Demo Data from EDBT 2026 / reviewers in the wild / expert
Masayoshi Yamasaki
dblp:124/0693
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2015
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 72% Image and video processing · 28% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › mixed reality
diminished reality |
0.1 | 1 | 2012 | AR marker hiding based on image inpainting and reflection of illumination changes · ISMAR 2012 |
Image and video processing › image restoration
image inpainting |
0.1 | 1 | 2012 | AR marker hiding based on image inpainting and reflection of illumination changes · ISMAR 2012 |
Virtual and augmented reality › augmented reality › augmented reality rendering
marker hiding |
0.1 | 1 | 2012 | AR marker hiding based on image inpainting and reflection of illumination changes · ISMAR 2012 |
Virtual and augmented reality › augmented reality
augmented reality rendering |
0.0 | 1 | 2012 | AR marker hiding based on image inpainting and reflection of illumination changes · ISMAR 2012 |
Virtual and augmented reality › visual realism
illumination consistency |
0.0 | 1 | 2012 | AR marker hiding based on image inpainting and reflection of illumination changes · ISMAR 2012 |
Methods — techniques the papers use, named apart from their topics
image inpainting · 0.1illumination estimation · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | Accurate and Practical 3D Measurement for Translucent Objects by Dashed Lines and Complementary Gray Code ProjectionabstractWe propose a practical 3D method for measuring translucent objects with high accuracy. We improve the accuracy of the measurement by a high-frequency dashed line projection to a target object, which eliminates the influence of subsurface scattering while maintaining higher image contrast. For efficient measurement, multiple dashed lines are projected at the same time and we identify them without error by a proposed complementary Gray code, thus reducing the number of projections to less than 1/10 of that by conventional light sheet scanning. With regard to performance, we show that the frequency of the dashed line largely determines the accuracy and that there is a trade off between depth offset as a systematic error and random error. We validate the proposed method by measuring both canonical translucent samples with various translucencies and actual engineering parts. Toshihiro Kobayashi, Tomoaki Higo, Masayoshi Yamasaki, Kiwamu Kobayashi, Akihiro Katayama |
3DV | 3 |
| 2012 | AR marker hiding based on image inpainting and reflection of illumination changesabstractISMAR 2012: IEEE International Symposium on Mixed and Augmented Reality , Nov 5-8, 2012 , Atlanta, GA, USA Norihiko Kawai, Masayoshi Yamasaki, Tomokazu Sato, Naokazu Yokoya |
ISMAR | 2 |