Demo Data from EDBT 2026 / reviewers in the wild / expert
Donghyun Lee 0005
dblp:122/5645-5
· DBLP profile ↗
5ranked-venue papers
3as first author
5since 2021 · last 2026
0009-0004-6925-8824ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021Software engineering, systems software and programming languages · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Efficient and distributed learning · 58% 3D vision · 36% Deep learning architectures and training · 6% | |
| Computer architecture, parallel and distributed computing, and storage systems
3 papers |
Memory systems · 54% GPUs and heterogeneous computing · 37% Hardware accelerators and domain-specific architectures · 8% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 11 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
point cloud processing |
1.8 | 3 | 2025 | FastPoint: Accelerating 3D Point Cloud Model Inference via Sample Point Distance Prediction · ICCV 2025 Frugal 3D Point Cloud Model Training via Progressive Near Point Filtering and Fused Aggregation · ECCV (66) 2024 Not All Neighbors Matter: Point Distribution-Aware Pruning for 3D Point Cloud · AAAI 2023 |
Rendering › gaussian splatting
3d gaussian splatting |
1.0 | 1 | 2026 | GS-Scale: Unlocking Large-Scale 3D Gaussian Splatting Training via Host Offloading · ASPLOS (2) 2026 |
GPUs and heterogeneous computing
GPU memory management |
1.0 | 1 | 2026 | GS-Scale: Unlocking Large-Scale 3D Gaussian Splatting Training via Host Offloading · ASPLOS (2) 2026 |
Machine learning › Efficient and distributed learning
inference acceleration |
0.9 | 1 | 2025 | FastPoint: Accelerating 3D Point Cloud Model Inference via Sample Point Distance Prediction · ICCV 2025 |
Memory systems › memory controller
DRAM address mapping |
0.9 | 1 | 2025 | FACIL: Flexible DRAM Address Mapping for SoC-PIM Cooperative On-device LLM Inference · HPCA 2025 |
Memory systems
processing-in-memory |
0.9 | 1 | 2025 | FACIL: Flexible DRAM Address Mapping for SoC-PIM Cooperative On-device LLM Inference · HPCA 2025 |
Machine learning › Efficient and distributed learning
efficient training |
0.8 | 1 | 2024 | Frugal 3D Point Cloud Model Training via Progressive Near Point Filtering and Fused Aggregation · ECCV (66) 2024 |
Machine learning › Efficient and distributed learning
model compression |
0.7 | 1 | 2023 | Not All Neighbors Matter: Point Distribution-Aware Pruning for 3D Point Cloud · AAAI 2023 |
Machine learning › Efficient and distributed learning › model compression › pruning
weight pruning |
0.7 | 1 | 2023 | Not All Neighbors Matter: Point Distribution-Aware Pruning for 3D Point Cloud · AAAI 2023 |
Hardware accelerators and domain-specific architectures › efficient inference
on-device LLM inference |
0.3 | 1 | 2025 | FACIL: Flexible DRAM Address Mapping for SoC-PIM Cooperative On-device LLM Inference · HPCA 2025 |
GPUs and heterogeneous computing › deep learning on GPUs
GPU inference |
0.2 | 1 | 2023 | Not All Neighbors Matter: Point Distribution-Aware Pruning for 3D Point Cloud · AAAI 2023 |
Methods — techniques the papers use, named apart from their topics
sparse 3d convolution · 1.3user-level library · 0.9neighbor search · 0.9memory controller design · 0.9distance prediction · 0.9near point filtering · 0.8fused aggregation · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | GS-Scale: Unlocking Large-Scale 3D Gaussian Splatting Training via Host OffloadingabstractThe advent of 3D Gaussian Splatting has revolutionized graphics rendering by delivering high visual quality and fast rendering speeds. However, training large-scale scenes at high quality remains challenging due to the substantial memory demands required to store parameters, gradients, and optimizer states, which can quickly overwhelm GPU memory. To address these limitations, we propose GS-Scale, a fast and memory-efficient training system for 3D Gaussian Splatting. GS-Scale stores all Gaussians in host memory, transferring only a subset to the GPU on demand for each forward and backward pass. While this dramatically reduces GPU memory usage, it requires frustum culling and optimizer updates to be executed on the CPU, introducing slowdowns due to CPU's limited compute and memory bandwidth. To mitigate this, GS-Scale employs three system-level optimizations: (1) selective offloading of geometric parameters for fast frustum culling, (2) parameter forwarding to pipeline CPU optimizer updates with GPU computation, and (3) deferred optimizer update to minimize unnecessary memory accesses for Gaussians with zero gradients. Our extensive evaluations on large-scale datasets demonstrate that GS-Scale significantly lowers GPU memory demands by 3.3-5.6x, while achieving training speeds comparable to GPU without host offloading. This enables large-scale 3D Gaussian Splatting training on consumer-grade GPUs; for instance, GS-Scale can scale the number of Gaussians from 4 million to 18 million on an RTX 4070 Mobile GPU, leading to 23-35% LPIPS (learned perceptual image patch similarity) improvement. Donghyun Lee 0005, Jae W. Lee, Hongil Yoon |
ASPLOS (2) | 1 |
| 2025 | FACIL: Flexible DRAM Address Mapping for SoC-PIM Cooperative On-device LLM InferenceabstractThe rise of on-device inference of large language models (LLMs) is rapidly escalating the demand for memory-intensive operations on edge devices. While DRAMbased processing-in-memory (PIM) is a promising solution for overcoming the memory wall, edge devices require PIM to function both as a compute unit and a memory device due to their limited memory capacity. Such PIM-enabled memory complicates the partition and placement of a tensor into DRAM banks in a PIM-operable manner. Notably, we highlight that LLM weights need to be accessible by both PIM and system-on-chip (SoC) processors, as the same weights are used for both SoC-favorable GEMM and PIM-favorable GEMV operations. This necessitates different memory mappings for PIM and SoC processors, leading to potential re-layout costs when switching between the two. To address this challenge, we propose FACIL, a flexible DRAM address mapping solution that efficiently places tensors in DRAM for PIM operations while allowing SoC processors to access the same data using contiguous virtual addresses. FACIL consists of (i) a memory controller that assigns different DRAM address mapping to the page offset bits of each huge page and (ii) a user-level library that determines the appropriate DRAM address mapping. We demonstrate that enabling re-layout-free access of both PIM and SoC processor benefits LLM inference on various on-device LLM tasks, including short conversation and code autocompletion, reducing the time-to-first-token by $2.37 \times$ and $2.63 \times$, respectively, over the SoC-PIM baseline. Seong Hoon Seo, Junghoon Kim 0008, Donghyun Lee 0005, Seonah Yoo, Seokwon Moon, Yeonhong Park, Jae W. Lee |
HPCA | 3 |
| 2025 | FastPoint: Accelerating 3D Point Cloud Model Inference via Sample Point Distance PredictionabstractDeep neural networks have revolutionized 3D point cloud processing, yet efficiently handling large and irregular point clouds remains challenging. To tackle this problem, we introduce FastPoint, a novel software-based acceleration technique that leverages the predictable distance trend between sampled points during farthest point sampling. By predicting the distance curve, we can efficiently identify subsequent sample points without exhaustively computing all pairwise distances. Our proposal substantially accelerates farthest point sampling and neighbor search operations while preserving sampling quality and model performance. By integrating FastPoint into state-of-the-art 3D point cloud models, we achieve 2.55x end-to-end speedup on NVIDIA RTX 3090 GPU without sacrificing accuracy. Donghyun Lee 0005, Jae W. Lee, Hongil Yoon |
ICCV | 1 |
| 2024 | Frugal 3D Point Cloud Model Training via Progressive Near Point Filtering and Fused Aggregation
Donghyun Lee 0005, Yejin Lee 0001, Jae W. Lee, Hongil Yoon |
ECCV (66) | 1 |
| 2023 | Not All Neighbors Matter: Point Distribution-Aware Pruning for 3D Point CloudabstractApplying deep neural networks to 3D point cloud processing has demonstrated a rapid pace of advancement in those domains where 3D geometry information can greatly boost task performance, such as AR/VR, robotics, and autonomous driving. However, as the size of both the neural network model and 3D point cloud continues to scale, reducing the entailed computation and memory access overhead is a primary challenge to meet strict latency and energy constraints of practical applications. This paper proposes a new weight pruning technique for 3D point cloud based on spatial point distribution. We identify that particular groups of neighborhood voxels in 3D point cloud contribute more frequently to actual output features than others. Based on this observation, we propose to selectively prune less contributing groups of neighborhood voxels first to reduce the computation overhead while minimizing the impact on model accuracy. We apply our proposal to three representative sparse 3D convolution libraries. Our proposal reduces the inference latency by 1.60× on average and energy consumption by 1.74× on NVIDIA GV100 GPU with no loss in accuracy metric Yejin Lee 0001, Donghyun Lee 0005, JungUk Hong, Jae W. Lee, Hongil Yoon |
AAAI | 2 |