EDBT 2026 Demo / reviewers in the wild / expert
Sihua Fu
dblp:123/5604
· DBLP profile ↗
8ranked-venue papers
2as first author
3since 2021 · last 2026
0009-0001-8156-9631ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 1 first-authorArtificial intelligence and machine learning · 2 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 100% | |
| Computer graphics and multimedia
1 paper |
Image and video coding · 50% Virtual and augmented reality · 50% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › 3d scene modeling › scene representation
3d scene representation |
0.9 | 1 | 2025 | 4DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Video · CVPR 2025 |
Computer vision › 3D vision › neural rendering
dynamic gaussian splatting |
0.9 | 1 | 2025 | 4DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Video · CVPR 2025 |
Image and video coding › 3d scene compression
3d gaussian splatting compression |
0.9 | 1 | 2025 | 4DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Video · CVPR 2025 |
Virtual and augmented reality › immersive video
free-viewpoint video |
0.9 | 1 | 2025 | 4DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Video · CVPR 2025 |
Methods — techniques the papers use, named apart from their topics
rate-distortion optimization · 1.7entropy model · 1.7differentiable quantization · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Interpretable adversarial attacks on camouflaged object detection via layer segmented activation mapping
Qinzi Wang, Chuanzhen Xu, Xiaolin Tan, Sihua Fu |
Vis. Comput. | 4 |
| 2025 | 4DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Videoabstract3D Gaussian Splatting (3DGS) has substantial potential for enabling photorealistic Free-Viewpoint Video (FVV) experiences. However, the vast number of Gaussians and their associated attributes poses significant challenges for storage and transmission. Existing methods typically handle dynamic 3DGS representation and compression separately, neglecting motion information and the rate-distortion (RD) trade-off during training, leading to performance degradation and increased model redundancy. To address this gap, we propose 4DGC, a novel rate-aware 4D Gaussian compression framework that significantly reduces storage size while maintaining superior RD performance for FVV. Specifically, 4DGC introduces a motion-aware dynamic Gaussian representation that utilizes a compact motion grid combined with sparse compensated Gaussians to exploit inter-frame similarities. This representation effectively handles large motions, preserving quality and reducing temporal redundancy. Furthermore, we present an end-to-end compression scheme that employs differentiable quantization and a tiny implicit entropy model to compress the motion grid and compensated Gaussians efficiently. The entire framework is jointly optimized using a rate-distortion trade-off. Extensive experiments demonstrate that 4DGC supports variable bitrates and consistently outperforms existing methods in RD performance across multiple datasets. Qiang Hu 0003, Zihan Zheng, Houqiang Zhong, Sihua Fu, Li Song 0001, Xiaoyun Zhang 0001, Guangtao Zhai, Yanfeng Wang 0001 |
CVPR | 4 |
| 2025 | PrismGS: Physically-Grounded Anti-Aliasing for High-Fidelity Large-Scale 3D Gaussian Splattingabstract3D Gaussian Splatting (3DGS) has recently enabled real-time photorealistic rendering in compact scenes, but scaling to large urban environments introduces severe aliasing artifacts and optimization instability, especially under high-resolution (e.g., 4K) rendering. These artifacts, manifesting as flickering textures and jagged edges, arise from the mismatch between Gaussian primitives and the multi-scale nature of urban geometry. While existing "divide-and-conquer" pipelines address scalability, they fail to resolve this fidelity gap. In this paper, we propose PrismGS, a physically-grounded regularization framework that improves the intrinsic rendering behavior of 3D Gaussians. PrismGS integrates two synergistic regularizers. The first is pyramidal multi-scale supervision, which enforces consistency by supervising the rendering against a pre-filtered image pyramid. This compels the model to learn an inherently anti-aliased representation that remains coherent across different viewing scales, directly mitigating flickering textures. This is complemented by an explicit size regularization that imposes a physically-grounded lower bound on the dimensions of the 3D Gaussians. This prevents the formation of degenerate, view-dependent primitives, leading to more stable and plausible geometric surfaces and reducing jagged edges. Our method is plug-and-play and compatible with existing pipelines. Extensive experiments on MatrixCity, Mill-19, and UrbanScene3D demonstrate that PrismGS achieves state-of-the-art performance, yielding significant PSNR gains around 1.5 dB against CityGaussian, while maintaining its superior quality and robustness under demanding 4K rendering. Houqiang Zhong, Zhenglong Wu, Sihua Fu, Zihan Zheng, Xin Jin 0014, Xiaoyun Zhang 0001, Li Song 0001, Qiang Hu 0003 |
VCIP | 3 |
| 2014 | The effects of temperature variation on videometric measurement and a compensation method
Zhichao Chao, Guangwen Jiang, Yang Shang, Sihua Fu, Xianwei Zhu |
Image Vis. Comput. | 5 |
| 2013 | Directionally Adaptive Filter for Synthetic Aperture Radar Interferometric Phase ImagesabstractThe obvious directionality inherent in interferometric synthetic aperture radar interferograms allows noise to be filtered very effectively along the fringe direction, leaving the fringe phase undamaged. This paper proposes a highly reliable method for the simultaneous estimation of the direction and density of interferograms, on the basis of which a directionally adaptive filter (DAF) is further proposed. Compared with existing filters, the DAF has a filter window whose direction is able to vary continuously with the fringe direction. The window length and width can be varied adaptively with the fringe density: a large window achieves better filtering results when the fringes are sparse, whereas a small window is better able to preserve the phase detail when they are dense. The processing results of both simulated and real data demonstrate that the DAF effectively eliminates noise and preserves detailed fringe information because its filter window performs adaptively in terms of both direction and size. Sihua Fu, Xuejun Long |
IEEE Trans. Geosci. Remote. Sens. | 1 |
| 2007 | Coregistration Based on Three Parts of Two Complex Images and Contoured Windows for Synthetic Aperture Radar InterferometryabstractThe coregistration of complex image pairs is a very important step in synthetic aperture radar interferometry (InSAR) data processing. This letter proposes a novel coregistration method that only needs three arbitrary parts of the two complex images instead of four parts in the existing coregistration methods. This method constitutes an integrated three-part method for InSAR data processing with our contoured-correlation-interferometry method for phase-image generation. Saving one part transmission makes a significant advantage when processing SAR images on satellites. Furthermore, we demonstrate that, by means of using fringe contoured windows instead of squared windows, the accuracy of the coregistration for both the three-part coregistration method and the existing methods can be improved considerably Sihua Fu, Helmut Mayer 0001 |
IEEE Geosci. Remote. Sens. Lett. | 2 |
| 2007 | An Adaptive Contoured Window Filter for Interferometric Synthetic Aperture RadarabstractAn adaptive contoured window filter is proposed to filter off the noise from phase images of interferometric synthetic aperture radar (InSAR) in this letter. The contoured windows can best satisfy the requirement that constrains the phase signal constant inside windows on which low-pass filtering can remove the noise well while the fringe phases are well preserved. The contoured windows are determined by tracing along the local fringe orientation. An algorithm for determining window sizes adaptive to the fringe density is also proposed. The theoretical analysis and experiments prove that the proposed filter can greatly remove decorrelation noise while preserving the fringe phase well, even for those fringes with strong curvatures for InSAR processing Sihua Fu, Xiangyi Sun |
IEEE Geosci. Remote. Sens. Lett. | 3 |
| 2004 | Generation of speckle fringe patterns by curved-surface window correlation methodabstractSubtraction method is usually adopted to generate the speckle fringe patterns in electronic speckle pattern of interferometry (ESPI), but it would result in high-level speckle noise inevitably. Another method is the direct correlation technique with rectangular windows, which could suppress the high contrast speckle noise and produce some new large size speckles with low contrast. This paper proposes a new method in which correlation is practiced in curved-surface window so as to reduce the affection of non-correlation elements, thus, smoother speckle fringe patterns are generated. Finally, we extend the method to the phase shifting techniques and provide experimental results and conclusion. Sihua Fu |
ICIG | 1 |