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Xinghai Sun

dblp:123/2954 · DBLP profile ↗
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8ranked-venue papers
2as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-authorArtificial intelligence and machine learning · 3 · 1 since 2021Databases, data management, data science and information retrieval · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
3 papers
Information retrieval · 100%
Artificial intelligence
2 papers
Reinforcement learning · 85% Multi-agent systems · 11% Vision and language · 4%
Computer graphics and multimedia
2 papers
Multimedia analysis and retrieval · 77% Geometric modeling and processing · 23%

Topics — the 13 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Information retrieval
image retrieval
0.532013
Indexing billions of images for sketch-based retrieval · ACM Multimedia 2013
MagicBrush: image search by color sketch · ACM Multimedia 2013
Exploiting visual word co-occurrence for image retrieval · ACM Multimedia 2012
Machine learning › Reinforcement learning › multi-agent reinforcement learning
cooperative multi-agent reinforcement learning
0.412019
Grid-Wise Control for Multi-Agent Reinforcement Learning in Video Game AI · ICML 2019
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.412019
Grid-Wise Control for Multi-Agent Reinforcement Learning in Video Game AI · ICML 2019
Information retrieval › image retrieval
sketch-based image retrieval
0.322013
Indexing billions of images for sketch-based retrieval · ACM Multimedia 2013
MagicBrush: image search by color sketch · ACM Multimedia 2013
Information retrieval › image retrieval
image indexing
0.222013
Indexing billions of images for sketch-based retrieval · ACM Multimedia 2013
MagicBrush: image search by color sketch · ACM Multimedia 2013
Information retrieval › hashing › hashing for nearest neighbor search
locality-sensitive hashing
0.222013
Indexing billions of images for sketch-based retrieval · ACM Multimedia 2013
MagicBrush: image search by color sketch · ACM Multimedia 2013
Multimedia analysis and retrieval
image retrieval
0.212013
MagicBrush: image search by color sketch · ACM Multimedia 2013
Information retrieval › image retrieval › image representation
bag-of-visual-words
0.112012
Exploiting visual word co-occurrence for image retrieval · ACM Multimedia 2012
Information retrieval › image retrieval
content-based image retrieval
0.112012
Exploiting visual word co-occurrence for image retrieval · ACM Multimedia 2012
Information retrieval
retrieval models
0.112012
Exploiting visual word co-occurrence for image retrieval · ACM Multimedia 2012
Knowledge, reasoning and agents › Multi-agent systems
Game AI
0.112019
Grid-Wise Control for Multi-Agent Reinforcement Learning in Video Game AI · ICML 2019
Machine learning › Reinforcement learning
reinforcement learning environment
0.112019
Grid-Wise Control for Multi-Agent Reinforcement Learning in Video Game AI · ICML 2019
Geometric modeling and processing
shape matching
0.012013
Indexing billions of images for sketch-based retrieval · ACM Multimedia 2013

Methods — techniques the papers use, named apart from their topics

q-learning · 0.4convolutional encoder-decoder · 0.4PPO · 0.4subspace projection · 0.3source coding · 0.3multi-probe indexing · 0.3color-edge word · 0.3chamfer feature · 0.3visual word co-occurrence · 0.3high-order predictor · 0.3co-occurrence matrix · 0.3
YearPublicationVenuePosition
2021 Multi-stage Multi-modal Pre-training for Video Representation
Chunquan Chen, Lujia Bao, Weikang Li, Xiaoshuai Chen, Xinghai Sun
NLPCC (2)5
2019 Grid-Wise Control for Multi-Agent Reinforcement Learning in Video Game AI
abstract
We consider the problem of multi-agent reinforcement learning (MARL) in video game AI, where the agents are located in a spatial grid-world environment and the number of agents varies both within and across episodes. The challenge is to flexibly control an arbitrary number of agents while achieving effective collaboration. Existing MARL methods usually suffer from the trade-off between these two considerations. To address the issue, we propose a novel architecture that learns a spatial joint representation of all the agents and outputs grid-wise actions. Each agent will be controlled independently by taking the action from the grid it occupies. By viewing the state information as a grid feature map, we employ a convolutional encoder-decoder as the policy network. This architecture naturally promotes agent communication because of the large receptive field provided by the stacked convolutional layers. Moreover, the spatially shared convolutional parameters enable fast parallel exploration that the experiences discovered by one agent can be immediately transferred to others. The proposed method can be conveniently integrated with general reinforcement learning algorithms, e.g., PPO and Q-learning. We demonstrate the effectiveness of the proposed method in extensive challenging multi-agent tasks in StarCraft II.
Lei Han 0001, Peng Sun 0011, Yali Du 0001, Jiechao Xiong, Qing Wang 0015, Xinghai Sun, Han Liu 0001, Tong Zhang 0001
ICML6
2017 Improving click-through rate prediction accuracy in online advertising by transfer learning
abstract
As the main revenue source of Internet companies, online advertising is always a significant topic, where click-through rate (CTR) prediction plays a central role. In online advertising systems, there are often many advertisement products. Due to the competition in the bidding mechanism, some advertising products may get lots of data to train the CTR prediction model while some may lack high-quality data. However, to predict accurate CTR, a large amount of data is needed. Therefore, transfer knowledge from the large product (source) to the small product (target) is necessary. We propose a transfer learning method that iteratively updates the data weights to selectively combine source data with target data for training. To efficiently process huge advertisement data, we design a sampling strategy based on the gradient information, and implement the algorithm with a MapReduce-like machine learning framework. We do experiments on real advertisement datasets. The results show that our approach improves the accuracy of CTR prediction compared to the supervised learning method.
Zhongming Jin 0001, Xinghai Sun, Fangzheng Qiao, Fen Xia, Wei Xu 0005
WI4
2015 Exploring Spatial Correlation for Visual Object Retrieval
abstract
Bag-of-visual-words (BOVW)-based image representation has received intense attention in recent years and has improved content-based image retrieval (CBIR) significantly. BOVW does not consider the spatial correlation between visual words in natural images and thus biases the generated visual words toward noise when the corresponding visual features are not stable. This article outlines the construction of a visual word co-occurrence matrix by exploring visual word co-occurrence extracted from small affine-invariant regions in a large collection of natural images. Based on this co-occurrence matrix, we first present a novel high-order predictor to accelerate the generation of spatially correlated visual words and a penalty tree (PTree) to continue generating the words after the prediction. Subsequently, we propose two methods of co-occurrence weighting similarity measure for image ranking: Co-Cosine and Co-TFIDF. These two new schemes down-weight the contributions of the words that are less discriminative because of frequent co-occurrences with other words. We conduct experiments on Oxford and Paris Building datasets, in which the ImageNet dataset is used to implement a large-scale evaluation. Cross-dataset evaluations between the Oxford and Paris datasets and Oxford and Holidays datasets are also provided. Thorough experimental results suggest that our method outperforms the state of the art without adding much additional cost to the BOVW model.
Miaojing Shi, Xinghai Sun, Dacheng Tao, Chao Xu 0006, George Baciu, Hong Liu 0008
ACM Trans. Intell. Syst. Technol.2
2014 Real world activity summary for senior home monitoring
Hong Cheng 0002, Zicheng Liu 0001, Yang Zhao 0024, Guo Ye, Xinghai Sun
Multim. Tools Appl.5
2013 MagicBrush: image search by color sketch
abstract
In this paper, we showcase the MagicBrush system, a novel painting-based image search engine. This system enables users to draw a color sketch as a query to find images. Different from existing works on sketch-based image retrieval, most of which focus on matching the shape structure without carefully considering other important visual modalities, MagicBrush takes into account the indispensable value of "color" related to "shape", and explores to make use of both the shape and color expectations that users usually have when they're imaging or searching for an image. To achieve this, we 1) develop a user-friendly interface to allow users to easily "paint out" their colorful visual expectations; 2) design a compact feature "color-edge word" to encode both shape and color information in a organic way; and 3) develop a novel matching and index structure to support a real-time response in 6.4 million images. By taking into account both shape and color information, the MagicBrush system helps users to vividly present what they are imagining, and retrieve images in a more natural way.
Xinghai Sun, Changhu Wang, Avneesh Sud, Chao Xu 0006, Lei Zhang 0001
ACM Multimedia1
2013 Indexing billions of images for sketch-based retrieval
abstract
Because of the popularity of touch-screen devices, it has become a highly desirable feature to retrieve images from a huge repository by matching with a hand-drawn sketch. Although searching images via keywords or an example image has been successfully launched in some commercial search engines of billions of images, it is still very challenging for both academia and industry to develop a sketch-based image retrieval system on a billion-level database. In this work, we systematically study this problem and try to build a system to support query-by-sketch for two billion images. The raw edge pixel and Chamfer matching are selected as the basic representation and matching in this system, owning to the superior performance compared with other methods in extensive experiments. To get a more compact feature and a faster matching, a vector-like Chamfer feature pair is introduced, based on which the complex matching is reformulated as the crossover dot-product of feature pairs. Based on this new formulation, a compact shape code is developed to represent each image/sketch by projecting the Chamfer features to a linear subspace followed by a non-linear source coding. Finally, the multi-probe Kmedoids-LSH is leveraged to index database images, and the compact shape codes are further used for fast reranking. Extensive experiments show the effectiveness of the proposed features and algorithms in building such a sketch-based image search system.
Xinghai Sun, Changhu Wang, Chao Xu 0006, Lei Zhang 0001
ACM Multimedia1
2012 Exploiting visual word co-occurrence for image retrieval
abstract
Bag-of-visual-words (BOVW) based image representation has received intense attention in recent years and has improved content based image retrieval (CBIR) significantly. BOVW does not consider the spatial correlation between visual words in natural images and thus biases the generated visual words towards noise when the corresponding visual features are not stable. In this paper, we construct a visual word co-occurrence table by exploring visual word co-occurrence extracted from small affine-invariant regions in a large collection of natural images. Based on this visual word co-occurrence table, we first present a novel high-order predictor to accelerate the generation of neighboring visual words. A co-occurrence matrix is introduced to refine the similarity measure for image ranking. Like the inverse document frequency (idf), it down-weights the contribution of the words that are less discriminative because of frequent co-occurrence. We conduct experiments on Oxford and Paris Building datasets, in which the ImageNet dataset is used to implement a large scale evaluation. Thorough experimental results suggest that our method outperforms the state-of-the-art, especially when the vocabulary size is comparatively small. In addition, our method is not much more costly than the BOVW model.
Miaojing Shi, Xinghai Sun, Dacheng Tao, Chao Xu 0006
ACM Multimedia2