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Mathieu Le Goc

dblp:122/6482 · DBLP profile ↗
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7ranked-venue papers
5as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Interaction techniques and input · 37% Personal fabrication and tangible interfaces · 27% Human-robot interaction · 15%

Topics — the 9 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Personal fabrication and tangible interfaces › physical-digital interaction
data physicalization
0.412019
Dynamic Composite Data Physicalization Using Wheeled Micro-Robots · IEEE Trans. Vis. Comput. Graph. 2019
Human-robot interaction › human-swarm interaction
swarm user interfaces
0.212016
Zooids: Building Blocks for Swarm User Interfaces · UIST 2016
Interaction techniques and input › surface computing
tabletop interaction
0.212016
Zooids: Building Blocks for Swarm User Interfaces · UIST 2016
Wearable and physiological sensing
motion sensing
0.212015
SmartTokens: Embedding Motion and Grip Sensing in Small Tangible Objects · UIST 2015
Personal fabrication and tangible interfaces
tangible user interface
0.212015
SmartTokens: Embedding Motion and Grip Sensing in Small Tangible Objects · UIST 2015
Interaction techniques and input › spatial interaction
3d interaction
0.212014
A low-cost transparent electric field sensor for 3d interaction on mobile devices · CHI 2014
Interaction techniques and input › input sensing › touch sensing
electric field sensing
0.212014
A low-cost transparent electric field sensor for 3d interaction on mobile devices · CHI 2014
Interaction techniques and input › input sensing
gesture recognition
0.212014
A low-cost transparent electric field sensor for 3d interaction on mobile devices · CHI 2014
Collaborative and social computing › computer-supported cooperative work
task management
0.112015
SmartTokens: Embedding Motion and Grip Sensing in Small Tangible Objects · UIST 2015

Methods — techniques the papers use, named apart from their topics

wheeled micro-robots · 0.4structured light optical tracking · 0.2radio base-station control · 0.2wireless state-machine transitions · 0.2grip sensing · 0.2machine learning · 0.2
YearPublicationVenuePosition
2019 Dynamic Composite Data Physicalization Using Wheeled Micro-Robots
abstract
This paper introduces dynamic composite physicalizations, a new class of physical visualizations that use collections of self-propelled objects to represent data. Dynamic composite physicalizations can be used both to give physical form to well-known interactive visualization techniques, and to explore new visualizations and interaction paradigms. We first propose a design space characterizing composite physicalizations based on previous work in the fields of Information Visualization and Human Computer Interaction. We illustrate dynamic composite physicalizations in two scenarios demonstrating potential benefits for collaboration and decision making, as well as new opportunities for physical interaction. We then describe our implementation using wheeled micro-robots capable of locating themselves and sensing user input, before discussing limitations and opportunities for future work.
Mathieu Le Goc, Charles Perin, Sean Follmer, Jean-Daniel Fekete, Pierre Dragicevic
IEEE Trans. Vis. Comput. Graph.1
2017 Revisiting Turtles and Termites: an Open-ended Interactive Physical Game with Multiple Robots
abstract
We present a first prototype of an open-ended interactive physical game aiming at developing children's understanding of dynamic systems in a playful and embodied way. We use a swarm user interface, Zooids, developed by Le Goc et al., made of independent self-propelled elements that move collectively and react to user input. Papert promoted an active way of developing a computational literacy, through programming a turtle with LOGO, from which Resnick proposed StarLogo, a "multi-turtles" language to simulate complex systems behaviors. Our interface is positioned in between these two perspectives: it allows to physically interact with multiple "turtles", each having its own dynamic. Each Zooid can be assigned an action that will affect the system behavior. Based on this principle, our first prototype invites children to resolve situations by changing individual actions in a dynamic system.
Pauline Gourlet, Mathieu Le Goc, Sean Follmer
IDC2
2017 Robotic Assembly of Haptic Proxy Objects for Tangible Interaction and Virtual Reality
abstract
Passive haptic proxy objects allow for rich tangible interaction, and this is especially true in VR applications. However, this requires users to have many physical objects at hand. Our paper proposes robotic assembly at run-time of low-resolution haptic proxies for tangible interaction and virtual reality. These assembled physical proxy objects are composed of magnetically attached blocks which are assembled by a small multi robot system, specifically Zooids. We explore the design of the basic building blocks and illustrate two approaches to assembling physical proxies: using multirobot systems to (1) self-assemble into structures and (2) assemble 2.5D structure with passive blocks of various heights. The success rate and completion time are evaluated for both approaches. Finally, we demonstrate the potential of assembled proxy objects for tangible interaction and virtual reality through a set of demonstrations.
Lawrence H. Kim, Mathieu Le Goc, Sean Follmer
ISS4
2016 A Better Grasp on Pictures Under Glass: Comparing Touch and Tangible Object Manipulation using Physical Proxies
abstract
We introduce a novel method based on physical proxies for investigating fundamental differences between touch and tangible interfaces. This method uses physical chips to emulate the flat, non-graspable objects that make up touch interfaces, in a way that supports direct comparison with tangible interfaces. We ran an experiment to test the effect of object thickness on participants' behavior, performance and subjective experience in spatial rearrangement tasks. We found that for the tasks tested, thick objects are faster but less accurate to operate, and that their graspability is only used occasionally. We also found that coarse manipulation of multiple thin objects is error-prone, an issue that only thick objects may allow to alleviate.
Mathieu Le Goc, Pierre Dragicevic, Samuel Huron, Jeremy Boy, Jean-Daniel Fekete
AVI1
2016 Zooids: Building Blocks for Swarm User Interfaces
abstract
This paper introduces swarm user interfaces, a new class of human-computer interfaces comprised of many autonomous robots that handle both display and interaction. We describe the design of Zooids, an open-source open-hardware platform for developing tabletop swarm interfaces. The platform consists of a collection of custom-designed wheeled micro robots each 2.6 cm in diameter, a radio base-station, a high-speed DLP structured light projector for optical tracking, and a software framework for application development and control. We illustrate the potential of tabletop swarm user interfaces through a set of application scenarios developed with Zooids, and discuss general design considerations unique to swarm user interfaces.
Mathieu Le Goc, Lawrence H. Kim, Ali Parsaei, Jean-Daniel Fekete, Pierre Dragicevic, Sean Follmer
UIST1
2015 SmartTokens: Embedding Motion and Grip Sensing in Small Tangible Objects
abstract
SmartTokens are small-sized tangible tokens that can sense multiple types of motion, multiple types of touch/grip, and send input events wirelessly as state-machine transitions. By providing an open platform for embedding basic sensing capabilities within small form-factors, SmartTokens extend the design space of tangible user interfaces. We describe the design and implementation of SmartTokens and illustrate how they can be used in practice by introducing a novel TUI design for event notification and personal task management.
Mathieu Le Goc, Pierre Dragicevic, Samuel Huron, Jeremy Boy, Jean-Daniel Fekete
UIST1
2014 A low-cost transparent electric field sensor for 3d interaction on mobile devices
abstract
We contribute a thin, transparent, and low-cost design for electric field sensing, allowing for 3D finger and hand tracking and gestures on mobile devices. Our approach requires no direct instrumentation of the hand or body, and is non-optical, allowing for a compact form-factor that is resilient to ambient illumination. Our simple driver electronics are based on an off-the-shelf chip that removes the need for building custom analog electronics. We describe the design of our transparent electrode array, and present a machine learning algorithm for mapping from signal measurements at the receivers to 3D positions. We demonstrate non-contact motion gestures, and precise 3D hand and finger localization. We conclude by discussing limitations and future work.
Mathieu Le Goc, Stuart Taylor, Shahram Izadi, Cem Keskin
CHI1