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Mohammad Shafiei

dblp:124/2706 · DBLP profile ↗
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7ranked-venue papers
1as first author
3since 2021 · last 2021
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 3 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Rendering · 39% Computer animation and physical simulation · 23% Computational photography and imaging · 20%
Artificial intelligence
3 papers
3D vision · 59% Face, body and person analysis · 41%

Topics — the 12 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging › intrinsic image decomposition
intrinsic video decomposition
0.512021
Real-time Global Illumination Decomposition of Videos · ACM Trans. Graph. 2021
Computer vision › 3D vision
inverse rendering
0.412020
Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF From a Single Image · CVPR 2020
Rendering
differentiable rendering
0.412020
Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF From a Single Image · CVPR 2020
Rendering
physically based rendering
0.412020
Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF From a Single Image · CVPR 2020
Computer vision › 3D vision
3d human pose estimation
0.312017
VNect: real-time 3D human pose estimation with a single RGB camera · ACM Trans. Graph. 2017
Computer vision › Face, body and person analysis
human pose estimation
0.212016
EgoCap: egocentric marker-less motion capture with two fisheye cameras · ACM Trans. Graph. 2016
Computer vision › Face, body and person analysis › human pose estimation › articulated pose estimation
whole-body pose estimation
0.212016
EgoCap: egocentric marker-less motion capture with two fisheye cameras · ACM Trans. Graph. 2016
Virtual and augmented reality › tracking
egocentric motion capture
0.212016
EgoCap: egocentric marker-less motion capture with two fisheye cameras · ACM Trans. Graph. 2016
Computer animation and physical simulation › motion capture
markerless motion capture
0.212016
EgoCap: egocentric marker-less motion capture with two fisheye cameras · ACM Trans. Graph. 2016
Computer animation and physical simulation
motion capture
0.212016
EgoCap: egocentric marker-less motion capture with two fisheye cameras · ACM Trans. Graph. 2016
Visual content generation and editing › image editing
appearance editing
0.112021
Real-time Global Illumination Decomposition of Videos · ACM Trans. Graph. 2021
Rendering › inverse rendering
reflectance and illumination estimation
0.112020
Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF From a Single Image · CVPR 2020

Methods — techniques the papers use, named apart from their topics

spherical gaussian lighting · 0.9deep neural network · 0.9bilateral solver · 0.9kinematic skeleton fitting · 0.6convolutional neural network · 0.6variational decomposition · 0.5sparsity prior · 0.5fisheye stereo · 0.5convnet-based body-part detection · 0.5alternating data-parallel optimization · 0.5generative pose estimation · 0.2
YearPublicationVenuePosition
2021 Learning Neural Transmittance for Efficient Rendering of Reflectance Fields
Mohammad Shafiei, Sai Bi, Zhengqin Li, Aidas Liaudanskas, Rodrigo Ortiz Cayon, Ravi Ramamoorthi
BMVC1
2021 Energy Management of an Isolated Microgrid: A Practical Case
abstract
Continuous access to electricity has become a fundamental demand in the modern world. However, in many countries, the rural areas either have no access to electricity or have access through a weak distribution network with inadequate transmission and distribution infrastructure. On the other hand, higher operational costs, environmental concerns, and challenges pertinent to the fuel management in the systems out of the networks based on gasoline have brought about numerous problems. As a result, making use of alternative energy resources and microgrid systems has captured a great deal of attention. Accordingly, the independent microgrid operators from the network seek appropriate energy management creation to optimize this region's potential to satisfy its energy demands. In this regard, a microgrid containing a photovoltaic generator, diesel generator, wind turbine, and energy storage system has been designed for the Ardabil region in this paper. The installation locations of these systems are selected according to their features. In this microgrid, the energy management has been turned into an optimization problem, and the Extended Artificial Bee Colony Algorithm has been used to solve it. This extended method has been proposed based on the chaos theory and the best response. The obtained results indicate the efficiency of the proposed method.
Ali Ghasemi-Marzbali, Roya Ahmadiahangar, Sina Gouran Orimi, Mohammad Shafiei, Tobias Häring, Argo Rosin
IECON4
2021 Real-time Global Illumination Decomposition of Videos
abstract
We propose the first approach for the decomposition of a monocular color video into direct and indirect illumination components in real time. We retrieve, in separate layers, the contribution made to the scene appearance by the scene reflectance, the light sources, and the reflections from various coherent scene regions to one another. Existing techniques that invert global light transport require image capture under multiplexed controlled lighting or only enable the decomposition of a single image at slow off-line frame rates. In contrast, our approach works for regular videos and produces temporally coherent decomposition layers at real-time frame rates. At the core of our approach are several sparsity priors that enable the estimation of the per-pixel direct and indirect illumination layers based on a small set of jointly estimated base reflectance colors. The resulting variational decomposition problem uses a new formulation based on sparse and dense sets of non-linear equations that we solve efficiently using a novel alternating data-parallel optimization strategy. We evaluate our approach qualitatively and quantitatively and show improvements over the state-of-the-art in this field, in both quality and runtime. In addition, we demonstrate various real-time appearance editing applications for videos with consistent illumination.
Abhimitra Meka, Mohammad Shafiei, Michael Zollhöfer, Christian Richardt, Christian Theobalt
ACM Trans. Graph.2
2020 Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF From a Single Image
abstract
We propose a deep inverse rendering framework for indoor scenes. From a single RGB image of an arbitrary indoor scene, we obtain a complete scene reconstruction, estimating shape, spatially-varying lighting, and spatially-varying, non-Lambertian surface reflectance. Our novel inverse rendering network incorporates physical insights -- including a spatially-varying spherical Gaussian lighting representation, a differentiable rendering layer to model scene appearance, a cascade structure to iteratively refine the predictions and a bilateral solver for refinement -- allowing us to jointly reason about shape, lighting, and reflectance. Since no existing dataset provides ground truth high quality spatially-varying material and spatially-varying lighting, we propose novel methods to map complex materials to existing indoor scene datasets and a new physically-based GPU renderer to create a large-scale, photorealistic indoor dataset. Experiments show that our framework outperforms previous methods and enables various novel applications like photorealistic object insertion and material editing.
Zhengqin Li, Mohammad Shafiei, Ravi Ramamoorthi, Kalyan Sunkavalli, Manmohan Krishna Chandraker
CVPR2
2020 The Blot
Ahti-Veikko Pietarinen, Francesco Bellucci, Angelina Bobrova, Nathan Haydon, Mohammad Shafiei
Diagrams5
2017 VNect: real-time 3D human pose estimation with a single RGB camera
abstract
We present the first real-time method to capture the full global 3D skeletal pose of a human in a stable, temporally consistent manner using a single RGB camera. Our method combines a new convolutional neural network (CNN) based pose regressor with kinematic skeleton fitting. Our novel fully-convolutional pose formulation regresses 2D and 3D joint positions jointly in real time and does not require tightly cropped input frames. A real-time kinematic skeleton fitting method uses the CNN output to yield temporally stable 3D global pose reconstructions on the basis of a coherent kinematic skeleton. This makes our approach the first monocular RGB method usable in real-time applications such as 3D character control---thus far, the only monocular methods for such applications employed specialized RGB-D cameras. Our method's accuracy is quantitatively on par with the best offline 3D monocular RGB pose estimation methods. Our results are qualitatively comparable to, and sometimes better than, results from monocular RGB-D approaches, such as the Kinect. However, we show that our approach is more broadly applicable than RGB-D solutions, i.e., it works for outdoor scenes, community videos, and low quality commodity RGB cameras.
Dushyant Mehta, Srinath Sridhar 0002, Oleksandr Sotnychenko, Helge Rhodin, Mohammad Shafiei, Hans-Peter Seidel, Weipeng Xu, Dan Casas, Christian Theobalt
ACM Trans. Graph.5
2016 EgoCap: egocentric marker-less motion capture with two fisheye cameras
abstract
Marker-based and marker-less optical skeletal motion-capture methods use an outside-in arrangement of cameras placed around a scene, with viewpoints converging on the center. They often create discomfort with marker suits, and their recording volume is severely restricted and often constrained to indoor scenes with controlled backgrounds. Alternative suit-based systems use several inertial measurement units or an exoskeleton to capture motion with an inside-in setup, i.e. without external sensors. This makes capture independent of a confined volume, but requires substantial, often constraining, and hard to set up body instrumentation. Therefore, we propose a new method for real-time, marker-less, and egocentric motion capture: estimating the full-body skeleton pose from a lightweight stereo pair of fisheye cameras attached to a helmet or virtual reality headset - an optical inside-in method, so to speak. This allows full-body motion capture in general indoor and outdoor scenes, including crowded scenes with many people nearby, which enables reconstruction in larger-scale activities. Our approach combines the strength of a new generative pose estimation framework for fisheye views with a ConvNet-based body-part detector trained on a large new dataset. It is particularly useful in virtual reality to freely roam and interact, while seeing the fully motion-captured virtual body.
Helge Rhodin, Christian Richardt, Dan Casas, Eldar Insafutdinov, Mohammad Shafiei, Hans-Peter Seidel, Bernt Schiele, Christian Theobalt
ACM Trans. Graph.5