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Katherine Breeden

dblp:122/4829 · DBLP profile ↗
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7ranked-venue papers
3as first author
1since 2021 · last 2023
0000-0001-5483-8579ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Rendering · 46% Geometric modeling and processing · 28% Visual content generation and editing · 20%
Artificial intelligence
1 paper
Probabilistic and Bayesian machine learning · 100%

Topics — the 13 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › sampling
adaptive sampling
0.212014
Fast tile-based adaptive sampling with user-specified Fourier spectra · ACM Trans. Graph. 2014
Rendering › sampling
blue noise sampling
0.212014
Fast tile-based adaptive sampling with user-specified Fourier spectra · ACM Trans. Graph. 2014
Rendering
monte carlo rendering
0.212014
Fast tile-based adaptive sampling with user-specified Fourier spectra · ACM Trans. Graph. 2014
Rendering
sampling
0.212014
Fast tile-based adaptive sampling with user-specified Fourier spectra · ACM Trans. Graph. 2014
Machine learning › Probabilistic and Bayesian machine learning › structured models › graphical models
factor graphs
0.212013
Synthesis of tiled patterns using factor graphs · ACM Trans. Graph. 2013
Machine learning › Probabilistic and Bayesian machine learning › structured models
graphical models
0.212013
Synthesis of tiled patterns using factor graphs · ACM Trans. Graph. 2013
Visual content generation and editing › stylization
example-based stylization
0.212013
Stylizing animation by example · ACM Trans. Graph. 2013
Geometric modeling and processing
pattern synthesis
0.212013
Synthesis of tiled patterns using factor graphs · ACM Trans. Graph. 2013
Visual content generation and editing
texture synthesis
0.212013
Stylizing animation by example · ACM Trans. Graph. 2013
Geometric modeling and processing
optimal transport
0.112012
Blue noise through optimal transport · ACM Trans. Graph. 2012
Geometric modeling and processing
point distribution
0.112012
Blue noise through optimal transport · ACM Trans. Graph. 2012
Computer animation and physical simulation
keyframe animation
0.012013
Stylizing animation by example · ACM Trans. Graph. 2013
Computational complexity
constraint satisfaction
0.012013
Synthesis of tiled patterns using factor graphs · ACM Trans. Graph. 2013

Methods — techniques the papers use, named apart from their topics

stochastic search · 0.5factor graph · 0.5MC-SAT · 0.3tile-based sampling · 0.2point set optimization · 0.2temporal coherence · 0.2image analogies · 0.2guided texture synthesis · 0.2MCSAT · 0.2constrained minimization · 0.1capacity-constrained voronoi tessellation · 0.1
YearPublicationVenuePosition
2023 Student Experiences and Academic Outcomes When Multiple Introductory Tracks Converge
abstract
Undergraduate computer science programs have increasingly adopted introductory sequences with multiple entry points in order to accommodate students arriving with varying degrees of prior experience. This paper examines student experiences at the critical stage when multiple introductory tracks merge: the convergence course. We find that students from all tracks arrive with similar levels of enthusiasm and positive attitudes towards collaborative learning. By the end of the convergence course, group differences in self-efficacy and a sense of belonging in the CS community have begun to ease. Importantly, students with the least pre-college CS experience enjoy the most significant gains in self-efficacy. However, curricular techniques intended to integrate these student populations appear insufficient alone to close the achievement gap between these groups, suggesting that alternate approaches may be necessary to supplement.
Katherine Breeden, Lucas Bang, Christopher A. Stone, Julie Medero
ITiCSE (1)1
2017 Gaze Data for the Analysis of Attention in Feature Films
abstract
Film directors are masters at controlling what we look at when we watch a film. However, there have been few quantitative studies of how gaze responds to cinematographic conventions thought to influence attention. We have collected and are releasing a dataset designed to help investigate eye movements in response to higher level features such as faces, dialogue, camera movements, image composition, and edits. The dataset, which will be released to the community, includes gaze information for 21 viewers watching 15 clips from live action 2D films, which have been hand annotated for high level features. This work has implications for the media studies, display technology, immersive reality, and human cognition.
Katherine Breeden, Pat Hanrahan
ACM Trans. Appl. Percept.1
2016 Analyzing gaze synchrony in cinema: a pilot study
abstract
Recent advances in personalized displays now allow for the delivery of high-fidelity content only to the most sensitive regions of the visual field, a process referred to as foveation [Guenter et al. 2012]. Because foveated systems require accurate knowledge of gaze location, attentional synchrony is particularly relevant: this is observed when multiple viewers attend to the same image region concurrently.
Katherine Breeden, Pat Hanrahan
SAP1
2014 Fast tile-based adaptive sampling with user-specified Fourier spectra
abstract
We introduce a fast tile-based method for adaptive two-dimensional sampling with user-specified spectral properties. At the core of our approach is a deterministic, hierarchical construction of self-similar, equi-area, tri-hex tiles whose centroids have a spatial distribution free of spurious spectral peaks. A lookup table of sample points, computed offline using any existing point set optimizer to shape the samples' Fourier spectrum, is then used to populate the tiles. The result is a linear-time, adaptive, and high-quality sampling of arbitrary density functions that conforms to the desired spectral distribution, achieving a speed improvement of several orders of magnitude over current spectrum-controlled sampling methods.
Florent Wachtel, Adrien Pilleboue, David Coeurjolly, Katherine Breeden, Gurprit Singh, Gaël Cathelin, Fernando de Goes, Mathieu Desbrun, Victor Ostromoukhov
ACM Trans. Graph.4
2013 Stylizing animation by example
abstract
Skilled artists, using traditional media or modern computer painting tools, can create a variety of expressive styles that are very appealing in still images, but have been unsuitable for animation. The key difficulty is that existing techniques lack adequate temporal coherence to animate these styles effectively. Here we augment the range of practical animation styles by extending the guided texture synthesis method of Image Analogies [Hertzmann et al. 2001] to create temporally coherent animation sequences. To make the method art directable, we allow artists to paint portions of keyframes that are used as constraints. The in-betweens calculated by our method maintain stylistic continuity and yet change no more than necessary over time.
Pierre Bénard, Forrester Cole, Michael Kass, Igor Mordatch, James Hegarty, Martin Sebastian Senn, Kurt W. Fleischer, Davide Pesare, Katherine Breeden
ACM Trans. Graph.9
2013 Synthesis of tiled patterns using factor graphs
abstract
Patterns with pleasing structure are common in art, video games, and virtual worlds. We describe a method for synthesizing new patterns of tiles on a regular grid that are similar in appearance to a set of example patterns. Exemplars are used both to specify valid tile arrangements and to emphasize multi-tile structures. We model a pattern as a probabilistic graphical model called a factor graph . Factors represent the hard logical constraints between tiles, the soft statistical relationships that determine style, and the local dependencies between tiles at neighboring sites. We describe a simple method for learning factor functions from a small exemplar. We then synthesize new patterns through a stochastic search method that is inspired by MC-SAT. Efficient synthesis is challenging because of the combination of hard and soft constraints. Our synthesis algorithm, called BlockSS, scales linearly with the number of tiles and the hardness of the problem. We use our technique to model building facades, cities, and decorative patterns.
Katherine Breeden, Lingfeng Yang, Matthew Fisher, Pat Hanrahan
ACM Trans. Graph.2
2012 Blue noise through optimal transport
abstract
We present a fast, scalable algorithm to generate high-quality blue noise point distributions of arbitrary density functions. At its core is a novel formulation of the recently-introduced concept of capacity-constrained Voronoi tessellation as an optimal transport problem. This insight leads to a continuous formulation able to enforce the capacity constraints exactly, unlike previous work. We exploit the variational nature of this formulation to design an efficient optimization technique of point distributions via constrained minimization in the space of power diagrams. Our mathematical, algorithmic, and practical contributions lead to high-quality blue noise point sets with improved spectral and spatial properties.
Fernando de Goes, Katherine Breeden, Victor Ostromoukhov, Mathieu Desbrun
ACM Trans. Graph.2