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Stefan Magureanu

dblp:124/2493 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-authorSystems, architecture and hardware · 1Computer networks · 1Software engineering, systems software and programming languages · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 77% Learning theory · 23%
Computer networks
1 paper
Wireless networking · 93% Network optimization and economics · 7%

Topics — the 14 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
bandit
0.312017
Minimal Exploration in Structured Stochastic Bandits · NIPS 2017
Machine learning › Reinforcement learning
exploration
0.312017
Minimal Exploration in Structured Stochastic Bandits · NIPS 2017
Wireless networking › scheduling
distributed scheduling
0.212016
Optimal Distributed Scheduling in Wireless Networks Under the SINR Interference Model · IEEE/ACM Trans. Netw. 2016
Wireless networking
interference modeling
0.212016
Optimal Distributed Scheduling in Wireless Networks Under the SINR Interference Model · IEEE/ACM Trans. Netw. 2016
Wireless networking
scheduling
0.212016
Optimal Distributed Scheduling in Wireless Networks Under the SINR Interference Model · IEEE/ACM Trans. Netw. 2016
Wireless networking › interference modeling
SINR model
0.212016
Optimal Distributed Scheduling in Wireless Networks Under the SINR Interference Model · IEEE/ACM Trans. Netw. 2016
Machine learning › Reinforcement learning › bandit
bandit optimization
0.212015
Learning to Rank: Regret Lower Bounds and Efficient Algorithms · SIGMETRICS 2015
Machine learning › Learning theory › ranking
learning to rank
0.212015
Learning to Rank: Regret Lower Bounds and Efficient Algorithms · SIGMETRICS 2015
Machine learning › Reinforcement learning › bandit
contextual bandit
0.212014
Lipschitz Bandits: Regret Lower Bound and Optimal Algorithms · COLT 2014
Machine learning › Reinforcement learning › multi-armed bandit › structured bandit
lipschitz bandits
0.212014
Lipschitz Bandits: Regret Lower Bound and Optimal Algorithms · COLT 2014
Machine learning › Reinforcement learning
multi-armed bandit
0.212014
Lipschitz Bandits: Regret Lower Bound and Optimal Algorithms · COLT 2014
Machine learning › Learning theory › online learning
regret bounds
0.212014
Lipschitz Bandits: Regret Lower Bound and Optimal Algorithms · COLT 2014
Network optimization and economics
throughput optimality
0.112016
Optimal Distributed Scheduling in Wireless Networks Under the SINR Interference Model · IEEE/ACM Trans. Netw. 2016
Information retrieval
ranking
0.112015
Learning to Rank: Regret Lower Bounds and Efficient Algorithms · SIGMETRICS 2015

Methods — techniques the papers use, named apart from their topics

regret lower bound · 0.7stochastic bandit · 0.4thompson sampling · 0.3randomization · 0.2power packing · 0.2CSMA · 0.2discretization · 0.2concentration inequalities · 0.2KL divergence · 0.2
YearPublicationVenuePosition
2017 Minimal Exploration in Structured Stochastic Bandits
abstract
This paper introduces and addresses a wide class of stochastic bandit problems where the function mapping the arm to the corresponding reward exhibits some known structural properties. Most existing structures (e.g. linear, lipschitz, unimodal, combinatorial, dueling,...) are covered by our framework. We derive an asymptotic instance-specific regret lower bound for these problems, and develop OSSB, an algorithm whose regret matches this fundamental limit. OSSB is not based on the classical principle of ``optimism in the face of uncertainty'' or on Thompson sampling, and rather aims at matching the minimal exploration rates of sub-optimal arms as characterized in the derivation of the regret lower bound. We illustrate the efficiency of OSSB using numerical experiments in the case of the linear bandit problem and show that OSSB outperforms existing algorithms, including Thompson sampling
Richard Combes, Stefan Magureanu, Alexandre Proutière
NIPS2
2016 Optimal Distributed Scheduling in Wireless Networks Under the SINR Interference Model
abstract
In wireless networks, the design of radio resource sharing mechanisms is complicated by the complex interference constraints among the various links. In their seminal paper (IEEE Trans. Autom. Control, vol. 37, no. 12, pp. 1936-1948), Tassiulas and Ephremides introduced Maximum Weighted Scheduling, a centralized resource sharing algorithm, and proved its optimality. Since then, there have been extensive research efforts to devise distributed implementations of this algorithm. Recently, distributed adaptive CSMA scheduling schemes have been proposed and shown to be optimal, without the need of message passing among transmitters. However, their analysis relies on the assumption that interference can be accurately modeled by a simple interference graph. In this paper, we consider the more realistic and challenging signal-to-interference-plus-noise ratio (SINR) interference model. We present distributed scheduling algorithms that: 1) are optimal under the SINR interference model; and 2) do not require any message passing. These algorithms are based on a combination of a simple and efficient power allocation strategy referred to as Power Packing and randomization techniques. The optimality of our algorithms is illustrated in various traffic scenarios using numerical experiments.
Prasanna Chaporkar, Stefan Magureanu, Alexandre Proutière
IEEE/ACM Trans. Netw.2
2015 Learning to Rank: Regret Lower Bounds and Efficient Algorithms
abstract
Algorithms for learning to rank Web documents, display ads, or other types of items constitute a fundamental component of search engines and more generally of online services. In such systems, when a user makes a request or visits a web page, an ordered list of items (e.g. documents or ads) is displayed; the user scans this list in order, and clicks on the first relevant item if any. When the user clicks on an item, the reward collected by the system typically decreases with the position of the item in the displayed list. The main challenge in the design of sequential list selection algorithms stems from the fact that the probabilities with which the user clicks on the various items are unknown and need to be learned. We formulate the design of such algorithms as a stochastic bandit optimization problem. This problem differs from the classical bandit framework: (1) the type of feedback received by the system depends on the actual relevance of the various items in the displayed list (if the user clicks on the last item, we know that none of the previous items in the list are relevant); (2) there are inherent correlations between the average relevance of the items (e.g. the user may be interested in a specific topic only). We assume that items are categorized according to their topic and that users are clustered, so that users of the same cluster are interested in the same topic. We investigate several scenarios depending on the available side-information on the user before selecting the displayed list: (a) we first treat the case where the topic the user is interested in is known when she places a request; (b) we then study the case where the user cluster is known but the mapping between user clusters and topics is unknown. For both scenarios, we derive regret lower bounds and devise algorithms that approach these fundamental limits.
Richard Combes, Stefan Magureanu, Alexandre Proutière, Cyrille Laroche
SIGMETRICS2
2014 Lipschitz Bandits: Regret Lower Bound and Optimal Algorithms
abstract
We consider stochastic multi-armed bandit problems where the expected reward is a Lipschitz function of the arm, and where the set of arms is either discrete or continuous. For discrete Lipschitz bandits, we derive asymptotic problem specific lower bounds for the regret satisfied by any algorithm, and propose OSLB and CKL-UCB, two algorithms that efficiently exploit the Lipschitz structure of the problem. In fact, we prove that OSLB is asymptotically optimal, as its asymptotic regret matches the lower bound. The regret analysis of our algorithms relies on a new concentration inequality for weighted sums of KL divergences between the empirical distributions of rewards and their true distributions. For continuous Lipschitz bandits, we propose to first discretize the action space, and then apply OSLB or CKL-UCB, algorithms that provably exploit the structure efficiently. This approach is shown, through numerical experiments, to significantly outperform existing algorithms that directly deal with the continuous set of arms. Finally the results and algorithms are extended to contextual bandits with similarities.
Stefan Magureanu, Richard Combes, Alexandre Proutière
COLT1