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Aaron Marburg

dblp:124/2861 · DBLP profile ↗
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4ranked-venue papers
1as first author
2since 2021 · last 2025
0000-0001-7797-7379ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 2 since 2021Systems, architecture and hardware · 3 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Legged, aerial and field robots · 55% Robot manipulation · 27% 3D vision · 10%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Legged, aerial and field robots
field robotics
0.812024
WAVE: An open-source underWater Arm-Vehicle Emulator · ICRA 2024
Robotics › Robot manipulation
underwater manipulation
0.812024
WAVE: An open-source underWater Arm-Vehicle Emulator · ICRA 2024
Robotics › Legged, aerial and field robots › underwater robotics
underwater vehicle-manipulator system
0.812024
WAVE: An open-source underWater Arm-Vehicle Emulator · ICRA 2024
Computer vision › 3D vision
image mosaicing
0.212015
SMARTPIG: Simultaneous mosaicking and resectioning through planar image graphs · ICRA 2015
Robotics › Robot navigation and mapping
SLAM
0.212015
SMARTPIG: Simultaneous mosaicking and resectioning through planar image graphs · ICRA 2015
Computer vision › 3D vision
camera pose estimation
0.112015
SMARTPIG: Simultaneous mosaicking and resectioning through planar image graphs · ICRA 2015

Methods — techniques the papers use, named apart from their topics

projective warp decomposition · 0.2
YearPublicationVenuePosition
2025 PUGS: Perceptual Uncertainty for Grasp Selection in Underwater Environments
abstract
When navigating and interacting in challenging environments where sensory information is imperfect and incomplete, robots must make decisions that account for these shortcomings. We propose a novel method for quantifying and representing such perceptual uncertainty in 3D reconstruction through occupancy uncertainty estimation. We develop a framework to incorporate it into grasp selection for autonomous manipulation in underwater environments. Instead of treating each measurement equally when deciding which location to grasp from, we present a framework that propagates uncertainty inherent in the multi-view reconstruction process into the grasp selection. We evaluate our method with both simulated and the real world data, showing that by accounting for uncertainty, the grasp selection becomes robust against partial and noisy measurements. Code will be made available at https://onurbagoren.github.io/PUGS/
Onur Bagoren, Marc Micatka, Katherine A. Skinner, Aaron Marburg
ICRA4
2024 WAVE: An open-source underWater Arm-Vehicle Emulator
abstract
Underwater vehicle manipulator systems (UVMS) are increasingly popular platforms for performing subsea operations that require precision manipulation. While there is high demand for fully autonomous or even semi-autonomous systems, most UVMS still require human support teams. Developing new hardware and algorithms for autonomous underwater manipulation is challenging. Simulations do not capture the full complexity of the underwater environment, and deploying a UVMS at sea for testing/validation is resource-intensive and expensive. In this paper, we present a physical testbed for underwater manipulation that bridges the gap between simulation and full field trials. The underWater Arm-Vehicle Emulator (WAVE) is a 10-degree of freedom system designed to replicate an inspection-class UVMS. WAVE includes an underwater perception sensor and has 2 operating modes: rigid or passive-mode. In passive-mode, the ROV body can pitch similar to how a dynamically-coupled underactuated UVMS without pitch control would rotate during manipulation tasks. To validate the overall design and passive pitch concept, we evaluated the testbed during underwater experiments in energetic conditions at a wave basin. To support continued research and development in underwater robotics, we make the design open-access and freely available to the community.
Marcus Rosette, Hannah Kolano, Chris Holm, Geoffrey A. Hollinger, Aaron Marburg, Madison Pickett, Joseph R. Davidson
ICRA5
2020 Instance Segmentation of Benthic Scale Worms at a Hydrothermal Site
abstract
Subsea hydrothermal vents, typically existing at water depths below natural light penetration, contain diverse and unique macrofaunal environments. Traditionally, long-term ecological observation has been difficult as the extreme depth, temperature and pressure make in situ video surveys challenging. However, the introduction of subsea cabled arrays has allowed for the long time series collection of high definition imagery from these vents. To study the benthic hydrothermal vent environment, we propose an inference pipeline consisting of a U-Net followed by VGG-16 CNN to perform instance segmentation of scale worms, a specific macrofaunal family. The developed pipeline exhibits an average precision (AP) of 0.671 AP@[0.5], despite the difficult camouflaged imagery and low training data inputs. We further explore full pipeline training data requirements, as the dynamic scene in question requires the pipeline to be re-trained on an approximately monthly basis for effective segmentation. We find that the VGG-16 CNN portion of the pipeline is typically more sensitive to training data variation than the U-Net portion.
Bhuvan Malladihalli Shashidhara, Mitchell Scott, Aaron Marburg
WACV3
2015 SMARTPIG: Simultaneous mosaicking and resectioning through planar image graphs
abstract
This paper describes Smartpig, an algorithm for the iterative mosaicking of images of a planar surface using a unique parameterization which decomposes inter-image projective warps into camera intrinsics, fronto-parallel projections, and inter-image similarities. The constraints resulting from the inter-image alignments within an image set are stored in an undirected graph structure allowing efficient optimization of image projections on the plane. Camera pose is also directly recoverable from the graph, making Smartpig a feasible solution to the problem of simultaneous location and mapping (SLAM). Smartpig is demonstrated on a set of 144 high resolution aerial images and evaluated with a number of metrics against ground control.
Aaron Marburg, Michael P. Hayes
ICRA1