Ronell Sicat

dblp:122/4805 · DBLP profile ↗
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9ranked-venue papers
3as first author
2since 2021 · last 2023
0000-0001-7037-1614ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 9 · 3 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
6 papers
Visualization and visual analytics · 41% Rendering · 24% Geometric modeling and processing · 19%
Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 54% User interface design and tools · 46%

Topics — the 21 heaviest of 21, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
scientific visualization
1.322023
Real-Time Visualization of Large-Scale Geological Models With Nonlinear Feature-Preserving Levels of Detail · IEEE Trans. Vis. Comput. Graph. 2023
Multivariate Probabilistic Range Queries for Scalable Interactive 3D Visualization · IEEE Trans. Vis. Comput. Graph. 2023
Rendering › volume rendering
multi-resolution volume rendering
0.822023
Real-Time Visualization of Large-Scale Geological Models With Nonlinear Feature-Preserving Levels of Detail · IEEE Trans. Vis. Comput. Graph. 2023
Sparse PDF Volumes for Consistent Multi-Resolution Volume Rendering · IEEE Trans. Vis. Comput. Graph. 2014
Rendering
volume rendering
0.822023
Real-Time Visualization of Large-Scale Geological Models With Nonlinear Feature-Preserving Levels of Detail · IEEE Trans. Vis. Comput. Graph. 2023
Sparse PDF Volumes for Consistent Multi-Resolution Volume Rendering · IEEE Trans. Vis. Comput. Graph. 2014
Visualization and visual analytics
interactive visualization
0.712023
Multivariate Probabilistic Range Queries for Scalable Interactive 3D Visualization · IEEE Trans. Vis. Comput. Graph. 2023
Geometric modeling and processing › mesh processing
mesh compression
0.712023
Real-Time Visualization of Large-Scale Geological Models With Nonlinear Feature-Preserving Levels of Detail · IEEE Trans. Vis. Comput. Graph. 2023
Visualization and visual analytics
multivariate data visualization
0.712023
Multivariate Probabilistic Range Queries for Scalable Interactive 3D Visualization · IEEE Trans. Vis. Comput. Graph. 2023
Geometric modeling and processing › mesh processing › mesh compression
wavelet-based mesh coding
0.712023
Real-Time Visualization of Large-Scale Geological Models With Nonlinear Feature-Preserving Levels of Detail · IEEE Trans. Vis. Comput. Graph. 2023
Virtual and augmented reality
immersive visualization
0.412019
DXR: A Toolkit for Building Immersive Data Visualizations · IEEE Trans. Vis. Comput. Graph. 2019
User interface design and tools › authoring tools
visualization authoring tools
0.412019
DXR: A Toolkit for Building Immersive Data Visualizations · IEEE Trans. Vis. Comput. Graph. 2019
Immersive interaction
augmented reality interaction
0.312018
The Hologram in My Hand: How Effective is Interactive Exploration of 3D Visualizations in Immersive Tangible Augmented Reality? · IEEE Trans. Vis. Comput. Graph. 2018
Query processing and optimization › OLAP
multidimensional query
0.212023
Multivariate Probabilistic Range Queries for Scalable Interactive 3D Visualization · IEEE Trans. Vis. Comput. Graph. 2023
Image and video processing › image filtering › edge-preserving filtering
bilateral filtering
0.212023
Real-Time Visualization of Large-Scale Geological Models With Nonlinear Feature-Preserving Levels of Detail · IEEE Trans. Vis. Comput. Graph. 2023
Image and video processing › image filtering
nonlinear filtering
0.212023
Real-Time Visualization of Large-Scale Geological Models With Nonlinear Feature-Preserving Levels of Detail · IEEE Trans. Vis. Comput. Graph. 2023
Visualization and visual analytics › volume visualization
transfer function design
0.212014
Sparse PDF Volumes for Consistent Multi-Resolution Volume Rendering · IEEE Trans. Vis. Comput. Graph. 2014
Image and video processing
image filtering
0.112012
Sparse PDF maps for non-linear multi-resolution image operations · ACM Trans. Graph. 2012
Image and video processing › multiscale analysis
multiresolution image processing
0.112012
Sparse PDF maps for non-linear multi-resolution image operations · ACM Trans. Graph. 2012
Immersive interaction
virtual reality interaction
0.112019
DXR: A Toolkit for Building Immersive Data Visualizations · IEEE Trans. Vis. Comput. Graph. 2019
Visualization and visual analytics
3d visualization
0.112018
The Hologram in My Hand: How Effective is Interactive Exploration of 3D Visualizations in Immersive Tangible Augmented Reality? · IEEE Trans. Vis. Comput. Graph. 2018
Geometric modeling and processing › shape representation
volumetric representation
0.112014
Sparse PDF Volumes for Consistent Multi-Resolution Volume Rendering · IEEE Trans. Vis. Comput. Graph. 2014
Image and video processing › image representation
image pyramid
0.012012
Sparse PDF maps for non-linear multi-resolution image operations · ACM Trans. Graph. 2012
Image and video processing
image representation
0.012012
Sparse PDF maps for non-linear multi-resolution image operations · ACM Trans. Graph. 2012

Methods — techniques the papers use, named apart from their topics

probabilistic projection · 1.3output-sensitive query evaluation · 1.3declarative grammar · 0.8GUI design · 0.8wavelet transform · 0.7permutohedral grid · 0.7joint bilateral filter · 0.7controlled user study · 0.7classification · 0.7GPU data structure · 0.7
YearPublicationVenuePosition
2023 Multivariate Probabilistic Range Queries for Scalable Interactive 3D Visualization
abstract
Large-scale scientific data, such as weather and climate simulations, often comprise a large number of attributes for each data sample, like temperature, pressure, humidity, and many more. Interactive visualization and analysis require filtering according to any desired combination of attributes, in particular logical AND operations, which is challenging for large data and many attributes. Many general data structures for this problem are built for and scale with a fixed number of attributes, and scalability of joint queries with arbitrary attribute subsets remains a significant problem. We propose a flexible probabilistic framework for multivariate range queries that decouples all attribute dimensions via projection, allowing any subset of attributes to be queried with full efficiency. Moreover, our approach is output-sensitive, mainly scaling with the cardinality of the query result rather than with the input data size. This is particularly important for joint attribute queries, where the query output is usually much smaller than the whole data set. Additionally, our approach can split query evaluation between user interaction and rendering, achieving much better scalability for interactive visualization than the previous state of the art. Furthermore, even when a multi-resolution strategy is used for visualization, queries are jointly evaluated at the finest data granularity, because our framework does not limit query accuracy to a fixed spatial subdivision.
Amani Ageeli, Alberto Jaspe-Villanueva, Ronell Sicat, Florian Mannuß, Peter Rautek, Markus Hadwiger
IEEE Trans. Vis. Comput. Graph.3
2023 Real-Time Visualization of Large-Scale Geological Models With Nonlinear Feature-Preserving Levels of Detail
abstract
The rapidly growing size and complexity of 3D geological models has increased the need for level-of-detail techniques and compact encodings to facilitate interactive visualization. For large-scale hexahedral meshes, state-of-the-art approaches often employ wavelet schemes for level of detail as well as for data compression. Here, wavelet transforms serve two purposes: (1) they achieve substantial compression for data reduction; and (2) the multiresolution encoding provides levels of detail for visualization. However, in coarser detail levels, important geometric features, such as geological faults, often get too smoothed out or lost, due to linear translation-invariant filtering. The same is true for attribute features, such as discontinuities in porosity or permeability. We present a novel, integrated approach addressing both purposes above, while preserving critical data features of both model geometry and its attributes. Our first major contribution is that we completely decouple the computation of levels of detail from data compression, and perform nonlinear filtering in a high-dimensional data space jointly representing the geological model geometry with its attributes. Computing detail levels in this space enables us to jointly preserve features in both geometry and attributes. While designed in a general way, our framework specifically employs joint bilateral filters, computed efficiently on a high-dimensional permutohedral grid. For data compression, after the computation of all detail levels, each level is separately encoded with a standard wavelet transform. Our second major contribution is a compact GPU data structure for the encoded mesh and attributes that enables direct real-time GPU visualization without prior decoding.
Ronell Sicat, Mohamed Ibrahim 0006, Amani Ageeli, Florian Mannuß, Peter Rautek, Markus Hadwiger
IEEE Trans. Vis. Comput. Graph.1
2020 Virtual reality framework for editing and exploring medial axis representations of nanometric scale neural structures
abstract
We present a novel virtual reality (VR) based framework for the exploratory analysis of nanoscale 3D reconstructions of cellular structures acquired from rodent brain samples through serial electron microscopy. The system is specifically targeted on medial axis representations (skeletons) of branched and tubular structures of cellular shapes, and it is designed for providing to domain scientists: i) effective and fast semi-automatic interfaces for tracing skeletons directly on surface-based representations of cells and structures, ii) fast tools for proofreading, i.e., correcting and editing of semi-automatically constructed skeleton representations, and iii) natural methods for interactive exploration, i.e., measuring, comparing, and analyzing geometric features related to cellular structures based on medial axis representations. Neuroscientists currently use the system for performing morphology studies on sparse reconstructions of glial cells and neurons extracted from a sample of the somatosensory cortex of a juvenile rat. The framework runs in a standard PC and has been tested on two different display and interaction setups: PC-tethered stereoscopic head-mounted display (HMD) with 3D controllers and tracking sensors, and a large display wall with a standard gamepad controller. We report on a user study that we carried out for analyzing user performance on different tasks using these two setups.
Daniya Boges, Marco Agus, Ronell Sicat, Pierre J. Magistretti, Markus Hadwiger, Corrado Calì
Comput. Graph.3
2019 Virtual environment for processing medial axis representations of 3D nanoscale reconstructions of brain cellular structures
abstract
We present a novel immersive environment for the interactive analysis of nanoscale cellular reconstructions of rodent brain samples acquired through electron microscopy. The system is focused on medial axis representations (skeletons) of branched and tubular structures of brain cells, and it is specifically designed for: i) effective semi-automatic creation of skeletons from surface-based representations of cells and structures ii) fast proofreading, i.e., correcting and editing of semi-automatically constructed skeleton representations, and iii) useful exploration, i.e., measuring, comparing, and analyzing geometric features related to cellular structures based on medial axis representations. The application runs in a standard PC-tethered virtual reality (VR) setup with a head mounted display (HMD), controllers, and tracking sensors. The system is currently used by neuroscientists for performing morphology studies on sparse reconstructions of glial cells and neurons extracted from a sample of the somatosensory cortex of a juvenile rat.
Daniya Boges, Corrado Calì, Pierre J. Magistretti, Markus Hadwiger, Ronell Sicat, Marco Agus
VRST5
2019 DXR: A Toolkit for Building Immersive Data Visualizations
abstract
This paper presents DXR, a toolkit for building immersive data visualizations based on the Unity development platform. Over the past years, immersive data visualizations in augmented and virtual reality (AR, VR) have been emerging as a promising medium for data sense-making beyond the desktop. However, creating immersive visualizations remains challenging, and often require complex low-level programming and tedious manual encoding of data attributes to geometric and visual properties. These can hinder the iterative idea-to-prototype process, especially for developers without experience in 3D graphics, AR, and VR programming. With DXR, developers can efficiently specify visualization designs using a concise declarative visualization grammar inspired by Vega-Lite. DXR further provides a GUI for easy and quick edits and previews of visualization designs in-situ, i.e., while immersed in the virtual world. DXR also provides reusable templates and customizable graphical marks, enabling unique and engaging visualizations. We demonstrate the flexibility of DXR through several examples spanning a wide range of applications.
Ronell Sicat, Junyoung Choi 0004, Maxime Cordeil, Won-Ki Jeong, Benjamin Bach, Hanspeter Pfister
IEEE Trans. Vis. Comput. Graph.1
2018 The Hologram in My Hand: How Effective is Interactive Exploration of 3D Visualizations in Immersive Tangible Augmented Reality?
abstract
We report on a controlled user study comparing three visualization environments for common 3D exploration. Our environments differ in how they exploit natural human perception and interaction capabilities. We compare an augmented-reality head-mounted display (Microsoft HoloLens), a handheld tablet, and a desktop setup. The novel head-mounted HoloLens display projects stereoscopic images of virtual content into a user's real world and allows for interaction in-situ at the spatial position of the 3D hologram. The tablet is able to interact with 3D content through touch, spatial positioning, and tangible markers, however, 3D content is still presented on a 2D surface. Our hypothesis is that visualization environments that match human perceptual and interaction capabilities better to the task at hand improve understanding of 3D visualizations. To better understand the space of display and interaction modalities in visualization environments, we first propose a classification based on three dimensions: perception, interaction, and the spatial and cognitive proximity of the two. Each technique in our study is located at a different position along these three dimensions. We asked 15 participants to perform four tasks, each task having different levels of difficulty for both spatial perception and degrees of freedom for interaction. Our results show that each of the tested environments is more effective for certain tasks, but that generally the desktop environment is still fastest and most precise in almost all cases.
Benjamin Bach, Ronell Sicat, Johanna Beyer, Maxime Cordeil, Hanspeter Pfister
IEEE Trans. Vis. Comput. Graph.2
2017 Comparative Visual Analysis of Structure-Performance Relations in Complex Bulk-Heterojunction Morphologies
abstract
Abstract The structure of Bulk‐Heterojunction (BHJ) materials, the main component of organic photovoltaic solar cells, is very complex, and the relationship between structure and performance is still largely an open question. Overall, there is a wide spectrum of fabrication configurations resulting in different BHJ morphologies and correspondingly different performances. Current state‐of‐the‐art methods for assessing the performance of BHJ morphologies are either based on global quantification of morphological features or simply on visual inspection of the morphology based on experimental imaging. This makes finding optimal BHJ structures very challenging. Moreover, finding the optimal fabrication parameters to get an optimal structure is still an open question. In this paper, we propose a visual analysis framework to help answer these questions through comparative visualization and parameter space exploration for local morphology features. With our approach, we enable scientists to explore multivariate correlations between local features and performance indicators of BHJ morphologies. Our framework is built on shape‐based clustering of local cubical regions of the morphology that we call patches. This enables correlating the features of clusters with intuition‐based performance indicators computed from geometrical and topological features of charge paths.
Amal Aboulhassan, Ronell Sicat, Daniel Baum, Olga Wodo, Markus Hadwiger
Comput. Graph. Forum2
2014 Sparse PDF Volumes for Consistent Multi-Resolution Volume Rendering
abstract
This paper presents a new multi-resolution volume representation called sparse pdf volumes, which enables consistent multi-resolution volume rendering based on probability density functions (pdfs) of voxel neighborhoods. These pdfs are defined in the 4D domain jointly comprising the 3D volume and its 1D intensity range. Crucially, the computation of sparse pdf volumes exploits data coherence in 4D, resulting in a sparse representation with surprisingly low storage requirements. At run time, we dynamically apply transfer functions to the pdfs using simple and fast convolutions. Whereas standard low-pass filtering and down-sampling incur visible differences between resolution levels, the use of pdfs facilitates consistent results independent of the resolution level used. We describe the efficient out-of-core computation of large-scale sparse pdf volumes, using a novel iterative simplification procedure of a mixture of 4D Gaussians. Finally, our data structure is optimized to facilitate interactive multi-resolution volume rendering on GPUs.
Ronell Sicat, Jens H. Krüger, Torsten Möller, Markus Hadwiger
IEEE Trans. Vis. Comput. Graph.1
2012 Sparse PDF maps for non-linear multi-resolution image operations
abstract
We introduce a new type of multi-resolution image pyramid for high-resolution images called sparse pdf maps (sPDF-maps). Each pyramid level consists of a sparse encoding of continuous probability density functions (pdfs) of pixel neighborhoods in the original image. The encoded pdfs enable the accurate computation of non-linear image operations directly in any pyramid level with proper pre-filtering for anti-aliasing, without accessing higher or lower resolutions. The sparsity of sPDF-maps makes them feasible for gigapixel images, while enabling direct evaluation of a variety of non-linear operators from the same representation. We illustrate this versatility for antialiased color mapping, O ( n ) local Laplacian filters, smoothed local histogram filters (e.g., median or mode filters), and bilateral filters.
Markus Hadwiger, Ronell Sicat, Johanna Beyer, Jens H. Krüger, Torsten Möller
ACM Trans. Graph.2