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Michal Zachariás

dblp:124/0710 · DBLP profile ↗
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4ranked-venue papers
0as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4Human-computer interaction and ubiquitous computing · 3Artificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Virtual and augmented reality · 86% Computational photography and imaging · 14%
Artificial intelligence
1 paper
3D vision · 100%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 50% Interaction techniques and input · 50%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.322013
Poor man's SimulCam: Real-time and effortless matchmoving · ISMAR 2013
Uniform Marker Fields: Camera localization by orientable De Bruijn tori · ISMAR 2012
Virtual and augmented reality › tracking
camera pose estimation
0.222013
Poor man's SimulCam: Real-time and effortless matchmoving · ISMAR 2013
Uniform Marker Fields: Camera localization by orientable De Bruijn tori · ISMAR 2012
Computer vision › 3D vision
camera pose estimation
0.212013
Five Shades of Grey for Fast and Reliable Camera Pose Estimation · CVPR 2013
Computer vision › 3D vision › pose estimation › correspondence-based pose estimation
marker-based pose estimation
0.212013
Five Shades of Grey for Fast and Reliable Camera Pose Estimation · CVPR 2013
Virtual and augmented reality › tracking
marker-based tracking
0.212013
Poor man's SimulCam: Real-time and effortless matchmoving · ISMAR 2013
Computational photography and imaging
camera localization
0.112012
Uniform Marker Fields: Camera localization by orientable De Bruijn tori · ISMAR 2012
Virtual and augmented reality
fiducial markers
0.112012
Uniform Marker Fields: Camera localization by orientable De Bruijn tori · ISMAR 2012
Immersive interaction
augmented reality interaction
0.112012
Fractal marker fields: No more scale limitations for fiduciary markers · ISMAR 2012
Interaction techniques and input › input sensing › tracking
fiducial marker tracking
0.112012
Fractal marker fields: No more scale limitations for fiduciary markers · ISMAR 2012
Virtual and augmented reality › tracking
camera tracking
0.012012
Fractal marker fields: No more scale limitations for fiduciary markers · ISMAR 2012

Methods — techniques the papers use, named apart from their topics

fractal marker design · 0.3vanishing point detection · 0.2planar uniform marker fields · 0.2planar grid detection · 0.2de bruijn torus · 0.1
YearPublicationVenuePosition
2013 Five Shades of Grey for Fast and Reliable Camera Pose Estimation
abstract
We introduce here an improved design of the Uniform Marker Fields and an algorithm for their fast and reliable detection. Our concept of the marker field is designed so that it can be detected and recognized for camera pose estimation: in various lighting conditions, under a severe perspective, while heavily occluded, and under a strong motion blur. Our marker field detection harnesses the fact that the edges within the marker field meet at two vanishing points and that the projected planar grid of squares can be defined by a detectable mathematical formalism. The modules of the grid are grey scale and the locations within the marker field are defined by the edges between the modules. The assumption that the marker field is planar allows for a very cheap and reliable camera pose estimation in the captured scene. The detection rates and accuracy are slightly better compared to state-of-the-art marker-based solutions. At the same time, and more importantly, our detector of the marker field is several times faster and the reliable real-time detection can be thus achieved on mobile and low-power devices. We show three targeted applications where the planarity is assured and where the presented marker field design and detection algorithm provide a reliable and extremely fast solution.
Adam Herout, István Szentandrási, Michal Zachariás, Markéta Dubská, Rudolf Kajan
CVPR3
2013 Poor man's SimulCam: Real-time and effortless matchmoving
abstract
In this article, we propose an instant matchmoving solution for green screen. It uses a recent technique of planar uniform marker fields. Marker fields are an extension of planar markers used in augmented reality, offering better reliability and performance suitable for our task: tolerance to occlusion, speed of detection, and use of arbitrary low-contrast colors. We show that marker fields of shades of green (or blue or other color) can be used to obtain an instant and effortless camera pose estimation. We provide exemplar applications of the presented technique: virtual camera/simulcam and live storyboarding or shot prototyping. The matchmoving technique based on marker fields of shades of green is very computationally efficient - our measurements show that the matchmoving preview and living storyboard editing and recording can be easily done on today's ultramobile devices. Our technique is thus available to anyone at low cost and with easy setup, opening space for new levels of filmmakers' creative expression.
Markéta Dubská, István Szentandrási, Michal Zachariás, Adam Herout
ISMAR3
2012 Fractal marker fields: No more scale limitations for fiduciary markers
abstract
One limitation of existing fiduciary markers is that the camera motion is tightly limited: the marker (one of the markers) must be visible and it must be observed at a proper scale. This paper introduces a fractal structure of markers similar to matrix codes (such as QR-code or Data Matrix): the Fractal Marker Field. The FMF allows for embedding markers of a virtually unlimited number of scales. At the same time, for each of the scales it guarantees a constant density of markers at that scale over the whole marker field's surface. The Fractal Marker Field can provide unprecedented freedom of motion to camera-based augmented reality applications.
Adam Herout, Michal Zachariás, Markéta Dubská, Jirí Havel
ISMAR2
2012 Uniform Marker Fields: Camera localization by orientable De Bruijn tori
abstract
In various applications, a wider area needs to be covered by fiduciary markers but a large marker cannot be used because only a fraction of the area is to be viewed by the camera. Such an area can be covered by a number of small markers with unique identifiers. However, with the camera freely moving in the scene and with occluders present, it is difficult to ensure that at least one of the individual markers is completely visible, unless the markers are small and numerous. In that case, the markers are not recognizable from larger distances.
István Szentandrási, Michal Zachariás, Jirí Havel, Adam Herout, Markéta Dubská, Rudolf Kajan
ISMAR2