EDBT 2026 Demo / reviewers in the wild / expert
Karthik Desingh
dblp:124/2740
· DBLP profile ↗
14ranked-venue papers
3as first author
7since 2021 · last 2025
0000-0002-1817-1575ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 12 · 3 first-author · 6 since 2021Systems, architecture and hardware · 9 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 2 since 2021Databases, data management, data science and information retrieval · 1Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | SuperQ-GRASP: Superquadrics-Based Grasp Pose Estimation on Larger Objects for Mobile-ManipulationabstractGrasp planning and estimation have been a longstanding research problem in robotics, with two main approaches to find graspable poses on the objects: 1) geometric approach, which relies on 3D models of objects and the gripper to estimate valid grasp poses, and 2) data-driven, learning-based approach, with models trained to identify grasp poses from raw sensor observations. The latter assumes comprehensive geometric coverage during the training phase. However, the data-driven approach is typically biased toward tabletop scenarios and struggle to generalize to out-of-distribution scenarios with larger objects (e.g. chair). Additionally, raw sensor data (e.g. RGB-D data) from a single view of these larger objects is often incomplete and necessitates additional observations. In this paper, we take a geometric approach, leveraging advancements in object modeling (e.g. NeRF) to build an implicit model by taking RGB images from views around the target object. This model enables the extraction of explicit mesh model while also capturing the visual appearance from novel viewpoints that is useful for perception tasks like object detection and pose estimation. We further decompose the NeRFreconstructed 3D mesh into superquadrics (SQs) - parametric geometric primitives, each mapped to a set of precomputed grasp poses, allowing grasp composition on the target object based on these primitives. Our proposed pipeline overcomes the problems: a) noisy depth and incomplete view of the object, with a modeling step, and b) generalization to objects of any size. For more qualitative results, refer to the supplementary video and webpage https://rpm-lab-umn.github.io/superq-grasp-webpage/. Xun Tu 0004, Karthik Desingh |
ICRA | 2 |
| 2025 | AugInsert: Learning Robust Visual-Force Policies via Data Augmentation for Object Assembly TasksabstractOperating in unstructured environments like households requires robotic policies that are robust to out-of-distribution conditions. Although much work has been done in evaluating robustness for visuomotor policies, the robustness evaluation of a multisensory approach that includes force-torque sensing remains largely unexplored. This work introduces a novel, factor-based evaluation framework with the goal of assessing the robustness of multisensory policies in a peg-in-hole assembly task. To this end, we develop a multisensory policy framework utilizing the Perceiver IO architecture to learn the task. We investigate which factors pose the greatest generalization challenges in object assembly and explore a simple multisensory data augmentation technique to enhance out-of-distribution performance. We provide a simulation environment enabling controlled evaluation of these factors. Our results reveal that multisensory variations such as Grasp Pose present the most significant challenges for robustness, and naive unisensory data augmentation applied independently to each sensory modality proves insufficient to overcome them. Additionally, we find force-torque sensing to be the most informative modality for our contact-rich assembly task, with vision being the least informative. Finally, we briefly discuss supporting real-world experimental results. For additional experiments and qualitative results, we refer to the project webpage https://rpm-lab-umn.github.io/auginsert/. Ryan Diaz, Adam Imdieke, Vivek Veeriah, Karthik Desingh |
IROS | 4 |
| 2025 | InvSlotGNN: Unsupervised Discovery of Viewpoint Invariant Multiobject Representations and Visual DynamicsabstractLearning multiobject dynamics purely from visual data is challenging due to the need for robust object representations that can be learned through robot interactions. In previous work (Rezazadeh et al., 2023), we introduced two novel architectures: SlotTransport for discovering object-centric representations from singleview RGB images, referred to as slots, and SlotGNN for predicting scene dynamics from singleview RGB images and robot interactions using the discovered slots. This article introduces InvSlotGNN, a novel framework for learning multiview slot discovery and dynamics that are invariant to the camera viewpoint. First, we demonstrate that SlotTransport can be trained on multiview data such that a single model discovers temporally aligned, object-centric representations from a wide range of different camera angles. These slots bind to objects from various viewpoints, even under occlusion or absence. Next, we introduce InvSlotGNN, an extension of SlotGNN, that learns multiobject dynamics invariant to the camera angle and predicts the future state from observations taken by uncalibrated cameras. InvSlotGNN learns a graph representation of the scene using the slots from SlotTransport and performs relational and spatial reasoning to predict the future state of the scene for arbitrary viewpoints, conditioned on robot actions. We demonstrate the effectiveness of SlotTransport in learning multiview object-centric features that accurately encode visual and positional information. Furthermore, we highlight the accuracy of InvSlotGNN in downstream robotic tasks, including long-horizon prediction and multiobject rearrangement. Finally, with minimal real data, our framework robustly predicts slots and their dynamics in real-world multiview scenarios. Alireza Rezazadeh, Houjian Yu, Karthik Desingh, Changhyun Choi |
IEEE Trans. Robotics | 3 |
| 2024 | Evaluating Robustness of Visual Representations for Object Assembly Task Requiring Spatio-Geometrical ReasoningabstractThis paper primarily focuses on evaluating and benchmarking the robustness of visual representations in the context of object assembly tasks. Specifically, it investigates the alignment and insertion of objects with geometrical extrusions, commonly referred to as a peg-in-hole task. The accuracy required to detect and orient the peg and the hole geometry in SE(3) space for successful assembly poses significant challenges. Addressing this, we employ a general framework in visuomotor policy learning that utilizes visual pretraining models as vision encoders. Our study investigates the robustness of this framework when applied to a dual-arm manipulation setup, specifically to the grasp variations. Our quantitative analysis shows that existing pretrained models fail to capture the essential visual features necessary for this task: a visual encoder trained from scratch consistently outperforms the frozen pre-trained models. Moreover, we discuss rotation representations and associated loss functions that substantially improve policy learning. We present a novel task scenario designed to evaluate the progress in visuomotor policy learning, with a specific focus on improving the robustness of intricate assembly tasks that require both geometrical and spatial reasoning. Videos, additional experiments, dataset, and code are available at https://sites.google.com/view/geometric-peg-in-hole. Chahyon Ku, Carl Winge, Ryan Diaz, Karthik Desingh |
ICRA | 5 |
| 2024 | SlotGNN: Unsupervised Discovery of Multi-Object Representations and Visual DynamicsabstractLearning multi-object dynamics from visual data using unsupervised techniques is challenging due to the need for robust, object representations that can be learned through robot interactions. This paper presents a novel framework with two new architectures: SlotTransport for discovering object representations from RGB images and SlotGNN for predicting their collective dynamics from RGB images and robot interactions. Our SlotTransport architecture is based on slot attention for unsupervised object discovery and uses a feature transport mechanism to maintain temporal alignment in object-centric representations. This enables the discovery of slots that consistently reflect the composition of multi-object scenes. These slots robustly bind to distinct objects, even under heavy occlusion or absence. Our SlotGNN, a novel unsupervised graph-based dynamics model, predicts the future state of multi-object scenes. SlotGNN learns a graph representation of the scene using the discovered slots from SlotTransport and performs relational and spatial reasoning to predict the future appearance of each slot conditioned on robot actions. We demonstrate the effectiveness of SlotTransport in learning object-centric features that accurately encode both visual and positional information. Further, we highlight the accuracy of SlotGNN in downstream robotic tasks, including challenging multi-object rearrangement and long-horizon prediction. Finally, our unsupervised approach proves effective in the real world. With only minimal additional data, our framework robustly predicts slots and their corresponding dynamics in real-world control tasks. Our project webpage: bit.ly/slotgnn. Alireza Rezazadeh, Athreyi Badithela, Karthik Desingh, Changhyun Choi |
ICRA | 3 |
| 2023 | Perception for General-purpose Robot ManipulationabstractTo autonomously perform tasks, a robot should continually perceive the state of its environment, reason with the task at hand, plan and execute appropriate actions. In this pipeline, perception is largely unsolved and one of the more challenging problems. Common indoor environments typically pose two main problems: 1) inherent occlusions leading to unreliable observations of objects, and 2) the presence and involvement of a wide range of objects with varying physical and visual attributes (i.e., rigid, articulated, deformable, granular, transparent, etc.). Thus, we need algorithms that can accommodate perceptual uncertainty in the state estimation and generalize to a wide range of objects. Probabilistic inference methods have been highly suitable for modeling perceptual uncertainty, and data-driven approaches using deep learning techniques have shown promising advancements toward generalization. Perception for manipulation is a more intricate setting requiring the best from both worlds. My research aims to develop robot perception algorithms that can generalize over objects and tasks while accommodating perceptual uncertainty to support robust task execution in the real world. In this presentation, I will briefly highlight my research in these two research threads. Karthik Desingh |
AAAI | 1 |
| 2022 | Break and Make: Interactive Structural Understanding Using LEGO Bricks
Aaron Walsman, Muru Zhang, Klemen Kotar, Karthik Desingh, Ali Farhadi, Dieter Fox |
ECCV (28) | 4 |
| 2020 | Parts-Based Articulated Object Localization in Clutter Using Belief PropagationabstractRobots working in human environments must be able to perceive and act on challenging objects with articulations, such as a pile of tools. Articulated objects increase the dimensionality of the pose estimation problem, and partial observations under clutter create additional challenges. To address this problem, we present a generative-discriminative parts-based recognition and localization method for articulated objects in clutter. We formulate the problem of articulated object pose estimation as a Markov Random Field (MRF). Hidden nodes in this MRF express the pose of the object parts, and edges express the articulation constraints between parts. Localization is performed within the MRF using an efficient belief propagation method. The method is informed by both part segmentation heatmaps over the observation, generated by a neural network, and the articulation constraints between object parts. Our generative-discriminative approach allows the proposed method to function in cluttered environments by inferring the pose of occluded parts using hypotheses from the visible parts. We demonstrate the efficacy of our methods in a tabletop environment for recognizing and localizing hand tools in uncluttered and cluttered configurations. Jana Pavlasek, Stanley Lewis 0001, Karthik Desingh, Odest Chadwicke Jenkins |
IROS | 3 |
| 2019 | Factored Pose Estimation of Articulated Objects using Efficient Nonparametric Belief PropagationabstractRobots working in human environments often encounter a wide range of articulated objects, such as tools, cabinets, and other jointed objects. Such articulated objects can take an infinite number of possible poses, as a point in a potentially high-dimensional continuous space. A robot must perceive this continuous pose in order to manipulate the object to a desired pose. This problem of perception and manipulation of articulated objects remains a challenge due to its high dimensionality and multi-modal uncertainty. In this paper, we propose a factored approach to estimate the poses of articulated objects using an efficient non-parametric belief propagation algorithm. We consider inputs as geometrical models with articulation constraints, and observed 3D sensor data. The proposed framework produces object-part pose beliefs iteratively. The problem is formulated as a pairwise Markov Random Field (MRF) where each hidden node (continuous pose variable) models an observed object-part's pose and each edge denotes an articulation constraint between a pair of parts. We propose articulated pose estimation by a Pull Message Passing algorithm for Nonparametric Belief Propagation (PMPNBP) and evaluate its convergence properties over scenes with articulated objects. Karthik Desingh, Shiyang Lu, Anthony Opipari, Odest Chadwicke Jenkins |
ICRA | 1 |
| 2018 | EURECA: Enhanced Understanding of Real Environments via Crowd AssistanceabstractIndoor robots hold the promise of automatically handling mundane daily tasks, helping to improve access for people with disabilities, and providing on-demand access to remote physical environments. Unfortunately, the ability to understand never-before-seen objects in scenes where new items may be added (e.g., purchased) or altered (e.g., damaged) on a regular basis remains an open challenge for robotics. In this paper, we introduce EURECA, a mixed-initiative system that leverages online crowds of human contributors to help robots robustly identify 3D point cloud segments corresponding to user-referenced objects in near real-time. EURECA allows robots to understand multi-object 3D scenes on-the-fly (in ~40 seconds) by providing groups of non-expert crowd workers with intelligent tools that can segment objects more quickly (~70% faster) and more accurately (6% higher F1 score) than individuals. More broadly, EURECA introduces the first real-time crowdsourcing tool that addresses the challenge of learning about new objects in real-world settings, creating a new source of data for training robots online, as well as a platform for studying mixed-initiative crowdsourcing workflows for understanding 3D scenes. Sai R. Gouravajhala, Jinyeong Yim, Karthik Desingh, Yanda Huang, Odest Chadwicke Jenkins, Walter S. Lasecki |
HCOMP | 3 |
| 2018 | Gemsketch: Interactive Image-Guided Geometry Extraction from Point CloudsabstractWe introduce an interactive system for extracting the geometries of generalized cylinders and cuboids from single-or multiple-view point clouds. Our proposed method is intuitive and only requires the object's silhouettes to be traced by the user. Leveraging the user's perceptual understanding of what an object looks like, our proposed method is capable of extracting accurate models, even in the presence of occlusion, clutter or incomplete point cloud data, while preserving the original object's details and scale. We demonstrate the merits of our proposed method through a set of experiments on a public RGB-D dataset. We extracted 16 objects from the dataset using at most two views of each object. Our extracted models represent a high degree of visual similarity to the original objects. Further, we achieved a mean normalized Hausdorff distance of 5.66% when comparing our extracted models with the dataset's ground truths. Mehran Maghoumi, Joseph J. LaViola Jr., Karthik Desingh, Odest Chadwicke Jenkins |
ICRA | 3 |
| 2018 | Semantic Mapping with Simultaneous Object Detection and LocalizationabstractWe present a filtering-based method for semantic mapping to simultaneously detect objects and localize their 6 degree-of-freedom pose. For our method, called Contextual Temporal Mapping (or CT-Map), we represent the semantic map as a belief over object classes and poses across an observed scene. Inference for the semantic mapping problem is then modeled in the form of a Conditional Random Field (CRF). CT-Map is a CRF that considers two forms of relationship potentials to account for contextual relations between objects and temporal consistency of object poses, as well as a measurement potential on observations. A particle filtering algorithm is then proposed to perform inference in the CT-Map model. We demonstrate the efficacy of the CT-Map method with a Michigan Progress Fetch robot equipped with a RGB-D sensor. Our results demonstrate that the particle filtering based inference of CT-Map provides improved object detection and pose estimation with respect to baseline methods that treat observations as independent samples of a scene. Yunwen Zhou, Odest Chadwicke Jenkins, Karthik Desingh |
IROS | 4 |
| 2015 | Axiomatic particle filtering for goal-directed robotic manipulationabstractManipulation tasks involving sequential pick-and-place actions in human environments remains an open problem for robotics. Central to this problem is the inability for robots to perceive in cluttered environments, where objects are physically touching, stacked, or occluded from the view. Such physical interactions currently prevent robots from distinguishing individual objects such that goal-directed reasoning over sequences of pick-and-place actions can be performed. Addressing this problem, we introduce the Axiomatic Particle Filter (APF) as a method for axiomatic state estimation to simultaneously perceive objects in clutter and perform sequential reasoning for manipulation. The APF estimates state as a scene graph, consisting of symbolic spatial relations between objects in the robot's world. Assuming known object geometries, the APF is able to infer a distribution over possible scene graphs of the robot's world and produce the maximally likely state estimate of each object's pose and spatial relationships between objects. We present experimental results using the APF to infer scene graphs from depth images of scenes with objects that are touching, stacked, and occluded. Zhiqiang Sui, Odest Chadwicke Jenkins, Karthik Desingh |
IROS | 3 |
| 2013 | Depth really Matters: Improving Visual Salient Region Detection with DepthabstractDepth information has been shown to affect identification of visually salient regions in images. In this paper, we investigate the role of depth in saliency detection in the presence of (i) competing saliencies due to appearance, (ii) depth-induced blur and (iii) centre-bias. Having established through experiments that depth continues to be a significant contributor to saliency in the presence of these cues, we propose a 3D-saliency formulation that takes into account structural features of objects in an indoor setting to identify regions at salient depth levels. Computed 3D-saliency is used in conjunction with 2D-saliency models through non-linear regression using SVM to improve saliency maps. Experiments on benchmark datasets containing depth information show that the proposed fusion of 3D-saliency with 2D-saliency models results in an average improvement in ROC scores of about 9% over state-of-the-art 2D saliency models. The main contributions of this paper are: (i) The development of a 3D-saliency model that integrates depth and geometric features of object surfaces in indoor scenes. (ii) Fusion of appearance (RGB) saliency with depth saliency through non-linear regression using SVM. (iii) Experiments to support the hypothesis that depth improves saliency detection in the presence of blur and centre-bias. The effectiveness of the 3D-saliency model and its fusion with RGB-saliency is illustrated through experiments on two benchmark datasets that contain depth information. Current stateof-the-art saliency detection algorithms perform poorly on these datasets that depict indoor scenes due to the presence of competing saliencies in the form of color contrast. For example in Fig. 1, saliency maps of [1] is shown for different scenes, along with its human eye fixations and our proposed saliency map after fusion. It is seen from the first scene of Fig. 1, that illumination plays spoiler role in RGB-saliency map. In second scene of Fig. 1, the RGB-saliency is focused on the cap though multiple salient objects are present in the scene. Last scene at the bottom of Fig. 1, shows the limitation of the RGB-saliency when the object is similar in appearance with the background. Effect of depth on Saliency: In [4], it is shown that depth is an important cue for saliency. In this paper we go further and verify if the depth alone influences the saliency. Different scenes were captured for experimentation using Kinect sensor. Observations resulted out of these experiments are (i) Humans fixate on the objects at closer depth, in the presence of visually competing salient objects in the background, (ii) Early attention happens on the objects at closer depth, (iii) Effective fixations are high at the low contrast foreground compared to the high contrast objects in the background which are blurred, (iv) Low contrast object placed at the center of the field of view, gets more attention compared to other locations. As a result of all these observations, we develop a 3D-saliency that captures the depth information of the regions in the scene. 3D-Saliency: We adapt the region based contrast method from Cheng et al. [1] in computing contrast strengths for the segmented 3D surfaces or regions. Each segmented region is assigned a contrast score using surface normals as the feature. Structure of the surface can be described based on the distribution of normals in the region. We compute a histogram of angular distances formed by every pair of normals in the region. Every region Rk is associated with a histogram Hk. Contrast score Ck of a region Rk is computed as the sum of the dot products of its histogram with histograms of other regions in the scene. Since the depth of the region is influencing the visual attention, the contrast score is scaled by a value Zk, which is the depth of the region Rk from the sensor. In order to define the saliency, sizes of the regions i.e. the number of the points in the region, have to be considered. We find the ratio of the region dimension to the half of the scene dimension. Considering nk as the number of 3D points in the region Rk, the constrast score becomes Figure 1: Four different scenes and their saliency maps; For each scene from top left (i) Original Image, (ii) RGB-Saliency map using RC [1], (iii) Human fixations from eye-tracker and (iv) Fused RGBD-saliency map Karthik Desingh, K. Madhava Krishna, Deepu Rajan, C. V. Jawahar |
BMVC | 1 |