EDBT 2026 Demo / reviewers in the wild / expert
Shichen Liu
dblp:122/2750
· DBLP profile ↗
21ranked-venue papers
8as first author
10since 2021 · last 2024
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 19 · 7 first-author · 9 since 2021Graphics, computer vision, multimedia, augmented reality and games · 14 · 3 first-author · 9 since 2021Databases, data management, data science and information retrieval · 3 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Efficient 3D Implicit Head Avatar With Mesh-Anchored Hash Table Blendshapesabstract3D head avatars built with neural implicit volumetric representations have achieved unprecedented levels of pho-torealism. However, the computational cost of these methods remains a significant barrier to their widespread adoption, particularly in real-time applications such as virtual reality and teleconferencing. While attempts have been made to develop fast neural rendering approaches for static scenes, these methods cannot be simply employed to support realistic facial expressions, such as in the case of a dynamic facial performance. To address these challenges, we propose a novel fast 3D neural implicit head avatar model that achieves real-time rendering while maintaining fine-grained controllability and high rendering quality. Our key idea lies in the introduction of local hash table blendshapes, which are learned and attached to the vertices of an underlying face parametric model. These per-vertex hash-tables are linearly merged with weights predicted via a CNN, re-sulting in expression dependent embeddings. Our novel representation enables efficient density and color predictions using a lightweight MLP, which is further accelerated by a hierarchical nearest neighbor search method. Extensive experiments show that our approach runs in real-time while achieving comparable rendering quality to state-of-the-arts and decent results on challenging expressions. Ziqian Bai, Feitong Tan, Sean Ryan Fanello, Rohit Pandey, Mingsong Dou, Shichen Liu, Ping Tan 0002, Yinda Zhang 0001 |
CVPR | 6 |
| 2024 | MVDD: Multi-view Depth Diffusion Models
Zhen Wang 0058, Qiangeng Xu, Feitong Tan, Menglei Chai, Shichen Liu, Rohit Pandey, Sean Ryan Fanello, Achuta Kadambi, Yinda Zhang 0001 |
ECCV (13) | 5 |
| 2023 | Generalizing Neural Human Fitting to Unseen Poses With Articulated SE(3) EquivarianceabstractWe address the problem of fitting a parametric human body model (SMPL) to point cloud data. Optimization-based methods require careful initialization and are prone to becoming trapped in local optima. Learning-based methods address this but do not generalize well when the input pose is far from those seen during training. For rigid point clouds, remarkable generalization has been achieved by leveraging SE(3)-equivariant networks, but these methods do not work on articulated objects. In this work we extend this idea to human bodies and propose ArtEq, a novel part-based SE(3)-equivariant neural architecture for SMPL model estimation from point clouds. Specifically, we learn a part detection network by leveraging local SO(3) invariance, and regress shape and pose using articulated SE(3) shape-invariant and pose-equivariant networks, all trained end-to-end. Our novel pose regression module leverages the permutation-equivariant property of self-attention layers to preserve rotational equivariance. Experimental results show that ArtEq generalizes to poses not seen during training, outperforming state-of-the-art methods by ∼ 44% in terms of body reconstruction accuracy, without requiring an optimization refinement step. Furthermore, ArtEq is three orders of magnitude faster during inference than prior work and has 97.3% fewer parameters. The code and model are available for research purposes at https://arteq.is.tue.mpg.de. Haiwen Feng, Peter Kulits, Shichen Liu, Michael J. Black, Victoria Fernández Abrevaya |
ICCV | 3 |
| 2022 | Exemplar-based Pattern Synthesis with Implicit Periodic Field NetworkabstractSynthesis of ergodic, stationary visual patterns is widely applicable in texturing, shape modeling, and digital content creation. The wide applicability of this technique thus requires the pattern synthesis approaches to be scalable, diverse, and authentic. In this paper, we propose an exemplar-based visual pattern synthesis framework that aims to model the inner statistics of visual patterns and generate new, versatile patterns that meet the aforementioned requirements. To this end, we propose an implicit network based on generative adversarial network (GAN) and periodic encoding, thus calling our network the Implicit Periodic Field Network (IPFN). The design of IPFN ensures scalability: the implicit formulation directly maps the input coordinates to features, which enables synthesis of arbitrary size and is computationally efficient for 3D shape synthesis. Learning with a periodic encoding scheme encourages diversity: the network is constrained to model the inner statistics of the exemplar based on spatial latent codes in a periodic field. Coupled with continuously designed GAN training procedures, IPFN is shown to synthesize tileable patterns with smooth transitions and local variations. Last but not least, thanks to both the adversarial training technique and the encoded Fourier features, IPFN learns high-frequency functions that produce authentic, high-quality results. To validate our approach, we present novel experimental results on various applications in 2D texture synthesis and 3D shape synthesis. Haiwei Chen, Weikai Chen 0001, Shichen Liu |
CVPR | 4 |
| 2022 | A General Differentiable Mesh Renderer for Image-Based 3D ReasoningabstractRendering bridges the gap between 2D vision and 3D scenes by simulating the physical process of image formation. By inverting such renderer, one can think of a learning approach to infer 3D information from 2D images. However, standard graphics renderers involve a fundamental step called rasterization, which prevents rendering to be differentiable. Unlike the state-of-the-art differentiable renderers (Kato et al. 2018 and Loper 2018), which only approximate the rendering gradient in the backpropagation, we propose a natually differentiable rendering framework that is able to (1) directly render colorized mesh using differentiable functions and (2) back-propagate efficient supervisions to mesh vertices and their attributes from various forms of image representations. The key to our framework is a novel formulation that views rendering as an aggregation function that fuses the probabilistic contributions of all mesh triangles with respect to the rendered pixels. Such formulation enables our framework to flow gradients to the occluded and distant vertices, which cannot be achieved by the previous state-of-the-arts. We show that by using the proposed renderer, one can achieve significant improvement in 3D unsupervised single-view reconstruction both qualitatively and quantitatively. Experiments also demonstrate that our approach can handle the challenging tasks in image-based shape fitting, which remain nontrivial to existing differentiable renders. Shichen Liu, Tianye Li, Weikai Chen 0001, Hao Li 0015 |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2022 | Rapid Face Asset Acquisition with Recurrent Feature AlignmentabstractWe present Re current F eature A lignment (ReFA), an end-to-end neural network for the very rapid creation of production-grade face assets from multi-view images. ReFA is on par with the industrial pipelines in quality for producing accurate, complete, registered, and textured assets directly applicable to physically-based rendering, but produces the asset end-to-end, fully automatically at a significantly faster speed at 4.5 FPS, which is unprecedented among neural-based techniques. Our method represents face geometry as a position map in the UV space. The network first extracts per-pixel features in both the multi-view image space and the UV space. A recurrent module then iteratively optimizes the geometry by projecting the image-space features to the UV space and comparing them with a reference UV-space feature. The optimized geometry then provides pixel-aligned signals for the inference of high-resolution textures. Experiments have validated that ReFA achieves a median error of 0.603 mm in geometry reconstruction, is robust to extreme pose and expression, and excels in sparse-view settings. We believe that the progress achieved by our network enables lightweight, fast face assets acquisition that significantly boosts the downstream applications, such as avatar creation and facial performance capture. It will also enable massive database capturing for deep learning purposes. Shichen Liu, Yunxuan Cai, Haiwei Chen, Yichao Zhou 0003 |
ACM Trans. Graph. | 1 |
| 2021 | Equivariant Point Network for 3D Point Cloud AnalysisabstractFeatures that are equivariant to a larger group of symmetries have been shown to be more discriminative and powerful in recent studies [4], [40], [5]. However, higher-order equivariant features often come with an exponentially-growing computational cost. Furthermore, it remains relatively less explored how rotation-equivariant features can be leveraged to tackle 3D shape alignment tasks. While many past approaches have been based on either non-equivariant or invariant descriptors to align 3D shapes, we argue that such tasks may benefit greatly from an equivariant framework. In this paper, we propose an effective and practical SE(3) (3D translation and rotation) equivariant network for point cloud analysis that addresses both problems. First, we present SE(3) separable point convolution, a novel framework that breaks down the 6D convolution into two separable convolutional operators alternatively performed in the 3D Euclidean and SO(3) spaces respectively. This significantly reduces the computational cost without compromising the performance. Second, we introduce an attention layer to effectively harness the expressiveness of the equivariant features. While jointly trained with the network, the attention layer implicitly derives the intrinsic local frame in the feature space and generates attention vectors that can be integrated with different alignment tasks. We evaluate our approach through extensive studies and visual interpretations. The empirical results demonstrate that our proposed model outperforms strong baselines in a variety of benchmarks. Code is available at https://github.com/nintendops/EPN_PointCloud. Haiwei Chen, Shichen Liu, Weikai Chen 0001, Hao Li 0015, Randall W. Hill Jr. |
CVPR | 2 |
| 2021 | NeRD: Neural 3D Reflection Symmetry DetectorabstractRecent advances have shown that symmetry, a structural prior that most objects exhibit, can support a variety of single-view 3D understanding tasks. However, detecting 3D symmetry from an image remains a challenging task. Previous works either assume the symmetry is given or detect the symmetry with a heuristic-based method. In this paper, we present NeRD, a Neural 3D Reflection Symmetry Detector, which combines the strength of learning-based recognition and geometry-based reconstruction to accurately recover the normal direction of objects’ mirror planes. Specifically, we enumerate the symmetry planes with a coarse-to-fine strategy and find the best ones by building 3D cost volumes to examine the intra-image pixel correspondence from the symmetry. Our experiments show that the symmetry planes detected with our method are significantly more accurate than the planes from direct CNN regression on both synthetic and real datasets. More importantly, we also demonstrate that the detected symmetry can be used to improve the performance of downstream tasks such as pose estimation and depth map regression by a wide margin over existing methods. The code of this paper has been made public at https://github.com/zhou13/nerd. Yichao Zhou 0003, Shichen Liu, Yi Ma 0001 |
CVPR | 2 |
| 2021 | Topologically Consistent Multi-View Face Inference Using Volumetric SamplingabstractHigh-fidelity face digitization solutions often combine multi-view stereo (MVS) techniques for 3D reconstruction and a non-rigid registration step to establish dense correspondence across identities and expressions. A common problem is the need for manual clean-up after the MVS step, as 3D scans are typically affected by noise and outliers and contain hairy surface regions that need to be cleaned up by artists. Furthermore, mesh registration tends to fail for extreme facial expressions. Most learning-based methods use an underlying 3D morphable model (3DMM) to ensure robustness, but this limits the output accuracy for extreme facial expressions. In addition, the global bottleneck of regression architectures cannot produce meshes that tightly fit the ground truth surfaces. We propose ToFu, Topological consistent Face from multi-view, a geometry inference framework that can produce topologically consistent meshes across facial identities and expressions using a volumetric representation instead of an explicit underlying 3DMM. Our novel progressive mesh generation network embeds the topological structure of the face in a feature volume, sampled from geometry-aware local features. A coarse-to-fine architecture facilitates dense and accurate facial mesh predictions in a consistent mesh topology. ToFu further captures displacement maps for pore-level geometric details and facilitates high-quality rendering in the form of albedo and specular reflectance maps. These high-quality assets are readily usable by production studios for avatar creation, animation and physically-based skin rendering. We demonstrate state-of-the-art geometric and correspondence accuracy, while only taking 0.385 seconds to compute a mesh with 10K vertices, which is three orders of magnitude faster than traditional techniques. The code and the model are available for research purposes at https://tianyeli.github.io/tofu. Tianye Li, Shichen Liu, Timo Bolkart, Hao Li 0015 |
ICCV | 2 |
| 2021 | VaPiD: A Rapid Vanishing Point Detector via Learned OptimizersabstractBeing able to infer 3D structures from 2D images with geometric principles, vanishing points have been a well-recognized concept in 3D vision research. It has been widely used in autonomous driving, SLAM, and AR/VR for applications including road direction estimation, camera calibration, and camera pose estimation. Existing vanishing point detection methods often need to trade off between robustness, precision, and inference speed. In this paper, we introduce VaPiD, a novel neural network-based rapid Vanishing Point Detector that achieves unprecedented efficiency with learned vanishing point optimizers. The core of our method contains two components: a vanishing point proposal network that gives a set of vanishing point proposals as coarse estimations; and a neural vanishing point optimizer that iteratively optimizes the positions of the vanishing point proposals to achieve high-precision levels. Extensive experiments on both synthetic and real-world datasets show that our method provides competitive, if not better, performance as compared to the previous state-of-the-art vanishing point detection approaches, while being significantly faster. Shichen Liu, Yichao Zhou 0003 |
ICCV | 1 |
| 2019 | Soft Rasterizer: A Differentiable Renderer for Image-Based 3D ReasoningabstractRendering bridges the gap between 2D vision and 3D scenes by simulating the physical process of image formation. By inverting such renderer, one can think of a learning approach to infer 3D information from 2D images. However, standard graphics renderers involve a fundamental discretization step called rasterization, which prevents the rendering process to be differentiable, hence able to be learned. Unlike the state-of-the-art differentiable renderers, which only approximate the rendering gradient in the back propagation, we propose a truly differentiable rendering framework that is able to (1) directly render colorized mesh using differentiable functions and (2) back-propagate efficient supervision signals to mesh vertices and their attributes from various forms of image representations, including silhouette, shading and color images. The key to our framework is a novel formulation that views rendering as an aggregation function that fuses the probabilistic contributions of all mesh triangles with respect to the rendered pixels. Such formulation enables our framework to flow gradients to the occluded and far-range vertices, which cannot be achieved by the previous state-of-the-arts. We show that by using the proposed renderer, one can achieve significant improvement in 3D unsupervised single-view reconstruction both qualitatively and quantitatively. Experiments also demonstrate that our approach is able to handle the challenging tasks in image-based shape fitting, which remain nontrivial to existing differentiable renderers. Code is available at https://github.com/ShichenLiu/SoftRas. Shichen Liu, Weikai Chen 0001, Tianye Li, Hao Li 0015 |
ICCV | 1 |
| 2019 | Learning to Infer Implicit Surfaces without 3D SupervisionabstractRecent advances in 3D deep learning have shown that it is possible to train highly effective deep models for 3D shape generation, directly from 2D images. This is particularly interesting since the availability of 3D models is still limited compared to the massive amount of accessible 2D images, which is invaluable for training. The representation of 3D surfaces itself is a key factor for the quality and resolution of the 3D output. While explicit representations, such as point clouds and voxels, can span a wide range of shape variations, their resolutions are often limited. Mesh-based representations are more efficient but are limited by their ability to handle varying topologies. Implicit surfaces, however, can robustly handle complex shapes, topologies, and also provide flexible resolution control. We address the fundamental problem of learning implicit surfaces for shape inference without the need of 3D supervision. Despite their advantages, it remains nontrivial to (1) formulate a differentiable connection between implicit surfaces and their 2D renderings, which is needed for image-based supervision; and (2) ensure precise geometric properties and control, such as local smoothness. In particular, sampling implicit surfaces densely is also known to be a computationally demanding and very slow operation. To this end, we propose a novel ray-based field probing technique for efficient image-to-field supervision, as well as a general geometric regularizer for implicit surfaces, which provides natural shape priors in unconstrained regions. We demonstrate the effectiveness of our framework on the task of single-view image-based 3D shape digitization and show how we outperform state-of-the-art techniques both quantitatively and qualitatively. Shichen Liu, Shunsuke Saito, Weikai Chen 0001, Hao Li 0015 |
NeurIPS | 1 |
| 2018 | CondenseNet: An Efficient DenseNet Using Learned Group ConvolutionsabstractDeep neural networks are increasingly used on mobile devices, where computational resources are limited. In this paper we develop CondenseNet, a novel network architecture with unprecedented efficiency. It combines dense connectivity with a novel module called learned group convolution. The dense connectivity facilitates feature re-use in the network, whereas learned group convolutions remove connections between layers for which this feature re-use is superfluous. At test time, our model can be implemented using standard group convolutions, allowing for efficient computation in practice. Our experiments show that CondenseNets are far more efficient than state-of-the-art compact convolutional networks such as ShuffleNets. Gao Huang 0001, Shichen Liu, Laurens van der Maaten, Kilian Q. Weinberger |
CVPR | 2 |
| 2018 | JUMP: a Jointly Predictor for User Click and Dwell TimeabstractWith the recent proliferation of recommendation system, there have been a lot of interests in session-based prediction methods, particularly those based on Recurrent Neural Network (RNN) and their variants. However, existing methods either ignore the dwell time prediction that plays an important role in measuring user's engagement on the content, or fail to process very short or noisy sessions. In this paper, we propose a joint predictor, JUMP, for both user click and dwell time in session-based settings. To map its input into a feature vector, JUMP adopts a novel three-layered RNN structure which includes a fast-slow layer for very short sessions and an attention layer for noisy sessions. Experiments demonstrate that JUMP outperforms state-of-the-art methods in both user click and dwell time prediction. Hui Qian 0001, Zebang Shen, Chao Zhang 0029, Chengwei Wang, Shichen Liu, Wenwu Ou |
IJCAI | 6 |
| 2018 | Perceive Your Users in Depth: Learning Universal User Representations from Multiple E-commerce TasksabstractTasks such as search and recommendation have become increasingly important for E-commerce to deal with the information overload problem. To meet the diverse needs of different users, personalization plays an important role. In many large portals such as Taobao and Amazon, there are a bunch of different types of search and recommendation tasks operating simultaneously for personalization. However, most of current techniques address each task separately. This is suboptimal as no information about users shared across different tasks. Yabo Ni, Dan Ou, Shichen Liu, Wenwu Ou, Anxiang Zeng, Luo Si |
KDD | 3 |
| 2018 | Generalized Zero-Shot Learning with Deep Calibration NetworkabstractA technical challenge of deep learning is recognizing target classes without seen data. Zero-shot learning leverages semantic representations such as attributes or class prototypes to bridge source and target classes. Existing standard zero-shot learning methods may be prone to overfitting the seen data of source classes as they are blind to the semantic representations of target classes. In this paper, we study generalized zero-shot learning that assumes accessible to target classes for unseen data during training, and prediction on unseen data is made by searching on both source and target classes. We propose a novel Deep Calibration Network (DCN) approach towards this generalized zero-shot learning paradigm, which enables simultaneous calibration of deep networks on the confidence of source classes and uncertainty of target classes. Our approach maps visual features of images and semantic representations of class prototypes to a common embedding space such that the compatibility of seen data to both source and target classes are maximized. We show superior accuracy of our approach over the state of the art on benchmark datasets for generalized zero-shot learning, including AwA, CUB, SUN, and aPY. Shichen Liu, Mingsheng Long, Jianmin Wang 0001, Michael I. Jordan |
NeurIPS | 1 |
| 2018 | Learning to Collaborate: Multi-Scenario Ranking via Multi-Agent Reinforcement LearningabstractRanking is a fundamental and widely studied problem in scenarios such as search, advertising, and recommendation. However, joint optimization for multi-scenario ranking, which aims to improve the overall performance of several ranking strategies in different scenarios, is rather untouched. Separately optimizing each individual strategy has two limitations. The first one is lack of collaboration between scenarios meaning that each strategy maximizes its own objective but ignores the goals of other strategies, leading to a sub-optimal overall performance. The second limitation is the inability of modeling the correlation between scenarios meaning that independent optimization in one scenario only uses its own user data but ignores the context in other scenarios. In this paper, we formulate multi-scenario ranking as a fully cooperative, partially observable, multi-agent sequential decision problem. We propose a novel model named Multi-Agent Recurrent Deterministic Policy Gradient (MA-RDPG) which has a communication component for passing messages, several private actors (agents) for making actions for ranking, and a centralized critic for evaluating the overall performance of the co-working actors. Each scenario is treated as an agent (actor). Agents collaborate with each other by sharing a global action-value function (the critic) and passing messages that encodes historical information across scenarios. The model is evaluated with online settings on a large E-commerce platform. Results show that the proposed model exhibits significant improvements against baselines in terms of the overall performance. Minlie Huang, Shichen Liu, Wenwu Ou, Zhirong Wang, Xiaoyan Zhu 0001 |
WWW | 4 |
| 2017 | Collective Deep Quantization for Efficient Cross-Modal RetrievalabstractCross-modal similarity retrieval is a problem about designing a retrieval system that supports querying across content modalities, e.g., using an image to retrieve for texts. This paper presents a compact coding solution for efficient cross-modal retrieval, with a focus on the quantization approach which has already shown the superior performance over the hashing solutions in single-modal similarity retrieval. We propose a collective deep quantization (CDQ) approach, which is the first attempt to introduce quantization in end-to-end deep architecture for cross-modal retrieval. The major contribution lies in jointly learning deep representations and the quantizers for both modalities using carefully-crafted hybrid networks and well-specified loss functions. In addition, our approach simultaneously learns the common quantizer codebook for both modalities through which the cross-modal correlation can be substantially enhanced. CDQ enables efficient and effective cross-modal retrieval using inner product distance computed based on the common codebook with fast distance table lookup. Extensive experiments show that CDQ yields state of the art cross-modal retrieval results on standard benchmarks. Yue Cao 0001, Mingsheng Long, Jianmin Wang 0001, Shichen Liu |
AAAI | 4 |
| 2017 | Deep Visual-Semantic Quantization for Efficient Image RetrievalabstractCompact coding has been widely applied to approximate nearest neighbor search for large-scale image retrieval, due to its computation efficiency and retrieval quality. This paper presents a compact coding solution with a focus on the deep learning to quantization approach, which improves retrieval quality by end-to-end representation learning and compact encoding and has already shown the superior performance over the hashing solutions for similarity retrieval. We propose Deep Visual-Semantic Quantization (DVSQ), which is the first approach to learning deep quantization models from labeled image data as well as the semantic information underlying general text domains. The main contribution lies in jointly learning deep visual-semantic embeddings and visual-semantic quantizers using carefully-designed hybrid networks and well-specified loss functions. DVSQ enables efficient and effective image retrieval by supporting maximum inner-product search, which is computed based on learned codebooks with fast distance table lookup. Comprehensive empirical evidence shows that DVSQ can generate compact binary codes and yield state-of-the-art similarity retrieval performance on standard benchmarks. Yue Cao 0001, Mingsheng Long, Jianmin Wang 0001, Shichen Liu |
CVPR | 4 |
| 2017 | Cascade Ranking for Operational E-commerce SearchabstractIn the 'Big Data' era, many real-world applications like search involve the ranking problem for a large number of items. It is important to obtain effective ranking results and at the same time obtain the results efficiently in a timely manner for providing good user experience and saving computational costs. Valuable prior research has been conducted for learning to efficiently rank like the cascade ranking (learning) model, which uses a sequence of ranking functions to progressively filter some items and rank the remaining items. However, most existing research of learning to efficiently rank in search is studied in a relatively small computing environments with simulated user queries. Shichen Liu, Fei Xiao 0023, Wenwu Ou, Luo Si |
KDD | 1 |
| 2012 | Replicator Dynamic Inspired Differential Evolution Algorithm for Global Optimization
Shichen Liu, Yan Xiong 0001, Qiwei Lu, Wenchao Huang 0001 |
IJCCI | 1 |