams, and then develop a fast algorithm for robustly computing Apollonius diagrams in 3D. Our algorithm consists of vertex location, edge tracing and face extraction, among which the key step is to adaptively subdivide the initial large box into a set of sufficiently small boxes such that each box contains at most one Apollonius vertex. Finally, we use centroidal Voronoi tessellation (CVT) to discretize the curved bisectors with well‐tessellated triangle meshes. We validate the effectiveness and robustness of our algorithm through extensive evaluation and experiments. We also demonstrate an application on computing centroidal Apollonius diagram. Peihui Wang, Yuewen Ma, Shi-Qing Xin, Ying He 0001, Shuang-Min Chen, Jian Xu 0023, Wenping Wang 0001 |
Comput. Graph. Forum | 6 |
| 2018 | Lightweight preprocessing and fast query of geodesic distance via proximity graph
Shi-Qing Xin, Wenping Wang 0001, Ying He 0001, Yuanfeng Zhou, Shuang-Min Chen, Changhe Tu, Zhenyu Shu |
Comput. Aided Des. | 5 |
| 2018 | Efficiently computing feature-aligned and high-quality polygonal offset surfaces
Wenlong Meng, Shuang-Min Chen, Zhenyu Shu, Shi-Qing Xin, Hongbo Fu 0001, Changhe Tu |
Comput. Graph. | 2 |
| 2018 | FoldedGI: A highly parallel algorithm for interference detection by folding a geometry image into a 1D buffer
Shuang-Min Chen, Bangquan Liu, Taijun Liu, Xiaokang Yu, Shi-Qing Xin, Ying He 0001, Changhe Tu |
Graph. Model. | 1 |
| 2017 | An optimization-driven approach for computing geodesic paths on triangle meshes
Bangquan Liu, Shuang-Min Chen, Shi-Qing Xin, Ying He 0001, Zhen Liu 0002, Jieyu Zhao 0002 |
Comput. Aided Des. | 2 |
| 2017 | Fast algorithm for 2D fragment assembly based on partial EMD
Shuang-Min Chen, Zhenyu Shu, Shi-Qing Xin, Jieyu Zhao 0002, Guang Jin, Rong Zhang 0007, Jürgen Beyerer |
Vis. Comput. | 2 |
| 2016 | Intrinsic Girth Function for Shape ProcessingabstractShape description and feature detection are fundamental problems in computer graphics and geometric modeling. Among many existing techniques, those based on geodesic distance have proven effective in providing intrinsic and discriminative shape descriptors. In this article we introduce a new intrinsic function for a three-dimensional (3D) shape and use it for shape description and geometric feature detection. Specifically, we introduce the intrinsic girth function (IGF) defined on a 2D closed surface. For a point p on the surface, the value of the IGF at p is the length of the shortest nonzero geodesic path starting and ending at p . The IGF is invariant under isometry, insensitive to mesh tessellations, and robust to surface noise. We propose a fast method for computing the IGF and discuss its applications to shape retrieval and detecting tips, tubes, and plates that are constituent parts of 3D objects. Shi-Qing Xin, Wenping Wang 0001, Shuang-Min Chen, Jieyu Zhao 0002, Zhenyu Shu |
ACM Trans. Graph. | 3 |
| 2014 | Measuring length and girth of a tubular shape by quasi-helixes
Shi-Qing Xin, Shuang-Min Chen, Jieyu Zhao 0002 |
Comput. Graph. | 2 |