EDBT 2026 Demo / reviewers in the wild / expert
Hyungman Park
dblp:123/7797
· DBLP profile ↗
2ranked-venue papers
2as first author
1since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Parallel and multicore computing · 100% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Parallel and multicore computing › parallel computing
parallel rendering |
0.6 | 1 | 2022 | Data-Aware Predictive Scheduling for Distributed-Memory Ray Tracing · IEEE Trans. Vis. Comput. Graph. 2022 |
Rendering
ray tracing |
0.2 | 1 | 2022 | Data-Aware Predictive Scheduling for Distributed-Memory Ray Tracing · IEEE Trans. Vis. Comput. Graph. 2022 |
Methods — techniques the papers use, named apart from their topics
speculation · 1.1prediction model · 1.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Data-Aware Predictive Scheduling for Distributed-Memory Ray TracingabstractScientific ray tracing now can include realistic shading and material properties, but tracing rays of various depths to conclusion through partitioned data is inefficient. For such data, many ray scheduling methods have demonstrated improved rendering performance. However, synchronicity and non-adaptivity inherent in prior methods hinder further performance optimizations. In this paper, we attempt to relax these constraints. Specifically, we incorporate prediction models capable of dynamically adjusting levels of speculation in ray-data queries, making ray scheduling highly adaptable to a spectrum of scene characteristics. In addition, we organize rays in a tree of speculation nodes, where speculation is coordinated pairwise within a subtree of adaptive ray groups, facilitating concurrency and parallelism. Compared to prior non-predictive methods, we achieve up to three times higher throughput for volume and geometry rendering on a distributed system, making our method fit for both interactive and offline applications. Hyungman Park, Donald S. Fussell, Paul A. Navrátil |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2013 | Toward a fast stochastic simulation processor for biochemical reaction networksabstractComputational studies of biological systems have gained widespread attention as a promising alternative to regular experimentation. Within this domain, stochastic simulation algorithms are widely used for in-silico studies of biochemical reaction networks, such as gene regulatory networks. However, inherent computational complexities limit wide-spread adoption and make traditional software solutions on general-purpose computers prohibitively slow. In this paper, we present a specialized stochastic simulation processor that exploits fineand coarse-grain parallelism in Gillepie's first reaction method to achieve high performance. The processor is designed to support large-scale networks more than a million species and reactions using external DRAMs. In addition, we introduce a dedicated compiler that creates data locality for efficient memory access and data reuse. Our performance evaluation using cycle-accurate simulation shows that our approach achieves orders of magnitude higher throughput for networks with different characteristics of coupling, compared to best-in-class software algorithms on a state-of-the-art workstation. Hyungman Park, Andreas Gerstlauer |
ASAP | 1 |