Demo Data from EDBT 2026 / reviewers in the wild / expert
Kibeom Kim
dblp:124/2375
· DBLP profile ↗
6ranked-venue papers
2as first author
4since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Systems, architecture and hardware · 1Software engineering, systems software and programming languages · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Reinforcement learning · 79% Representation and self-supervised learning · 21% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
exploration |
0.8 | 1 | 2024 | Unveiling the Significance of Toddler-Inspired Reward Transition in Goal-Oriented Reinforcement Learning · AAAI 2024 |
Machine learning › Reinforcement learning › reward design
reward shaping |
0.8 | 1 | 2024 | Unveiling the Significance of Toddler-Inspired Reward Transition in Goal-Oriented Reinforcement Learning · AAAI 2024 |
Machine learning › Representation and self-supervised learning › representation learning › dimensionality reduction › manifold learning › geometric representation learning
geometry-aware representation |
0.7 | 1 | 2023 | Learning Geometry-aware Representations by Sketching · CVPR 2023 |
Visual content generation and editing
sketch generation |
0.7 | 1 | 2023 | Learning Geometry-aware Representations by Sketching · CVPR 2023 |
Machine learning › Reinforcement learning
goal-conditioned reinforcement learning |
0.5 | 1 | 2021 | Goal-Aware Cross-Entropy for Multi-Target Reinforcement Learning · NeurIPS 2021 |
Machine learning › Reinforcement learning › goal-conditioned reinforcement learning
multi-goal reinforcement learning |
0.5 | 1 | 2021 | Goal-Aware Cross-Entropy for Multi-Target Reinforcement Learning · NeurIPS 2021 |
Methods — techniques the papers use, named apart from their topics
stroke-based rendering · 1.3CLIP-based perceptual loss · 1.3potential-based reward shaping · 0.8cross-density visualizer · 0.8self-supervised learning · 0.5cross-entropy loss · 0.5attention · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Therapeutic gene target prediction using novel deep hypergraph representation learningabstractIdentifying therapeutic genes is crucial for developing treatments targeting genetic causes of diseases, but experimental trials are costly and time-consuming. Although many deep learning approaches aim to identify biomarker genes, predicting therapeutic target genes remains challenging due to the limited number of known targets. To address this, we propose HIT (Hypergraph Interaction Transformer), a deep hypergraph representation learning model that identifies a gene's therapeutic potential, biomarker status, or lack of association with diseases. HIT uses hypergraph structures of genes, ontologies, diseases, and phenotypes, employing attention-based learning to capture complex relationships. Experiments demonstrate HIT's state-of-the-art performance, explainability, and ability to identify novel therapeutic targets. Kibeom Kim, Juseong Kim, Minwook Kim, Giltae Song |
Briefings Bioinform. | 1 |
| 2024 | Unveiling the Significance of Toddler-Inspired Reward Transition in Goal-Oriented Reinforcement LearningabstractToddlers evolve from free exploration with sparse feedback to exploiting prior experiences for goal-directed learning with denser rewards. Drawing inspiration from this Toddler-Inspired Reward Transition, we set out to explore the implications of varying reward transitions when incorporated into Reinforcement Learning (RL) tasks. Central to our inquiry is the transition from sparse to potential-based dense rewards, which share optimal strategies regardless of reward changes. Through various experiments, including those in egocentric navigation and robotic arm manipulation tasks, we found that proper reward transitions significantly influence sample efficiency and success rates. Of particular note is the efficacy of the toddler-inspired Sparse-to-Dense (S2D) transition. Beyond these performance metrics, using Cross-Density Visualizer technique, we observed that transitions, especially the S2D, smooth the policy loss landscape, promoting wide minima that enhance generalization in RL models. Yoonsung Kim, Hee Bin Yoo, Min Whoo Lee, Kibeom Kim, Won-Seok Choi 0006, Minsu Lee 0001, Byoung-Tak Zhang |
AAAI | 5 |
| 2023 | Learning Geometry-aware Representations by SketchingabstractUnderstanding geometric concepts, such as distance and shape, is essential for understanding the real world and also for many vision tasks. To incorporate such information into a visual representation of a scene, we propose learning to represent the scene by sketching, inspired by human behavior. Our method, coined Learning by Sketching (LBS), learns to convert an image into a set of colored strokes that explicitly incorporate the geometric information of the scene in a single inference step without requiring a sketch dataset. A sketch is then generated from the strokes where CLIP-based perceptual loss maintains a semantic similarity between the sketch and the image. We show theoretically that sketching is equivariant with respect to arbitrary affine transformations and thus provably preserves geometric information. Experimental results show that LBS substantially improves the performance of object attribute classification on the unlabeled CLEVR dataset, domain transfer between CLEVR and STL-10 datasets, and for diverse downstream tasks, confirming that LBS provides rich geometric information. Hyundo Lee, Inwoo Hwang, Hyunsung Go, Won-Seok Choi 0006, Kibeom Kim, Byoung-Tak Zhang |
CVPR | 5 |
| 2021 | Goal-Aware Cross-Entropy for Multi-Target Reinforcement LearningabstractLearning in a multi-target environment without prior knowledge about the targets requires a large amount of samples and makes generalization difficult. To solve this problem, it is important to be able to discriminate targets through semantic understanding. In this paper, we propose goal-aware cross-entropy (GACE) loss, that can be utilized in a self-supervised way using auto-labeled goal states alongside reinforcement learning. Based on the loss, we then devise goal-discriminative attention networks (GDAN) which utilize the goal-relevant information to focus on the given instruction. We evaluate the proposed methods on visual navigation and robot arm manipulation tasks with multi-target environments and show that GDAN outperforms the state-of-the-art methods in terms of task success ratio, sample efficiency, and generalization. Additionally, qualitative analyses demonstrate that our proposed method can help the agent become aware of and focus on the given instruction clearly, promoting goal-directed behavior. Kibeom Kim, Min Whoo Lee, Yoonsung Kim, Je-Hwan Ryu, Minsu Lee 0001, Byoung-Tak Zhang |
NeurIPS | 1 |
| 2014 | Utilization-aware load balancing for the energy efficient operation of the big.LITTLE processorabstractARM's big.LITTLE architecture introduces the opportunity to optimize power consumption by selecting the core type most suitable for a level of processing demand. To take advantage of this new axis of optimization, we introduce processor utilization into the Linux kernel's load balancing algorithm. Our method improves the Linux kernel's ability to schedule tasks in an energy efficient manner without making it directly aware of the available core types. Experimental results show an energy consumption improvement over the standard Linux scheduler up to 11.35% with almost no reduction in performance. Myungsun Kim, Kibeom Kim, James R. Geraci, Seongsoo Hong |
DATE | 2 |
| 2012 | A Minimum Frame Error Criterion for Hidden Markov Model TrainingabstractHidden Markov models (HMM) have been widely studied and applied over decades. The standard supervised learning method for HMM is maximum likelihood estimation (MLE) which maximizes the joint probability of training data. However, the most natural way of training would be finding the parameters that directly minimize the error rate of a given training set. In this article, we propose a novel learning method that minimizes the number of incorrectly decoded labels frame-wise. To do this, we construct a smooth function that is arbitrarily close to the exact frame error rate and minimize it directly using a gradient-based optimization algorithm. The proposed approach is intuitive and simple. We applied our method to the task of chord recognition in music, and the results show that it performs better than Maximum Likelihood Estimation and Minimum Classification Error. Taemin Cho, Kibeom Kim, Juan Pablo Bello |
ICMLA (2) | 2 |