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Crispin Deul

dblp:123/2170 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape representation › implicit representation
signed distance function
0.312017
An hp-Adaptive Discretization Algorithm for Signed Distance Field Generation · IEEE Trans. Vis. Comput. Graph. 2017
Geometric modeling and processing › shape modeling › parametric modeling
spline surfaces
0.312017
An hp-Adaptive Discretization Algorithm for Signed Distance Field Generation · IEEE Trans. Vis. Comput. Graph. 2017
Geometric modeling and processing
collision detection
0.112017
An hp-Adaptive Discretization Algorithm for Signed Distance Field Generation · IEEE Trans. Vis. Comput. Graph. 2017

Methods — techniques the papers use, named apart from their topics

optimization-based continuity enforcement · 0.3octree subdivision · 0.3hp-adaptive refinement · 0.3error estimator · 0.3
YearPublicationVenuePosition
2018 Direct Position-Based Solver for Stiff Rods
abstract
Abstract In this paper, we present a novel direct solver for the efficient simulation of stiff, inextensible elastic rods within the position‐based dynamics (PBD) framework. It is based on the XPBD algorithm, which extends PBD to simulate elastic objects with physically meaningful material parameters. XPBD approximates an implicit Euler integration and solves the system of non‐linear equations using a non‐linear Gauss–Seidel solver. However, this solver requires many iterations to converge for complex models and if convergence is not reached, the material becomes too soft. In contrast, we use Newton iterations in combination with our direct solver to solve the non‐linear equations which significantly improves convergence by solving all constraints of an acyclic structure (tree), simultaneously. Our solver only requires a few Newton iterations to achieve high stiffness and inextensibility. We model inextensible rods and trees using rigid segments connected by constraints. Bending and twisting constraints are derived from the well‐established Cosserat model. The high performance of our solver is demonstrated in highly realistic simulations of rods consisting of multiple 10 000 segments. In summary, our method allows the efficient simulation of stiff rods in the PBD framework with a speedup of two orders of magnitude compared to the original XPBD approach.
Crispin Deul, Tassilo Kugelstadt, Marcel Weiler, Jan Bender
Comput. Graph. Forum1
2017 An hp-Adaptive Discretization Algorithm for Signed Distance Field Generation
abstract
In this paper we present an hp-adaptive algorithm to generate discrete higher-order polynomial Signed Distance Fields (SDFs) on axis-aligned hexahedral grids from manifold polygonal input meshes. Using an orthonormal polynomial basis, we efficiently fit the polynomials to the underlying signed distance function on each cell. The proposed error-driven construction algorithm is globally adaptive and iteratively refines the SDFs using either spatial subdivision ( h-refinement) following an octree scheme or by cell-wise adaption of the polynomial approximation's degree ( p-refinement). We further introduce a novel decision criterion based on an error-estimator in order to decide whether to apply p- or h-refinement. We demonstrate that our method is able to construct more accurate SDFs at significantly lower memory consumption compared to previous approaches. While the cell-wise polynomial approximation will result in highly accurate SDFs, it can not be guaranteed that the piecewise approximation is continuous over cell interfaces. Therefore, we propose an optimization-based post-processing step in order to weakly enforce continuity. Finally, we apply our generated SDFs as collision detector to the physically-based simulation of geometrically highly complex solid objects in order to demonstrate the practical relevance and applicability of our method.
Dan Koschier, Crispin Deul, Magnus Brand, Jan Bender
IEEE Trans. Vis. Comput. Graph.2
2016 Position-based rigid-body dynamics
abstract
Abstract We propose a position‐based approach for large‐scale simulations of rigid bodies at interactive frame rates. Our method solves positional constraints between rigid bodies and can therefore be seamlessly integrated into other position‐based methods. Interaction of particles and rigid bodies through common constraints enables two‐way coupling with deformables. The method exhibits exceptional performance and stability while being user controllable and easy to implement. Various results demonstrate the practicability of our method for the resolution of collisions, contacts, stacking and joint constraints. Copyright © 2014 John Wiley & Sons, Ltd.
Crispin Deul, Patrick Charrier, Jan Bender
Comput. Animat. Virtual Worlds1
2013 Adaptive cloth simulation using corotational finite elements
Jan Bender, Crispin Deul
Comput. Graph.2