Jiawei Ren 0001

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21ranked-venue papers
8as first author
19since 2021 · last 2025
0000-0003-1950-5976ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 21 · 8 first-author · 19 since 2021Graphics, computer vision, multimedia, augmented reality and games · 8 · 3 first-author · 7 since 2021
YearPublicationVenuePosition
2025 Feed-Forward Bullet-Time Reconstruction of Dynamic Scenes from Monocular Videos
abstract
Recent advancements in static feed-forward scene reconstruction have demonstrated significant progress in high-quality novel view synthesis. However, these models often struggle with generalizability across diverse environments and fail to effectively handle dynamic content. We present BTimer (short for Bullet Timer), the first motion-aware feed-forward model for real-time reconstruction and novel view synthesis of dynamic scenes. Our approach reconstructs the full scene in a 3D Gaussian Splatting representation at a given target (‘bullet’) timestamp by aggregating information from all the context frames. Such a formulation allows BTimer to gain scalability and generalization by leveraging both static and dynamic scene datasets. Given a casual monocular dynamic video, BTimer reconstructs a bullet-time scene within 150ms while reaching state-of-the-art performance on both static and dynamic scene datasets, even compared with optimization-based approaches.
Hanxue Liang, Jiawei Ren 0001, Ashkan Mirzaei, Antonio Torralba 0001, Ziwei Liu 0002, Igor Gilitschenski, Sanja Fidler, A. Cengiz Öztireli, Huan Ling, Zan Gojcic
NeurIPS2
2025 Multi-Modal Data-Efficient 3D Scene Understanding for Autonomous Driving
abstract
Efficient data utilization is crucial for advancing 3D scene understanding in autonomous driving, where reliance on heavily human-annotated LiDAR point clouds challenges fully supervised methods. Addressing this, our study extends into semi-supervised learning for LiDAR semantic segmentation, leveraging the intrinsic spatial priors of driving scenes and multi-sensor complements to augment the efficacy of unlabeled datasets. We introduce LaserMix++, an evolved framework that integrates laser beam manipulations from disparate LiDAR scans and incorporates LiDAR-camera correspondences to further assist data-efficient learning. Our framework is tailored to enhance 3D scene consistency regularization by incorporating multi-modality, including 1) multi-modal LaserMix operation for fine-grained cross-sensor interactions; 2) camera-to-LiDAR feature distillation that enhances LiDAR feature learning; and 3) language-driven knowledge guidance generating auxiliary supervisions using open-vocabulary models. The versatility of LaserMix++ enables applications across LiDAR representations, establishing it as a universally applicable solution. Our framework is rigorously validated through theoretical analysis and extensive experiments on popular driving perception datasets. Results demonstrate that LaserMix++ markedly outperforms fully supervised alternatives, achieving comparable accuracy with five times fewer annotations and significantly improving the supervised-only baselines. This substantial advancement underscores the potential of semi-supervised approaches in reducing the reliance on extensive labeled data in LiDAR-based 3D scene understanding systems.
Lingdong Kong, Xiang Xu 0009, Jiawei Ren 0001, Liang Pan, Kai Chen 0026, Wei Tsang Ooi, Ziwei Liu 0002
IEEE Trans. Pattern Anal. Mach. Intell.3
2025 Benchmarking and Improving Bird's Eye View Perception Robustness in Autonomous Driving
abstract
Recent advancements in bird's eye view (BEV) representations have shown remarkable promise for in-vehicle 3D perception. However, while these methods have achieved impressive results on standard benchmarks, their robustness in varied conditions remains insufficiently assessed. In this study, we present RoboBEV, an extensive benchmark suite designed to evaluate the resilience of BEV algorithms. This suite incorporates a diverse set of camera corruption types, each examined over three severity levels. Our benchmarks also consider the impact of complete sensor failures that occur when using multi-modal models. Through RoboBEV, we assess 33 state-of-the-art BEV-based perception models spanning tasks like detection, map segmentation, depth estimation, and occupancy prediction. Our analyses reveal a noticeable correlation between the model's performance on in-distribution datasets and its resilience to out-of-distribution challenges. Our experimental results also underline the efficacy of strategies like pre-training and depth-free BEV transformations in enhancing robustness against out-of-distribution data. Furthermore, we observe that leveraging extensive temporal information significantly improves the model's robustness. Based on our observations, we design an effective robustness enhancement strategy based on the CLIP model. The insights from this study pave the way for the development of future BEV models that seamlessly combine accuracy with real-world robustness.
Shaoyuan Xie, Lingdong Kong, Jiawei Ren 0001, Liang Pan, Kai Chen 0026, Ziwei Liu 0002
IEEE Trans. Pattern Anal. Mach. Intell.4
2024 GenTron: Diffusion Transformers for Image and Video Generation
abstract
In this study, we explore Transformer-based diffusion models for image and video generation. Despite the dominance of Transformer architectures in various fields due to their flexibility and scalability, the visual generative domain primarily utilizes CNN-based U-Net architectures, particularly in diffusion-based models. We introduce GenTron, a family of Generative models employing Transformer-based diffusion, to address this gap. Our initial step was to adapt Diffusion Transformers (DiTs) from class to text conditioning, a process involving thorough empirical exploration of the conditioning mechanism. We then scale GenTron from approximately 900M to over 3B parameters, observing improvements in visual quality. Furthermore, we extend GenTron to text-to-video generation, incorporating novel motion-free guidance to enhance video quality. In human evaluations against SDXL, GenTron achieves a 51.1% win rate in visual quality (with a 19.8% draw rate), and a 42.3% win rate in text alignment (with a 42.9% draw rate). GenTron notably performs well in T2I-CompBench, highlighting its compositional generation ability. We hope GenTron could provide meaningful insights and serve as a valuable reference for future research. Please refer to the website11https://www.shoufachen.com/gentron_website/ and the arXiv version for the most up-to-date results: https://arxiv.org/abs/2312.04557.
Shoufa Chen, Mengmeng Xu 0006, Jiawei Ren 0001, Yuren Cong, Sen He 0001, Yanping Xie, Animesh Sinha, Ping Luo 0002, Tao Xiang 0002, Juan-Manuel Pérez-Rúa
CVPR3
2024 Move Anything with Layered Scene Diffusion
abstract
Diffusion models generate images with an unprece-dented level of quality, but how can we freely rearrange image layouts? Recent works generate controllable scenes via learning spatially disentangled latent codes, but these methods do not apply to diffusion models due to their fixed forward process. In this work, we propose SceneDiffusion to optimize a layered scene representation during the diffusion sampling process. Our key insight is that spatial disentanglement can be obtained by jointly denoising scene rende rings at different spatial layouts. Our generated scenes support a wide range of spatial editing operations, including moving, resizing, cloning, and layer-wise appearance editing operations, including object restyling and replacing. Moreover, a scene can be generated conditioned on a ref-erence image, thus enabling object moving for in-the- wild images. Notably, this approach is training-free, compatible with general text-to-image diffusion models, and responsive in less than a second.
Jiawei Ren 0001, Mengmeng Xu 0006, Jui-Chieh Wu, Ziwei Liu 0002, Tao Xiang 0002, Antoine Toisoul
CVPR1
2024 FLATTEN: optical FLow-guided ATTENtion for consistent text-to-video editing
abstract
Text-to-video editing aims to edit the visual appearance of a source video conditional on textual prompts. A major challenge in this task is to ensure that all frames in the edited video are visually consistent. Most recent works apply advanced text-to-image diffusion models to this task by inflating 2D spatial attention in the U-Net into spatio-temporal attention. Although temporal context can be added through spatio-temporal attention, it may introduce some irrelevant information for each patch and therefore cause inconsistency in the edited video. In this paper, for the first time, we introduce optical flow into the attention module in diffusion model's U-Net to address the inconsistency issue for text-to-video editing. Our method, FLATTEN, enforces the patches on the same flow path across different frames to attend to each other in the attention module, thus improving the visual consistency in the edited videos. Additionally, our method is training-free and can be seamlessly integrated into any diffusion based text-to-video editing methods and improve their visual consistency. Experiment results on existing text-to-video editing benchmarks show that our proposed method achieves the new state-of-the-art performance. In particular, our method excels in maintaining the visual consistency in the edited videos.
Yuren Cong, Mengmeng Xu 0006, Christian Simon, Shoufa Chen, Jiawei Ren 0001, Yanping Xie, Juan-Manuel Pérez-Rúa, Bodo Rosenhahn, Tao Xiang 0002, Sen He 0001
ICLR5
2024 DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation
abstract
Recent advances in 3D content creation mostly leverage optimization-based 3D generation via score distillation sampling (SDS). Though promising results have been exhibited, these methods often suffer from slow per-sample optimization, limiting their practical usage. In this paper, we propose DreamGaussian, a novel 3D content generation framework that achieves both efficiency and quality simultaneously. Our key insight is to design a generative 3D Gaussian Splatting model with companioned mesh extraction and texture refinement in UV space. In contrast to the occupancy pruning used in Neural Radiance Fields, we demonstrate that the progressive densification of 3D Gaussians converges significantly faster for 3D generative tasks. To further enhance the texture quality and facilitate downstream applications, we introduce an efficient algorithm to convert 3D Gaussians into textured meshes and apply a fine-tuning stage to refine the details. Extensive experiments demonstrate the superior efficiency and competitive generation quality of our proposed approach. Notably, DreamGaussian produces high-quality textured meshes in just 2 minutes from a single-view image, achieving approximately 10 times acceleration compared to existing methods.
Jiaxiang Tang, Jiawei Ren 0001, Hang Zhou 0009, Ziwei Liu 0002
ICLR2
2024 L4GM: Large 4D Gaussian Reconstruction Model
abstract
We present L4GM, the first 4D Large Reconstruction Model that produces animated objects from a single-view video input -- in a single feed-forward pass that takes only a second. Key to our success is a novel dataset of multiview videos containing curated, rendered animated objects from Objaverse. This dataset depicts 44K diverse objects with 110K animations rendered in 48 viewpoints, resulting in 12M videos with a total of 300M frames. We keep our L4GM simple for scalability and build directly on top of LGM, a pretrained 3D Large Reconstruction Model that outputs 3D Gaussian ellipsoids from multiview image input. L4GM outputs a per-frame 3D Gaussian splat representation from video frames sampled at a low fps and then upsamples the representation to a higher fps to achieve temporal smoothness. We add temporal self-attention layers to the base LGM to help it learn consistency across time, and utilize a per-timestep multiview rendering loss to train the model. The representation is upsampled to a higher framerate by training an interpolation model which produces intermediate 3D Gaussian representations. We showcase that L4GM that is only trained on synthetic data generalizes well on in-the-wild videos, producing high quality animated 3D assets.
Jiawei Ren 0001, Ashkan Mirzaei, Hanxue Liang, Xiaohui Zeng, Karsten Kreis, Ziwei Liu 0002, Antonio Torralba 0001, Sanja Fidler, Seung Wook Kim 0001, Huan Ling
NeurIPS1
2024 Playing for 3D Human Recovery
abstract
Image- and video-based 3D human recovery (i.e., pose and shape estimation) have achieved substantial progress. However, due to the prohibitive cost of motion capture, existing datasets are often limited in scale and diversity. In this work, we obtain massive human sequences by playing the video game with automatically annotated 3D ground truths. Specifically, we contribute GTA-Human, a large-scale 3D human dataset generated with the GTA-V game engine, featuring a highly diverse set of subjects, actions, and scenarios. More importantly, we study the use of game-playing data and obtain five major insights. First, game-playing data is surprisingly effective. A simple frame-based baseline trained on GTA-Human outperforms more sophisticated methods by a large margin. For video-based methods, GTA-Human is even on par with the in-domain training set. Second, we discover that synthetic data provides critical complements to the real data that is typically collected indoor. We highlight that our investigation into domain gap provides explanations for our data mixture strategies that are simple yet useful, which offers new insights to the research community. Third, the scale of the dataset matters. The performance boost is closely related to the additional data available. A systematic study on multiple key factors (such as camera angle and body pose) reveals that the model performance is sensitive to data density. Fourth, the effectiveness of GTA-Human is also attributed to the rich collection of strong supervision labels (SMPL parameters), which are otherwise expensive to acquire in real datasets. Fifth, the benefits of synthetic data extend to larger models such as deeper convolutional neural networks (CNNs) and Transformers, for which a significant impact is also observed. We hope our work could pave the way for scaling up 3D human recovery to the real world.
Zhongang Cai, Jiawei Ren 0001, Daxuan Ren, Zhengyu Lin, Haiyu Zhao, Lei Yang 0045, Chen Change Loy, Ziwei Liu 0002
IEEE Trans. Pattern Anal. Mach. Intell.3
2023 LaserMix for Semi-Supervised LiDAR Semantic Segmentation
abstract
Densely annotating LiDAR point clouds is costly, which often restrains the scalability of fully-supervised learning methods. In this work, we study the underexplored semi-supervised learning (SSL) in LiDAR semantic segmentation. Our core idea is to leverage the strong spatial cues of LiDAR point clouds to better exploit unlabeled data. We propose LaserMix to mix laser beams from different LiDAR scans and then encourage the model to make consistent and confident predictions before and after mixing. Our framework has three appealing properties. 1) Generic: LaserMix is agnostic to LiDAR representations (e.g., range view and voxel), and hence our SSL framework can be universally applied. 2) Statistically grounded: We provide a detailed analysis to theoretically explain the applicability of the proposed framework. 3) Effective: Comprehensive experimental analysis on popular LiDAR segmentation datasets (nuScenes, SemanticKITTI, and ScribbleKITTI) demonstrates our effectiveness and superiority. Notably, we achieve competitive results over fully-supervised counterparts with 2× to 5× fewer labels and improve the supervised-only baseline significantly by relatively 10.8%. We hope this concise yet high-performing framework could facilitate future research in semi-supervised LiDAR segmentation. Code is publicly available11https://github.com/ldkong1205/LaserMix..
Lingdong Kong, Jiawei Ren 0001, Liang Pan, Ziwei Liu 0002
CVPR2
2023 OmniObject3D: Large-Vocabulary 3D Object Dataset for Realistic Perception, Reconstruction and Generation
abstract
Recent advances in modeling 3D objects mostly rely on synthetic datasets due to the lack of large-scale real-scanned 3D databases. To facilitate the development of 3D perception, reconstruction, and generation in the real world, we propose OmniObject3D, a large vocabulary 3D object dataset with massive high-quality real-scanned 3D objects. OmniObject3D has several appealing properties: 1) Large Vocabulary: It comprises 6,000 scanned objects in 190 daily categories, sharing common classes with popular 2D datasets (e.g., ImageNet and LVIS), benefiting the pursuit of generalizable 3D representations. 2) Rich Annotations: Each 3D object is captured with both 2D and 3D sensors, providing textured meshes, point clouds, multi-view rendered images, and multiple real-captured videos. 3) Realistic Scans: The professional scanners support high-quality object scans with precise shapes and realistic appearances. With the vast exploration space offered by OmniObject3D, we carefully set up four evaluation tracks: a) robust 3D perception, b) novel-view synthesis, c) neural surface reconstruction, and d) 3D object generation. Extensive studies are performed on these four benchmarks, revealing new observations, challenges, and opportunities for future research in realistic 3D vision.
Jiarui Zhang 0007, Jiawei Ren 0001, Liang Pan, Wayne Wu, Lei Yang 0059, Jiaqi Wang 0003, Chen Qian 0006, Dahua Lin, Ziwei Liu 0002
CVPR5
2023 Robo3D: Towards Robust and Reliable 3D Perception against Corruptions
abstract
The robustness of 3D perception systems under natural corruptions from environments and sensors is pivotal for safety-critical applications. Existing large-scale 3D perception datasets often contain data that are meticulously cleaned. Such configurations, however, cannot reflect the reliability of perception models during the deployment stage. In this work, we present Robo3D, the first comprehensive benchmark heading toward probing the robustness of 3D detectors and segmentors under out-of-distribution scenarios against natural corruptions that occur in real-world environments. Specifically, we consider eight corruption types stemming from severe weather conditions, external disturbances, and internal sensor failure. We uncover that, although promising results have been progressively achieved on standard benchmarks, state-of-the-art 3D perception models are at risk of being vulnerable to corruptions. We draw key observations on the use of data representations, augmentation schemes, and training strategies, that could severely affect the model's performance. To pursue better robustness, we propose a density-insensitive training framework along with a simple flexible voxelization strategy to enhance the model resiliency. We hope our benchmark and approach could inspire future research in designing more robust and reliable 3D perception models. Our robustness benchmark suite is publicly available1.
Lingdong Kong, Youquan Liu, Xin Li 0110, Runnan Chen, Jiawei Ren 0001, Liang Pan, Kai Chen 0026, Ziwei Liu 0002
ICCV6
2023 Sparse Mixture-of-Experts are Domain Generalizable Learners
Bo Li 0080, Yifei Shen 0004, Yezhen Wang, Jiawei Ren 0001, Tong Che, Jun Zhang 0004, Ziwei Liu 0002
ICLR5
2023 DiffMimic: Efficient Motion Mimicking with Differentiable Physics
Jiawei Ren 0001, Cunjun Yu, Siwei Chen 0003, Xiao Ma 0006, Liang Pan, Ziwei Liu 0002
ICLR1
2023 InsActor: Instruction-driven Physics-based Characters
abstract
Generating animation of physics-based characters with intuitive control has long been a desirable task with numerous applications. However, generating physically simulated animations that reflect high-level human instructions remains a difficult problem due to the complexity of physical environments and the richness of human language. In this paper, we present $\textbf{InsActor}$, a principled generative framework that leverages recent advancements in diffusion-based human motion models to produce instruction-driven animations of physics-based characters. Our framework empowers InsActor to capture complex relationships between high-level human instructions and character motions by employing diffusion policies for flexibly conditioned motion planning. To overcome invalid states and infeasible state transitions in planned motions, InsActor discovers low-level skills and maps plans to latent skill sequences in a compact latent space. Extensive experiments demonstrate that InsActor achieves state-of-the-art results on various tasks, including instruction-driven motion generation and instruction-driven waypoint heading. Notably, the ability of InsActor to generate physically simulated animations using high-level human instructions makes it a valuable tool, particularly in executing long-horizon tasks with a rich set of instructions. Our project page is available at [jiawei-ren.github.io/projects/insactor/index.html](https://jiawei-ren.github.io/projects/insactor/index.html)
Jiawei Ren 0001, Cunjun Yu, Xiao Ma 0006, Liang Pan, Ziwei Liu 0002
NeurIPS1
2023 FineMoGen: Fine-Grained Spatio-Temporal Motion Generation and Editing
abstract
Text-driven motion generation has achieved substantial progress with the emergence of diffusion models. However, existing methods still struggle to generate complex motion sequences that correspond to fine-grained descriptions, depicting detailed and accurate spatio-temporal actions.This lack of fine controllability limits the usage of motion generation to a larger audience. To tackle these challenges, we present FineMoGen, a diffusion-based motion generation and editing framework that can synthesize fine-grained motions, with spatial-temporal composition to the user instructions. Specifically, FineMoGen builds upon diffusion model with a novel transformer architecture dubbed Spatio-Temporal Mixture Attention SAMI. SAMI optimizes the generation of the global attention template from two perspectives: 1) explicitly modeling the constraints of spatio-temporal composition; and 2) utilizing sparsely-activated mixture-of-experts to adaptively extract fine-grained features. To facilitate a large-scale study on this new fine-grained motion generation task, we contribute the HuMMan-MoGen dataset, which consists of 2,968 videos and 102,336 fine-grained spatio-temporal descriptions. Extensive experiments validate that FineMoGen exhibits superior motion generation quality over state-of-the-art methods. Notably, FineMoGen further enables zero-shot motion editing capabilities with the aid of modern large language models (LLM), which faithfully manipulates motion sequences with fine-grained instructions.
Huirong Li, Zhongang Cai, Jiawei Ren 0001, Lei Yang 0059, Ziwei Liu 0002
NeurIPS4
2022 Balanced MSE for Imbalanced Visual Regression
abstract
Data imbalance exists ubiquitously in real-world visual regressions, e.g., age estimation and pose estimation, hurting the model's generalizability and fairness. Thus, im-balanced regression gains increasing research attention recently. Compared to imbalanced classification, imbalanced regression focuses on continuous labels, which can be boundless and high-dimensional and hence more challenging. In this work, we identify that the widely used Mean Square Error (MSE) loss function can be ineffective in imbalanced regression. We revisit MSE from a statistical view and propose a novel loss function, Balanced MSE, to accommodate the imbalanced training label distribution. We further design multiple implementations of Balanced MSE to tackle different real-world scenarios, particularly including the one that requires no prior knowledge about the training label distribution. Moreover, to the best of our knowledge, Balanced MSE is the first general solution to high-dimensional imbalanced regression in modern context. Extensive experiments on both synthetic and three real-world benchmarks demonstrate the effectiveness of Balanced MSE. Code and models are available at github.com/jiawei-ren/BalancedMSE.
Jiawei Ren 0001, Cunjun Yu, Ziwei Liu 0002
CVPR1
2022 Benchmarking and Analyzing Point Cloud Classification under Corruptions
abstract
3D perception, especially point cloud classification, has achieved substantial progress. However, in real-world deployment, point cloud corruptions are inevitable due to the scene complexity, sensor inaccuracy, and processing imprecision. In this work, we aim to rigorously benchmark and analyze point cloud classification under corruptions. To conduct a systematic investigation, we first provide a taxonomy of common 3D corruptions and identify the atomic corruptions. Then, we perform a comprehensive evaluation on a wide range of representative point cloud models to understand their robustness and generalizability. Our benchmark results show that although point cloud classification performance improves over time, the state-of-the-art methods are on the verge of being less robust. Based on the obtained observations, we propose several effective techniques to enhance point cloud classifier robustness. We hope our comprehensive benchmark, in-depth analysis, and proposed techniques could spark future research in robust 3D perception.
Jiawei Ren 0001, Liang Pan, Ziwei Liu 0002
ICML1
2021 REFINE: Prediction Fusion Network for Panoptic Segmentation
abstract
Panoptic segmentation aims at generating pixel-wise class and instance predictions for each pixel in the input image, which is a challenging task and far more complicated than naively fusing the semantic and instance segmentation results. Prediction fusion is therefore important to achieve accurate panoptic segmentation. In this paper, we present REFINE, pREdiction FusIon NEtwork for panoptic segmentation, to achieve high-quality panoptic segmentation by improving cross-task prediction fusion, and within-task prediction fusion. Our single-model ResNeXt-101 with DCN achieves PQ=51.5 on the COCO dataset, surpassing state-of-the-art performance by a convincing margin and is comparable with ensembled models. Our smaller model with a ResNet-50 backbone achieves PQ=44.9, which is comparable with state-of-the-art methods with larger backbones.
Jiawei Ren 0001, Cunjun Yu, Zhongang Cai, Chongsong Chen, Haiyu Zhao, Shuai Yi, Hongsheng Li 0001
AAAI1
2020 Spatio-Temporal Graph Transformer Networks for Pedestrian Trajectory Prediction
Cunjun Yu, Xiao Ma 0006, Jiawei Ren 0001, Haiyu Zhao, Shuai Yi
ECCV (12)3
2020 Balanced Meta-Softmax for Long-Tailed Visual Recognition
abstract
Deep classifiers have achieved great success in visual recognition. However, real-world data is long-tailed by nature, leading to the mismatch between training and testing distributions. In this paper, we show that the Softmax function, though used in most classification tasks, gives a biased gradient estimation under the long-tailed setup. This paper presents Balanced Softmax, an elegant unbiased extension of Softmax, to accommodate the label distribution shift between training and testing. Theoretically, we derive the generalization bound for multiclass Softmax regression and show our loss minimizes the bound. In addition, we introduce Balanced Meta-Softmax, applying a complementary Meta Sampler to estimate the optimal class sample rate and further improve long-tailed learning. In our experiments, we demonstrate that Balanced Meta-Softmax outperforms state-of-the-art long-tailed classification solutions on both visual recognition and instance segmentation tasks.
Jiawei Ren 0001, Cunjun Yu, Shunan Sheng, Xiao Ma 0006, Haiyu Zhao, Shuai Yi, Hongsheng Li 0001
NeurIPS1