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Hong-Shang Lin

dblp:122/6413 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 91% Image and video processing · 9%
Human-computer interaction and pervasive computing
1 paper
User interface design and tools · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
depth perception
0.112011
Stereoscopic 3D experience optimization using cropping and warping · SIGGRAPH Asia Sketches 2011
Virtual and augmented reality › 3d display
stereoscopic display
0.112011
Stereoscopic 3D experience optimization using cropping and warping · SIGGRAPH Asia Sketches 2011
Virtual and augmented reality
visual fatigue
0.112011
Stereoscopic 3D experience optimization using cropping and warping · SIGGRAPH Asia Sketches 2011
Image and video processing
image warping
0.012011
Stereoscopic 3D experience optimization using cropping and warping · SIGGRAPH Asia Sketches 2011
User interface design and tools › multimedia interface design
video editing interface
0.012011
Stereoscopic 3D experience optimization using cropping and warping · SIGGRAPH Asia Sketches 2011

Methods — techniques the papers use, named apart from their topics

warping · 0.2cropping · 0.2
YearPublicationVenuePosition
2011 Stereoscopic 3D experience optimization using cropping and warping
abstract
The purpose of this paper is to optimize the stereoscopic 3D experience when users watch those contents. We propose two factors in stereoscopic experience: visual fatigue and depth perception. In order to optimize stereoscopic experience, we propose five principles to reduce visual fatigue and enhance depth perception and implement them by cropping and warping. Using our methods, time-consuming problems of existing view interpolation methods such as camera calibration, accurate dense depth map, and inpainting are avoided. We also design a GUI that enables users to efficiently edit the stereoscopic video, optimize the stereoscopic experience, and preview the stereoscopic result. The user study shows that our method is successful in optimizing stereoscopic experience. One example is shown in Figure 1.
Hong-Shang Lin, Shuen-Huei Guan, Chu-Tien Lee, Ouhyoung Ming
SIGGRAPH Asia Sketches1