Demo Data from EDBT 2026 / reviewers in the wild / expert
Wan-Yi Lin
dblp:123/9786
· DBLP profile ↗
6ranked-venue papers
3as first author
4since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Virtual and augmented reality · 70% Visual content generation and editing · 10% Multimedia analysis and retrieval · 10% | |
| Artificial intelligence
3 papers |
Trustworthy machine learning · 35% Efficient and distributed learning · 26% Vision and language · 26% |
Topics — the 12 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
auditory distance perception |
1.3 | 2 | 2024 | An Empirical Evaluation of the Calibration of Auditory Distance Perception under Different Levels of Virtual Environment Visibilities · VR 2024 Empirical Evaluation of Calibration and Long-term Carryover Effects of Reverberation on Egocentric Auditory Depth Perception in VR · VR 2022 |
Machine learning › Efficient and distributed learning
federated learning |
0.8 | 1 | 2024 | Federated Text-driven Prompt Generation for Vision-Language Models · ICLR 2024 |
Computer vision › Vision and language › vision-language model
prompt learning |
0.8 | 1 | 2024 | Federated Text-driven Prompt Generation for Vision-Language Models · ICLR 2024 |
Virtual and augmented reality › virtual environment
immersive virtual environments |
0.8 | 1 | 2024 | An Empirical Evaluation of the Calibration of Auditory Distance Perception under Different Levels of Virtual Environment Visibilities · VR 2024 |
Virtual and augmented reality
auditory perception |
0.6 | 1 | 2022 | Empirical Evaluation of Calibration and Long-term Carryover Effects of Reverberation on Egocentric Auditory Depth Perception in VR · VR 2022 |
Machine learning › Trustworthy machine learning › robustness › multimodal robustness
multimodal fusion robustness |
0.5 | 1 | 2021 | Defending Multimodal Fusion Models Against Single-Source Adversaries · CVPR 2021 |
Machine learning › Trustworthy machine learning
robustness |
0.5 | 1 | 2021 | Defending Multimodal Fusion Models Against Single-Source Adversaries · CVPR 2021 |
Multimedia analysis and retrieval
cross-modal retrieval |
0.4 | 1 | 2020 | Crossing You in Style: Cross-modal Style Transfer from Music to Visual Arts · ACM Multimedia 2020 |
Audio and music processing
spatial audio |
0.4 | 2 | 2024 | An Empirical Evaluation of the Calibration of Auditory Distance Perception under Different Levels of Virtual Environment Visibilities · VR 2024 Empirical Evaluation of Calibration and Long-term Carryover Effects of Reverberation on Egocentric Auditory Depth Perception in VR · VR 2022 |
Machine learning › Transfer learning and domain adaptation
generalization to unseen classes |
0.2 | 1 | 2024 | Federated Text-driven Prompt Generation for Vision-Language Models · ICLR 2024 |
Virtual and augmented reality
depth perception |
0.2 | 1 | 2024 | An Empirical Evaluation of the Calibration of Auditory Distance Perception under Different Levels of Virtual Environment Visibilities · VR 2024 |
Machine learning › Generative modeling › generative adversarial network
conditional GAN |
0.1 | 1 | 2020 | Crossing You in Style: Cross-modal Style Transfer from Music to Visual Arts · ACM Multimedia 2020 |
Methods — techniques the papers use, named apart from their topics
image style transfer · 0.9encoder-generator architecture · 0.9conditional GAN · 0.9vision-language model · 0.8prompt generation · 0.8multi-factorial design · 0.8feedback calibration · 0.8user study · 0.6psychophysical calibration · 0.6robust fusion strategy · 0.5adversarial training · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Federated Text-driven Prompt Generation for Vision-Language ModelsabstractPrompt learning for vision-language models, e.g., CoOp, has shown great success in adapting CLIP to different downstream tasks, making it a promising solution for federated learning due to computational reasons. Existing prompt learning techniques replace hand-crafted text prompts with learned vectors that offer improvements on seen classes, but struggle to generalize to unseen classes. Our work addresses this challenge by proposing Federated Text-driven Prompt Generation (FedTPG), which learns a unified prompt generation network across multiple remote clients in a scalable manner. The prompt generation network is conditioned on task-related text input, thus is context-aware, making it suitable to generalize for both seen and unseen classes. Our comprehensive empirical evaluations on nine diverse image classification datasets show that our method is superior to existing federated prompt learning methods, achieving better overall generalization on both seen and unseen classes, as well as datasets. Chaithanya Kumar Mummadi, Madan Ravi Ganesh, Lu Peng 0001, Wan-Yi Lin |
ICLR | 7 |
| 2024 | An Empirical Evaluation of the Calibration of Auditory Distance Perception under Different Levels of Virtual Environment VisibilitiesabstractThe perception of distance is a complex process that often involves sensory information beyond that of just vision. In this work, we investigated if depth perception based on auditory information can be calibrated, a process by which perceptual accuracy of depth judgments can be improved by providing feedback and then performing corrective actions. We further investigated if perceptual learning through carryover effects of calibration occurs in different levels of a virtual environment’s visibility based on different levels of virtual lighting. Users performed an auditory depth judgment task over several trials in which they walked where they perceived an aural sound to be, yielding absolute estimates of perceived distance. This task was performed in three sequential phases: pretest, calibration, posttest. Feedback on the perceptual accuracy of distance estimates was only provided in the calibration phase, allowing to study the calibration of auditory depth perception. We employed a 2 (Visibility of virtual environment) $\times 3$ (Phase) $\times 5$ (Target Distance) multi-factorial design, manipulating the phase and target distance as within-subjects factors, and the visibility of the virtual environment as a between-subjects factor. Our results revealed that users generally tend to underestimate aurally perceived distances in VR similar to the distance compression effects that commonly occur in visual distance perception in VR. We found that auditory depth estimates, obtained using an absolute measure, can be calibrated to become more accurate through feedback and corrective action. In terms of environment visibility, we find that environments visible enough to reveal their extent may contain visual information that users attune to in scaling aurally perceived depth. Wan-Yi Lin, Rohith Venkatakrishnan, Roshan Venkatakrishnan, Sabarish V. Babu, Christopher C. Pagano, Wen-Chieh Lin |
VR | 1 |
| 2022 | Empirical Evaluation of Calibration and Long-term Carryover Effects of Reverberation on Egocentric Auditory Depth Perception in VRabstractDistance compression, which refers to the underestimation of ego-centric distance to objects, is a common problem in immersive virtual environments. Besides visually compensating the compressed distance, several studies have shown that auditory information can be an alternative solution for this problem. In particular, reverberation time (RT) has been proven to be an effective method to compensate distance compression. To further explore the feasibility of applying audio information to improve distance perception, we investigate whether users’ egocentric distance perception can be calibrated, and whether the calibrated effect can be carried over and even sustain for a longer duration. We conducted a study to understand the perceptual learning and carryover effects by using RT as stimuli for users to perceive distance in IVEs. The results show that the carryover effect exists after calibration, which indicates people can learn to perceive distances by attuning reverberation time, and the accuracy even remains a constant level after 6 months. Our findings could potentially be utilized to improve the distance perception in VR systems as the calibration of auditory distance perception in VR could sustain for several months. This could eventually avoid the burden of frequent training regimens. Wan-Yi Lin, Ying-Chu Wang, Dai-Rong Wu, Rohith Venkatakrishnan, Roshan Venkatakrishnan, Elham Ebrahimi, Christopher C. Pagano, Sabarish V. Babu, Wen-Chieh Lin |
VR | 1 |
| 2021 | Defending Multimodal Fusion Models Against Single-Source AdversariesabstractBeyond achieving high performance across many vision tasks, multimodal models are expected to be robust to single-source faults due to the availability of redundant information between modalities. In this paper, we investigate the robustness of multimodal neural networks against worst-case (i.e., adversarial) perturbations on a single modality. We first show that standard multimodal fusion models are vulnerable to single-source adversaries: an attack on any single modality can overcome the correct information from multiple unperturbed modalities and cause the model to fail. This surprising vulnerability holds across diverse multimodal tasks and necessitates a solution. Motivated by this finding, we propose an adversarially robust fusion strategy that trains the model to compare information coming from all the input sources, detect inconsistencies in the perturbed modality compared to the other modalities, and only allow information from the unperturbed modalities to pass through. Our approach significantly improves on state-of-the-art methods in single-source robustness, achieving gains of 7.8-25.2% on action recognition, 19.7-48.2% on object detection, and 1.6-6.7% on sentiment analysis, without degrading performance on unperturbed (i.e., clean) data. Karren Yang, Wan-Yi Lin, Manash Barman, Filipe Condessa, J. Zico Kolter |
CVPR | 2 |
| 2020 | Crossing You in Style: Cross-modal Style Transfer from Music to Visual ArtsabstractMusic-to-visual style transfer is a challenging yet important cross-modal learning problem in the practice of creativity. Its major difference from the traditional image style transfer problem is that the style information is provided by music rather than images. Assuming that musical features can be properly mapped to visual contents through semantic links between the two domains, we solve the music-to-visual style transfer problem in two steps: music visualization and style transfer. The music visualization network utilizes an encoder-generator architecture with a conditional generative adversarial network to generate image-based music representations from music data. This network is integrated with an image style transfer method to accomplish the style transfer process. Experiments are conducted on WikiArt-IMSLP, a newly compiled dataset including Western music recordings and paintings listed by decades. By utilizing such a label to learn the semantic connection between paintings and music, we demonstrate that the proposed framework can generate diverse image style representations from a music piece, and these representations can unveil certain art forms of the same era. Subjective testing results also emphasize the role of the era label in improving the perceptual quality on the compatibility between music and visual content. Cheng-Che Lee, Wan-Yi Lin, Yen-Ting Shih, Pei-Yi Kuo, Li Su 0004 |
ACM Multimedia | 2 |
| 2004 | Tone variation modeling for fluent Mandarin tone recognition based on clusteringabstractTone recognition for fluent Mandarin speech has always been a very difficult problem, because the complicated tone behavior is difficult to analyze. In this paper, a new method of modeling tone variation for fluent Mandarin tone recognition by clustering training data into few subsets and weighting the likelihood computed by inter-syllabic features (Lin et al. (2003)) is proposed. Experimental results indicate that the tone recognition accuracy can be improved significantly by this method and one modification of the method is robust and has less computation. Our tone variation modeling method is shown to improve the recognition rate from 91.3% to 95.2%. Wan-Yi Lin |
ICASSP (1) | 1 |