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Tien Dung Vu

dblp:123/2927 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Virtual and augmented reality · 36% Multimedia systems and quality of experience · 36% Audio and music processing · 28%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing
spatial audio
0.222013
Spatialized audio multiparty teleconferencing with commodity miniature microphone array · ACM Multimedia 2013
ITEM: immersive telepresence for entertainment and meetings with commodity setup · ACM Multimedia 2012
Multimedia systems and quality of experience › teleconferencing
multiparty teleconferencing
0.212013
Spatialized audio multiparty teleconferencing with commodity miniature microphone array · ACM Multimedia 2013
Multimedia systems and quality of experience
teleconferencing
0.212013
Spatialized audio multiparty teleconferencing with commodity miniature microphone array · ACM Multimedia 2013
Virtual and augmented reality › telepresence
immersive telepresence
0.112012
ITEM: immersive telepresence for entertainment and meetings with commodity setup · ACM Multimedia 2012
Virtual and augmented reality
telepresence
0.112012
ITEM: immersive telepresence for entertainment and meetings with commodity setup · ACM Multimedia 2012
Virtual and augmented reality › immersive interaction
collaborative virtual environments
0.012012
ITEM: immersive telepresence for entertainment and meetings with commodity setup · ACM Multimedia 2012

Methods — techniques the papers use, named apart from their topics

microphone array processing · 0.2depth camera · 0.2real-time media processing · 0.1
YearPublicationVenuePosition
2013 Spatialized audio multiparty teleconferencing with commodity miniature microphone array
abstract
This paper presents a Spatialized Audio Multiparty Teleconferencing (SAMT) system with a radically new communication experience for group teleconferencing. The system includes our recently developed 3D audio technologies: 3D sound source localization (SSL) and 3D audio capture and reproduction using a low-cost and compact design microphone array. In essence, the SAMT system offers 3D audio capture capability and spatial audio perception with multiple participants at a site, which still falls short in teleconferencing solutions. In addition to being able to identify and automatically track the active speaker, the system allows more compelling visual presentation for effective communication. Requiring only a low-cost microphone array and a consumer depth camera, the proposed system runs reliably and comfortably in real time on a commodity laptop or desktop PC. With such a minimal deployment requirement, we present a variety of user experiences created by SAMT.
Shengkui Zhao, Tien Dung Vu, Douglas L. Jones, Minh N. Do
ACM Multimedia3
2012 ITEM: immersive telepresence for entertainment and meetings with commodity setup
abstract
This paper presents an Immersive Telepresence system for Entertainment and Meetings (ITEM). The system aims to provide a radically new video communication experience by seamlessly merging participants into the same virtual space to allow a natural interaction among them and shared collaborative contents. With the goal to make a scalable, flexible system for various business solutions as well as easily accessible by massive consumers, we address the challenges in the whole pipeline of media processing, communication, and displaying in our design and realization of such a system. Extensive experiments show the developed system runs reliably and comfortably in real time with a minimal setup requirement (e.g., a webcam, a laptop/desktop connected to the public Internet) for tele-immersive video communication. With such a really minimal deployment requirement, we present a variety of interesting applications and user experiences created by ITEM.
Tien Dung Vu, Hongsheng Yang, Jiangbo Lu, Minh N. Do
ACM Multimedia2