Demo Data from EDBT 2026 / reviewers in the wild / expert
Maximilian Hensch
dblp:125/6103
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2015
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Design research and methods · 50% User interface design and tools · 50% | |
| Software engineering, system software, and programming languages
1 paper |
Requirements engineering and software design · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Design research and methods
personas |
0.2 | 1 | 2015 | Two-Level Personas for Nested Design Spaces · CHI 2015 |
Requirements engineering and software design
user-centered design |
0.1 | 1 | 2015 | Two-Level Personas for Nested Design Spaces · CHI 2015 |
Methods — techniques the papers use, named apart from their topics
framework · 0.4empirical study · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | Two-Level Personas for Nested Design SpacesabstractThe persona approach is often treated as a single user-centered design method, but there are variations and adaptations for different design contexts which go beyond local customization. The paper discusses a set of dimensions and success criteria for describing the different persona uses, presenting a new framework. It then specifically investigates personas in the context of end-user development. Professional designers need to consider the design space for potential end-user tools. In addition they need to understand that their users are often designers themselves (they are designer-users), requiring that they also consider the design spaces of their users. Two-level personas are introduced to make professional designers more aware of such nested design spaces. A two-level persona consists of one first-level persona and a set of second-level personas to additionally represent complex designer-user relationships. The effectiveness of the approach is investigated in an exploratory empirical study. The results suggest that two-level personas add value when designing end-user design tools. Anke Dittmar, Maximilian Hensch |
CHI | 2 |