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Greg Meyer

dblp:124/2585 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Usability and user experience research · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.212013
The Effects of Visual Realism on Search Tasks in Mixed Reality Simulation · IEEE Trans. Vis. Comput. Graph. 2013
Virtual and augmented reality › mixed reality
mixed reality simulation
0.212013
The Effects of Visual Realism on Search Tasks in Mixed Reality Simulation · IEEE Trans. Vis. Comput. Graph. 2013
Virtual and augmented reality
visual realism
0.212013
The Effects of Visual Realism on Search Tasks in Mixed Reality Simulation · IEEE Trans. Vis. Comput. Graph. 2013
Usability and user experience research
user study
0.012013
The Effects of Visual Realism on Search Tasks in Mixed Reality Simulation · IEEE Trans. Vis. Comput. Graph. 2013

Methods — techniques the papers use, named apart from their topics

user experiment · 0.3
YearPublicationVenuePosition
2013 The Effects of Visual Realism on Search Tasks in Mixed Reality Simulation
abstract
In this paper, we investigate the validity of Mixed Reality (MR) Simulation by conducting an experiment studying the effects of the visual realism of the simulated environment on various search tasks in Augmented Reality (AR). MR Simulation is a practical approach to conducting controlled and repeatable user experiments in MR, including AR. This approach uses a high-fidelity Virtual Reality (VR) display system to simulate a wide range of equal or lower fidelity displays from the MR continuum, for the express purpose of conducting user experiments. For the experiment, we created three virtual models of a real-world location, each with a different perceived level of visual realism. We designed and executed an AR experiment using the real-world location and repeated the experiment within VR using the three virtual models we created. The experiment looked into how fast users could search for both physical and virtual information that was present in the scene. Our experiment demonstrates the usefulness of MR Simulation and provides early evidence for the validity of MR Simulation with respect to AR search tasks performed in immersive VR.
Cha Lee, Gustavo A. Rincon, Greg Meyer, Tobias Höllerer, Doug A. Bowman
IEEE Trans. Vis. Comput. Graph.3