Siming He

dblp:123/4198 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Robot navigation and mapping · 39% Planning, search and constraint satisfaction · 39% Graph learning · 22%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Performance modeling and evaluation · 100%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping
active perception
0.912025
An Active Perception Game for Robust Information Gathering · ICRA 2025
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
information gathering
0.912025
An Active Perception Game for Robust Information Gathering · ICRA 2025
Machine learning › Graph learning › graph neural network
heterogeneous graph neural network
0.512021
Are we really making much progress?: Revisiting, benchmarking and refining heterogeneous graph neural networks · KDD 2021
Performance modeling and evaluation
benchmarking
0.512021
Are we really making much progress?: Revisiting, benchmarking and refining heterogeneous graph neural networks · KDD 2021
Algorithmic game theory and mechanism design
regret minimization
0.312025
An Active Perception Game for Robust Information Gathering · ICRA 2025

Methods — techniques the papers use, named apart from their topics

sub-linear regret · 1.7game theory · 1.7graph neural network · 1.0
YearPublicationVenuePosition
2025 An Active Perception Game for Robust Information Gathering
abstract
Active perception approaches select future viewpoints by using some estimate of the information gain. An inaccurate estimate can be detrimental in critical situations, e.g., locating a person in distress. However the true information gained can only be calculated post hoc, i.e., after the observation is realized. We present an approach to estimate the discrepancy between the estimated information gain (which is the expectation over putative future observations while neglecting correlations among them) and the true information gain. The key idea is to analyze the mathematical relationship between active perception and the estimation error of the information gain in a gametheoretic setting. Using this, we develop an online estimation approach that achieves sub-linear regret (in the number of timesteps) for the estimation of the true information gain and reduces the sub-optimality of active perception systems. We demonstrate our approach11Code is available at https://github.com/grasp-lyd/active-perception-game. Proofs are available at https://arxiv.org/abs/2404.00769.for active perception using a comprehensive set of experiments on: (a) different types of environments, including a quadrotor in a photorealistic simulation, real-world robotic data, and real-world experiments with ground robots exploring indoor and outdoor scenes; (b) different types of robotic perception data; and (c) different map representations. On average, our approach reduces information gain estimation errors by 42%, increases the information gain by 7%, PSNR by 5%, and semantic accuracy (measured as the number of objects that are localized correctly) by 6%. In real-world experiments with a Jackal ground robot, our approach demonstrated complex trajectories to explore occluded regions.
Siming He, Yuezhan Tao, Igor Spasojevic, Vijay Kumar 0001, Pratik Chaudhari
ICRA1
2021 Are we really making much progress?: Revisiting, benchmarking and refining heterogeneous graph neural networks
abstract
Heterogeneous graph neural networks (HGNNs) have been blossoming in recent years, but the unique data processing and evaluation setups used by each work obstruct a full understanding of their advancements. In this work, we present a systematical reproduction of 12 recent HGNNs by using their official codes, datasets, settings, and hyperparameters, revealing surprising findings about the progress of HGNNs. We find that the simple homogeneous GNNs, e.g., GCN and GAT, are largely underestimated due to improper settings. GAT with proper inputs can generally match or outperform all existing HGNNs across various scenarios. To facilitate robust and reproducible HGNN research, we construct the Heterogeneous Graph Benchmark (HGB) , consisting of 11 diverse datasets with three tasks. HGB standardizes the process of heterogeneous graph data splits, feature processing, and performance evaluation. Finally, we introduce a simple but very strong baseline Simple-HGN-which significantly outperforms all previous models on HGB-to accelerate the advancement of HGNNs in the future.
Qingsong Lv, Ming Ding 0004, Wenzheng Feng, Siming He, Chang Zhou 0005, Yuxiao Dong, Jie Tang 0001
KDD6