Hyungman Park

dblp:123/7797 · DBLP profile ↗
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2ranked-venue papers
2as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Parallel and multicore computing · 100%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Parallel and multicore computing › parallel computing
parallel rendering
0.612022
Data-Aware Predictive Scheduling for Distributed-Memory Ray Tracing · IEEE Trans. Vis. Comput. Graph. 2022
Rendering
ray tracing
0.212022
Data-Aware Predictive Scheduling for Distributed-Memory Ray Tracing · IEEE Trans. Vis. Comput. Graph. 2022

Methods — techniques the papers use, named apart from their topics

speculation · 1.1prediction model · 1.1
YearPublicationVenuePosition
2022 Data-Aware Predictive Scheduling for Distributed-Memory Ray Tracing
abstract
Scientific ray tracing now can include realistic shading and material properties, but tracing rays of various depths to conclusion through partitioned data is inefficient. For such data, many ray scheduling methods have demonstrated improved rendering performance. However, synchronicity and non-adaptivity inherent in prior methods hinder further performance optimizations. In this paper, we attempt to relax these constraints. Specifically, we incorporate prediction models capable of dynamically adjusting levels of speculation in ray-data queries, making ray scheduling highly adaptable to a spectrum of scene characteristics. In addition, we organize rays in a tree of speculation nodes, where speculation is coordinated pairwise within a subtree of adaptive ray groups, facilitating concurrency and parallelism. Compared to prior non-predictive methods, we achieve up to three times higher throughput for volume and geometry rendering on a distributed system, making our method fit for both interactive and offline applications.
Hyungman Park, Donald S. Fussell, Paul A. Navrátil
IEEE Trans. Vis. Comput. Graph.1
2013 Toward a fast stochastic simulation processor for biochemical reaction networks
abstract
Computational studies of biological systems have gained widespread attention as a promising alternative to regular experimentation. Within this domain, stochastic simulation algorithms are widely used for in-silico studies of biochemical reaction networks, such as gene regulatory networks. However, inherent computational complexities limit wide-spread adoption and make traditional software solutions on general-purpose computers prohibitively slow. In this paper, we present a specialized stochastic simulation processor that exploits fineand coarse-grain parallelism in Gillepie's first reaction method to achieve high performance. The processor is designed to support large-scale networks more than a million species and reactions using external DRAMs. In addition, we introduce a dedicated compiler that creates data locality for efficient memory access and data reuse. Our performance evaluation using cycle-accurate simulation shows that our approach achieves orders of magnitude higher throughput for networks with different characteristics of coupling, compared to best-in-class software algorithms on a state-of-the-art workstation.
Hyungman Park, Andreas Gerstlauer
ASAP1