EDBT 2026 Demo / reviewers in the wild / expert
Varun Jampani
dblp:124/2785
· DBLP profile ↗
117ranked-venue papers
8as first author
88since 2021 · last 2026
0000-0002-1508-6498ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 111 · 7 first-author · 84 since 2021Graphics, computer vision, multimedia, augmented reality and games · 87 · 5 first-author · 62 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | DiffusionLight-Turbo: Accelerated Light Probes for Free via Single-Pass Chrome Ball InpaintingabstractWe introduce a simple yet effective technique for estimating lighting from a single low-dynamic-range (LDR) image by reframing the task as a chrome ball inpainting problem. This approach leverages a pre-trained diffusion model, Stable Diffusion XL, to overcome the generalization failures of existing methods that rely on limited HDR panorama datasets. While conceptually simple, the task remains challenging because diffusion models often insert incorrect or inconsistent content and cannot readily generate chrome balls in HDR format. Our analysis reveals that the inpainting process is highly sensitive to the initial noise in the diffusion process, occasionally resulting in unrealistic outputs. To address this, we first introduce DiffusionLight (Phongthawee et al. 2024), which uses iterative inpainting to compute a median chrome ball from multiple outputs to serve as a stable, low-frequency lighting prior that guides the generation of a high-quality final result. To generate high-dynamic-range (HDR) light probes, an Exposure LoRA is fine-tuned to create LDR images at multiple exposure values, which are then merged. While effective, DiffusionLight is time-intensive, requiring approximately 30 minutes per estimation. To reduce this overhead, we introduce DiffusionLight-Turbo, which reduces the runtime to about 30 seconds with minimal quality loss. This 60x speedup is achieved by training a Turbo LoRA to directly predict the averaged chrome balls from the iterative process. Inference is further streamlined into a single denoising pass using a LoRA swapping technique. Experimental results that show our method produces convincing light estimates across diverse settings and demonstrates superior generalization to in-the-wild scenarios. Worameth Chinchuthakun, Pakkapon Phongthawee, Amit Raj, Varun Jampani, Pramook Khungurn, Supasorn Suwajanakorn |
IEEE Trans. Pattern Anal. Mach. Intell. | 4 |
| 2025 | SyncNoise: Geometrically Consistent Noise Prediction for Instruction-based 3D EditingabstractText-based 2D diffusion models have demonstrated impressive capabilities in image generation and editing. Meanwhile, the 2D diffusion models also exhibit substantial potentials for 3D editing tasks. However, how to achieve consistent edits across multiple viewpoints remains a challenge. While the iterative dataset update method is capable of achieving global consistency, it suffers from slow convergence and over-smoothed textures. We propose SyncNoise, a novel geometry-guided multi-view consistent noise editing approach for high-fidelity 3D scene editing. SyncNoise synchronously edits multiple views with 2D diffusion models while enforcing multi-view noise predictions to be geometrically consistent, which ensures global consistency in both semantic structure and low-frequency appearance. To further enhance local consistency in high-frequency details, we set a group of anchor views and propagate them to their neighboring frames through cross-view reprojection. To improve the reliability of multi-view correspondences, we introduce depth supervision during training to enhance the reconstruction of precise geometries. Our method achieves high-quality 3D editing results respecting the textual instructions, especially in scenes with complex textures, by enhancing geometric consistency at the noise and pixel levels. Ruihuang Li, Liyi Chen 0002, Zhengqiang Zhang, Varun Jampani, Vishal M. Patel, Lei Zhang 0006 |
AAAI | 4 |
| 2025 | SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination DisentanglementabstractWe present SF3D, a novel method for rapid and high-quality textured object mesh reconstruction from a single image in just 0.3 seconds. Unlike most existing approaches, SF3D is explicitly trained for mesh generation, incorporating a fast UV unwrapping technique that enables swift texture generation rather than relying on vertex colors. The method also learns to predict material parameters and normal maps to enhance the visual quality of the reconstructed 3D meshes. Furthermore, SF3D integrates a delighting step to effectively remove low-frequency illumination effects, ensuring that the reconstructed meshes can be easily used in novel illumination conditions. Experiments demonstrate the superior performance of SF3D over the existing techniques.Project page with code and model: https://stable-fast-3d.github.io Mark Boss, Aaryaman Vasishta, Varun Jampani |
CVPR | 4 |
| 2025 | MARBLE: Material Recomposition and Blending in CLIP-SpaceabstractEditing materials of objects in images based on exemplar images is an active area of research in computer vision and graphics. We propose MARBLE, a method for performing material blending and recomposing fine-grained material properties by finding material embeddings in CLIP-space and using that to control pre-trained text-to-image models. We improve exemplar-based material editing by finding a block in the denoising UNet responsible for material attribution. Given two material exemplar-images, we find directions in the CLIP-space for blending the materials. Further, we can achieve parametric control over fine-grained material attributes such as roughness, metallic, transparency, and glow using a shallow network to predict the direction for the desired material attribute change. We perform qualitative and quantitative analysis to demonstrate the efficacy of our proposed method. We also present the ability of our method to perform multiple edits in a single forward pass and applicability to painting. Ta Ying Cheng, Prafull Sharma, Mark Boss, Varun Jampani |
CVPR | 4 |
| 2025 | CompGS: Unleashing 2D Compositionality for Compositional Text-to-3D via Dynamically Optimizing 3D GaussiansabstractRecent breakthroughs in text-guided image generation have significantly advanced the field of 3D generation. While generating a single high-quality 3D object is now feasible, generating multiple objects with reasonable interactions within a 3D space, a.k.a. compositional 3D generation, presents substantial challenges. This paper introduces COMPGS, a novel generative framework that employs 3D Gaussian Splatting (GS) for efficient, compositional text-to-3D content generation. To achieve this goal, two core designs are proposed: (1) 3D Gaussians Initialization with 2D compositionality: We transfer the well-established 2D compositionality to initialize the Gaussian parameters on an entity-by-entity basis, ensuring both consistent 3D priors for each entity and reasonable interactions among multiple entities; (2) Dynamic Optimization: We propose a dynamic strategy to optimize 3D Gaussians using Score Distillation Sampling (SDS) loss. COMPGS first automatically decomposes 3D Gaussians into distinct entity parts, enabling optimization at both the entity and composition levels. Additionally, COMPGS optimizes across objects of varying scales by dynamically adjusting the spatial parameters of each entity, enhancing the generation of fine-grained details, particularly in smaller entities. Qualitative comparisons and quantitative evaluations on T3Bench demonstrate the effectiveness of COMPGS in generating compositional 3D objects with superior image quality and semantic alignment over existing methods. COMPGS can also be easily extended to progressively adding 3D objects, facilitating complex scene generation. We hope COMPGS will provide new insights to the compositional 3D generation. Chongjian Ge, Chenfeng Xu, Yuanfeng Ji, Chensheng Peng, Masayoshi Tomizuka, Ping Luo 0002, Mingyu Ding, Varun Jampani |
CVPR | 8 |
| 2025 | SPAR3D: Stable Point-Aware Reconstruction of 3D Objects from Single ImagesabstractWe study the problem of single-image 3D object reconstruction. Recent works have diverged into two directions: regression-based modeling and generative modeling. Regression methods efficiently infer visible surfaces, but struggle with occluded regions. Generative methods handle uncertain regions better by modeling distributions, but are computationally expensive and the generation is often misaligned with visible surfaces. In this paper, we present SPAR3D, a novel two-stage approach aiming to take the best of both directions. The first stage of SPAR3D generates sparse 3D point clouds using a lightweight point diffusion model, which has a fast sampling speed. The second stage uses both the sampled point cloud and the input image to create highly detailed meshes. Our two-stage design enables probabilistic modeling of the ill-posed single-image 3D task while maintaining high computational efficiency and great output fidelity. Using point clouds as an intermediate representation further allows for interactive user edits. Evaluated on diverse datasets, SPAR3D demonstrates superior performance over previous state-of-the-art methods, at an inference speed of 0.7 seconds. Project page with code and model: https://spar3d.github.io Zixuan Huang 0001, Mark Boss, Aaryaman Vasishta, James M. Rehg, Varun Jampani |
CVPR | 5 |
| 2025 | Unified Dense Prediction of Video DiffusionabstractWe present a unified network for simultaneously generating videos and their corresponding entity segmentation and depth maps from text prompts. We utilize colormap to represent entity masks and depth maps, tightly integrating dense prediction with RGB video generation. Introducing dense prediction information improves video generation’s consistency and motion smoothness without increasing computational costs. Incorporating learnable task embeddings brings multiple dense prediction tasks into a single model, enhancing flexibility and further boosting performance. We further propose a large-scale dense prediction video dataset Panda-Dense, addressing the issue that existing datasets do not concurrently contain captions, videos, segmentation, or depth maps. Comprehensive experiments demonstrate the high efficiency of our method, surpassing the state-of-the-art in terms of video quality, consistency, and motion smoothness. Lehan Yang, Lu Qi 0001, Xiangtai Li, Sheng Li 0001, Varun Jampani, Ming-Hsuan Yang 0001 |
CVPR | 5 |
| 2025 | HouseCrafter: Lifting Floorplans to 3D Scenes with 2D Diffusion Models
Vikram Voleti, Varun Jampani, Huaizu Jiang |
ICCV | 4 |
| 2025 | SViM3D: Stable Video Material Diffusion for Single Image 3D Generation
Andreas Engelhardt, Mark Boss, Vikram Voletti, Chun-Han Yao, Hendrik P. A. Lensch, Varun Jampani |
ICCV | 6 |
| 2025 | Not All Views Are Created Equal: Analyzing Viewpoint Instabilities in Vision Foundation Models
Mateusz Michalkiewicz, Sheena Bai, Mahsa Baktash, Varun Jampani, Guha Balakrishnan |
ICCV | 4 |
| 2025 | SV4D 2.0: Enhancing Spatio-Temporal Consistency in Multi-View Video Diffusion for High-Quality 4D Generation
Chun-Han Yao, Vikram Voleti, Huaizu Jiang, Varun Jampani |
ICCV | 5 |
| 2025 | FaceCraft4D: Animated 3D Facial Avatar Generation from a Single Image
Mallikarjun B. R. 0001, Chun-Han Yao, Rafal Mantiuk, Varun Jampani |
ICCV | 5 |
| 2025 | PhysRig: Differentiable Physics-Based Skinning and Rigging Framework for Realistic Articulated Object Modeling
Hao Zhang 0122, Haolan Xu, Varun Jampani, Narendra Ahuja |
ICCV | 4 |
| 2025 | Stable Virtual Camera: Generative View Synthesis with Diffusion ModelsabstractWe present Stable Virtual Camera (Seva), a generalist diffusion model that creates novel views of a scene, given any number of input views and target cameras. Existing works struggle to generate either large viewpoint changes or temporally smooth samples, while relying on specific task configurations. Our approach overcomes these limitations through simple model design, optimized training recipe, and flexible sampling strategy that generalize across view synthesis tasks at test time. As a result, our samples maintain high consistency without requiring additional 3D representation-based distillation, thus streamlining view synthesis in the wild. Furthermore, we show that our method can generate high-quality videos lasting up to half a minute with seamless loop closure. Extensive benchmarking demonstrates that Seva outperforms existing methods across different datasets and settings. Project page with code and model: https://stable-virtual-camera.github.io/. Jensen Zhou, Vikram Voleti, Aaryaman Vasishta, Chun-Han Yao, Mark Boss, Philip Torr 0001, Christian Rupprecht 0001, Varun Jampani |
ICCV | 9 |
| 2025 | MonST3R: A Simple Approach for Estimating Geometry in the Presence of MotionabstractEstimating geometry from dynamic scenes, where objects move and deform over time, remains a core challenge in computer vision. Current approaches often rely on multi-stage pipelines or global optimizations that decompose the problem into subtasks, like depth and flow, leading to complex systems prone to errors. In this paper, we present Motion DUSt3R (MonST3R), a novel geometry-first approach
that directly estimates per-timestep geometry from dynamic scenes. Our key insight is that by simply estimating a pointmap for each timestep, we can effectively adapt DUSt3R’s representation, previously only used for static scenes, to dynamic scenes. However, this approach presents a significant challenge: the scarcity of suitable training data, namely dynamic, posed videos with depth labels. Despite this, we show that by posing the problem as a fine-tuning task, identifying several suitable datasets, and strategically training the model on this limited data, we can surprisingly enable the model to handle dynamics, even without an explicit motion representation. Based on this, we introduce new optimizations for several downstream video-specific tasks and demonstrate strong performance on video depth and camera pose estimation, outperforming prior work in terms of robustness and efficiency. Moreover, MonST3R shows promising results for primarily feed-forward 4D reconstruction. Interactive 4D results, source code, and trained models are available at: https://monst3r-project.github.io/. Junyi Zhang 0004, Charles Herrmann, Junhwa Hur, Varun Jampani, Trevor Darrell, Forrester Cole, Deqing Sun, Ming-Hsuan Yang 0001 |
ICLR | 4 |
| 2025 | SV4D: Dynamic 3D Content Generation with Multi-Frame and Multi-View ConsistencyabstractWe present Stable Video 4D (SV4D) — a latent video diffusion model for multi-frame and multi-view consistent dynamic 3D content generation. Unlike previous methods that rely on separately trained generative models for video generation and novel view synthesis, we design a unified diffusion model to generate novel view videos of dynamic 3D objects. Specifically, given a monocular reference video, SV4D generates novel views for each video frame that are temporally consistent. We then use the generated novel view videos to optimize an implicit 4D representation (dynamic NeRF) efficiently, without the need for cumbersome SDS-based optimization used in most prior works. To train our unified novel view video generation model, we curate a dynamic 3D object dataset from the existing Objaverse dataset. Extensive experimental results on multiple datasets and user studies demonstrate SV4D's state-of-the-art performance on novel-view video synthesis as well as 4D generation compared to prior works. Project page: https://sv4d.github.io. Chun-Han Yao, Vikram Voleti, Huaizu Jiang, Varun Jampani |
ICLR | 5 |
| 2025 | Stable Cinemetrics : Structured Taxonomy and Evaluation for Professional Video GenerationabstractRecent advances in video generation have enabled high-fidelity video synthesis from user provided prompts. However, existing models and benchmarks fail to capture the complexity and requirements of professional video generation. Towards that goal, we introduce Stable Cinemetrics, a structured evaluation framework that formalizes filmmaking controls into four disentangled, hierarchical taxonomies: Setup, Event, Lighting, and Camera. Together, these taxonomies define 76 fine-grained control nodes grounded in industry practices. Using these taxonomies, we construct a benchmark of prompts aligned with professional use cases and develop an automated pipeline for prompt categorization and question generation, enabling independent evaluation of each control dimension. We conduct a large-scale human study spanning 10+ models and 20K videos, annotated by a pool of 80+ film professionals. Our analysis, both coarse and fine-grained reveal that even the strongest current models exhibit significant gaps, particularly in Events and Camera-related controls. To enable scalable evaluation, we train an automatic evaluator, a vision-language model aligned with expert annotations that outperforms existing zero-shot baselines. SCINE is the first approach to situate professional video generation within the landscape of video generative models, introducing taxonomies centered around cinematic controls and supporting them with structured evaluation pipelines and detailed analyses to guide future research. Agneet Chatterjee, Rahim Entezari, Maksym Zhuravinskyi, Maksim Lapin, Reshinth Adithyan, Amit Raj, Chitta Baral, Yezhou Yang, Varun Jampani |
NeurIPS | 9 |
| 2025 | Stable Part Diffusion 4D: Multi-View RGB and Kinematic Parts Video GenerationabstractWe present Stable Part Diffusion 4D (SP4D), a framework for generating paired RGB and kinematic part videos from monocular inputs. Unlike conventional part segmentation methods that rely on appearance-based semantic cues, SP4D learns to produce kinematic parts --- structural components aligned with object articulation and consistent across views and time.
SP4D adopts a dual-branch diffusion model that jointly synthesizes RGB frames and corresponding part segmentation maps. To simplify architecture and flexibly enable different part counts, we introduce a spatial color encoding scheme that maps part masks to continuous RGB-like images. This encoding allows the segmentation branch to share the latents VAE from the RGB branch, while enabling part segmentation to be recovered via straightforward post-processing. A Bidirectional Diffusion Fusion (BiDiFuse) module enhances cross-branch consistency, supported by a contrastive part consistency loss to promote spatial and temporal alignment of part predictions.
We demonstrate that the generated 2D part maps can be lifted to 3D to derive skeletal structures and harmonic skinning weights with few manual adjustments. To train and evaluate SP4D, we construct KinematicParts20K, a curated dataset of over 20K rigged objects selected and processed from Objaverse XL, each paired with multi-view RGB and part video sequences. Experiments show that SP4D generalizes strongly to diverse scenarios, including real-world videos, novel generated objects, and rare articulated poses, producing kinematic-aware outputs suitable for downstream animation and motion-related tasks. Hao Zhang 0122, Chun-Han Yao, Simon Donné, Narendra Ahuja, Varun Jampani |
NeurIPS | 5 |
| 2025 | Attribute Diffusion: Diffusion Driven Diverse Attribute EditingabstractImage attribute editing is a widely researched area fueled by the recent advancements in deep generative models. Existing methods treat semantic attributes as binary and do not allow the user to generate multiple variations of the attribute edits. This limits the applications of editing methods in the real world, e.g., exploring multiple eyeglass variations on an e-commerce platform. In this work, we present a technique to generate a collection of diverse attribute edits and a principled way to explore them. Generation and controlled exploration of attribute variations is challenging as it requires fine control over the attribute styles while preserving other attributes and the identity of the subject. Capitalizing on the attribute disentanglement property of the latent spaces of pre-trained GANs, we represent the attribute edits in this space. Next, we train a diffusion model to model these latent directions of edits. We propose a coarse-to-fine sampling strategy to explore these variations in a controlled manner. Extensive experiments on various datasets establish the effectiveness and generalization of the proposed approach for the generation and controlled exploration of diverse attribute edits. Code is available at - project page. Rishubh Parihar, Prasanna Balaji, Raghav Magazine, Sarthak Vora, Varun Jampani, Venkatesh Babu Radhakrishnan |
WACV | 5 |
| 2025 | Guest Editorial: Special Issue on Large-Scale Generative Models for Content Creation and Manipulation
Shengfeng He, Lin Gao 0004, Hongbo Fu 0001, Varun Jampani, Lu Jiang 0004, Ming-Hsuan Yang 0001 |
Int. J. Comput. Vis. | 4 |
| 2024 | ContactArt: Learning 3D Interaction Priors for Category-level Articulated Object and Hand Poses EstimationabstractWe propose a new dataset and a novel approach to learning hand-object interaction priors for hand and articulated object pose estimation. We first collect a dataset using visual teleoperation, where the human operator can directly play within a physical simulator to manipulate the articulated objects. We record the data and obtain free and accurate annotations on object poses and contact information from the simulator. Our system only requires an iPhone to record human hand motion, which can be easily scaled up and largely lower the costs of data and annotation collection. With this data, we learn 3D interaction priors including a discriminator (in a GAN) capturing the distribution of how object parts are arranged, and a diffusion model which generates the contact regions on articulated objects, guiding the hand pose estimation. Such structural and contact priors can easily transfer to real-world data with barely any domain gap. By using our data and learned priors, our method significantly improves the performance on joint hand and articulated object poses estimation over the existing state-of-the-art methods. The project is available at https://zehaozhu.github.io/ContactArt/. Zehao Zhu, Jiashun Wang, Yuzhe Qin, Deqing Sun, Varun Jampani, Xiaolong Wang 0004 |
3DV | 5 |
| 2024 | Telling Left from Right: Identifying Geometry-Aware Semantic CorrespondenceabstractWhile pre-trained large-scale vision models have shown significant promise for semantic correspondence, their features often struggle to grasp the geometry and orientation of instances. This paper identifies the importance of being geometry-aware for semantic correspondence and reveals a limitation of the features of current foundation models under simple post-processing. We show that incorporating this information can markedly enhance semantic correspondence performance with simple but effective solutions in both zero-shot and supervised settings. We also construct a new challenging benchmark for semantic correspondence built from an existing animal pose estimation dataset, for both pre-training validating models. Our method achieves a [email protected] score of 65.4 (zero-shot) and 85.6 (supervised) on the challenging SPair-71k dataset, surpassing the state of the art by 5.5p and 11.0p absolute gains, respectively. Our code and datasets are publicly available at: https://telling-left-from-right.github.io. Junyi Zhang 0004, Charles Herrmann, Junhwa Hur, Varun Jampani, Deqing Sun, Ming-Hsuan Yang 0001 |
CVPR | 5 |
| 2024 | One-Shot Open Affordance Learning with Foundation ModelsabstractWe introduce One-shot Open Affordance Learning (OOAL), where a model is trained with just one example per base object category, but is expected to identify novel objects and affordances. While vision-language models excel at recognizing novel objects and scenes, they often struggle to understand finer levels of granularity such as affordances. To handle this issue, we conduct a comprehensive analysis of existing foundation models, to explore their inherent understanding of affordances and assess the potential for data-limited affordance learning. We then propose a vision-language framework with simple and effective designs that boost the alignment between visual features and affordance text embeddings. Experiments on two affordance segmentation benchmarks show that the proposed method outperforms state-of-the-art models with less than 1% of the full training data, and exhibits reasonable generalization capability on unseen objects and affordances. Project page: https://reagan1311.github.io/ooal. Gen Li 0008, Deqing Sun, Laura Sevilla-Lara, Varun Jampani |
CVPR | 4 |
| 2024 | Probing the 3D Awareness of Visual Foundation ModelsabstractRecent advances in large-scale pretraining have yielded visual foundation models with strong capabilities. Not only can recent models generalize to arbitrary images for their training task, their intermediate representations are useful for other visual tasks such as detection and segmentation. Given that such models can classify, delineate, and local- ize objects in 2D, we ask whether they also represent their 3D structure? In this work, we analyze the 3D awareness of visual foundation models. We posit that 3D awareness implies that representations (1) encode the 3D structure of the scene and (2) consistently represent the surface across views. We conduct a series of experiments using task-specific probes and zero-shot inference procedures on frozen fea- tures. Our experiments reveal several limitations of the current models. Our code and analysis can be found at https://github.com/mbanani/probe3d. Mohamed El Banani, Amit Raj, Kevis-Kokitsi Maninis, Abhishek Kar, Yuanzhen Li, Michael Rubinstein, Deqing Sun, Leonidas J. Guibas, Justin Johnson 0001, Varun Jampani |
CVPR | 10 |
| 2024 | SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wildabstractWe present SHINOBI, an end-to-end frameworkfor the re-construction of shape, material, and illumination from object images captured with varying lighting, pose, and background. Inverse rendering of an object based on unconstrained image collections is a long-standing challenge in computer vision and graphics and requires a joint optimization over shape, radiance, and pose. We show that an implicit shape repre-sentation based on a multi-resolution hash encoding enables faster and robust shape reconstruction with joint camera alignment optimization that outperforms prior work. Further, to enable the editing of illumination and object reflectance (i.e. material) we jointly optimize BRDF and illumination to-gether with the object's shape. Our method is class-agnostic and works on in-the-wild image collections of objects to produce relightable 3D assets for several use cases such as AR/VR, movies, games, etc. Andreas Engelhardt, Amit Raj, Mark Boss, Abhishek Kar, Yuanzhen Li, Deqing Sun, Ricardo Martin-Brualla, Jonathan T. Barron, Hendrik P. A. Lensch, Varun Jampani |
CVPR | 11 |
| 2024 | MVD-Fusion: Single-view 3D via Depth-consistent Multi-view GenerationabstractWe present MVD-Fusion: a method for single-view 3D inference via generative modeling of multi-view-consistent RGB-D images. While recent methods pursuing 3D inference advocate learning novel-view generative models, these generations are not 3D-consistent and require a distillation process to generate a 3D output. We instead cast the task of 3D inference as directly generating mutually-consistent multiple views and build on the insight that additionally inferring depth can provide a mechanism for enforcing this consistency. Specifically, we train a denoising diffusion model to generate multi-view RGB-D images given a single RGB input image and leverage the (intermediate noisy) depth estimates to obtain reprojection-based conditioning to maintain multi-view consistency. We train our model using large-scale synthetic dataset Obajverse as well as the real-world CO3D dataset comprising of generic camera viewpoints. We demonstrate that our approach can yield more accurate synthesis compared to recent state-of-the-art, including distillation-based 3D inference and prior multi-view generation methods. We also evaluate the geometry induced by our multi-view depth prediction and find that it yields a more accurate representation than other direct 3D inference approaches. Hanzhe Hu, Zhizhuo Zhou, Varun Jampani, Shubham Tulsiani |
CVPR | 3 |
| 2024 | ZeroShape: Regression-Based Zero-Shot Shape ReconstructionabstractWe study the problem of single-image zero-shot 3D shape reconstruction. Recent works learn zero-shot shape reconstruction through generative modeling of 3D assets, but these models are computationally expensive at train and inference time. In contrast, the traditional approach to this problem is regression-based, where deterministic models are trained to directly regress the object shape. Such regression methods possess much higher computational efficiency than generative methods. This raises a natural question: is generative modeling necessary for high performance, or conversely, are regression-based approaches still competitive? To answer this, we design a strong regression-based model, called ZeroShape, based on the converging findings in this field and a novel insight. We also curate a large real-world evaluation benchmark, with objects from three different real-world 3D datasets. This evaluation benchmark is more diverse and an order of magnitude larger than what prior works use to quantitatively evaluate their models, aiming at reducing the evaluation variance in our field. We show that ZeroShape not only achieves superior performance over state-of-the-art methods, but also demonstrates significantly higher computational and data efficiency.11Project website at: https://zixuanh.com/projects/zeroshape.html Zixuan Huang 0001, Stefan Stojanov, Ngoc Anh Thai, Varun Jampani, James M. Rehg |
CVPR | 4 |
| 2024 | DiffusionLight: Light Probes for Free by Painting a Chrome BallabstractWe present a simple yet effective technique to estimate lighting in a single input image. Current techniques rely heavily on HDR panorama datasets to train neural networks to regress an input with limited field-of-view to a full environment map. However, these approaches often struggle with real-world, uncontrolled settings due to the limited diversity and size of their datasets. To address this problem, we leverage diffusion models trained on billions of standard images to render a chrome ball into the input image. Despite its simplicity, this task remains challenging: the diffusion models often insert incorrect or inconsistent objects and cannot readily generate chrome balls in HDR format. Our research uncovers a surprising relationship between the appearance of chrome balls and the initial diffusion noise map, which we utilize to consistently generate high-quality chrome balls. We further fine-tune an LDR diffusion model (Stable Diffusion XL) with LoRA, enabling it to perform exposure bracketing for HDR light estimation. Our method produces convincing light estimates across diverse settings and demonstrates superior generalization to in-the-wild scenarios. Pakkapon Phongthawee, Worameth Chinchuthakun, Nontaphat Sinsunthithet, Varun Jampani, Amit Raj, Pramook Khungurn, Supasorn Suwajanakorn |
CVPR | 4 |
| 2024 | UniGS: Unified Representation for Image Generation and SegmentationabstractThis paper introduces a novel unified representation of diffusion models for image generation and segmentation. Specifically, we use a colormap to represent entity-level masks, addressing the challenge of varying entity numbers while aligning the representation closely with the image RGB domain. Two novel modules, including the location-aware color palette and progressive dichotomy module, are proposed to support our mask representation. On the one hand, a location-aware palette guarantees the colors' consistency to entities' locations. On the other hand, the progressive dichotomy module can efficiently decode the synthesized colormap to high-quality entity-level masks in a depth-first binary search without knowing the cluster numbers. To tackle the issue of lacking large-scale segmentation training data, we employ an inpainting pipeline and then improve the flexibility of diffusion models across various tasks, including inpainting, image synthesis, referring segmentation, and entity segmentation. Comprehensive experiments validate the efficiency of our approach, demonstrating comparable segmentation mask quality to state-of-the-art and adaptability to multiple tasks. Lu Qi 0001, Lehan Yang, Weidong Guo, Bo Du 0001, Varun Jampani, Ming-Hsuan Yang 0001 |
CVPR | 6 |
| 2024 | HyperDreamBooth: HyperNetworks for Fast Personalization of Text-to-Image ModelsabstractPersonalization has emerged as a prominent aspect within the field of generative AI, enabling the synthesis of individuals in diverse contexts and styles, while retaining high-fidelity to their identities. However, the process of personalization presents inherent challenges in terms of time and memory requirements. Fine-tuning each personalized model needs considerable GPU time investment, and storing a personalized model per subject can be demanding in terms of storage capacity. To overcome these challenges, we propose HyperDreamBooth—a hypernetwork capable of efficiently generating a small set of personalized weights from a single image of a person. By composing these weights into the diffusion model, coupled with fast finetuning, HyperDreamBooth can generate a person's face in various contexts and styles, with high subject details while also preserving the model's crucial knowledge of diverse styles and semantic modifications. Our method achieves personalization on faces in roughly 20 seconds, 25x faster than DreamBooth and 125x faster than Textual Inversion, using as few as one reference image, with the same quality and style diversity as DreamBooth. Also our method yields a model that is 10,000x smaller than a normal DreamBooth model. Nataniel Ruiz, Yuanzhen Li, Varun Jampani, Tingbo Hou, Yael Pritch, Neal Wadhwa, Michael Rubinstein, Kfir Aberman |
CVPR | 3 |
| 2024 | Alchemist: Parametric Control of Material Properties with Diffusion ModelsabstractWe propose a method to control material attributes of objects like roughness, metallic, albedo, and transparency in real images. Our method capitalizes on the generative prior of text-to-image models known for photorealism, employing a scalar value and instructions to alter low-level material properties. Addressing the lack of datasets with controlled material attributes, we generated an object-centric synthetic dataset with physically-based materials. Finetuning a modified pretrained text-to-image model on this synthetic dataset enables us to edit material properties in real-world images while preserving all other attributes. We show the potential application of our model to material edited NeRFs. Prafull Sharma, Varun Jampani, Yuanzhen Li, Xuhui Jia, Dmitry Lagun, Frédo Durand, William T. Freeman, Mark J. Matthews |
CVPR | 2 |
| 2024 | NeRFiller: Completing Scenes via Generative 3D InpaintingabstractWe propose NeRFiller, an approach that completes missing portions of a 3D capture via generative 3D inpainting using off-the-shelf 2D visual generative models. Often parts of a captured 3D scene or object are missing due to mesh reconstruction failures or a lack of observations (e.g., contact regions, such as the bottom of objects, or hard-to-reach areas). We approach this challenging 3D inpainting problem by leveraging a 2D inpainting diffusion model. We identify a surprising behavior of these models, where they generate more 3D consistent inpaints when images form a 2 x 2 grid, and show how to generalize this behavior to more than four images. We then present an iterative framework to distill these inpainted regions into a single consistent 3D scene. In contrast to related works, we focus on completing scenes rather than deleting foreground objects, and our approach does not require tight 2D object masks or text. We compare our approach to relevant baselines adapted to our setting on a variety of scenes, where NeRFiller creates the most 3D consistent and plausible scene completions. Our project page is at https://ethanweber.melnerfiller. Ethan Weber, Aleksander Holynski, Varun Jampani, Saurabh Saxena, Noah Snavely, Abhishek Kar, Angjoo Kanazawa |
CVPR | 3 |
| 2024 | ZeST: Zero-Shot Material Transfer from a Single Image
Ta Ying Cheng, Prafull Sharma, Andrew Markham, Agathoniki Trigoni, Varun Jampani |
ECCV (1) | 5 |
| 2024 | ZipLoRA: Any Subject in Any Style by Effectively Merging LoRAs
Viraj Shah, Nataniel Ruiz, Forrester Cole, Erika Lu, Svetlana Lazebnik, Yuanzhen Li, Varun Jampani |
ECCV (1) | 7 |
| 2024 | WordRobe: Text-Guided Generation of Textured 3D Garments
Astitva Srivastava, Pranav Manu, Amit Raj, Varun Jampani, Avinash Sharma 0001 |
ECCV (1) | 4 |
| 2024 | SV3D: Novel Multi-view Synthesis and 3D Generation from a Single Image Using Latent Video Diffusion
Vikram Voleti, Chun-Han Yao, Mark Boss, Adam Letts, David Pankratz, Dmitry Tochilkin, Christian Laforte, Robin Rombach, Varun Jampani |
ECCV (1) | 9 |
| 2024 | 3D Congealing: 3D-Aware Image Alignment in the Wild
Zizhang Li, Amit Raj, Andreas Engelhardt, Yuanzhen Li, Tingbo Hou, Jiajun Wu 0001, Varun Jampani |
ECCV (1) | 8 |
| 2024 | CONDENSE: Consistent 2D/3D Pre-training for Dense and Sparse Features from Multi-View Images
Xiaoshuai Zhang, Howard Zhou, Soham Ghosh 0001, Danushen Gnanapragasam, Varun Jampani, Hao Su 0001, Leonidas J. Guibas |
ECCV (54) | 6 |
| 2024 | SMooDi: Stylized Motion Diffusion Model
Varun Jampani, Deqing Sun, Huaizu Jiang |
ECCV (1) | 3 |
| 2024 | OmniControl: Control Any Joint at Any Time for Human Motion GenerationabstractWe present a novel approach named OmniControl for incorporating flexible spatial control signals into a text-conditioned human motion generation model based on the diffusion process. Unlike previous methods that can only control the pelvis trajectory, OmniControl can incorporate flexible spatial control signals over different joints at different times with only one model. Specifically, we propose analytic spatial guidance that ensures the generated motion can tightly conform to the input control signals. At the same time, realism guidance is introduced to refine all the joints to generate more coherent motion. Both the spatial and realism guidance are essential and they are highly complementary for balancing control accuracy and motion realism. By combining them, OmniControl generates motions that are realistic, coherent, and consistent with the spatial constraints. Experiments on HumanML3D and KIT-ML datasets show that OmniControl not only achieves significant improvement over state-of-the-art methods on pelvis control but also shows promising results when incorporating the constraints over other joints. Project page: https://neu-vi.github.io/omnicontrol/. Varun Jampani, Deqing Sun, Huaizu Jiang |
ICLR | 2 |
| 2024 | Learning Action and Reasoning-Centric Image Editing from Videos and SimulationabstractAn image editing model should be able to perform diverse edits, ranging from object replacement, changing attributes or style, to performing actions or movement, which require many forms of reasoning. Current general instruction-guided editing models have significant shortcomings with action and reasoning-centric edits.Object, attribute or stylistic changes can be learned from visually static datasets. On the other hand, high-quality data for action and reasoning-centric edits is scarce and has to come from entirely different sources that cover e.g. physical dynamics, temporality and spatial reasoning.To this end, we meticulously curate the AURORA Dataset (Action-Reasoning-Object-Attribute), a collection of high-quality training data, human-annotated and curated from videos and simulation engines.We focus on a key aspect of quality training data: triplets (source image, prompt, target image) contain a single meaningful visual change described by the prompt, i.e., truly minimal changes between source and target images.To demonstrate the value of our dataset, we evaluate an AURORA-finetuned model on a new expert-curated benchmark (AURORA-Bench) covering 8 diverse editing tasks.Our model significantly outperforms previous editing models as judged by human raters.For automatic evaluations, we find important flaws in previous metrics and caution their use for semantically hard editing tasks.Instead, we propose a new automatic metric that focuses on discriminative understanding.We hope that our efforts : (1) curating a quality training dataset and an evaluation benchmark, (2) developing critical evaluations, and (3) releasing a state-of-the-art model, will fuel further progress on general image editing. Benno Krojer, Dheeraj Vattikonda, Luis Lara, Varun Jampani, Eva Portelance, Christopher Joseph Pal, Siva Reddy |
NeurIPS | 4 |
| 2023 | LOCATE: Localize and Transfer Object Parts for Weakly Supervised Affordance GroundingabstractHumans excel at acquiring knowledge through observation. For example, we can learn to use new tools by watching demonstrations. This skill is fundamental for intelligent systems to interact with the world. A key step to acquire this skill is to identify what part of the object affords each action, which is called affordance grounding. In this paper, we address this problem and propose a framework called LOCATE that can identify matching object parts across images, to transfer knowledge from images where an object is being used (exocentric images used for learning), to images where the object is inactive (egocentric ones used to test). To this end, we first find interaction areas and extract their feature embeddings. Then we learn to aggregate the embeddings into compact prototypes (human, object part, and background), and select the one representing the object part. Finally, we use the selected prototype to guide affordance grounding. We do this in a weakly supervised manner, learning only from image-level affordance and object labels. Extensive experiments demonstrate that our approach outperforms state-of-the-art methods by a large margin on both seen and unseen objects.11Project page: https://reagan1311.github.io/locate. Gen Li 0008, Varun Jampani, Deqing Sun, Laura Sevilla-Lara |
CVPR | 2 |
| 2023 | MetaCLUE: Towards Comprehensive Visual Metaphors ResearchabstractCreativity is an indispensable part of human cognition and also an inherent part of how we make sense of the world. Metaphorical abstraction is fundamental in communicating creative ideas through nuanced relationships between abstract concepts such as feelings. While computer vision benchmarks and approaches predominantly focus on understanding and generating literal interpretations of images, metaphorical comprehension of images remains relatively unexplored. Towards this goal, we introduce Meta-CLUE, a set of vision tasks on visual metaphor. We also collect high-quality and rich metaphor annotations (abstract objects, concepts, relationships along with their corresponding object boxes) as there do not exist any datasets that facilitate the evaluation of these tasks. We perform a comprehensive analysis of state-of-the-art models in vision and language based on our annotations, highlighting strengths and weaknesses of current approaches in visual metaphor classification, localization, understanding (retrieval, question answering, captioning) and generation (text-to-image synthesis) tasks. We hope this work provides a concrete step towards developing AI systems with human-like creative capabilities. Project page: https://metaclue.github.io Arjun R. Akula, Brendan Driscoll, Pradyumna Narayana, Soravit Changpinyo, Zhiwei Jia, Suyash Damle, Garima Pruthi, Sugato Basu, Leonidas J. Guibas, William T. Freeman, Yuanzhen Li, Varun Jampani |
CVPR | 12 |
| 2023 | ShapeClipper: Scalable 3D Shape Learning from Single-View Images via Geometric and CLIP-Based ConsistencyabstractWe present ShapeClipper, a novel method that reconstructs 3D object shapes from real-world single-view RGB images. Instead of relying on laborious 3D, multi-view or camera pose annotation, ShapeClipper learns shape reconstruction from a set of single-view segmented images. The key idea is to facilitate shape learning via CLIP-based shape consistency, where we encourage objects with similar CLIP encodings to share similar shapes. We also leverage off-the-shelf normals as an additional geometric constraint so the model can learn better bottom-up reasoning of detailed surface geometry. These two novel consistency constraints, when used to regularize our model, improve its ability to learn both global shape structure and local geometric details. We evaluate our method over three challenging real-world datasets, Pix3D, Pascal3D+, and Open-Images, where we achieve superior performance over state-of-the-art methods.11project website at: https://zixuanh.com/projects/shapeclipper.html Zixuan Huang 0001, Varun Jampani, Ngoc Anh Thai, Yuanzhen Li, Stefan Stojanov, James M. Rehg |
CVPR | 2 |
| 2023 | NoisyTwins: Class-Consistent and Diverse Image Generation Through StyleGANsabstractStyleGANs are at the forefront of controllable image generation as they produce a latent space that is semantically disentangled, making it suitable for image editing and manipulation. However, the performance of StyleGANs severely degrades when trained via class-conditioning on large-scale long-tailed datasets. We find that one reason for degradation is the collapse of latents for each class in the$\mathcal{W}$latent space. With NoisyTwins, we first introduce an effective and inexpensive augmentation strategy for class embeddings, which then decorrelates the latents based on self-supervision in the$\mathcal{W}$space. This decorrelation mitigates collapse, ensuring that our method preserves intra-class diversity with class-consistency in image generation. We show the effectiveness of our approach on large-scale real-world long-tailed datasets of ImageNet-LT and iNaturalist 2019, where our method outperforms other methods by ∼ 19% on FID, establishing a new state-of-the-art. Harsh Rangwani, Lavish Bansal, Kartik Sharma, Tejan Karmali, Varun Jampani, Venkatesh Babu Radhakrishnan |
CVPR | 5 |
| 2023 | DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven GenerationabstractLarge text-to-image models achieved a remarkable leap in the evolution of AI, enabling high-quality and diverse synthesis of images from a given text prompt. However, these models lack the ability to mimic the appearance of subjects in a given reference set and synthesize novel renditions of them in different contexts. In this work, we present a new approach for “personalization” of text-to-image diffusion models. Given as input just a few images of a subject, we fine-tune a pretrained text-to-image model such that it learns to bind a unique identifier with that specific subject. Once the subject is embedded in the output domain of the model, the unique identifier can be used to synthesize novel photorealistic images of the subject contextualized in different scenes. By leveraging the semantic prior embedded in the model with a new autogenous class-specific prior preservation loss, our technique enables synthesizing the subject in diverse scenes, poses, views and lighting conditions that do not appear in the reference images. We apply our technique to several previously-unassailable tasks, including subject recontextualization, text-guided view synthesis, and artistic rendering, all while preserving the subject's key features. We also provide a new dataset and evaluation protocol for this new task of subject-driven generation. Project page: https://dreambooth.github.io/ Nataniel Ruiz, Yuanzhen Li, Varun Jampani, Yael Pritch, Michael Rubinstein, Kfir Aberman |
CVPR | 3 |
| 2023 | Hi-LASSIE: High-Fidelity Articulated Shape and Skeleton Discovery from Sparse Image EnsembleabstractAutomatically estimating 3D skeleton, shape, camera viewpoints, and part articulation from sparse in-the-wild image ensembles is a severely under-constrained and challenging problem. Most prior methods rely on large-scale image datasets, dense temporal correspondence, or human annotations like camera pose, 2D keypoints, and shape templates. We propose Hi-LASSIE, which performs 3D articulated reconstruction from only 20–30 online images in the wild without any user-defined shape or skeleton templates. We follow the recent work of LASSIE that tackles a similar problem setting and make two significant advances. First, instead of relying on a manually annotated 3D skeleton, we automatically estimate a class-specific skeleton from the selected reference image. Second, we improve the shape reconstructions with novel instance-specific optimization strategies that allow reconstructions to faithful fit on each instance while preserving the class-specific priors learned across all images. Experiments on in-the-wild image ensembles show that Hi-LASSIE obtains higher fidelity state-of-the-art 3D reconstructions despite requiring minimum user input. Project page: chhankyao.github.io/hi-lassie/ Chun-Han Yao, Wei-Chih Hung, Yuanzhen Li, Michael Rubinstein, Ming-Hsuan Yang 0001, Varun Jampani |
CVPR | 6 |
| 2023 | ASIC: Aligning Sparse in-the-wild Image CollectionsabstractWe present a method for joint alignment of sparse in-the-wild image collections of an object category. Most prior works assume either ground-truth keypoint annotations or a large dataset of images of a single object category. However, neither of the above assumptions hold true for the long-tail of the objects present in the world. We present a self-supervised technique that directly optimizes on a sparse collection of images of a particular object/object category to obtain consistent dense correspondences across the collection. We use pairwise nearest neighbors obtained from deep features of a pre-trained vision transformer (ViT) model as noisy and sparse keypoint matches and make them dense and accurate matches by optimizing a neural network that jointly maps the image collection into a learned canonical grid. Experiments on CUB, SPair-71k and PF-Willow benchmarks demonstrate that our method can produce globally consistent and higher quality correspondences across the image collection when compared to existing self-supervised methods. Code and other material will be made available at https://kampta.github.io/asic. Kamal Gupta 0002, Varun Jampani, Carlos Esteves, Abhinav Shrivastava, Ameesh Makadia, Noah Snavely, Abhishek Kar |
ICCV | 2 |
| 2023 | LU-NeRF: Scene and Pose Estimation by Synchronizing Local Unposed NeRFsabstractA critical obstacle preventing NeRF models from being deployed broadly in the wild is their reliance on accurate camera poses. Consequently, there is growing interest in extending NeRF models to jointly optimize camera poses and scene representation, which offers an alternative to off-the-shelf SfM pipelines which have well-understood failure modes. Existing approaches for unposed NeRF operate under limiting assumptions, such as a prior pose distribution or coarse pose initialization, making them less effective in a general setting. In this work, we propose a novel approach, LU-NeRF, that jointly estimates camera poses and neural radiance fields with relaxed assumptions on pose configuration. Our approach operates in a local-to-global manner, where we first optimize over local subsets of the data, dubbed "mini-scenes." LU-NeRF estimates local pose and geometry for this challenging few-shot task. The mini-scene poses are brought into a global reference frame through a robust pose synchronization step, where a final global optimization of pose and scene can be performed. We show our LU-NeRF pipeline outperforms prior attempts at unposed NeRF without making restrictive assumptions on the pose prior. This allows us to operate in the general SE(3) pose setting, unlike the baselines. Our results also indicate our model can be complementary to feature-based SfM pipelines as it compares favorably to COLMAP on low-texture and low-resolution images. Zezhou Cheng, Carlos Esteves, Varun Jampani, Abhishek Kar, Subhransu Maji, Ameesh Makadia |
ICCV | 3 |
| 2023 | DreamBooth3D: Subject-Driven Text-to-3D GenerationabstractWe present DreamBooth3D, an approach to personalize text-to-3D generative models from as few as 3-6 casually captured images of a subject. Our approach combines recent advances in personalizing text-to-image models (DreamBooth) with text-to-3D generation (DreamFusion). We find that naïvely combining these methods fails to yield satisfactory subject-specific 3D assets due to personalized text-to-image models overfitting to the input viewpoints of the subject. We overcome this through a 3-stage optimization strategy where we jointly leverage the 3D consistency of neural radiance fields together with the personalization capability of text-to-image models. Our method can produce high-quality, subject-specific 3D assets with text-driven modifications such as novel poses, colors and attributes that are not seen in any of the input images of the subject. More results are available at our project page: https://dreambooth3d.github.io Amit Raj, Srinivas Kaza, Ben Poole, Michael Niemeyer, Nataniel Ruiz, Ben Mildenhall, Shiran Zada, Kfir Aberman, Michael Rubinstein, Jonathan T. Barron, Yuanzhen Li, Varun Jampani |
ICCV | 12 |
| 2023 | Training-Free Structured Diffusion Guidance for Compositional Text-to-Image Synthesis
Weixi Feng, Xuehai He, Tsu-Jui Fu, Varun Jampani, Arjun R. Akula, Pradyumna Narayana, Sugato Basu, Xin Wang 0061, William Yang Wang |
ICLR | 4 |
| 2023 | LayoutGPT: Compositional Visual Planning and Generation with Large Language ModelsabstractAttaining a high degree of user controllability in visual generation often requires intricate, fine-grained inputs like layouts. However, such inputs impose a substantial burden on users when compared to simple text inputs. To address the issue, we study how Large Language Models (LLMs) can serve as visual planners by generating layouts from text conditions, and thus collaborate with visual generative models. We propose LayoutGPT, a method to compose in-context visual demonstrations in style sheet language to enhance visual planning skills of LLMs. We show that LayoutGPT can generate plausible layouts in multiple domains, ranging from 2D images to 3D indoor scenes. LayoutGPT also shows superior performance in converting challenging language concepts like numerical and spatial relations to layout arrangements for faithful text-to-image generation. When combined with a downstream image generation model, LayoutGPT outperforms text-to-image models/systems by 20-40\% and achieves comparable performance as human users in designing visual layouts for numerical and spatial correctness. Lastly, LayoutGPT achieves comparable performance to supervised methods in 3D indoor scene synthesis, demonstrating its effectiveness and potential in multiple visual domains. Weixi Feng, Wanrong Zhu, Tsu-Jui Fu, Varun Jampani, Arjun R. Akula, Xuehai He, Sugato Basu, Xin Wang 0061, William Yang Wang |
NeurIPS | 4 |
| 2023 | NAVI: Category-Agnostic Image Collections with High-Quality 3D Shape and Pose AnnotationsabstractRecent advances in neural reconstruction enable high-quality 3D object reconstruction from casually captured image collections. Current techniques mostly analyze their progress on relatively simple image collections where SfM techniques can provide ground-truth (GT) camera poses. We note that SfM techniques tend to fail on in-the-wild image collections such as image search results with varying backgrounds and illuminations. To enable systematic research progress on 3D reconstruction from casual image captures, we propose `NAVI': a new dataset of category-agnostic image collections of objects with high-quality 3D scans along with per-image 2D-3D alignments providing near-perfect GT camera parameters. These 2D-3D alignments allow us to extract accurate derivative annotations such as dense pixel correspondences, depth and segmentation maps. We demonstrate the use of NAVI image collections on different problem settings and show that NAVI enables more thorough evaluations that were not possible with existing datasets. We believe NAVI is beneficial for systematic research progress on 3D reconstruction and correspondence estimation. Varun Jampani, Kevis-Kokitsi Maninis, Andreas Engelhardt, Arjun Karpur, Karen Truong, Kyle Sargent, Stefan Popov, André Araújo 0001, Ricardo Martin-Brualla, Kaushal Patel, Daniel Vlasic, Vittorio Ferrari, Ameesh Makadia, Ce Liu 0001, Yuanzhen Li, Howard Zhou |
NeurIPS | 1 |
| 2023 | ARTIC3D: Learning Robust Articulated 3D Shapes from Noisy Web Image CollectionsabstractEstimating 3D articulated shapes like animal bodies from monocular images is inherently challenging due to the ambiguities of camera viewpoint, pose, texture, lighting, etc. We propose ARTIC3D, a self-supervised framework to reconstruct per-instance 3D shapes from a sparse image collection in-the-wild. Specifically, ARTIC3D is built upon a skeleton-based surface representation and is further guided by 2D diffusion priors from Stable Diffusion. First, we enhance the input images with occlusions/truncation via 2D diffusion to obtain cleaner mask estimates and semantic features. Second, we perform diffusion-guided 3D optimization to estimate shape and texture that are of high-fidelity and faithful to input images. We also propose a novel technique to calculate more stable image-level gradients via diffusion models compared to existing alternatives. Finally, we produce realistic animations by fine-tuning the rendered shape and texture under rigid part transformations. Extensive evaluations on multiple existing datasets as well as newly introduced noisy web image collections with occlusions and truncation demonstrate that ARTIC3D outputs are more robust to noisy images, higher quality in terms of shape and texture details, and more realistic when animated. Chun-Han Yao, Amit Raj, Wei-Chih Hung, Michael Rubinstein, Yuanzhen Li, Ming-Hsuan Yang 0001, Varun Jampani |
NeurIPS | 7 |
| 2023 | A Tale of Two Features: Stable Diffusion Complements DINO for Zero-Shot Semantic CorrespondenceabstractText-to-image diffusion models have made significant advances in generating and editing high-quality images. As a result, numerous approaches have explored the ability of diffusion model features to understand and process single images for downstream tasks, e.g., classification, semantic segmentation, and stylization. However, significantly less is known about what these features reveal across multiple, different images and objects. In this work, we exploit Stable Diffusion (SD) features for semantic and dense correspondence and discover that with simple post-processing, SD features can perform quantitatively similar to SOTA representations. Interestingly, the qualitative analysis reveals that SD features have very different properties compared to existing representation learning features, such as the recently released DINOv2: while DINOv2 provides sparse but accurate matches, SD features provide high-quality spatial information but sometimes inaccurate semantic matches. We demonstrate that a simple fusion of these two features works surprisingly well, and a zero-shot evaluation using nearest neighbors on these fused features provides a significant performance gain over state-of-the-art methods on benchmark datasets, e.g., SPair-71k, PF-Pascal, and TSS. We also show that these correspondences can enable interesting applications such as instance swapping in two images. Project page: https://sd-complements-dino.github.io/. Junyi Zhang 0004, Charles Herrmann, Junhwa Hur, Luisa Polania Cabrera, Varun Jampani, Deqing Sun, Ming-Hsuan Yang 0001 |
NeurIPS | 5 |
| 2022 | Amplitude Spectrum Transformation for Open Compound Domain Adaptive Semantic SegmentationabstractOpen compound domain adaptation (OCDA) has emerged as a practical adaptation setting which considers a single labeled source domain against a compound of multi-modal unlabeled target data in order to generalize better on novel unseen domains. We hypothesize that an improved disentanglement of domain-related and task-related factors of dense intermediate layer features can greatly aid OCDA. Prior-arts attempt this indirectly by employing adversarial domain discriminators on the spatial CNN output. However, we find that latent features derived from the Fourier-based amplitude spectrum of deep CNN features hold a more tractable mapping with domain discrimination. Motivated by this, we propose a novel feature space Amplitude Spectrum Transformation (AST). During adaptation, we employ the AST auto-encoder for two purposes. First, carefully mined source-target instance pairs undergo a simulation of cross-domain feature stylization (AST-Sim) at a particular layer by altering the AST-latent. Second, AST operating at a later layer is tasked to normalize (AST-Norm) the domain content by fixing its latent to a mean prototype. Our simplified adaptation technique is not only clustering-free but also free from complex adversarial alignment. We achieve leading performance against the prior arts on the OCDA scene segmentation benchmarks. Jogendra Kundu, Akshay R. Kulkarni, Suvaansh Bhambri, Varun Jampani, Venkatesh Babu Radhakrishnan |
AAAI | 4 |
| 2022 | SOMSI: Spherical Novel View Synthesis with Soft Occlusion Multi-Sphere ImagesabstractSpherical novel view synthesis (SNVS) is the task of estimating 360○views at dynamic novel views given a set of 360○input views. Prior arts learn multi-sphere image (MSI) representations that enable fast rendering times but are only limited to modelling low-dimensional color values. Modelling high-dimensional appearance features in MSI can result in better view synthesis, but it is not feasible to represent high-dimensional features in a large number (> 64) of MSI spheres. We propose a novel MSI representation called Soft Occlusion MSI (SOMSI) that enables modelling high-dimensional appearance features in MSI while retaining the fast rendering times of a standard MSI. Our key insight is to model appearance features in a smaller set (e.g. 3) of occlusion levels instead of larger number of MSI levels. Experiments on both synthetic and real-world scenes demonstrate that using SOMSI can provide a good balance between accuracy and run-time. SOMSI can produce considerably better results compared to MSI based MODS [1], while having similar fast rendering time. SOMSI view synthesis quality is on-par with state-of-the-art NeRF [24] like model while being 2 orders of magnitude faster. For code, additional results and data, please visit https://tedyhabtegebrial.github.io/somsi. Tewodros Habtegebrial, Christiano Couto Gava, Marcel Rogge, Didier Stricker, Varun Jampani |
CVPR | 5 |
| 2022 | Uncertainty-Aware Adaptation for Self-Supervised 3D Human Pose EstimationabstractThe advances in monocular 3D human pose estimation are dominated by supervised techniques that require large-scale 2D/3D pose annotations. Such methods often behave erratically in the absence of any provision to discard unfamiliar out-of-distribution data. To this end, we cast the 3D human pose learning as an unsupervised domain adaptation problem. We introduce MRP-Net11Project page: https://sites.google.com/view/mrp-net that constitutes a common deep network backbone with two output heads subscribing to two diverse configurations; a) model-free Joint localization and b) model-based parametric regression. Such a design allows us to derive suitable measures to quantify prediction uncertainty at both pose and Joint level granularity. While supervising only on labeled synthetic samples, the adaptation process aims to minimize the uncertainty for the unlabeled target images while maximizing the same for an extreme out-of-distribution dataset (backgrounds). Alongside synthetic-to-real 3D pose adaptation, the Joint-uncertainties allow expanding the adaptation to work on in-the-wild images even in the presence of occlusion and truncation scenarios. We present a comprehensive evaluation of the proposed approach and demonstrate state-of-the-art performance on benchmark datasets. Jogendra Kundu, Siddharth Seth, Pradyumna YM, Varun Jampani, Anirban Chakraborty 0001, Venkatesh Babu Radhakrishnan |
CVPR | 4 |
| 2022 | Learning ABCs: Approximate Bijective Correspondence for isolating factors of variation with weak supervisionabstractRepresentational learning forms the backbone of most deep learning applications, and the value of a learned representation is intimately tied to its information content regarding different factors of variation. Finding good representations depends on the nature of supervision and the learning algorithm. We propose a novel algorithm that utilizes a weak form of supervision where the data is partitioned into sets according to certain inactive (common) factors of variation which are invariant across elements of each set. Our key insight is that by seeking correspondence between elements of different sets, we learn strong representations that exclude the inactive factors of variation and isolate the active factors that vary within all sets. As a consequence of focusing on the active factors, our method can leverage a mix of setsupervised and wholly unsupervised data, which can even belong to a different domain. We tackle the challenging problem of synthetic-to-real object pose transfer, without pose annotations on anything, by isolating pose information which generalizes to the category level and across the synthetic/real domain gap. The method can also boost performance in supervised settings, by strengthening intermediate representations, as well as operate in practically attainable scenarios with set-supervised natural images, where quantity is limited and nuisance factors of variation are more plentiful. Accompanying code may be found on github. Kieran A. Murphy, Varun Jampani, Srikumar Ramalingam, Ameesh Makadia |
CVPR | 2 |
| 2022 | Planes vs. Chairs: Category-Guided 3D Shape Learning Without any 3D Cues
Zixuan Huang 0001, Stefan Stojanov, Ngoc Anh Thai, Varun Jampani, James M. Rehg |
ECCV (1) | 4 |
| 2022 | Hierarchical Semantic Regularization of Latent Spaces in StyleGANs
Tejan Karmali, Rishubh Parihar, Susmit Agrawal, Harsh Rangwani, Varun Jampani, Maneesh Kumar Singh 0001, Venkatesh Babu Radhakrishnan |
ECCV (15) | 5 |
| 2022 | Concurrent Subsidiary Supervision for Unsupervised Source-Free Domain Adaptation
Jogendra Kundu, Suvaansh Bhambri, Akshay R. Kulkarni, Hiran Sarkar, Varun Jampani, Venkatesh Babu Radhakrishnan |
ECCV (30) | 5 |
| 2022 | Improving GANs for Long-Tailed Data Through Group Spectral Regularization
Harsh Rangwani, Naman Jaswani, Tejan Karmali, Varun Jampani, Venkatesh Babu Radhakrishnan |
ECCV (15) | 4 |
| 2022 | CPL: Counterfactual Prompt Learning for Vision and Language ModelsabstractXuehai He, Diji Yang, Weixi Feng, Tsu-Jui Fu, Arjun Akula, Varun Jampani, Pradyumna Narayana, Sugato Basu, William Yang Wang, Xin Wang. Proceedings of the 2022 Conference on Empirical Methods in Natural Language Processing. 2022. Xuehai He, Diji Yang, Weixi Feng, Tsu-Jui Fu, Arjun R. Akula, Varun Jampani, Pradyumna Narayana, Sugato Basu, William Yang Wang, Xin Wang 0061 |
EMNLP | 6 |
| 2022 | Multi-Frame Video Prediction with Learnable Motion EncodingsabstractPredicting multiple future frames from a given video is a challenging problem due to several factors such as changing camera, dynamically moving objects, occlusions, etc. While recent deep learning methods have made significant progress on the video prediction problem, most methods predict the immediate or a fixed number of future frames. To obtain longer-term frame predictions, existing techniques usually process the predicted frames iteratively, resulting in blurry or inconsistent predictions. In this work, we present a new approach that can predict an arbitrary number of future video frames with a single forward pass through the network. Instead of directly predicting a fixed number of future optical flows or frames, we learn temporal motion encodings, i.e., temporal motion basis vectors and a network to predict the coefficients. The learned motion basis can be easily extended to arbitrary length at inference time, enabling us to predict an arbitrary number of future frames. Experiments on benchmark datasets show that our approach performs favorably against several competitive techniques even for the next frame prediction setting. When evaluated under 5-frame or 10-frame prediction settings, the proposed method achieves higher performance gains over the state-of-the-art techniques that iteratively process the predictions. Rakesh Jasti, Varun Jampani, Deqing Sun, Ming-Hsuan Yang 0001 |
ICIP | 2 |
| 2022 | ViDT: An Efficient and Effective Fully Transformer-based Object Detector
Hwanjun Song, Deqing Sun, Sanghyuk Chun, Varun Jampani, Dongyoon Han, Byeongho Heo, Wonjae Kim, Ming-Hsuan Yang 0001 |
ICLR | 4 |
| 2022 | Balancing Discriminability and Transferability for Source-Free Domain AdaptationabstractConventional domain adaptation (DA) techniques aim to improve domain transferability by learning domain-invariant representations; while concurrently preserving the task-discriminability knowledge gathered from the labeled source data. However, the requirement of simultaneous access to labeled source and unlabeled target renders them unsuitable for the challenging source-free DA setting. The trivial solution of realizing an effective original to generic domain mapping improves transferability but degrades task discriminability. Upon analyzing the hurdles from both theoretical and empirical standpoints, we derive novel insights to show that a mixup between original and corresponding translated generic samples enhances the discriminability-transferability trade-off while duly respecting the privacy-oriented source-free setting. A simple but effective realization of the proposed insights on top of the existing source-free DA approaches yields state-of-the-art performance with faster convergence. Beyond single-source, we also outperform multi-source prior-arts across both classification and semantic segmentation benchmarks. Jogendra Kundu, Akshay R. Kulkarni, Suvaansh Bhambri, Deepesh Mehta, Shreyas Anand Kulkarni, Varun Jampani, Venkatesh Babu Radhakrishnan |
ICML | 6 |
| 2022 | SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collectionsabstractInverse rendering of an object under entirely unknown capture conditions is a fundamental challenge in computer vision and graphics. Neural approaches such as NeRF have achieved photorealistic results on novel view synthesis, but they require known camera poses. Solving this problem with unknown camera poses is highly challenging as it requires joint optimization over shape, radiance, and pose. This problem is exacerbated when the input images are captured in the wild with varying backgrounds and illuminations. Standard pose estimation techniques fail in such image collections in the wild due to very few estimated correspondences across images. Furthermore, NeRF cannot relight a scene under any illumination, as it operates on radiance (the product of reflectance and illumination). We propose a joint optimization framework to estimate the shape, BRDF, and per-image camera pose and illumination. Our method works on in-the-wild online image collections of an object and produces relightable 3D assets for several use-cases such as AR/VR. To our knowledge, our method is the first to tackle this severely unconstrained task with minimal user interaction. Mark Boss, Andreas Engelhardt, Abhishek Kar, Yuanzhen Li, Deqing Sun, Jonathan T. Barron, Hendrik P. A. Lensch, Varun Jampani |
NeurIPS | 8 |
| 2022 | Subsidiary Prototype Alignment for Universal Domain AdaptationabstractUniversal Domain Adaptation (UniDA) deals with the problem of knowledge transfer between two datasets with domain-shift as well as category-shift. The goal is to categorize unlabeled target samples, either into one of the "known" categories or into a single "unknown" category. A major problem in UniDA is negative transfer, i.e. misalignment of "known" and "unknown" classes. To this end, we first uncover an intriguing tradeoff between negative-transfer-risk and domain-invariance exhibited at different layers of a deep network. It turns out we can strike a balance between these two metrics at a mid-level layer. Towards designing an effective framework based on this insight, we draw motivation from Bag-of-visual-Words (BoW). Word-prototypes in a BoW-like representation of a mid-level layer would represent lower-level visual primitives that are likely to be unaffected by the category-shift in the high-level features. We develop modifications that encourage learning of word-prototypes followed by word-histogram based classification. Following this, subsidiary prototype-space alignment (SPA) can be seen as a closed-set alignment problem, thereby avoiding negative transfer. We realize this with a novel word-histogram-related pretext task to enable closed-set SPA, operating in conjunction with goal task UniDA. We demonstrate the efficacy of our approach on top of existing UniDA techniques, yielding state-of-the-art performance across three standard UniDA and Open-Set DA object recognition benchmarks. Jogendra Kundu, Suvaansh Bhambri, Akshay R. Kulkarni, Hiran Sarkar, Varun Jampani, Venkatesh Babu Radhakrishnan |
NeurIPS | 5 |
| 2022 | Polynomial Neural Fields for Subband Decomposition and ManipulationabstractNeural fields have emerged as a new paradigm for representing signals, thanks to their ability to do it compactly while being easy to optimize. In most applications, however, neural fields are treated like a black box, which precludes many signal manipulation tasks. In this paper, we propose a new class of neural fields called basis-encoded polynomial neural fields (PNFs). The key advantage of a PNF is that it can represent a signal as a composition of a number of manipulable and interpretable components without losing the merits of neural fields representation. We develop a general theoretical framework to analyze and design PNFs. We use this framework to design Fourier PNFs, which match state-of-the-art performance in signal representation tasks that use neural fields. In addition, we empirically demonstrate that Fourier PNFs enable signal manipulation applications such as texture transfer and scale-space interpolation. Code is available at https://github.com/stevenygd/PNF. Guandao Yang, Sagie Benaim, Varun Jampani, Kyle Genova, Jonathan T. Barron, Thomas A. Funkhouser, Bharath Hariharan, Serge J. Belongie |
NeurIPS | 3 |
| 2022 | LASSIE: Learning Articulated Shapes from Sparse Image Ensemble via 3D Part DiscoveryabstractCreating high-quality articulated 3D models of animals is challenging either via manual creation or using 3D scanning tools. Therefore, techniques to reconstruct articulated 3D objects from 2D images are crucial and highly useful. In this work, we propose a practical problem setting to estimate 3D pose and shape of animals given only a few (10-30) in-the-wild images of a particular animal species (say, horse). Contrary to existing works that rely on pre-defined template shapes, we do not assume any form of 2D or 3D ground-truth annotations, nor do we leverage any multi-view or temporal information. Moreover, each input image ensemble can contain animal instances with varying poses, backgrounds, illuminations, and textures. Our key insight is that 3D parts have much simpler shape compared to the overall animal and that they are robust w.r.t. animal pose articulations. Following these insights, we propose LASSIE, a novel optimization framework which discovers 3D parts in a self-supervised manner with minimal user intervention. A key driving force behind LASSIE is the enforcing of 2D-3D part consistency using self-supervisory deep features. Experiments on Pascal-Part and self-collected in-the-wild animal datasets demonstrate considerably better 3D reconstructions as well as both 2D and 3D part discovery compared to prior arts. Project page: https://chhankyao.github.io/lassie/ Chun-Han Yao, Wei-Chih Hung, Yuanzhen Li, Michael Rubinstein, Ming-Hsuan Yang 0001, Varun Jampani |
NeurIPS | 6 |
| 2022 | LEAD: Self-Supervised Landmark Estimation by Aligning Distributions of Feature SimilarityabstractIn this work, we introduce LEAD, an approach to dis-cover landmarks from an unannotated collection of category-specific images. Existing works in self-supervised landmark detection are based on learning dense (pixel-level) feature representations from an image, which are further used to learn landmarks in a semi-supervised manner. While there have been advances in self-supervised learning of image features for instance-level tasks like classification, these methods do not ensure dense equivariant representations. The property of equivariance is of interest for dense prediction tasks like landmark estimation. In this work, we introduce an approach to enhance the learning of dense equivariant representations in a self-supervised fashion. We follow a two-stage training approach: first, we train a network using the BYOL [13] objective which operates at an instance level. The correspondences obtained through this network are further used to train a dense and compact representation of the image using a lightweight network. We show that having such a prior in the feature extractor helps in landmark detection, even under drastically limited number of annotations while also improving generalization across scale variations. Tejan Karmali, Abhinav Atrishi, Sai Sree Harsha, Susmit Agrawal, Varun Jampani, Venkatesh Babu Radhakrishnan |
WACV | 5 |
| 2021 | Exploiting Scene Depth for Object Detection with Multimodal Transformers
Hwanjun Song, Varun Jampani, Deqing Sun, Jae-Gil Lee 0001, Ming-Hsuan Yang 0001 |
BMVC | 3 |
| 2021 | Adaptive Prototype Learning and Allocation for Few-Shot SegmentationabstractPrototype learning is extensively used for few-shot segmentation. Typically, a single prototype is obtained from the support feature by averaging the global object information. However, using one prototype to represent all the information may lead to ambiguities. In this paper, we propose two novel modules, named superpixel-guided clustering (SGC) and guided prototype allocation (GPA), for multiple prototype extraction and allocation. Specifically, SGC is a parameter-free and training-free approach, which extracts more representative prototypes by aggregating similar feature vectors, while GPA is able to select matched prototypes to provide more accurate guidance. By integrating the SGC and GPA together, we propose the Adaptive Superpixel-guided Network (ASGNet), which is a lightweight model and adapts to object scale and shape variation. In addition, our network can easily generalize to k-shot segmentation with substantial improvement and no additional computational cost. In particular, our evaluations on COCO demonstrate that ASGNet surpasses the state-of-the-art method by 5% in 5-shot segmentation.1 Gen Li 0008, Varun Jampani, Laura Sevilla-Lara, Deqing Sun, Jonghyun Kim 0007, Joongkyu Kim |
CVPR | 2 |
| 2021 | AutoFlow: Learning a Better Training Set for Optical FlowabstractSynthetic datasets play a critical role in pre-training CNN models for optical flow, but they are painstaking to generate and hard to adapt to new applications. To automate the process, we present AutoFlow, a simple and effective method to render training data for optical flow that optimizes the performance of a model on a target dataset. AutoFlow takes a layered approach to render synthetic data, where the motion, shape, and appearance of each layer are controlled by learnable hyperparameters. Experimental results show that AutoFlow achieves state-of-the-art accuracy in pre-training both PWC-Net and RAFT. Our code and data are available at autoflow-google.github.io. Deqing Sun, Daniel Vlasic, Charles Herrmann, Varun Jampani, Michael Krainin, Huiwen Chang, Ramin Zabih, William T. Freeman, Ce Liu 0001 |
CVPR | 4 |
| 2021 | LASR: Learning Articulated Shape Reconstruction From a Monocular VideoabstractRemarkable progress has been made in 3D reconstruction of rigid structures from a video or a collection of images. However, it is still challenging to reconstruct nonrigid structures from RGB inputs, due to its under-constrained nature. While template-based approaches, such as parametric shape models, have achieved great success in modeling the "closed world" of known object categories, they cannot well handle the "open-world" of novel object categories or outlier shapes. In this work, we introduce a template-free approach to learn 3D shapes from a single video. It adopts an analysis-by-synthesis strategy that forward-renders object silhouette, optical flow, and pixel values to compare with video observations, which generates gradients to adjust the camera, shape and motion parameters. Without using a category-specific shape template, our method faithfully reconstructs nonrigid 3D structures from videos of human, animals, and objects of unknown classes. Our code is available at lasr-google.github.io. Gengshan Yang, Deqing Sun, Varun Jampani, Daniel Vlasic, Forrester Cole, Huiwen Chang, Deva Ramanan, William T. Freeman, Ce Liu 0001 |
CVPR | 3 |
| 2021 | Decoupled Dynamic Filter NetworksabstractConvolution is one of the basic building blocks of CNN architectures. Despite its common use, standard convolution has two main shortcomings: Content-agnostic and Computation-heavy. Dynamic filters are content-adaptive, while further increasing the computational overhead. Depth-wise convolution is a lightweight variant, but it usually leads to a drop in CNN performance or requires a larger number of channels. In this work, we propose the Decoupled Dynamic Filter (DDF) that can simultaneously tackle both of these shortcomings. Inspired by recent advances in attention, DDF decouples a depth-wise dynamic filter into spatial and channel dynamic filters. This decomposition considerably reduces the number of parameters and limits computational costs to the same level as depth-wise convolution. Meanwhile, we observe a significant boost in performance when replacing standard convolution with DDF in classification networks. ResNet50 / 101 get improved by 1.9% and 1.3% on the top-1 accuracy, while their computational costs are reduced by nearly half. Experiments on the detection and joint upsampling networks also demonstrate the superior performance of the DDF upsampling variant (DDF-Up) in comparison with standard convolution and specialized content-adaptive layers. The project page with code is available1. Jingkai Zhou, Varun Jampani, Zhixiong Pi, Qiong Liu 0001, Ming-Hsuan Yang 0001 |
CVPR | 2 |
| 2021 | NeRD: Neural Reflectance Decomposition from Image CollectionsabstractDecomposing a scene into its shape, reflectance, and illumination is a challenging but important problem in computer vision and graphics. This problem is inherently more challenging when the illumination is not a single light source under laboratory conditions but is instead an unconstrained environmental illumination. Though recent work has shown that implicit representations can be used to model the radiance field of an object, most of these techniques only enable view synthesis and not relighting. Additionally, evaluating these radiance fields is resource and time-intensive. We propose a neural reflectance decomposition (NeRD) technique that uses physically-based rendering to decompose the scene into spatially varying BRDF material properties. In contrast to existing techniques, our input images can be captured under different illumination conditions. In addition, we also propose techniques to convert the learned reflectance volume into a relightable textured mesh enabling fast real-time rendering with novel illuminations. We demonstrate the potential of the proposed approach with experiments on both synthetic and real datasets, where we are able to obtain high-quality relightable 3D assets from image collections. The datasets and code are available at the project page: https://markboss.me/publication/2021-nerd/. Mark Boss, Raphael Braun, Varun Jampani, Jonathan T. Barron, Ce Liu 0001, Hendrik P. A. Lensch |
ICCV | 3 |
| 2021 | SLIDE: Single Image 3D Photography with Soft Layering and Depth-aware InpaintingabstractSingle image 3D photography enables viewers to view a still image from novel viewpoints. Recent approaches combine monocular depth networks with inpainting networks to achieve compelling results. A drawback of these techniques is the use of hard depth layering, making them unable to model intricate appearance details such as thin hair-like structures. We present SLIDE, a modular and unified system for single image 3D photography that uses a simple yet effective soft layering strategy to better preserve appearance details in novel views. In addition, we propose a novel depth-aware training strategy for our inpainting module, better suited for the 3D photography task. The resulting SLIDE approach is modular, enabling the use of other components such as segmentation and matting for improved layering. At the same time, SLIDE uses an efficient layered depth formulation that only requires a single forward pass through the component networks to produce high quality 3D photos. Extensive experimental analysis on three view-synthesis datasets, in combination with user studies on in-the-wild image collections, demonstrate superior performance of our technique in comparison to existing strong baselines while being conceptually much simpler. Project page: https://varunjampani.github.io/slide Varun Jampani, Huiwen Chang, Kyle Sargent, Abhishek Kar, Richard Tucker 0001, Michael Krainin, Dominik Kaeser, William T. Freeman, David Salesin, Brian Curless, Ce Liu 0001 |
ICCV | 1 |
| 2021 | Generalize then Adapt: Source-Free Domain Adaptive Semantic SegmentationabstractUnsupervised domain adaptation (DA) has gained substantial interest in semantic segmentation. However, almost all prior arts assume concurrent access to both labeled source and unlabeled target, making them unsuitable for scenarios demanding source-free adaptation. In this work1, we enable source-free DA by partitioning the task into two: a) source-only domain generalization and b) source-free target adaptation. Towards the former, we provide theoretical insights to develop a multi-head framework trained with a virtually extended multi-source dataset, aiming to balance generalization and specificity. Towards the latter, we utilize the multi-head framework to extract reliable target pseudo-labels for self-training. Additionally, we introduce a novel conditional prior-enforcing auto-encoder that discourages spatial irregularities, thereby enhancing the pseudo-label quality. Experiments on the standard GTA5→Cityscapes and SYNTHIA→Cityscapes benchmarks show our superiority even against the non-source-free prior-arts. Further, we show our compatibility with online adaptation enabling deployment in a sequentially changing environment. Jogendra Kundu, Akshay R. Kulkarni, Varun Jampani, Venkatesh Babu Radhakrishnan |
ICCV | 4 |
| 2021 | Infinite Nature: Perpetual View Generation of Natural Scenes from a Single ImageabstractWe introduce the problem of perpetual view generation— long-range generation of novel views corresponding to an arbitrarily long camera trajectory given a single image. This is a challenging problem that goes far beyond the capabilities of current view synthesis methods, which quickly degenerate when presented with large camera motions. Methods for video generation also have limited ability to produce long sequences and are often agnostic to scene geometry. We take a hybrid approach that integrates both geometry and image synthesis in an iterative ‘render, refine and repeat’ framework, allowing for long-range generation that cover large distances after hundreds of frames. Our approach can be trained from a set of monocular video sequences. We propose a dataset of aerial footage of coastal scenes, and compare our method with recent view synthesis and conditional video generation baselines, showing that it can generate plausible scenes for much longer time horizons over large camera trajectories compared to existing methods. Project page at https://infinite-nature.github.io. Andrew Liu 0001, Ameesh Makadia, Richard Tucker 0001, Noah Snavely, Varun Jampani, Angjoo Kanazawa |
ICCV | 5 |
| 2021 | Discovering 3D Parts from Image CollectionsabstractReasoning 3D shapes from 2D images is an essential yet challenging task, especially when only single-view images are at our disposal. While an object can have a complicated shape, individual parts are usually close to geometric primitives and thus are easier to model. Furthermore, parts provide a mid-level representation that is robust to appearance variations across objects in a particular category. In this work, we tackle the problem of 3D part discovery from only 2D image collections. Instead of relying on manually annotated parts for supervision, we propose a self-supervised approach, latent part discovery (LPD). Our key insight is to learn a novel part shape prior that allows each part to fit an object shape faithfully while constrained to have simple geometry. Extensive experiments on the synthetic ShapeNet, PartNet, and real-world Pascal 3D+ datasets show that our method discovers consistent object parts and achieves favorable reconstruction accuracy compared to the existing methods with the same level of supervision. Our project page with code is at https://chhankyao.github.io/lpd/. Chun-Han Yao, Wei-Chih Hung, Varun Jampani, Ming-Hsuan Yang 0001 |
ICCV | 3 |
| 2021 | Implicit-PDF: Non-Parametric Representation of Probability Distributions on the Rotation ManifoldabstractIn the deep learning era, the vast majority of methods to predict pose from a single image are trained to classify or regress to a single given ground truth pose per image. Such methods have two main shortcomings, i) they cannot represent uncertainty about the predictions, and ii) they cannot handle symmetric objects, where multiple (potentially infinite) poses may be correct. Only recently these shortcomings have been addressed, but current approaches as limited in that they cannot express the full rich space of distributions on the rotation manifold. To this end, we introduce a method to estimate arbitrary, non-parametric distributions on SO(3). Our key idea is to represent the distributions implicitly, with a neural network that estimates the probability density, given the input image and a candidate pose. At inference time, grid sampling or gradient ascent can be used to find the most likely pose, but it is also possible to evaluate the density at any pose, enabling reasoning about symmetries and uncertainty. This is the most general way of representing distributions on manifolds, and to demonstrate its expressive power we introduce a new dataset containing symmetric and nearly-symmetric objects. Our method also shows advantages on the popular object pose estimation benchmarks ModelNet10-SO(3) and T-LESS. Code, data, and visualizations may be found at implicit-pdf.github.io. Kieran A. Murphy, Carlos Esteves, Varun Jampani, Srikumar Ramalingam, Ameesh Makadia |
ICML | 3 |
| 2021 | Robust Visual Reasoning via Language Guided Neural Module NetworksabstractNeural module networks (NMN) are a popular approach for solving multi-modal tasks such as visual question answering (VQA) and visual referring expression recognition (REF). A key limitation in prior implementations of NMN is that the neural modules do not effectively capture the association between the visual input and the relevant neighbourhood context of the textual input. This limits their generalizability. For instance, NMN fail to understand new concepts such as “yellow sphere to the left" even when it is a combination of known concepts from train data: “blue sphere", “yellow cube", and “metallic cube to the left". In this paper, we address this limitation by introducing a language-guided adaptive convolution layer (LG-Conv) into NMN, in which the filter weights of convolutions are explicitly multiplied with a spatially varying language-guided kernel. Our model allows the neural module to adaptively co-attend over potential objects of interest from the visual and textual inputs. Extensive experiments on VQA and REF tasks demonstrate the effectiveness of our approach. Additionally, we propose a new challenging out-of-distribution test split for REF task, which we call C3-Ref+, for explicitly evaluating the NMN’s ability to generalize well to adversarial perturbations and unseen combinations of known concepts. Experiments on C3-Ref+ further demonstrate the generalization capabilities of our approach. Arjun R. Akula, Varun Jampani, Soravit Changpinyo, Song-Chun Zhu |
NeurIPS | 2 |
| 2021 | Neural-PIL: Neural Pre-Integrated Lighting for Reflectance DecompositionabstractDecomposing a scene into its shape, reflectance and illumination is a fundamental problem in computer vision and graphics. Neural approaches such as NeRF have achieved remarkable success in view synthesis, but do not explicitly perform decomposition and instead operate exclusively on radiance (the product of reflectance and illumination). Extensions to NeRF, such as NeRD, can perform decomposition but struggle to accurately recover detailed illumination, thereby significantly limiting realism. We propose a novel reflectance decomposition network that can estimate shape, BRDF, and per-image illumination given a set of object images captured under varying illumination. Our key technique is a novel illumination integration network called Neural-PIL that replaces a costly illumination integral operation in the rendering with a simple network query. In addition, we also learn deep low-dimensional priors on BRDF and illumination representations using novel smooth manifold auto-encoders. Our decompositions can result in considerably better BRDF and light estimates enabling more accurate novel view-synthesis and relighting compared to prior art. Project page: https://markboss.me/publication/2021-neural-pil/ Mark Boss, Varun Jampani, Raphael Braun, Ce Liu 0001, Jonathan T. Barron, Hendrik P. A. Lensch |
NeurIPS | 2 |
| 2021 | Non-local Latent Relation Distillation for Self-Adaptive 3D Human Pose EstimationabstractAvailable 3D human pose estimation approaches leverage different forms of strong (2D/3D pose) or weak (multi-view or depth) paired supervision. Barring synthetic or in-studio domains, acquiring such supervision for each new target environment is highly inconvenient. To this end, we cast 3D pose learning as a self-supervised adaptation problem that aims to transfer the task knowledge from a labeled source domain to a completely unpaired target. We propose to infer image-to-pose via two explicit mappings viz. image-to-latent and latent-to-pose where the latter is a pre-learned decoder obtained from a prior-enforcing generative adversarial auto-encoder. Next, we introduce relation distillation as a means to align the unpaired cross-modal samples i.e., the unpaired target videos and unpaired 3D pose sequences. To this end, we propose a new set of non-local relations in order to characterize long-range latent pose interactions, unlike general contrastive relations where positive couplings are limited to a local neighborhood structure. Further, we provide an objective way to quantify non-localness in order to select the most effective relation set. We evaluate different self-adaptation settings and demonstrate state-of-the-art 3D human pose estimation performance on standard benchmarks. Jogendra Kundu, Siddharth Seth, Anirudh Jamkhandi, Pradyumna YM, Varun Jampani, Anirban Chakraborty 0001, Venkatesh Babu Radhakrishnan |
NeurIPS | 5 |
| 2021 | Aligning Silhouette Topology for Self-Adaptive 3D Human Pose RecoveryabstractArticulation-centric 2D/3D pose supervision forms the core training objective in most existing 3D human pose estimation techniques. Except for synthetic source environments, acquiring such rich supervision for each real target domain at deployment is highly inconvenient. However, we realize that standard foreground silhouette estimation techniques (on static camera feeds) remain unaffected by domain-shifts. Motivated by this, we propose a novel target adaptation framework that relies only on silhouette supervision to adapt a source-trained model-based regressor. However, in the absence of any auxiliary cue (multi-view, depth, or 2D pose), an isolated silhouette loss fails to provide a reliable pose-specific gradient and requires to be employed in tandem with a topology-centric loss. To this end, we develop a series of convolution-friendly spatial transformations in order to disentangle a topological-skeleton representation from the raw silhouette. Such a design paves the way to devise a Chamfer-inspired spatial topological-alignment loss via distance field computation, while effectively avoiding any gradient hindering spatial-to-pointset mapping. Experimental results demonstrate our superiority against prior-arts in self-adapting a source trained model to diverse unlabeled target domains, such as a) in-the-wild datasets, b) low-resolution image domains, and c) adversarially perturbed image domains (via UAP). Mugalodi Rakesh, Jogendra Kundu, Varun Jampani, Venkatesh Babu Radhakrishnan |
NeurIPS | 3 |
| 2021 | ViSER: Video-Specific Surface Embeddings for Articulated 3D Shape ReconstructionabstractWe introduce ViSER, a method for recovering articulated 3D shapes and dense3D trajectories from monocular videos. Previous work on high-quality reconstruction of dynamic 3D shapes typically relies on multiple camera views, strong category-specific priors, or 2D keypoint supervision. We show that none of these are required if one can reliably estimate long-range correspondences in a video, making use of only 2D object masks and two-frame optical flow as inputs. ViSER infers correspondences by matching 2D pixels to a canonical, deformable 3D mesh via video-specific surface embeddings that capture the pixel appearance of each surface point. These embeddings behave as a continuous set of keypoint descriptors defined over the mesh surface, which can be used to establish dense long-range correspondences across pixels. The surface embeddings are implemented as coordinate-based MLPs that are fit to each video via self-supervised losses.Experimental results show that ViSER compares favorably against prior work on challenging videos of humans with loose clothing and unusual poses as well as animals videos from DAVIS and YTVOS. Project page: viser-shape.github.io. Gengshan Yang, Deqing Sun, Varun Jampani, Daniel Vlasic, Forrester Cole, Ce Liu 0001, Deva Ramanan |
NeurIPS | 3 |
| 2020 | Intrinsic Autoencoders for Joint Deferred Neural Rendering and Intrinsic Image DecompositionabstractNeural rendering techniques promise efficient photorealistic image synthesis while providing rich control over scene parameters by learning the physical image formation process. While several supervised methods have been proposed for this task, acquiring a dataset of images with accurately aligned 3D models is very difficult. The main contribution of this work is to lift this restriction by training a neural rendering algorithm from unpaired data. We propose an autoencoder for joint generation of realistic images from synthetic 3D models while simultaneously decomposing real images into their intrinsic shape and appearance properties. In contrast to a traditional graphics pipeline, our approach does not require to specify all scene properties, such as material parameters and lighting by hand. Instead, we learn photo-realistic deferred rendering from a small set of 3D models and a larger set of unaligned real images, both of which are easy to acquire in practice. Simultaneously, we obtain accurate intrinsic decompositions of real images while not requiring paired ground truth. Our experiments confirm that a joint treatment of rendering and decomposition is indeed beneficial and that our approach outperforms state-of-the-art image-to-image translation baselines both qualitatively and quantitatively. Hassan Abu Alhaija, Siva Karthik Mustikovela, Justus Thies, Varun Jampani, Matthias Nießner, Andreas Geiger 0001, Carsten Rother |
3DV | 4 |
| 2020 | Two-Shot Spatially-Varying BRDF and Shape EstimationabstractCapturing the shape and spatially-varying appearance (SVBRDF) of an object from images is a challenging task that has applications in both computer vision and graphics. Traditional optimization-based approaches often need a large number of images taken from multiple views in a controlled environment. Newer deep learning-based approaches require only a few input images, but the reconstruction quality is not on par with optimization techniques. We propose a novel deep learning architecture with a stage-wise estimation of shape and SVBRDF. The previous predictions guide each estimation, and a joint refinement network later refines both SVBRDF and shape. We follow a practical mobile image capture setting and use unaligned two-shot flash and no-flash images as input. Both our two-shot image capture and network inference can run on mobile hardware. We also create a large-scale synthetic training dataset with domain-randomized geometry and realistic materials. Extensive experiments on both synthetic and real-world datasets show that our network trained on a synthetic dataset can generalize well to real-world images. Comparisons with recent approaches demonstrate the superior performance of the proposed approach. Mark Boss, Varun Jampani, Hendrik P. A. Lensch, Jan Kautz |
CVPR | 2 |
| 2020 | Self-Supervised 3D Human Pose Estimation via Part Guided Novel Image SynthesisabstractCamera captured human pose is an outcome of several sources of variation. Performance of supervised 3D pose estimation approaches comes at the cost of dispensing with variations, such as shape and appearance, that may be useful for solving other related tasks. As a result, the learned model not only inculcates task-bias but also dataset-bias because of its strong reliance on the annotated samples, which also holds true for weakly-supervised models. Acknowledging this, we propose a self-supervised learning framework to disentangle such variations from unlabeled video frames. We leverage the prior knowledge on human skeleton and poses in the form of a single part-based 2D puppet model, human pose articulation constraints, and a set of unpaired 3D poses. Our differentiable formalization, bridging the representation gap between the 3D pose and spatial part maps, not only facilitates discovery of interpretable pose disentanglement, but also allows us to operate on videos with diverse camera movements. Qualitative results on unseen in-the-wild datasets establish our superior generalization across multiple tasks beyond the primary tasks of 3D pose estimation and part segmentation. Furthermore, we demonstrate state-of-the-art weakly-supervised 3D pose estimation performance on both Human3.6M and MPI-INF-3DHP datasets. Jogendra Kundu, Siddharth Seth, Varun Jampani, Mugalodi Rakesh, Venkatesh Babu Radhakrishnan, Anirban Chakraborty 0001 |
CVPR | 3 |
| 2020 | From Image Collections to Point Clouds With Self-Supervised Shape and Pose NetworksabstractReconstructing 3D models from 2D images is one of the fundamental problems in computer vision. In this work, we propose a deep learning technique for 3D object reconstruction from a single image. Contrary to recent works that either use 3D supervision or multi-view supervision, we use only single view images with no pose information during training as well. This makes our approach more practical requiring only an image collection of an object category and the corresponding silhouettes. We learn both 3D point cloud reconstruction and pose estimation networks in a self-supervised manner, making use of differentiable point cloud renderer to train with 2D supervision. A key novelty of the proposed technique is to impose 3D geometric reasoning into predicted 3D point clouds by rotating them with randomly sampled poses and then enforcing cycle consistency on both 3D reconstructions and poses. In addition, using single-view supervision allows us to do test-time optimization on a given test image. Experiments on the synthetic ShapeNet and real-world Pix3D datasets demonstrate that our approach, despite using less supervision, can achieve competitive performance compared to pose-supervised and multi-view supervised approaches. Navaneet K. L., Ansu Mathew, Shashank Kashyap, Wei-Chih Hung, Varun Jampani, Venkatesh Babu Radhakrishnan |
CVPR | 5 |
| 2020 | Self-Supervised Viewpoint Learning From Image CollectionsabstractTraining deep neural networks to estimate the viewpoint of objects requires large labeled training datasets. However, manually labeling viewpoints is notoriously hard, error-prone, and time-consuming. On the other hand, it is relatively easy to mine many unlabeled images of an object category from the internet, e.g., of cars or faces. We seek to answer the research question of whether such unlabeled collections of in-the-wild images can be successfully utilized to train viewpoint estimation networks for general object categories purely via self-supervision. Self-supervision here refers to the fact that the only true supervisory signal that the network has is the input image itself. We propose a novel learning framework which incorporates an analysis-by-synthesis paradigm to reconstruct images in a viewpoint aware manner with a generative network, along with symmetry and adversarial constraints to successfully supervise our viewpoint estimation network. We show that our approach performs competitively to fully-supervised approaches for several object categories like human faces, cars, buses, and trains. Our work opens up further research in self-supervised viewpoint learning and serves as a robust baseline for it. We open-source our code at https://github.com/NVlabs/SSV. Siva Karthik Mustikovela, Varun Jampani, Shalini De Mello, Sifei Liu, Umar Iqbal 0001, Carsten Rother, Jan Kautz |
CVPR | 2 |
| 2020 | Appearance Consensus Driven Self-supervised Human Mesh Recovery
Jogendra Kundu, Mugalodi Rakesh, Varun Jampani, Rahul M. V., Venkatesh Babu Radhakrishnan |
ECCV (1) | 3 |
| 2020 | Self-supervised Single-View 3D Reconstruction via Semantic Consistency
Sifei Liu, Shalini De Mello, Varun Jampani, Ming-Hsuan Yang 0001, Jan Kautz |
ECCV (14) | 5 |
| 2020 | DeepGMR: Learning Latent Gaussian Mixture Models for Registration
Benjamin Eckart, Varun Jampani, Dieter Fox, Jan Kautz |
ECCV (5) | 4 |
| 2020 | Generative View Synthesis: From Single-view Semantics to Novel-view ImagesabstractContent creation, central to applications such as virtual reality, can be tedious and time-consuming. Recent image synthesis methods simplify this task by offering tools to generate new views from as little as a single input image, or by converting a semantic map into a photorealistic image. We propose to push the envelope further, and introduce Generative View Synthesis (GVS) that can synthesize multiple photorealistic views of a scene given a single semantic map. We show that the sequential application of existing techniques, e.g., semantics-to-image translation followed by monocular view synthesis, fail at capturing the scene's structure. In contrast, we solve the semantics-to-image translation in concert with the estimation of the 3D layout of the scene, thus producing geometrically consistent novel views that preserve semantic structures. We first lift the input 2D semantic map onto a 3D layered representation of the scene in feature space, thereby preserving the semantic labels of 3D geometric structures. We then project the layered features onto the target views to generate the final novel-view images. We verify the strengths of our method and compare it with several advanced baselines on three different datasets. Our approach also allows for style manipulation and image editing operations, such as the addition or removal of objects, with simple manipulations of the input style images and semantic maps respectively. For code and additional results, visit the project page at https://gvsnet.github.io Tewodros Habtegebrial, Varun Jampani, Orazio Gallo, Didier Stricker |
NeurIPS | 2 |
| 2019 | SCOPS: Self-Supervised Co-Part SegmentationabstractParts provide a good intermediate representation of objects that is robust with respect to camera, pose and appearance variations. Existing work on part segmentation is dominated by supervised approaches that rely on large amounts of manual annotations and also can not generalize to unseen object categories. We propose a self-supervised deep learning approach for part segmentation, where we devise several loss functions that aids in predicting part segments that are geometrically concentrated, robust to object variations and are also semantically consistent across different object instances. Extensive experiments on different types of image collections demonstrate that our approach can produce part segments that adhere to object boundaries and also more semantically consistent across object instances compared to existing self-supervised techniques. Wei-Chih Hung, Varun Jampani, Sifei Liu, Pavlo Molchanov 0001, Ming-Hsuan Yang 0001, Jan Kautz |
CVPR | 2 |
| 2019 | Competitive Collaboration: Joint Unsupervised Learning of Depth, Camera Motion, Optical Flow and Motion SegmentationabstractWe address the unsupervised learning of several interconnected problems in low-level vision: single view depth prediction, camera motion estimation, optical flow, and segmentation of a video into the static scene and moving regions. Our key insight is that these four fundamental vision problems are coupled through geometric constraints. Consequently, learning to solve them together simplifies the problem because the solutions can reinforce each other. We go beyond previous work by exploiting geometry more explicitly and segmenting the scene into static and moving regions. To that end, we introduce Competitive Collaboration, a framework that facilitates the coordinated training of multiple specialized neural networks to solve complex problems. Competitive Collaboration works much like expectation-maximization, but with neural networks that act as both competitors to explain pixels that correspond to static or moving regions, and as collaborators through a moderator that assigns pixels to be either static or independently moving. Our novel method integrates all these problems in a common framework and simultaneously reasons about the segmentation of the scene into moving objects and the static background, the camera motion, depth of the static scene structure, and the optical flow of moving objects. Our model is trained without any supervision and achieves state-of-the-art performance among joint unsupervised methods on all sub-problems. Anurag Ranjan, Varun Jampani, Lukas Balles, Deqing Sun, Jonas Wulff, Michael J. Black |
CVPR | 2 |
| 2019 | Pixel-Adaptive Convolutional Neural NetworksabstractConvolutions are the fundamental building blocks of CNNs. The fact that their weights are spatially shared is one of the main reasons for their widespread use, but it is also a major limitation, as it makes convolutions content-agnostic. We propose a pixel-adaptive convolution (PAC) operation, a simple yet effective modification of standard convolutions, in which the filter weights are multiplied with a spatially varying kernel that depends on learnable, local pixel features. PAC is a generalization of several popular filtering techniques and thus can be used for a wide range of use cases. Specifically, we demonstrate state-of-the-art performance when PAC is used for deep joint image upsampling. PAC also offers an effective alternative to fully-connected CRF (Full-CRF), called PAC-CRF, which performs competitively compared to Full-CRF, while being considerably faster. In addition, we also demonstrate that PAC can be used as a drop-in replacement for convolution layers in pre-trained networks, resulting in consistent performance improvements. Hang Su 0005, Varun Jampani, Deqing Sun, Orazio Gallo, Erik G. Learned-Miller, Jan Kautz |
CVPR | 2 |
| 2019 | SENSE: A Shared Encoder Network for Scene-Flow EstimationabstractWe introduce a compact network for holistic scene flow estimation, called SENSE, which shares common encoder features among four closely-related tasks: optical flow estimation, disparity estimation from stereo, occlusion estimation, and semantic segmentation. Our key insight is that sharing features makes the network more compact, induces better feature representations, and can better exploit interactions among these tasks to handle partially labeled data. With a shared encoder, we can flexibly add decoders for different tasks during training. This modular design leads to a compact and efficient model at inference time. Exploiting the interactions among these tasks allows us to introduce distillation and self-supervised losses in addition to supervised losses, which can better handle partially labeled real-world data. SENSE achieves state-of-the-art results on several optical flow benchmarks and runs as fast as networks specifically designed for optical flow. It also compares favorably against the state of the art on stereo and scene flow, while consuming much less memory. Huaizu Jiang, Deqing Sun, Varun Jampani, Zhaoyang Lv, Erik G. Learned-Miller, Jan Kautz |
ICCV | 3 |
| 2019 | Learning Propagation for Arbitrarily-Structured Data
Sifei Liu, Varun Jampani, Shalini De Mello, Jan Kautz |
ICCV | 3 |
| 2019 | Gated-SCNN: Gated Shape CNNs for Semantic SegmentationabstractCurrent state-of-the-art methods for image segmentation form a dense image representation where the color, shape and texture information are all processed together inside a deep CNN. This however may not be ideal as they contain very different type of information relevant for recognition. Here, we propose a new two-stream CNN architecture for semantic segmentation that explicitly wires shape information as a separate processing branch, i.e. shape stream, that processes information in parallel to the classical stream. Key to this architecture is a new type of gates that connect the intermediate layers of the two streams. Specifically, we use the higher-level activations in the classical stream to gate the lower-level activations in the shape stream, effectively removing noise and helping the shape stream to only focus on processing the relevant boundary-related information. This enables us to use a very shallow architecture for the shape stream that operates on the image-level resolution. Our experiments show that this leads to a highly effective architecture that produces sharper predictions around object boundaries and significantly boosts performance on thinner and smaller objects. Our method achieves state-of-the-art performance on the Cityscapes benchmark, in terms of both mask (mIoU) and boundary (F-score) quality, improving by 2% and 4% over strong baselines. Towaki Takikawa, David Acuna, Varun Jampani, Sanja Fidler |
ICCV | 3 |
| 2018 | Super SloMo: High Quality Estimation of Multiple Intermediate Frames for Video InterpolationabstractGiven two consecutive frames, video interpolation aims at generating intermediate frame(s) to form both spatially and temporally coherent video sequences. While most existing methods focus on single-frame interpolation, we propose an end-to-end convolutional neural network for variable-length multi-frame video interpolation, where the motion interpretation and occlusion reasoning are jointly modeled. We start by computing bi-directional optical flow between the input images using a U-Net architecture. These flows are then linearly combined at each time step to approximate the intermediate bi-directional optical flows. These approximate flows, however, only work well in locally smooth regions and produce artifacts around motion boundaries. To address this shortcoming, we employ another U-Net to refine the approximated flow and also predict soft visibility maps. Finally, the two input images are warped and linearly fused to form each intermediate frame. By applying the visibility maps to the warped images before fusion, we exclude the contribution of occluded pixels to the interpolated intermediate frame to avoid artifacts. Since none of our learned network parameters are time-dependent, our approach is able to produce as many intermediate frames as needed. To train our network, we use 1,132 240-fps video clips, containing 300K individual video frames. Experimental results on several datasets, predicting different numbers of interpolated frames, demonstrate that our approach performs consistently better than existing methods. Huaizu Jiang, Deqing Sun, Varun Jampani, Ming-Hsuan Yang 0001, Erik G. Learned-Miller, Jan Kautz |
CVPR | 3 |
| 2018 | SPLATNet: Sparse Lattice Networks for Point Cloud ProcessingabstractWe present a network architecture for processing point clouds that directly operates on a collection of points represented as a sparse set of samples in a high-dimensional lattice. Naively applying convolutions on this lattice scales poorly, both in terms of memory and computational cost, as the size of the lattice increases. Instead, our network uses sparse bilateral convolutional layers as building blocks. These layers maintain efficiency by using indexing structures to apply convolutions only on occupied parts of the lattice, and allow flexible specifications of the lattice structure enabling hierarchical and spatially-aware feature learning, as well as joint 2D-3D reasoning. Both point-based and image-based representations can be easily incorporated in a network with such layers and the resulting model can be trained in an end-to-end manner. We present results on 3D segmentation tasks where our approach outperforms existing state-of-the-art techniques. Hang Su 0005, Varun Jampani, Deqing Sun, Subhransu Maji, Evangelos Kalogerakis, Ming-Hsuan Yang 0001, Jan Kautz |
CVPR | 2 |
| 2018 | Learning Superpixels With Segmentation-Aware Affinity LossabstractSuperpixel segmentation has been widely used in many computer vision tasks. Existing superpixel algorithms are mainly based on hand-crafted features, which often fail to preserve weak object boundaries. In this work, we leverage deep neural networks to facilitate extracting superpixels from images. We show a simple integration of deep features with existing superpixel algorithms does not result in better performance as these features do not model segmentation. Instead, we propose a segmentation-aware affinity learning approach for superpixel segmentation. Specifically, we propose a new loss function that takes the segmentation error into account for affinity learning. We also develop the Pixel Affinity Net for affinity prediction. Extensive experimental results show that the proposed algorithm based on the learned segmentation-aware loss performs favorably against the state-of-the-art methods. We also demonstrate the use of the learned superpixels in numerous vision applications with consistent improvements. Wei-Chih Tu, Ming-Yu Liu 0001, Varun Jampani, Deqing Sun, Shao-Yi Chien, Ming-Hsuan Yang 0001, Jan Kautz |
CVPR | 3 |
| 2018 | Superpixel Sampling Networks
Varun Jampani, Deqing Sun, Ming-Yu Liu 0001, Ming-Hsuan Yang 0001, Jan Kautz |
ECCV (7) | 1 |
| 2018 | Switchable Temporal Propagation Network
Sifei Liu, Guangyu Zhong, Shalini De Mello, Jinwei Gu, Varun Jampani, Ming-Hsuan Yang 0001, Jan Kautz |
ECCV (7) | 5 |
| 2018 | Efficient 2D and 3D Facade Segmentation Using Auto-ContextabstractThis paper introduces a fast and efficient segmentation technique for 2D images and 3D point clouds of building facades. Facades of buildings are highly structured and consequently most methods that have been proposed for this problem aim to make use of this strong prior information. Contrary to most prior work, we are describing a system that is almost domain independent and consists of standard segmentation methods. We train a sequence of boosted decision trees using auto-context features. This is learned using stacked generalization. We find that this technique performs better, or comparable with all previous published methods and present empirical results on all available 2D and 3D facade benchmark datasets. The proposed method is simple to implement, easy to extend, and very efficient at test-time inference. Raghudeep Gadde, Varun Jampani, Renaud Marlet, Peter V. Gehler |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2017 | Video Propagation NetworksabstractWe propose a technique that propagates information forward through video data. The method is conceptually simple and can be applied to tasks that require the propagation of structured information, such as semantic labels, based on video content. We propose a Video Propagation Network that processes video frames in an adaptive manner. The model is applied online: it propagates information forward without the need to access future frames. In particular we combine two components, a temporal bilateral network for dense and video adaptive filtering, followed by a spatial network to refine features and increased flexibility. We present experiments on video object segmentation and semantic video segmentation and show increased performance comparing to the best previous task-specific methods, while having favorable runtime. Additionally we demonstrate our approach on an example regression task of color propagation in a grayscale video. Varun Jampani, Raghudeep Gadde, Peter V. Gehler |
CVPR | 1 |
| 2017 | Semantic Video CNNs Through Representation WarpingabstractIn this work, we propose a technique to convert CNN models for semantic segmentation of static images into CNNs for video data. We describe a warping method that can be used to augment existing architectures with very lit- tle extra computational cost. This module is called Net- Warp and we demonstrate its use for a range of network architectures. The main design principle is to use opti- cal flow of adjacent frames for warping internal network representations across time. A key insight of this work is that fast optical flow methods can be combined with many different CNN architectures for improved performance and end-to-end training. Experiments validate that the proposed approach incurs only little extra computational cost, while improving performance, when video streams are available. We achieve new state-of-the-art results on the CamVid and Cityscapes benchmark datasets and show consistent improvements over different baseline networks. Our code and models are available at http://segmentation.is.tue.mpg.de. Raghudeep Gadde, Varun Jampani, Peter V. Gehler |
ICCV | 2 |
| 2016 | Learning Sparse High Dimensional Filters: Image Filtering, Dense CRFs and Bilateral Neural NetworksabstractBilateral filters have wide spread use due to their edge-preserving properties. The common use case is to manually choose a parametric filter type, usually a Gaussian filter. In this paper, we will generalize the parametrization and in particular derive a gradient descent algorithm so the filter parameters can be learned from data. This derivation allows to learn high dimensional linear filters that operate in sparsely populated feature spaces. We build on the permutohedral lattice construction for efficient filtering. The ability to learn more general forms of high-dimensional filters can be used in several diverse applications. First, we demonstrate the use in applications where single filter applications are desired for runtime reasons. Further, we show how this algorithm can be used to learn the pairwise potentials in densely connected conditional random fields and apply these to different image segmentation tasks. Finally, we introduce layers of bilateral filters in CNNs and propose bilateral neural networks for the use of highdimensional sparse data. This view provides new ways to encode model structure into network architectures. A diverse set of experiments empirically validates the usage of general forms of filters. Varun Jampani, Martin Kiefel, Peter V. Gehler |
CVPR | 1 |
| 2016 | Optical Flow with Semantic Segmentation and Localized LayersabstractExisting optical flow methods make generic, spatially homogeneous, assumptions about the spatial structure of the flow. In reality, optical flow varies across an image depending on object class. Simply put, different objects move differently. Here we exploit recent advances in static semantic scene segmentation to segment the image into objects of different types. We define different models of image motion in these regions depending on the type of object. For example, we model the motion on roads with homographies, vegetation with spatially smooth flow, and independently moving objects like cars and planes with affine motion plus deviations. We then pose the flow estimation problem using a novel formulation of localized layers, which addresses limitations of traditional layered models for dealing with complex scene motion. Our semantic flow method achieves the lowest error of any published monocular method in the KITTI-2015 flow benchmark and produces qualitatively better flow and segmentation than recent top methods on a wide range of natural videos. Laura Sevilla-Lara, Deqing Sun, Varun Jampani, Michael J. Black |
CVPR | 3 |
| 2016 | Superpixel Convolutional Networks Using Bilateral Inceptions
Raghudeep Gadde, Varun Jampani, Martin Kiefel, Daniel Kappler, Peter V. Gehler |
ECCV (1) | 2 |
| 2015 | Consensus Message Passing for Layered Graphical ModelsabstractGenerative models provide a powerful framework for probabilistic reasoning. However, in many domains their use has been hampered by the practical difficulties of inference. This is particularly the case in computer vision, where models of the imaging process tend to be large, loopy and layered. For this reason bottom-up conditional models have traditionally dominated in such domains. We find that widely-used, general-purpose message passing inference algorithms such as Expectation Propagation (EP) and Variational Message Passing (VMP) fail on the simplest of vision models. With these models in mind, we introduce a modification to message passing that learns to exploit their layered structure by passing ’consensus’ messages that guide inference towards good solutions. Experiments on a variety of problems show that the proposed technique leads to significantly more accurate inference results, not only when compared to standard EP and VMP, but also when compared to competitive bottom-up conditional models. Varun Jampani, S. M. Ali Eslami, Daniel Tarlow, Pushmeet Kohli, John M. Winn |
AISTATS | 1 |
| 2015 | Efficient Facade Segmentation Using Auto-contextabstractIn this paper we propose a system for the problem of facade segmentation. Building facades are highly structured images and consequently most methods that have been proposed for this problem, aim to make use of this strong prior information. We are describing a system that is almost domain independent and consists of standard segmentation methods. A sequence of boosted decision trees is stacked using auto-context features and learned using the stacked generalization technique. We find that this, albeit standard, technique performs better, or equals, all previous published empirical results on all available facade benchmark datasets. The proposed method is simple to implement, easy to extend, and very efficient at test time inference. Varun Jampani, Raghudeep Gadde, Peter V. Gehler |
WACV | 1 |
| 2015 | The informed sampler: A discriminative approach to Bayesian inference in generative computer vision models
Varun Jampani, Sebastian Nowozin, Matthew Loper, Peter V. Gehler |
Comput. Vis. Image Underst. | 1 |