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Abhinav Shukla

dblp:124/2676 · DBLP profile ↗
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8ranked-venue papers
7as first author
3since 2021 · last 2023
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 1 since 2021Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Audio and music processing · 84% Multimedia analysis and retrieval · 16%
Artificial intelligence
3 papers
Video understanding and tracking · 44% Face, body and person analysis · 32% Representation and self-supervised learning · 24%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%

Topics — the 10 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking
egocentric video understanding
0.712023
Egocentric Auditory Attention Localization in Conversations · CVPR 2023
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning › self-supervised representation learning
multimodal self-supervised learning
0.412020
Learning Self-Supervised Multimodal Representations of Human Behaviour · ACM Multimedia 2020
Audio and music processing
audio representation learning
0.412020
Learning Self-Supervised Multimodal Representations of Human Behaviour · ACM Multimedia 2020
Audio and music processing › audio representation learning
self-supervised audio representation learning
0.412020
Learning Self-Supervised Multimodal Representations of Human Behaviour · ACM Multimedia 2020
Computer vision › Face, body and person analysis
affective computing
0.312017
Affect Recognition in Ads with Application to Computational Advertising · ACM Multimedia 2017
Computer vision › Face, body and person analysis
affect recognition
0.312017
Affect Recognition in Ads with Application to Computational Advertising · ACM Multimedia 2017
Multimedia analysis and retrieval
advertisement analysis
0.312017
Affect Recognition in Ads with Application to Computational Advertising · ACM Multimedia 2017
Computer vision › Video understanding and tracking › video analytics › behavior analysis
human behavior analysis
0.112020
Learning Self-Supervised Multimodal Representations of Human Behaviour · ACM Multimedia 2020
Information retrieval › online advertising
ad selection
0.112017
Affect Recognition in Ads with Application to Computational Advertising · ACM Multimedia 2017
Information retrieval
online advertising
0.112017
Affect Recognition in Ads with Application to Computational Advertising · ACM Multimedia 2017

Methods — techniques the papers use, named apart from their topics

deep learning · 1.3audio-visual feature fusion · 1.3cross-modal self-supervision · 0.9contrastive learning · 0.9multimodal feature fusion · 0.9convolutional neural network · 0.9
YearPublicationVenuePosition
2023 Egocentric Auditory Attention Localization in Conversations
abstract
In a noisy conversation environment such as a dinner party, people often exhibit selective auditory attention, or the ability to focus on a particular speaker while tuning out others. Recognizing who somebody is listening to in a conversation is essential for developing technologies that can understand social behavior and devices that can augment human hearing by amplifying particular sound sources. The computer vision and audio research communities have made great strides towards recognizing sound sources and speakers in scenes. In this work, we take a step further by focusing on the problem of localizing auditory attention targets in egocentric video, or detecting who in a camera wearer's field of view they are listening to. To tackle the new and challenging Selective Auditory Attention Localization problem, we propose an end-to-end deep learning approach that uses egocentric video and multichannel audio to predict the heatmap of the camera wearer's auditory attention. Our approach leverages spatiotemporal audiovisual features and holistic reasoning about the scene to make predictions, and outperforms a set of baselines on a challenging multi-speaker conversation dataset. Project page: https://fkryan.github.io/saal
Fiona Ryan, Hao Jiang 0007, Abhinav Shukla, James M. Rehg, Vamsi K. Ithapu
CVPR3
2023 Does Visual Self-Supervision Improve Learning of Speech Representations for Emotion Recognition?
abstract
Self-supervised learning has attracted plenty of recent research interest. However, most works for self-supervision in speech are typically unimodal and there has been limited work that studies the interaction between audio and visual modalities for cross-modal self-supervision. This article (1) investigates visual self-supervision via face reconstruction to guide the learning of audio representations; (2) proposes an audio-only self-supervision approach for speech representation learning; (3) shows that a multi-task combination of the proposed visual and audio self-supervision is beneficial for learning richer features that are more robust in noisy conditions; (4) shows that self-supervised pretraining can outperform fully supervised training and is especially useful to prevent overfitting on smaller sized datasets. We evaluate our learned audio representations for discrete emotion recognition, continuous affect recognition and automatic speech recognition. We outperform existing self-supervised methods for all tested downstream tasks. Our results demonstrate the potential of visual self-supervision for audio feature learning and suggest that joint visual and audio self-supervision leads to more informative audio representations for speech and emotion recognition.
Abhinav Shukla, Stavros Petridis, Maja Pantic
IEEE Trans. Affect. Comput.1
2022 Recognition of Advertisement Emotions With Application to Computational Advertising
abstract
Advertisements (ads) often contain strong emotions to capture audience attention and convey an effective message. Still, little work has focused on affect recognition (AR) from ads employing audiovisual or user cues. This work (1) compiles an affective video ad dataset which evokes coherent emotions across users; (2) explores the efficacy of content-centric convolutional neural network (CNN) features for ad AR vis-ã-vis handcrafted audio-visual descriptors; (3) examines user-centric ad AR from Electroencephalogram (EEG) signals, and (4) demonstrates how better affect predictions facilitate effective computational advertising via a study involving 18 users. Experiments reveal that (a) CNN features outperform handcrafted audiovisual descriptors for content-centric AR; (b) EEG features encode ad-induced emotions better than content-based features; (c) Multi-task learning achieves optimal ad AR among a slew of classifiers and (d) Pursuant to (b), EEG features enable optimized ad insertion onto streamed video compared to content-based or manual insertion, maximizing ad recall and viewing experience.
Abhinav Shukla, Shruti Shriya Gullapuram, Harish Katti, Mohan Kankanhalli, Stefan Winkler 0001, Subramanian Ramanathan
IEEE Trans. Affect. Comput.1
2020 Visually Guided Self Supervised Learning of Speech Representations
abstract
Self supervised representation learning has recently attracted a lot of research interest for both the audio and visual modalities. However, most works typically focus on a particular modality or feature alone and there has been very limited work that studies the interaction between the two modalities for learning self supervised representations. We propose a framework for learning audio representations guided by the visual modality in the context of audiovisual speech. We employ a generative audio-to-video training scheme in which we animate a still image corresponding to a given audio clip and optimize the generated video to be as close as possible to the real video of the speech segment. Through this process, the audio encoder network learns useful speech representations that we evaluate on emotion recognition and speech recognition. We achieve state of the art results for emotion recognition and competitive results for speech recognition. This demonstrates the potential of visual supervision for learning audio representations as a novel way for self-supervised learning which has not been explored in the past. The proposed unsupervised audio features can leverage a virtually unlimited amount of training data of unlabelled audiovisual speech and have a large number of potentially promising applications.
Abhinav Shukla, Konstantinos Vougioukas, Pingchuan Ma 0001, Stavros Petridis, Maja Pantic
ICASSP1
2020 Learning Self-Supervised Multimodal Representations of Human Behaviour
abstract
Self-supervised learning of representations has important potential applications in human behaviour understanding. The ability to learn useful representations from large unlabeled datasets by modeling intrinsic properties of the data has been successfully employed in various fields of machine learning, often outperforming transfer learning or fully supervised training. My research interests lie in applying these ideas to multimodal human-centric data. In this extended abstract, I present the direction of research that I have followed during the first half of my PhD, along with ideas and work in progress for the second half. My completed research so far demonstrates the potential of cross-modal self-supervision for audio representation learning, especially on small downstream datasets. I want to explore similar ideas for visual and multimodal representation learning, and apply them to speech and emotion recognition and multimodal question answering.
Abhinav Shukla
ACM Multimedia1
2018 Looking Beyond a Clever Narrative: Visual Context and Attention are Primary Drivers of Affect in Video Advertisements
abstract
Emotion evoked by an advertisement plays a key role in influencing brand recall and eventual consumer choices. Automatic ad affect recognition has several useful applications. However, the use of content-based feature representations does not give insights into how affect is modulated by aspects such as the ad scene setting, salient object attributes and their interactions. Neither do such approaches inform us on how humans prioritize visual information for ad understanding. Our work addresses these lacunae by decomposing video content into detected objects, coarse scene structure, object statistics and actively attended objects identified via eye-gaze. We measure the importance of each of these information channels by systematically incorporating related information into ad affect prediction models. Contrary to the popular notion that ad affect hinges on the narrative and the clever use of linguistic and social cues, we find that actively attended objects and the coarse scene structure better encode affective information as compared to individual scene objects or conspicuous background elements.
Abhinav Shukla, Harish Katti, Mohan Kankanhalli, Subramanian Ramanathan
ICMI1
2017 Evaluating content-centric vs. user-centric ad affect recognition
abstract
Despite the fact that advertisements (ads) often include strongly emotional content, very little work has been devoted to affect recognition (AR) from ads. This work explicitly compares content-centric and user-centric ad AR methodologies, and evaluates the impact of enhanced AR on computational advertising via a user study. Specifically, we (1) compile an affective ad dataset capable of evoking coherent emotions across users; (2) explore the efficacy of content-centric convolutional neural network (CNN) features for encoding emotions, and show that CNN features outperform low-level emotion descriptors; (3) examine user-centered ad AR by analyzing Electroencephalogram (EEG) responses acquired from eleven viewers, and find that EEG signals encode emotional information better than content descriptors; (4) investigate the relationship between objective AR and subjective viewer experience while watching an ad-embedded online video stream based on a study involving 12 users. To our knowledge, this is the first work to (a) expressly compare user vs content-centered AR for ads, and (b) study the relationship between modeling of ad emotions and its impact on a real-life advertising application.
Abhinav Shukla, Shruti Shriya Gullapuram, Harish Katti, Karthik Yadati, Mohan Kankanhalli, Subramanian Ramanathan
ICMI1
2017 Affect Recognition in Ads with Application to Computational Advertising
abstract
Advertisements (ads) often include strongly emotional content to leave a lasting impression on the viewer. This work (i) compiles an affective ad dataset capable of evoking coherent emotions across users, as determined from the affective opinions of five experts and 14 annotators; (ii) explores the efficacy of convolutional neural network (CNN) features for encoding emotions, and observes that CNN features outperform low-level audio-visual emotion descriptors[9] upon extensive experimentation; and (iii) demonstrates how enhanced affect prediction facilitates computational advertising, and leads to better viewing experience while watching an online video stream embedded with ads based on a study involving 17 users. We model ad emotions based on subjective human opinions as well as objective multimodal features, and show how effectively modeling ad emotions can positively impact a real-life application.
Abhinav Shukla, Shruti Shriya Gullapuram, Harish Katti, Karthik Yadati, Mohan Kankanhalli, Subramanian Ramanathan
ACM Multimedia1