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Kuan-Ying Wu

dblp:123/2919 · DBLP profile ↗
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4ranked-venue papers
0as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2Graphics, computer vision, multimedia, augmented reality and games · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 100%
Computer graphics and multimedia
1 paper
Audio and music processing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Games and playful interaction › interactive art
audience participation
0.112012
Dinner of Luciérnaga: an interactive play with iPhone app in theater · ACM Multimedia 2012
Games and playful interaction › interactive art
interactive performance
0.112012
Dinner of Luciérnaga: an interactive play with iPhone app in theater · ACM Multimedia 2012
Audio and music processing
sound synthesis
0.012012
Dinner of Luciérnaga: an interactive play with iPhone app in theater · ACM Multimedia 2012

Methods — techniques the papers use, named apart from their topics

sound generation · 0.3iphone application · 0.3
YearPublicationVenuePosition
2014 Seeing aural: an installation transferring the materials you gaze to sounds you hear
abstract
We present an audio installation allowing participants to create sounds by looking at different parts of surfaces or objects in various color and texture. By hacking a desktop eye tracker to track gaze points in 3D space, and deploying a webcam to pick up the hue, saturation and brightness of gazed material, we create an experimental musical instrument that can be played by eye gaze. Users have the freedom of choosing different raw materials and explore ways of seeing as a mean of self-expression to create a unique audio experience.
Janet Yi-Ching Huang, Kuan-Ying Wu, Mon-Chu Chen
TEI2
2013 Personalized Game-based Learning and Mobile Learning: The App Game "The Adventure of The Ch'ing Dynastry Treasures"
Sheng-Chih Chen, Po-Sheng Tien, Yi-Chin Yang, Fu-Hsin Peng, Kuan-Ying Wu, Yi-Jia Huang
ICCE5
2013 Future home design: an emotional communication channel approach to smart space
Yu-Chun Huang, Kuan-Ying Wu, Yu-Tung Liu
Pers. Ubiquitous Comput.2
2012 Dinner of Luciérnaga: an interactive play with iPhone app in theater
abstract
Interactive digital art in the field of performance is emerging as an increasingly important form of artistic expression in Taiwan. Dinner of Luciérnaga is an interdisciplinary project produced by more than ten talented members which include the director, dancer, choreographer, artist, interactive designer, sound designer, iPhone app engineer, image processing designer, stage designer and light designer. The goal of this project is to create new modes of interactive participation between the performers and audience through the use of an innovative iPhone application that links dancer to audience and audience to dancer. The application not only plays a key role in connecting the audience and dancer, but also uses an interesting sound generation application that enhances the spectators' experience. It creates and shares special interactive experiences. Dinner of Luciérnaga is a story about the relationship of light and human in the digital era. It is a stunning performance in visuals and interactive process with focus on new interface that are put into use in authentic environments for validation by audience. In this paper, we will discuss our artistic motivation, the development of the digitally interactive performances, and our process for creating the digitally interactive performance entitled Dinner of Luciérnaga.
Yu-Chuan Tseng, Janet Yi-Ching Huang, Kuan-Ying Wu, Chi-Ping Chin
ACM Multimedia3